DC Multiverse
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Publisher
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DC Comics
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Notable Characters
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The Multiversity, The Monitor
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First Appearance
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The Flash (Vol. 1) #123 (September, 1961)
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The DC Multiverse are a collection of realities that appear in DC Comics, with the DC Universe (sometimes referred to as New Earth or Earth Prime) as the core reality (and the one the majority of DC Comics series are set in).
History
It is believed that the multiverse was created when the alien scientist Krona saw what no man was meant to see: the creation of the universe. It is believed this action of meddling in time created an infinite number of alternate realities that live side by side each other. However, it was later revealed that the mutliverse was in fact created by the entity known as Perpertua. Perpetua was a race of super celestial entities who existed to create multiversal systems within omniverse as chosen by entities known as the Judges of the Source.
List of 52 Universes |
The following is a list of the other Earths thus created, as seen for the first time. "DiDio explained that there are 52 earths, and then alternate dimensions within each universe, as well as alternate timelines and microverses within each." - In the aftermath of Flashpoint some of these Earths would be changed drastically while others would exist virtually unchanged.
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Earths of unknown designation known to have existed in this Multiverse include an Earth similar to that of Justice League: The Nail, a dimension home to a black President Superman that would be continued after Flashpoint in the form of Earth 23, a recreated Earth-Prime, and the home universe of Hot Pursuit, as well as possibly the world of All-Star Superman. The Antimatter Universe is also present, with its incarnation of Ultraman appearing in Final Crisis.
Following the company-wide reboot in 2011 (see below), this multiverse was restructured with some worlds existing as before (such as Earth-1) with others changed drastically. However, DC still published stories set on Earth-16 and Earth-40 after the reboot, and the events of Convergence fully restored these worlds.
New 52
Main article: New 52
At the vulnerable moment of a reality-altering Flashpoint caused by The Flash, Pandora and Dr. Manhattan altered the timeline, such that the state of the multiverse was changed significantly - for the greater good according to Pandora, though Wally West believes it may in fact have been to weaken it for an upcoming attack. The result was 10 years being taken from the main timeline, as well as a merger of three disparate universes; the DC Universe, the Wildstorm Universe, and the Vertigo Universe, the latter of which was comprised of those characters who began their existence within the mainstream DCU, but continued on under the Vertigo imprint beginning in April 1993. Other Vertigo properties remain disconnected from this multiverse. There are 52 Earths in the local Multiverse home to the DCU Prime Earth, though due to the time-traveling interventions of Brainiac, the Hal Jordan of the pre-Zero Hour New Earth DCU, and Superman of the pre-Flashpoint New Earth altering the course of the Crisis on Infinite Earths, an infinite number of universes from previous incarnations of the Multiverse exist beyond these 52.
This new model of creation involves multiple incarnations of the Multiverse suspended within a "Multi-Multiverse", with individual Multiverses existing as 'bubble' sets of grouped universes such as the local 52, with mention of a destroyed "Multiverse-2" by the Empty Hand. The 'local' Multiverse is constructed on a central axis of the House of Heroes, former headquarters of the Monitors rotating through the Fifth Dimension, now headquarters of the team Justice Incarnate, and the Rock of Eternity, connected to the cornerstone Earths 0 and 33, aka Prime Earth and Earth Prime. The Orrery is structured that the position of universes within it relative to certain realms in the Sphere of the Gods denotes aspects of their nature: those closer to New Genesis are often kinder and nobler, those close to Apokolips often far darker, while the proximity to the realms of Dream or Nightmare denote Order and Chaos, respectively. Additionally, each Earth is parallel another Earth; in at least once instance with Earths 20 and 40, these parallel Earths have been seen to phase into a state of being capable of interaction.
The universes are capable of communicating with each other through comic books, chronicles of the adventures of the heroes of the universes being published on various different worlds, similarly to the relationship displayed between the pre-Crisis Earth-Two and Earth-One, and Earth-One with Earth-Prime. These publications include DC Comics (representing multiple Earths), Quantum Comics (Earth 4), Keystone Comics (Earth 5), Essential Major Comics (Earth 7), Major Comics (Earth 8), Spire Comics (Earth 34), Blue Stamp, and Victory Comics. Earths 14, 24, 25, 27, 28, 46 and 49 are Unknown Worlds, created by an Inner Chamber of 7 Monitor Magi for an as yet unknown purpose. Earth 14 was later revealed as the home of The Justice Assassins..
Orrery of Worlds |
The current Multiverse is home to an infinite number of universes, including those of previous incarnations of the Multiverse, with the core 52 worlds of the "local Multiverse" being:
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On the border of the Orrery of Worlds containing the universes (the border itself composed of the Speed Force Wall) are several other realms, at least half of which are currently unknown. Those known include:
- Wonderworld: Former home to a host of godlike superheroes, such as Adam One, Nightmare, the Glimmer and the Mote, banded together as the Theocracy to defend reality. Now an abandoned cosmic graveyard in the wake of the attack of the Old God war machine Mageddon.
- Residents
- Adam One - the original hero of Mammord, charged with taming the planet. Considered a true hero. His skin appears to be made out of patches of rusty iron.
- Nightmare - a being who bears the visage of a horse's skull. His method is to fight evil directly, in the subconscious minds of criminals, usually in his Nightmare Craft. He is accompanied by a younger sidekick named Nemo.
