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***The Magic Railroad |
***The Magic Railroad |
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***[http://riseoftheguardians.wikia.com/wiki/The_Oak_of_Sorrows The Oak of Sorrows] |
***[http://riseoftheguardians.wikia.com/wiki/The_Oak_of_Sorrows The Oak of Sorrows] |
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− | *'''Nightmare''': Reverse side of Dream, home to the [http://dc.wikia.com/wiki/Corinthian_(New_Earth) Corinthian], The Land of the Nightshades and the Boogeyman, bad dreams, The Monkey, Lermantoff Serpent, witches, Nightshades, Yeth Hounds, etc.) |
+ | *'''Nightmare''': Reverse side of Dream, home to the [http://dc.wikia.com/wiki/Corinthian_(New_Earth) Corinthian], The Land of the Nightshades and the Boogeyman, bad dreams, and other haunts ( including the [http://riseoftheguardians.wikia.com/wiki/Pitch's_Minions Boogeyman's Minions] , The Monkey, Lermantoff Serpent, witches, Nightshades, Yeth Hounds, etc.). |
**<u>Inhabitants</u>: |
**<u>Inhabitants</u>: |
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***Daemons |
***Daemons |
Revision as of 21:41, 6 May 2018
DC Multiverse
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Publisher
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DC Comics
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Notable Characters
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The Multiversity, The Monitor
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First Appearance
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The Flash (Vol. 1) #123 (September, 1961)
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The DC Multiverse are a collection of realities that appear in DC Comics, with the DC Universe (sometimes referred to as New Earth or Earth Prime) as the core reality (and the one the majority of DC Comics series are set in).
History
It is believed that the mutliverse was created when the alien scientist Krona saw what no man was meant to see: the creation of the universe.
The "original" 52 Universes
[[[]]] List of 52 Universes |
The following is a list of the other Earths thus created, as seen for the first time. "DiDio explained that there are 52 earths, and then alternate dimensions within each universe, as well as alternate timelines and microverses within each." - In the aftermath of Flashpoint some of these Earths would be changed drastically while others would exist virtually unchanged.
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Earths of unknown designation known to have existed in this Multiverse include an Earth similar to that of Justice League: The Nail, a dimension home to a black President Superman that would be continued after Flashpoint in the form of Earth 23, a recreated Earth-Prime, and the home universe of Hot Pursuit, as well as possibly the world of All-Star Superman. The Antimatter Universe is also present, with its incarnation of Ultraman appearing in Final Crisis.
Following the company-wide reboot in 2011 (see below), this multiverse was restructured with some worlds existing as before (such as Earth-1) with others changed drastically. However, DC still published stories set on Earth-16 and Earth-40 after the reboot, and the events of Convergence fully restored these worlds.
New 52
Main article: New 52
At the vulnerable moment of a reality-altering Flashpoint caused by The Flash, Pandora and Dr. Manhattan altered the timeline, such that the state of the multiverse was changed significantly - for the greater good according to Pandora, though Wally West believes it may in fact have been to weaken it for an upcoming attack. The result was 10 years being taken from the main timeline, as well as a merger of three disparate universes; the DC Universe, the Wildstorm Universe, and the Vertigo Universe, the latter of which was comprised of those characters who began their existence within the mainstream DCU, but continued on under the Vertigo imprint beginning in April 1993. Other Vertigo properties remain disconnected from this multiverse. There are 52 Earths in the local Multiverse home to the DCU Prime Earth, though due to the time-traveling interventions of Brainiac, the Hal Jordan of the pre-Zero Hour New Earth DCU, and Superman of the pre-Flashpoint New Earth altering the course of the Crisis on Infinite Earths, an infinite number of universes from previous incarnations of the Multiverse exist beyond these 52.
This new model of creation involves multiple incarnations of the Multiverse suspended within a "Multi-Multiverse", with individual Multiverses existing as 'bubble' sets of grouped universes such as the local 52, with mention of a destroyed "Multiverse-2" by the Empty Hand. The 'local' Multiverse is constructed on a central axis of the House of Heroes, former headquarters of the Monitors rotating through the Fifth Dimension, now headquarters of the team Justice Incarnate, and the Rock of Eternity, connected to the cornerstone Earths 0 and 33, aka Prime Earth and Earth Prime. The Orrery is structured that the position of universes within it relative to certain realms in the Sphere of the Gods denotes aspects of their nature: those closer to New Genesis are often kinder and nobler, those close to Apokolips often far darker, while the proximity to the realms of Dream or Nightmare denote Order and Chaos, respectively. Additionally, each Earth is parallel another Earth; in at least once instance with Earths 20 and 40, these parallel Earths have been seen to phase into a state of being capable of interaction.