- The Glimmer - a giant blue speedster, he has the power to summon "lightning and chemicals" and run across time itself. He went missing some time before the "Rock Of Ages" storyline. He used a Hyperwheel built by the Blacksmiths of Mammord to augment his powers.
- The Mote - the caretaker of the Museum District, he has the power to make himself smaller. He is the second-last survivor of Wonderworld.
- "The Blacksmith" - the last of the Blacksmiths of Mammord, he operated the Hyperwheel in the absense of the Glimmer. His skin is as black as coal and his hair is a mass of fire. He died when the Mageddon Effect caused him to fight Adam One.
- "The Goddess" - the only noticeably female member of Wonderworld's High Council, she has four arms. In one hand she carries a suckling babe, and in another she carries a war-spear. She has a brash style of negotiating.
- "The Robot" - a pale blue being with a deep blue fire about its head. Its mode of speech is somehow technological.
- Residents
- Blood Moon: Formed by Brainiac opposite Wonderworld, home to cities from various realities altered or destroyed in the wake of the various Crisis events. Following the events of Convergence, this world was been moved into the universe of Earth 2 by Telos to replace its shattered Earth until Earth 2 was itself recreated, leaving the status of both the world and the source dimension unknown.
- Points of Interests
- Telos
- Earth-Two Metropolis
- Pre-Crisis Metropolis
- Pre-Zero Hour Metropolis
- Pre-Flashpoint Gotham
- Flashpoint Gotham
- Earth-30 Moscow
- Earth-Four Hub City
- Wildstorm San Diego
- 30th Century Metropolis
- Earth-Three Metropolis
- DC One Million Metropolis
- Kingdom Come Metropolis
- Earth-Six Electropolis
- Hex Timeline Atlanta
- Earth-9 Central City
- Earth-18 El Inferno
- Earth-X New York City
- Earth-S Fawcett City
- Earth-19 Gotham City
- Earth-86 Durvale
- Earth-AD New York City
- Earth-43 Gotham City
- Injustice: The Regime Gotham City
- Earth-162 Metropolis
- Earth-494 Gotham City
- Earth-1098 Gotham City
- Earth-32 Gotham City
- Earth-3839 Metropolis
- Futures End New York City
- Unidentified Just Imagine City
- Unidentified Earth-C City
- Htrae Bizarropolis
- Earth 2
- Amazonia - a hidden city founded on the crash site of the TSS Aphrodite. Is home to Fury and her Amazons revived from the survivors of the ark ship. It is the most technologically advanced city in the new world.
- Midwest City - founded on the crashsite of the TSS Erebus.
- Erebus - somewhere in or near Midwest City, it is the home of Doctor Impossible, who is regarded as a guru. Sunlight doesn't reach the city for some reason, giving it the nickname "Shadowtown". Its territory borders Ark Home Colony.
- Neotropolis - founded on the crashsite of the TSS Aurora. It has been home to Val-Zod and Red Tornado, but currently its greatest hero is Power Girl.
- New Atlantis - founded on the crash site of the TSS Belgica. Its ruler is Queen Marella.
- New Gotham - founded on the crash site of the TSS Endurance. Home of Batman, Huntress, Red Arrow, and Mister Terrific.
- Eden District - site of a failed terraforming experiment. Verdant garden area contained in a bubble of Green Lantern energy.
- Nexus - a city in a desert landscape, built by Val-Zod to be a sanctuary for wanderers. Roughly analogous to the Fortress of Solitude.
- Great Southern Wilderness - vast uninhabited region which includes forest and desert biomes
- Telos
- Points of Interests
- Kwyzz: Radio universe embedded in the Speed Force Wall formed as one of the Monitor Bleed Siphons punches through Skyland in the Sphere of Gods to enter the Orrery, home of the super-fast champion Krakkl.
Sphere of the Gods
Main article: Sphere of the Gods
Also known as the Invisible World or the Great Beyond/World Tree cosmology, it’s the metaphysical reality just outside the physical Orrery of Worlds. Its infinitely unbreakable magic spell prevents all beings/creatures of the omniverse (in physical / psychological / spiritual dimensions & realities) (both mortal & immortal [including deities of all types]) from creating power-nullifying powers / artifacts / weapons (including the Nsar of Nullifier which the power to remove any other power from other artifacts), in order to prevent the powers/capabilities of any immortal artifact/item/weapon of good from being removed. It’s where all Real/True Magic & all kinds of exists. It exists outside of time & the True Earth-Prime Universe (our universe & reality) & its space/time continuum. It divided between 2 dimensions: the God Sphere (Order [The Dream, Mystic Isles, & the Light Dimension], The Pinnacle [Heaven {Capital}, Skyland, New Genesis, & Robot/Transformers Heaven], Good planes [Arborea, Arcadia, Beastlands, Bytopia, Elysium, Mechanus, & Ysgard], & home of the good spiritual beings) & the Dead Zone (Chaos [The Nightmare, Monster Realm, & the Dark Dimension], The Pit [Hell {Capital}, Underworld, Apokolips, & Robot/Transformers Hell], Evil planes / Lower Planes [Abyss, Acheron, Blood Rift, Carceri, Clangor, Deep Caverns, Dragon Eyrie, Gehenna, Hades, Limbo, Oinos, & Pandemonium], & home of the evil spiritual beings). This reality is home to 15 realms--6 of which connect to Earths in the Orrery--that include:
- Dream/Dreaming: Domain of the dream-king Morpheus; home to Gemworld, Oberon and Titania, Santa Claus / Kris Kringle, Mrs. Claus (Santa Claus’ wife), Tooth Fairy, The Sandman, Jack Frost / Nightlight, the Easter Bunny, Amethyst the Princess of Gemworld, Frosty the Snowman & his family (Crystal [wife], Chilly & Milly [children]), Mother Goose, Man in The Moon, good dreams / Dream Magic, The Nightlights, Mother Nature, Father Time & Good Faeries as well as the Halls of the Endless.