The universes are capable of communicating with each other through comic books, chronicles of the adventures of the heroes of the universes being published on various different worlds, similarly to the relationship displayed between the pre-Crisis Earth-Two and Earth-One, and Earth-One with Earth-Prime. These publications include DC Comics (representing multiple Earths), Quantum Comics (Earth 4), Keystone Comics (Earth 5), Essential Major Comics (Earth 7), Major Comics (Earth 8), Spire Comics (Earth 34), Blue Stamp, and Victory Comics. Earths 14, 24, 25, 27, 28, 46 and 49 are Unknown Worlds, created by an Inner Chamber of 7 Monitor Magi for an as yet unknown purpose. Earth 14 was later revealed as the home of The Justice Assassins..
[[[]]] Orrery of Worlds |
The current Multiverse is home to an infinite number of universes, including those of previous incarnations of the Multiverse, with the core 52 worlds of the "local Multiverse" being:
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On the border of the Orrery of Worlds containing the universes (the border itself composed of the Speed Force Wall) are several other realms, at least half of which are currently unknown. Those known include:
- Wonderworld: Former home to a host of godlike superheroes, such as Adam One, Nightmare, the Glimmer and the Mote, banded together as the Theocracy to defend reality. Now an abandoned cosmic graveyard in the wake of the attack of the Old God war machine Mageddon.
- Residents
- Adam One - the original hero of Mammord, charged with taming the planet. Considered a true hero. His skin appears to be made out of patches of rusty iron.
- Nightmare - a being who bears the visage of a horse's skull. His method is to fight evil directly, in the subconscious minds of criminals, usually in his Nightmare Craft. He is accompanied by a younger sidekick named Nemo.
- The Glimmer - a giant blue speedster, he has the power to summon "lightning and chemicals" and run across time itself. He went missing some time before the "Rock Of Ages" storyline. He used a Hyperwheel built by the Blacksmiths of Mammord to augment his powers.
- The Mote - the caretaker of the Museum District, he has the power to make himself smaller. He is the second-last survivor of Wonderworld.
- "The Blacksmith" - the last of the Blacksmiths of Mammord, he operated the Hyperwheel in the absense of the Glimmer. His skin is as black as coal and his hair is a mass of fire. He died when the Mageddon Effect caused him to fight Adam One.
- "The Goddess" - the only noticably female member of Wonderworld's High Council, she has four arms. In one hand she carries a suckling babe, and in another she carries a war-spear. She has a brash style of negotiating.
- "The Robot" - a pale blue being with a deep blue fire about its head. Its mode of speech is somehow technological.
- Residents
- Blood Moon: Formed by Brainiac opposite Wonderworld, home to cities from various realities altered or destroyed in the wake of the various Crisis events. Following the events of Convergence, this world was been moved into the universe of Earth 2 by Telos to replace its shattered Earth until Earth 2 was itself recreated, leaving the status of both the world and the source dimension unknown.
- Points of Interests
- Telos
- Earth-Two Metropolis
- Pre-Crisis Metropolis
- Pre-Zero Hour Metropolis
- Pre-Flashpoint Gotham
- Flashpoint Gotham
- Earth-30 Moscow
- Earth-Four Hub City
- Wildstorm San Diego
- 30th Century Metropolis
- Earth-Three Metropolis
- DC One Million Metropolis
- Kingdom Come Metropolis
- Earth-Six Electropolis
- Hex Timeline Atlanta
- Earth-9 Central City
- Earth-18 El Inferno
- Earth-X New York City
- Earth-S Fawcett City
- Earth-19 Gotham City
- Earth-86 Durvale
- Earth-AD New York City
- Earth-43 Gotham City
- Injustice: The Regime Gotham City
- Earth-162 Metropolis
- Earth-494 Gotham City
- Earth-1098 Gotham City
- Earth-32 Gotham City
- Earth-3839 Metropolis
- Futures End New York City
- Unidentified Just Imagine City
- Unidentified Earth-C City
- Htrae Bizarropolis
- Earth 2
- Amazonia - a hidden city founded on the crashsite of the TSS Aphrodite. Is home to Fury and her Amazons revived from the survivors of the ark ship. It is the most technologically advanced city in the new world.