- Inhabitants:
- Legend Beasts
- Warrior Eggs
- Fairies of all types (Sister of Flight, Nods, Spirit of the Forest, etc.)
- Pooka
- Good Yetis
- Christmas Elves
- Minions of the Man in The Moon (Moonbeams, Moonbots, Lunar Lamas, Lunar Moths, Glowworms, and Moonmice)
- The Winter Warlock
- Santa Claus' Reindeer (Rudolph is included)
- Non-Asiatic Dragons
- Sunny the Rabbit
- Hallelujah
- Good Winter Warlock
- Good Psychic Dragons
- Gadzooks the Bear (good side)
- Sun Dragons
- Magical Easter Chickens
- Good imps
- Flying Elephants
- Petrov
- Kailash
- Points of Interests:
- Dream Dome
- Ghost Castle
- Threshold
- Halls of the Endless
- Faerie: home of the Brownies, Flitlings, Faeries in The Sandman, Cottingley Fairies, & Faeries in The Books of Magic
- Courts of Faerie
- Gemworld
- The 12 Houses of Gemworld (Amethyst, Topaz, Emerald, Moonstone, Sapphire, Ruby, Opal, Garnet, Sardonyx, Turquoise & Aquamarine)
- Santoff Claussen
- The Desert of the Sands of Time
- Father Time’s Castle
- Mystical North Pole / Christmas Town
- Santa's Castle/Workshop: bigger than any castle on earth
- Polar Express Station/Depot: the Polar Express is located there
- Christmas Tree forest
- Easter Bunny's Warren / Easter Town: home of the Pooka
- Easter Express Station/Depot: Chugs & the Easter Train are located there
- April Valley
- Tooth Palace
- The Good (Conservative) Half of Oz:
- Forest of Burzee: where the Council of Immortals occurs and where many magical creatures ranging from Fairies, Gigans, Gnomes, Knooks, Light Elves, Pixies, Rampsies, Ryls, Sleep Fays, Sound Imps, Water Sprites, Wind Demons, and Wood Nymphs
- Emerald City
- Laughing Valley of Hohaho
- Lunar Lamadary
- Sandman's Island: home of the Sea Shells
- Mother Nature's Empire
- Chima (Where the good civilizations are)
- The Good Lands of Narnia
- The Magic Railroad
- The Magic Buffers
- Good Magical Train yard / Dreamland: where good locomotives & trains (Georgia, Farnsworth, Pete, Jebediah, Tillie, Doc, Flying Scotsman, etc.) live.
- Dream Mountain
- The Oak of Sorrows
- Good Toyland
- Ganderly
- Myrra
- Big Rock Candy Mountain
- The House of Mystery and the House of Secrets, Cain and Abel's homes.
- The Gates of Horn and Ivory, two gates carved by Dream; "the dreams that pass through the gates of ivory are lies, figments and deceptions. The other admits the truth..." (Gaiman). This is a direct reference to Virgil's Aeneid, in which Aeneas passes through the "realm of sleep" and encounters two similar doors with similar functions.
- The Castle, Dream's abode at the center of the Dreaming. The front gate is guarded by three mythical beasts, a gryphon/Griffin, a wyvern, and a hippogriff (often mistakenly drawn as a winged horse). It includes Lucien's library, which contains every book that anyone ever dreamt of writing. The library allows its users to read any of its books whether or not the reader speaks the language it was written in or indeed can even read. When one of the dreamed of books is actually written in the real world, the copy in Lucien's library bursts into flames and is destroyed.
- McDonaldland: it’s a land where employers never pay the employees more money, & they are never forced to. Plus, they never raise the prices or make the items smaller. Home of the McDonaldland Gang. It’s also where stupidity, power-hunger/lust & taxation never exist.
- Garden of Forking Ways
- Other Good places: Kidville, Faerie / Fairyland, Lemonade Spring, Peppermint Trees, etc.
- Inhabitants:
- Nightmare: Reverse side of Dream & the creepy-crawly side of Morpheus’ domain; home to the Corinthian, the Land of Nightshades and the Boogeyman, bad dreams / Nightmare Magic, Bad Faeries, haunt of witches and Krampus, amongst other haunts (including the Boogeyman's Minions, Lermantoff Serpent, The Monkey King, Lermantoff Serpent, witches, Nightshades, Yeth Hounds, etc.).
- Inhabitants:
- Daemons
- Fearcats
- Yeth Hounds
- Nightshades
- Witches
- Boogeyman's minions
- Smolder the Bear (evil side)
- Lily
- Evil Ice-Age Warlock
- Evil Psychic Dragons
- Eon the Terrible
- Moon Dragons
- Nightmares
- the Unseelie
- Skreeklavic Shadowbent
- Points of Interests:
- The Boogeyman's Lair
- Goblin Market
- The Dark Moors (Where the dark tribes are)
- Haunted Houses/Mansions
- Haunted Forests
- The Dark (Liberal/Leftist) Half of Oz:
- Awgwa Mountain: where Awgwas, Asiatic Dragons, Giants of Tartary, Black Demons from Patalonia, and Goozzle-Goblins reside.