- Midwest City - founded on the crashsite of the TSS Erebus.
- Erebus - somewhere in or near Midwest City, it is the home of Doctor Impossible, who is regarded as a guru. Sunlight doesn't reach the city for some reason, giving it the nickname "Shadowtown". Its territory borders Ark Home Colony.
- Neotropolis - founded on the crashsite of the TSS Aurora. It has been home to Val-Zod and Red Tornado, but currently its greatest hero is Power Girl.
- New Atlantis - founded on the crashsite of the TSS Belgica. Its ruler is Queen Marella.
- New Gotham - founded on the crashsite of the TSS Endurance. Home of Batman, Huntress, Red Arrow, and Mister Terrific.
- Eden District - site of a failed terraforming experiment. Verdant garden area contained in a bubble of Green Lantern energy.
- Nexus - a city in a desert landscape, built by Val-Zod to be a sanctuary for wanderers. Roughly analogous to the Fortress of Solitude.
- Great Southern Wilderness - vast uninhabited region which includes forest and desert biomes
- Telos
- Points of Interests
- Kwyzz: Radio universe embedded in the Speed Force Wall formed as one of the Monitor Bleed Siphons punches through Skyland in the Sphere of Gods to enter the Orrery, home of the super-fast champion Krakkl.
Sphere of the Gods
Main article: Sphere of the Gods
The metaphysical reality just outside the physical Orrery of Worlds. This reality is home to 13 realms--6 of which connect to Earths in the Orrery--that include:
- Dream: Domain of the dream-king Morpheus; home to Gemworld, Oberon and Titania, Santa Claus, Mrs. Claus, Tooth Fairy, The Sandman, Jack Frost / Nightlight, the Easter Bunny, Mother Goose, Man in The Moon, Mother Nature and Father Time, as well as the Halls of the Endless.
- Inhabitants:
- Legend Beasts
- Warrior Eggs
- Fairies of all types (Sister of Flight, Nods, and Spirit of the Forest)
- Pooka
- Good Yetis
- Christmas Elves
- Minions of the Man in The Moon (Moonbeams, Moonbots, and Moonmice)
- The Winter Warlock
- Glowworms
- Santa Claus' Reindeer
- Points of Interests:
- Dream Dome
- Ghost Castle
- Threshold
- Halls of the Endless
- Courts of Faeire
- Gemworld
- The Light Dimension
- Santoff Claussen
- Mystical North Pole
- Santa's Workshop
- Polar Express Station/Depot
- Easter Bunny's Warren
- Tooth Palace
- The Good Lands of Oz:
- Forest of Burzee: where the Council of Immortals occurs and where many magical creatures ranging from Fairies, Gigans, Gnomes, Knooks, Light Elves, Pixies, Rampsies, Ryls, Sleep Fays, Sound Imps, Water Sprites, Wind Demons, and Wood Nymphs
- Emerald City
- Laughing Valley of Hohaho
- Lunar Lamadary
- Sandman's Island
- Mother Nature's Empire
- Chima (Where the good tribes are)
- The Good Lands of Narnia
- The Magic Railroad
- The Oak of Sorrows
- Inhabitants:
- Nightmare: Reverse side of Dream, home to the Corinthian, The Land of the Nightshades and the Boogeyman, bad dreams, and other haunts ( including the Boogeyman's Minions , The Monkey, Lermantoff Serpent, witches, Nightshades, Yeth Hounds, etc.).
- Inhabitants:
- Daemons
- Fearcats
- Yeth Hounds
- Nightshades
- Witches
- Boogeyman's minions
- Points of Interests:
- The Boogeyman's Lair
- Goblin Market
- The Dark Dimension
- The Dark Moors (Where the dark tribes are)
- Haunted Houses/Mansions
- Haunted Forests
- The Dark Lands of Oz:
- Awgwa Mountain: where Awgwas, Asiatic Dragons, Giants of Tartary, Black Demons from Patalonia, and Goozzle-Goblins reside.