- Ethop
- Phantastico: the mountain inhabited by the dreaded Phanfasms.
- Horror Hills
- The Dark Lands of Narnia
- Abandoned Places
- Broken Tooth Mountain
- Nightmare-land
- Dark magical Train yard: where evil locomotives & trains like the The Nightmare Train live.
- Nightmare Mountain
- Cave
- Big Rock Mountain
- Bad Toyland:
- Sombertown
- The Island of No-Name
- The Lair of the Abominable Snow Monster of the North
- Land of Nightshades
- Endsville: where havoc, taxation, stupidity, power-hunger, and mischief occur
- Other Evil places: Haunted Castles, Nightshade Dimension, etc.
- Inhabitants:
- Heaven: Home of God (who wants to rule the omniverse/absolutaverse through humans & not the spiritual beings. He’s the Elohim of Elohim), His beloved Son Jesus Christ, the Angels (of all good types; including Angelic Undeads), the Holy Spirits and the four Guardian Angel hosts of the Pax Dei (Bull, Eagle, Lion and Adam), as well as the Spectre. It is also home to good souls of humans who have done good deeds on Earth, & believe in God & Jesus Christ with all their hearts, minds and souls. It’s the place of eternity that exists outside of time & the True Earth-Prime Universe (our universe & reality). It is connected to Earths 30 and 49.
- Inhabitants:
- God, The Lion & Judge: Creator & King of the Universe & Omniverse. He is Life (opposite of death), & Light (opposite of darkness).
- Jesus Christ, The Lion of Judah who can change into the 7-horned Lamb with 7 eyes: the Son of God & the Prince of truth, light & life. He has the power to remove Hell form our hearts, minds, homes & souls.
- Good Human Souls (including God’s people & Prophets & Apostles)
- Good Angels of all types (including the Angelic Dragons, Archangels, Transcendent Angels, Transcendent Angelic Mages, Guardian Angels, Sex Angel Lords/Ladies, Angelic-Aliens, Angelic Machines, Digital Angels, Angel Lords/Ladies, 7 Angels of the 7 churches, Agathions, Devas, astral devas, Balisse angel, Cassisian, Choral angel, Empyrean, Erelim, Iophanite, Kuribu, Monadic deva, Movanic deva, Ninkonda, Angel-Blooded, Dapsara, Planetars, Solars, Lights, Azatas, Archons, Agathion, Metatron, non-fallen angels, Ascended Demons, Angelic Sorcerers, Cherubim, good / benevolent spiritual beings, spiritual anti-rebels/anti-rogues, Ophanim, Seraphim, Superior Anegls, the Seal-bearing Angel, Transcendent Nephilims, & the good spiritual rulers & authorities)
- The Holy Spirits
- Seven Sacred Virtues of Man/7 Heavenly Virtues (and their members)
- Exorcists / Saints (leaders of the angelic armies & Holy Ones of God & Jesus Christ)
- 24 Crowned Elders
- The Bride of the Lamb
- The 2 Witnesses
- The Woman with her child
- 144,000 rescued
- The horse & its ride named, Faithful & True: the Rider is known as The Word of God
- Holy Ones
- Angelic Entities (God of Superheroes, etc.)
- Mary (Virgin mother of Jesus Christ) & Joseph
- Mystic Dragons
- archons
- Good outsiders & souls
- Lamb of God
- Exorcist Beings/Entities: they goal is to remove all demons, devils & fallen angels out of the hearts, minds, bodies & souls of both mortals & immortals.
- The anti-rebels / anti-rogues of God’s Divine Council
- Good Geniuses
- Points of Interests:
- The 12 Pearly Gates
- New Jerusalem: The holy golden city shines with God’s glory; walls made of jasper, streets made of gold and the foundations built on jewels; 1500 miles in length, height & width, the walls are 1600 feet high; built on 12 foundation stones (Jasper, Sapphire, Agate, Emerald, Onyx, Carnelian, Chrysolite, Beryl, Topaz, Chrysoprase, Jacinth & Amethyst).
- 12 Pearly Gates guarded by angels
- The Temple of God and Jesus Christ
- The Temple Courtyard
- The Sacred Chest
- The Sacred Tent
- The Palace of God and His Son Jesus Christ
- The Great White Throne of God
- 24 Thrones of the Elders which formed a circle
- A Gold Alter in front of God’s Throne
- The Rivers of the Waters of Life: running through the city of New Jerusalem; as clear as crystal & comes from the Throne of God & Jesus Christ.
- 12 Fountains named after Jesus Christ’s 12 disciples
- The True Tree of Life: bearing 12 crops & grows each kind of fruit. Its leaves are for medicine for healing of the nations/countries. The tree also gives life/immortality.
- Heavenly Express Train Station/Depot: the Heavenly Express (similar to the Solar Streak) is located there.