- Ethop
- Phantastico: the mountain inhabited by the dreaded Phanfasms.
- Horror Hills
- The Dark Lands of Narnia
- Inhabitants:
- Heaven: Home of God, His beloved Son Jesus Christ, the Angels (of all good types), the Holy Spirits and the four Guardian Angel hosts of the Pax Dei (Bull, Eagle, Lion and Adam), as well as the Spectre. It is also home to good souls of humans who have done good deeds on Earth & believe in God / Jesus Christ with all their hearts, minds and souls. It is connected to Earths 30 and 49.
- Inhabitants:
- God, The Lion
- Jesus Christ, The Lamb
- Good Human Souls
- Good Angels of all types
- Holy Spirits
- Seven Sacred Virtues of Man (and their members)
- Points of Interests:
- 12 Pearly Gates
- New Jerusalem: The holy city shines with God’s glory; walls made of jasper, streets made of gold and the foundations built on jewels.
- The Palace of God and His Son Jesus Christ
- The Throne of God
- The temple of God and Jesus Christ
- The River of the Waters of Life: running through the city of New Jerusalem; as clear as crystal.
- 12 Fountains named after Jesus Christ’s 12 disciples
- The Tree of Life: bearing 12 crops. Its leaves are for healing of the nations/countries.
- Heavenly Express Train Station/Depot
- The Courtroom of Forever
- Inhabitants:
- Hell: Home of Lucifer/Satan, the Demons (of all types), Fallen Angels / Devils, Evil Ones/Spirits, The Grim Reaper, Evil Serpents and Djinns, as well as the likes of Neron. It is also home to bad souls of humans who have done much evil deeds on Earth or committed suicide. It is connected to Earths 24 and 43.
- Inhabitants:
- Demons of all types
- Fallen Angels
- Evil Ones/Spirits
- Lucifer/Satan, The 7-headed Dragon / Gigantic Serpent Demon
- Djinns
- The Anti-Christ
- The False Prophet
- Seven Deadly Enemies of Man (and their members)
- Points of Interests:
- River Styx
- The Lake/Ocean of Fire: a place of eternal punishment and separation from God.
- The Haunted Train Station/Depot
- The Zone of Darkness
- The Nine Provinces
- Inhabitants:
- Skyland: Home of various pantheons, including the Olympian gods, as well as the Norse, Mayan, Egyptian gods, etc. It also comes with different pantheon dimensions/homes, including the 9 realms. It is connected to Earths 11 and 25.
- Points of Interests:
- Alchera - Home of the Aboriginal Gods (Australian Aboriginal gods)
- Upperworld - Home of the Ahua (Mayan gods)
- Celestial Hawaiki - Home of the Akua (Oceanic/Hawaiian gods)
- Ama/Takamagahara - Home of the Amatsu-Kami (Japanese/Shinto gods)
- Dilmun, the Forgotten Realm - Home of the Annunaki (Mesopotamian gods, Arab gods and Canaanite gods)
- Hanan Pacha or El Dorado - Home of the Apu (Incan Gods)
- The 10 Realms - Home of the Asgardians (Norse gods [Aesir gods and Vanir gods])
- Asgard: Home of the Aesir and Gnomes
- Vanaheim: Home of the Vanir and Halflings/Hobbits
- Alfheim: Home of the Light Elves
- Nidavellir: Home of the Dwarves
- Midgard/Earth
- Heven: Home of the Norse verse of Angels
- Jotunheim: Home of the Ogres and giants of every species (Ettins, Mountain Giants, Frost Giants, Ice Giants, Storm Giants, Chillers, etc.)
- Svartalfheim: Home of the Dark Elves
- Niffleheim:
- Muspelheim: Home of the Demons of every species (Fire Demons, Fire Giants, Fire Goblins, Lava Lizards, etc.)