- The Courtroom of Forever
- The Courtroom of Eternity
- The Zone of Light
- The Stairway to Heaven
- Christian Churches
- The Book of Life / The Lamb’s Book of Life
- The Life-Giving Fountain
- Heaven's dungeon
- 7 Jewish/Christian Heavens:
- Vilon/Araphel / The Threshold
- Raqia / Proelera
- Shehaqim / The 3rd Heaven / Clarion
- Maon / Requius
- Makon / Illumis
- Zebul / Iudica
- Araboth / The Garden
- The 10 Spheres of Heaven:
- 1st Sphere (The Moon)
- 2nd Sphere (Mercury)
- 3rd Sphere (Venus)
- 4th Sphere (The Sun)
- 5th Sphere (Mars)
- 6th Sphere (Jupiter)
- 7th Sphere (Saturn)
- 8th Sphere (Fixed Stars)
- 9th Sphere (Primum Mobile)
- 10th Sphere (Empyrean)
- Mount Purgatory: it starts at the bottom. It teaches the life of Christianity
- Stage 1 (Stubbornness)
- Stage 2 (Repentant)
- Stage 3 (Pride)
- Stage 4 (Envy)
- Stage 5 (Wrath)
- Stage 6 (Sloth)
- Stage 7 (Avarice)
- Stage 8 (Gluttony)
- Stage 9 (Lust)
- Silver City
- The Celestial Kingdom
- The Terrestrial Kingdom
- Telestial Kingdom
- An Immense Sea of Glass
- Brightwater
- House of the Triad
- Dweomerheart
- Nirvana
- Djalia
- White Hot Room
- Axis Mundi
- Firmament
- God’s Divine Council
- Inhabitants:
- Hell: Home of Lucifer/Satan, the Demons (of all types [including Belial, Trigon, Azazel, Abnegazar, Rath, Ghast, Demonic Undeads, Dahak & Ettigan]), Fallen Angels [including the Nephilims] / Devils, Evil Ones/Spirits, Slit-Mouthed Stalker (Kuchisake-Ona), The Grim Reaper, the Red-Hot Fiery Demon, Evil Serpents and Djinns, as well as the likes of Neron. It is also home to bad souls of humans who have done much evil deeds on Earth or committed suicide. There are 3 types of Hell that we must run away from: Hell in the Hearts/Home/Society, Hell of Greed/Earth, & Hell in the future. It’s also separation from God by sin & it’s both death, darkness & fire. It is connected to Earths 24 and 43.
- Inhabitants:
- Demons/Devils of all types (including Demonic Dragons [including St. George’s Dragon], Archdemons, Transcendent Demons, Abishais, Baatezu, Fimbrul Devils, Seared Devils, Tar devils, Erinyes, Succbus, Archfiends, Obyriths, tanar'ri, Loumaras, Bebiliths, Blood fiends, Ghazneths, Ghours, Maw Demons, Orlath, Kazrith, Quasits, retrievers, Shadow Demons, Shoosuvas, Wastriliths, Yochlols, Demonic-Aliens, Demonic Machines, Digital Demons, Divine Demons, Sex Demon Lords/Ladies, Cambions, hell hounds, night hags, nightmares, bonespears, gathra, haraknin, imps, maelephants, kytons, rakshasas, few mortals, bonespears, gathra, haraknin, achaierai, barghests, hellcats, mephits, stench kows, nascent demon lords, proto-demons, Abrikandilu, Alu-demon, Andrazku, Babau, Balor, Brimorak, Coloxus, Derakni, Dretch, Gallu, Ghalzarokh, Gharros demon, Gibrileth, Glabrezu, Hala, Hezrou, Incubus, Kalavakus, Katpaskir, Kithangian, Lilitu, Marilith, Nabasu, Nalfeshnee, Omox, Oolioddroo, Painajai, Quasit, Demon-spawn, Schir, Seraptis, Shachath, Shadow demon, Shemhazian, Succubus, Swaithe, Thoxel, Ulkreth, Vavakia, Vermlek, Vilsteth, Vrock, Vrolikai, Yaenit, daemonic, Sorrowsworn demon, Bebilith, Loumara, Tanar'ri, Hellspawn, Asuras, Demon Lords, Demon Sorcerers, Superior Demons, Transcendent Demonic Mages, Cambions, Hellmouth, Transcendent Cambions & evil spiritual rulers & authorities; even the ones inside): their goal is to corrupt humans of all reality, including True earth-Prime (our universe & reality), & force them to join Satan’s ranks. They have the power to possess the human body, mind & soul. They’re also sinister shape-shifting monsters & the most dangerous beats of all time.
- Fallen Angels
- Evil Spirits (including the ones that looks like frogs)
- Lucifer/Satan (leader of the demons, devils & fallen angels): he can change into the 7-headed Dragon / Gigantic Serpent Demon; the King of Hell
- Djinns/Jinns
- The Anti-Christ
- The False Prophets
- Death
- Seven Deadly Enemies of Man/7 Deadly Sins (and their members)
- The Jersey Devil
- A Legion of Fiends
- Haters of Humanity
- The Serpent
- The W**** of Babylon, the prostitute: she wears purple cloth with necklaces & holding a cup filled with filthiness of sin
- The Beast form the Sea having 7 heads & 10 horns
- The Lamb-horned Beast from the Land
- A group that belongs to the Devil
- Scorpion-tailed Locusts
- The Shameless Prostitute
- The Darkness
- The Triumvirs of Hell
- Dis
- Effrul
- Mashkan-Shapir
- Demon lords
- Evil Ones
- Demonic Beings/Entities
- The Grim Reaper
- Succubus
- Balaur Dragons
- Four Horsemen
- lilim
- Evil imps
- incubi & succubi
- dybbuk
- Evil outsiders & souls
- Hellhound & Hellspawn
- Demonic Entities (Retconn, etc.)
- The Spiritual Powers/Rebels Horde (They are the ones who started both the human rebellion & spiritual rebellion against God. They are the ones who were/are manipulating/enslaving mankind with their lies. They are composed of demons, devils, dark / evil / malicious ones / ghosts / spirits, fallen angels, the satan pantheon / 7 rulers of Hell, dark / evil / malicious spiritual beings, spiritual rebels/rogues & the rogues/rebels of God’s Divine Council)
- Evil Geniuses
- Points of Interests:
- River Styx
- Cocytus
- Acheron
- The Lake/Ocean of Fire & Burning Sulfur: a place of eternal punishment and separation from God.
- The Haunted Train Station/Depot: where the Haunted Train is located
- The Nine Provinces
- Pandemonia
- The Odium
- The Gull
- Praetori
- Internecia
- Ament
- Labyrinth
- Err
- Purgatory - a place or state of suffering inhabited by the souls of sinners who are expiating their sins before going to heaven.
- Stage 1 (Stubbornness)
- Stage 2 (Repentant)
- Stage 3 (Pride)
- Stage 4 (Envy)
- Stage 5 (Wrath)
- Stage 6 (Sloth)
- Stage 7 (Avarice)
- Stage 8 (Gluttony)
- Stage 9 (Lust)
- The 9 Circles of Hell / Nine Hells:
- 1st Circle (Limbo) / Avernus
- 2nd Circle (Lust) / Dis
- 3rd Circle (Gluttony) / Minauros
- 4th Circle (Greed) / Phlegethos
- 5th Circle (Anger) / Stygia
- 6th Circle (Hersey) / Malbolge
- 7th Circle (Violence) / Maladomini
- 8th Circle (Fraud) / Cania
- 9th Circle (Treachery) / Nessus
- The Zone of Darkness
- the Skull Cavern
- Babylon
- Abaddon
- The Pit (the Bottomless Pit in fact)
- Kingdom of Death
- Mephisto's Realm
- Arena of Tainted Souls
- Hood's House of Hell
- The Selvage
- Masak Mavdil
- Perdition or Outer Darkness
- The Abyss
- The Selvage - The Selvage is the infernal aether, a dimensional waste which separates and surrounds the Provinces; all passage between the Provinces must pass through the Selvage. The very nature of the Selvage is such that it rejects magic.
- Masak Mavdil - The lowest place in Hell; the pit of rejected failures where demons exile their own kind and which is guarded by the Archfiend Abaddon.
- Blood Rift
- Supreme Throne
- Abaddon
- Sominus
- Limbo (Otherplace)
- Gates of Hell
- Pandemonium
- Devil's Crater
- Hellmouth
- Cocytus (river)
- Phlegethon (river)
- Rogue/Rebel Divine Council
- The False Trees of Life, AKA, the tree of knowing good & bad/evil
- Azarath
- Inhabitants:
- Skyland: Home of various pantheons (especially Deities by culture), including the Olympian gods, as well as the Norse, Mayan, Egyptian gods, Shin/Korean deities, Good Non-fictional deities (Guanches deities/gods, Gods of Latvian mythology, Gods of British Guiana, Guarani deities/gods, Indonesian deities, Germanic deities, Lithuanian gods and mythological figures, Common Germanic deities, Village deities of Tamil Nadu, Basque Deities/Gods, Armenian gods, Gods of Haiti, etc.) & Good Fictional Deities/Pantheons (The Maztican pantheon, the Zakharan pantheon, Netherese pantheon / Netherese deities, Untheric pantheon, Ascended pantheon, Tian Xia deities [Tian Xia], Good half of the Thassilonian pantheon [Thassilon], Vudran pantheon [Vudra], Azuposi pantheon, Chultan pantheon, Osslandish pantheon, Padhrasattvas, Zakharan pantheon, Arcadian pantheon, Azlanti pantheon deities, Eldest, Empyreal lords, Iron Gods, Minkai deities, Order of the Godclaw pantheon, Sandpoint pantheon, Taldan pantheon, Kryptonian Gods, Dragonlance deities, Forgotten Realms deities, Greyhawk deities, Lords of Magic, Good half of the Vudran pantheon, Good half of the Tian Xia deities, Divine Aliens, Transcendent Aliens, Azuposi pantheon, Zakharan pantheon, Hordelands pantheon, Good Old Gods, Divine Machines, Yuir pantheon, Osslandish pantheon, etc.). It also comes with different pantheon dimensions/homes, including the 9/10 realms of Norse Mythology. Deities are also immune of gaining weight. It is connected to Earths 11 and 25.
- Residents:
- Devas
- Tenshis
- Archons
- Good Eldritchs
- Points of Interests:
- The 9-10 Norse Realms - Home of the Asgardians (Norse gods [Aesir gods and Vanir gods])
- Realms of Light:
- Asgard: Home of the Aesir, Berserkers (Good) & Gnomes. Odin is their king.
- Golden Hills - Home of the Gnomish gods (Lords of the Golden Hills / Gnomish pantheon deities)
- Vanaheim: Home of the Vanir, & Halflings/Hobbits. Njord is their king.
- Green Fields - Home of the Hobbit gods (Yondalla's Children / Halfling pantheon deities / Halfling pantheon)
- Alfheim: Home of the Light Elves & Good Channelings
- Arvandor - Home of the Good Elf gods (Seldarine / Elven pantheon deities / Elven pantheon, & the Yuir pantheon)
- Nidavellir: Home of the Dwarves & Azers
- Dwarfhome - Home of the Morndinsamman / Dwarven pantheon deities / Dwarven pantheon
- Asgard: Home of the Aesir, Berserkers (Good) & Gnomes. Odin is their king.