- Krauncha/Nirvana - Home of the Daevas (Hindu gods)
- Svarga - Home of the Dievas (Russia/Slavic gods)
- Kaluwalhatian - Home of the Diwatas (Philippine gods, Olden Visayan gods and Tagalog gods)
- Heliopolis - Home of the Ennead (Egyptian gods) and Egyptian God Cards
- Quidlivun - Home of the Inua (Northern gods) and Siberian gods
- Taivas - Home of the Jumala (Finnish gods)
- Giizhigong - Home of the Manidoog (Native American gods)
- Olympus (realm) - Home of the Greek/Roman gods (including the Olympians, Titans, Protogenoi and Daimons)
- Ergenekon - Home of the Tenger (Altaic [Turkic and Mongolian] gods) and Siberian gods
- Topán, the Floating World - Home of the Teteoh (Aztec gods)
- Avalon, Otherworld - Home of the Tuatha de Danaan (British/Celtic gods), located somewhere in Ireland
- Orun - Home of the African gods, Yoruba gods, Orisha gods, Vodou/Loa gods and Vodu (West African gods)
- Ta-lo / Daluo Tian (Great Canopy of Heaven) - Home of the Xian (Chinese gods)
- Zurvan - Home of the Yazatas (Zoroastrian/Persian gods)
- Points of Interests:
- Underworld: Reverse side of Skyland, home to the likes of Hades, Erishkagal, Pluto, etc.; also known as the Phantom Zone, dwelling place of various Kryptonian criminals. It is connected to Earths 31 and 46.
- Points of Interests:
- Duat
- Hades (Underworld)
- Hades' Palace
- Fire Pits
- Annwn
- Dark Realm, Otherworld - Home of the Fomorians (Irish gods)
- A very large series of dungeons to forever imprison evil gods (including the elder ones, Wicked Gods and the 3 Sacred Beasts), including the evil ones, and strip them of their evil/immortal powers.
- Mount Othrys
- The Zone of Darkness
- Points of Interests:
- New Genesis: The shining home of the Dino Knights and magnificent New Gods, such as Orion, Highfather and Lightray. It is connected to Earth 51.
- Apokolips: Reverse side of New Genesis, a fiery globe enslaved by the tyrant deity Darkseid and his acolytes. It is connected to Earth 6.
- Mystic Isles: The land/world of good/light magic and human virtues. It is not only the Ever Realm's magic reservoir, but is also the home to different magical creatures, beings and objects. The isles/realms include Animarium (home of the Wild Zords/Power Animals), The Silver Millennium (Home of the Sailor Scouts), etc.
- Points of Interests:
- The Isle of Good Crystals: An island of beautiful crystals, the Isle of Crystals is home to the Crystalmasters, who grow magic crystals for wizards everywhere to use for their staffs, wands and amulets. Among the Crystalmasters are Azurine and formerly Prisma. The isle's magic crystals must be contained, as if they grow on other islands, they take their magic. It's where the Sailor Crystals, Energems, Zeo Crystal and the jewels of the Corona Aurora originated.
- The Isle of Trolls: Where good trolls live.
- The Isle of Metallic Dragons: Where good European dragons, Gem dragons and good eastern dragons live.
- The Isle of Wishes: Where a person's greatest wish can be granted. It's also where Genies live.
- The Isle of Witches: Where good witches and good wizards live.
- The Isle of Unicorns: Home of Skye and other unicorns, pegasi, hippocampuses and other magical horses.
- The Isle of Centaurs and Centaurettes: Where centaurs, centaurettes and Satyrs/Fauns live.
- The Isle of Dancing Deserts: So named because the desert's magic sands can show anything a person wishes to see. It also hides items that are too dangerous for frequent use, such as Shatter Stones.
- The Isle of Magic Music: Where beautiful music can be heard.
- The Isle of Merpeople: Where merpeople live.
- The Isle of Rompkins: Where rompkins live. (Hoodwinks also live on this isle.)
- The Isle of Fairies: Where fairies and sprites live.
- The Isle of Memories: Where a person can see memories of their past.
- The Isle of Beanstalks: Where beanstalks grow.
- The Isle of Magic Carpets: Where magic carpets are made.
- The Isle of Forever Frost: A land of ice and snow, home of the Articondors and Treefolks.
- The Isle of Wee Sprites: Where Wee Sprites live.
- The Isle of Magical Birds: Where magical birds of all types (Phoenix, Griffins, Hippogriffs, Garudas, etc.) live.
- The Isle of Barongas and Wind Walkers:
- Elvenmoor (The land of the elves): Where Elves, Leprechauns and Brownies (House Elves) live.
- Vallestrella (home world of the Jaquins)
- Animarium / The Garden of Eden (home of the Sentient Zords and sentient/talking animals [of different species]) (one of God’s creations)
- Magitopia (capital of the Mystic Isles and Home of the Heavenly Saints and living toys)
- Root Core
- The Isle of Good Mythological creatures: Where good/friendly creatures/monsters (Friendly Cyclopes, Automatons, Good Kas / Good Duel Monster spirits, good Kaiju, etc.) live.
- The Isle of Bit-Beasts and Phantom Beasts:
- The Isle of Constellations:
- The Silver Millennium (Home of the Sailor Scouts):
- Good Spirit World:
- Points of Interests:
- The Monster Realms: Reverse side of the Mystic Isles, and world of dark/black magic, human sins/evils and evil monsters. It’s also home of the Dark Kingdom & its evil organizations. The realms include Infershia (capital of the Monster realms and Home of the Morlocks), dark version of Vallestrella, etc.
- Points of Interests:
- Infershia (capital of the Monster realms and Home of the Morlocks, Orcs, Black Orcs, Wargs and bad/evil living toys)
- The Nexus (home of the Orgs)
- Netherworld (home to the Nighloks and Dark Ones)
- Dark Version of Vallestrella:
- The Swamp Marshes: Where Swamp Monsters and Troglodytes live.
- Isle of Vampires: Where Vampires live and Vampire castles reside.
- The Deep Dark Forest: Where Werewolves live.
- Crazy Scientist's underground lab:
- Ghoulish Graveyards: Where Zombies live.
- The Isle of Mummies: Where Mummies lives.
- Ghost Cities: Where Ghosts/Phantoms, Living Skeletons and Ghost Trains reside.
- Hotel Transylvania:
- The Isle of Chromatic Dragons: Where evil European dragons, Planar dragons and evil eastern dragons live.
- The Isle of Witches: Where evil witches and evil wizards live.
- The Isle of Gremlins and Pixies:
- The Isle of Hags and Boggarts:
- The Isle of Goblins and Hobgoblins:
- The Isle of Evil Trolls: Where Cave Trolls, Swamp Trolls and Forest Trolls live.
- The Isle of Evil Mythological Creatures: Where evil/enemy creatures/monsters (Minotaurs, Gorgons, Hydras, Chimeras, Ladon, Furies, Nemean Lion, Sphinx, Mean Cyclopes, Hogzilla, Evil/Bad Kas / Evil/Bad Duel Monster Spirits, bad/evil Kaiju, etc.) live.
- Isle of Dark-Magical birds: where demon birds (Stymphalian birds, Harpies, etc.) live.
- The Isle of Sea Monsters: Where evil sea monsters (Sea Serpents, Krakens, Sirens, Cetus and Nixies) live.
- The Isle of Evil Crystals: Where dark magical crystals, Crazy Crystals, the Serpent Crown and The Evil reside.
- Lalotai:
- Tamatoa's lair:
- Monstropolis
- The Isle of the Dark Bit-Beasts and Phantom Beasts:
- The Isles of Dark Magic Music: Where evil/nasty, mind-controlling music occurs.
- Evil Spirit World:
- Points of Interests:
- Robot/Machine/Transformers Heaven: It is where the Light Spark was created
- Robot/Machine/Transformers Hell: It is where the Dark Spark was created
- Limbo: Home of heroes lost from the Multiverse, waiting to fade back into the immensity of the Overvoid. Limbo serves as the border between the Sphere of the Gods and the Monitor Sphere.
Monitor Sphere
Beyond either the Orrery or the Sphere of the Gods. Former home of the Monitors, abandoned in the wake of the Final Crisis. The Source Wall on the border of the Monitor Sphere is the border between the Multiverse and the massive cosmic consciousness known as the Overvoid.
Overvoid
An inconceivably massive cosmic consciousness, the infinite, timeless white void within which the Multiverse floats, also known as the Over-Monitor. Upon discovering the existence of Creation within itself, the Overvoid extended a probe into the Multiverse, which upon reporting back the concept of events, irreparably altered the Overvoid's awareness. The probe (having been split in two) withdrew, and left behind as a result of the contact was a titanic entity in the shape of one of the inhabitants of the Orrery; the Overvoid itself remains implacable, though the presence of the giant would infect its mind with perpetual questions, and thereby the concept of 'story'.