- Midgard / Earth / Arda or the Good (Conservative) half of Ever Realm / Golarion / Abeir-Toril (Something that God will create)
- Heven: Home of the Norse version of Angels
- Realms of Darkness: perhaps part of the Underworld
- Jotunheim: Home of the Ogres and giants of every species (Ettins, Mountain Giants, Frost Giants, Ice Giants, Storm Giants, Chillers, giantkin, Cloud Giants, etc.) including the Evil Giant pantheon (Frost giant deities, Dark Stone giant pantheon, & Dark Storm giant pantheon) and Ogre deities
- Svartalfheim: Home of the Drow / Dark Elves, Evil Channelings and the Dark halves of the Seldarine, or Dark Seldarine
- Niffleheim: World of Cold, Ice & Mist. Home of the dead (neither honored nor dishonored).
- Muspelheim: World of Fire. Home of the Demons of every species (Fire Demons, Fire Giants, Fire Goblins, Lava Lizards, etc.) & the Fire giant deities
- Realms of Light:
- Thirteen Heavens:
- Topán, the Floating World - Home of the Teteoh (Aztec gods / Aztec gods and supernatural beings), Mesoamerican deities & their Good Feathered Serpents. Tezcatlipoca is their king, although Huitzilopochtli is very powerful.
- Upperworld or Xibalba - Home of the Ahua (Mayan gods / Maya gods and supernatural beings), Mesoamerican deities & their Good Feathered Serpents. Itzamna is their king.
- Alchera - Home of the Aboriginal Gods (Australian Aboriginal gods / Australian Aboriginal deities) & the Māori deities. Altjira is their king.
- Ama/Takamagahara - Home of the Amatsu-Kami (Japanese/Shinto gods / Japanese deities) & their Japanese dragons (Ryūjin & Kuzuryū). Izanagi is their king.
- Avalon, Otherworld - Home of the Tuatha de Danaan (British/Celtic gods / Celtic deities), Irish mythological figures (good), Irish Giants & Scottish Giants; located somewhere in Ireland. Dagda / Eochaid Ollathir is their king.
- Celestial Hawaiki - Home of the Akua (Oceanic/Hawaiian gods / Hawaiian deities / Polynesian deities / Oceanian deities) & the Māori deities. Tame is their king.
- Chronux - Home of the Time Gods
- City of the Space Gods - Home of the Celestials
- Darkworld - Home of the Gods of Darkworld & Atlantean gods
- Dilmun, the Forgotten Realm - Home of the Anunnaki (Mesopotamian/Sumerian gods, Arab/Arabian gods, Hittite gods, Sumerian pantheon, pre-Islamic Arabian deities, Mesopotamian deities, Hittite deities and Canaanite gods / Canaanite deities). Anu is their king.
- Elemental Realms - Home of the Elemental Parliaments
- Elysium, the Realm of Infinite Time - Home of the Yazatas (Zoroastrian/Persian gods) & Zurvan. Ahura Mazda is their king.
- Ergenekon - Home of the Tenger (Altaic [Turkic and Mongolian] gods / Turkic mythological figures) and Siberian gods. Ulgen is their king, although Tengri is very powerful.
- Gates of the Moon
- Giizhigong - Home of the Manidoog (Native American gods / Native American deities / Lakota mythological figures) & the American Indian pantheon. Manitou / Gitche Manitou is their king.
- Glenglavenglade - Home of the Gods of the Cosmic Seasons / Glenglavenglade Gods
- Hanan Pacha or El Dorado - Home of the Apu (Incan Gods / South American deities) & Mesoamerican deities. Viracocha is their king.
- Heliopolis/Celestial Heliopolis - Home of the Ennead (Egyptian gods / Egyptian pantheon / Egyptian deities), Mulhorandi pantheon / Osirian pantheon, Heliopolitans/Ennead, Gods of Egypt, Ogdoad and Egyptian God Cards. Either Amon/Amun/Atum or Ra / Ammon-Ra is their king, although Horus is very powerful.
- House of Knowledge – Secondary capital of Skyland
- House of Nature - Home of the Faerûnian pantheon / Faerûnian pantheon
- Indigarr - Home of the Sky Lords of Indigarr
- Kaluwalhatian - Home of the Diwatas (Philippine gods / Deities of Philippine mythology, Olden Visayan gods and Tagalog gods). Bathala is their king.
- M'Kraan Palace - Home of the Shi'ar Gods
- Nirvana - Home of the Daevas (Hindu gods / Hindu deities), agathions, Village deities of Sri Lankan Tamils & their dragon Vritra. Their home is on Mt. Meru in India. Trimurti/Triumvirate (Vishnu [king], Brahma [creator force] & Shiva [destroyer force]) are their leaders/rulers, although Indra is very powerful.
- Olympia - Home of the Titans (Titanians) / Eternals (Homo immortalis), Gigantians, Eternals of Eyung, Kree Eternals, Eternals of Ron-Shor & Deviants (Homo descendus)
- Olympus (realm) - Home of the Greek (Greek mythological figures) / Roman (Roman deities) gods (including the Olympians, Titans, Protogenoi, Etruscan mythological figures, Mycenaean deities and Daimons). Their home is on Mount Olympus in Greece. Zeus/Jupiter is their king.
- Omnipotence City – Built by the Diamond Moons of Oghogho Gods. Capital of the Skyland.
- Halls of All-Knowing
- Hall of the Lost
- Hall of Murder
- Hall of All-Life
- Parliament of Pantheons
- High Holy Court
- Genesis Bazaar
- Entropy Dungeons
- Ministry of Inter-Deity Justice (Equal Justice Under the Law)
- Vault of the Soul: Constructed by a collaborative effort from Forge gods and Magic gods, it is the most secure location created by any Pantheon. It holds and protects the Soul Gem, one of the Infinity Stones. Another entity is also present and chained in the room.
- Council Room of Gold: A room where all Lead Deities meet when situations that could destroy the universe arise.
- Ward of the Lasting: A large section of the Nexus, dedicated to housing pantheons whose worlds no longer bear life. It is here younger gods can come to ask for wisdom of the prior generation. The Library of Lords is here.
- Library of Lords: A housing place for millions of texts written by gods, it is the largest library in the universe.
- Eternal Chamber: The final afterlife for gods.
- Halls of All-Knowing
- Orun or Ife - Home of the African gods / African mythological figures / Gods of Africa, Yoruba gods / Yoruba deities, Orisha gods, Vodou Deities / Loa Gods, Gods of Wakanda and Vodu (West African gods). Buluku is their king.
- Quidlivun - Home of the Inua (Northern/Inuit gods / Inuit deities) and Siberian gods / Siberian Pantheons. Hodiak is their king.
- Spirit World - Home of the Celestial Empire / Kara-Turan pantheon & other Human deities
- Svarga - Home of the Dievas (Russia/Slavic gods / Deities of Slavic religion). Svarog is their king, although Perun is very powerful.
- Ta-lo / Daluo Tian (Great Canopy of Heaven) - Home of the Xian (Chinese/Buddhist gods / Chinese gods and immortals or the Divine Bureaucracies of China), bodhisattvas, their dragons (Ao Guang & Apalala) & the Four Symbols. Jade Emperor / Yu Huang is their king.
- Taivas - Home of the Jumala (Finnish gods / Finnish pantheon). Ukko is their king.
- Therea - Home of the Katharta Deities
- Unspoken Water - Home of the Sea Gods of the World
- Warrior's Rest (Good Half)
- Wendigorge - Home of the War Faeries of Wendigorge
- Zigguraxus - Home of the Untheric pantheon
- The Zone of Light
- Realm of Order - Home of the Lords of Order (who are against globalism, climate change hoax/scam, slavery & new-world order)
- Council of Godheads
- The 9-10 Norse Realms - Home of the Asgardians (Norse gods [Aesir gods and Vanir gods])
- Residents:
- Underworld: Reverse side of Skyland, Prison facility to infinitely lock up the Evil Deities (from every pantheon) & Evil Fictional Deities (Evil Pantheons [Dark Seldarine {Evil Elf gods}, Cthulhu Mythos Deities {Chultan pantheon / Cthulhu Mythos deities, Outer Gods & Great Old Ones}, Demon Lords / Demon lords, Demon Ladies, Duergar deities, Monster deities, Shadow Demon, Asura ranas, Elder Mythos, Eldest, Psychopomp ushers, Sahkil tormentors, Elder Gods / Old Ones, Proemial Gods, Deep Gods {including Primal Gods, Uluath & N'Gabthoth}, Parliament of Decay, Evil Primordials, Dark Gods of Atlantis, Gods of the House of Tuath-Dan, the Nine Trickster Gods of Chult, Protean lords, Minkai deities, Juju pantheon [Garund {Mwangi}], Dark half of the Thassilonian pantheon, Tengu pantheon deities, Dark half of the Vudran pantheon, Dark half of the Tian Xia deities, Eternal Skrulls, Kobold pantheon, Yuan-ti deities, etc.} Dark Giants, Demonic Undead Lords/Ladies, Evil Deities from every pantheon, Evil Old Gods, Divs, Gibborim, Idoidea Swarm Collective, Uprising Storm, Dark Giants, etc.) & home to the likes of Hades, Erishkagal, Pluto, etc.; also known as the Phantom Zone, dwelling place of various Kryptonian criminals. It is connected to Earths 31 and 46.
- Residents:
- Alas
- Asuras
- Lamias
- Rakshasas
- Yokai
- Bad/Evil Eldritchs
- Points of Interests:
- Mythical Afterlife: perhaps part of Skyland
- Hades (Underworld) - Usual home of Hades & Cerberus
- Hades' Palace
- Fire Pits
- Elysium: home of the azatas & the Guardinal (perhaps part of the Skyland)
- Tartarus
- Duat - Usual home of the Egyptian gods of the Underworld who judge the dead, without rushing to judgment
- Hall of Judgement (perhaps part of the Skyland)
- The Fields of Reeds (perhaps part of the Skyland)
- Abydos
- Annwn
- Gehenna (Underworld)
- Swamps of Ogun - Home of the Mist Dragons
- Mictlan
- Xibalba, the spirit world
- Indian Afterlife - Home of Yama’s Hound.
- Tuonela
- Hades (Underworld) - Usual home of Hades & Cerberus
- A very large series of dungeons to forever imprison evil gods (including the elder ones, Evil Pantheons, Anti-Gods, Wicked Gods, and the 3 Sacred Beasts), including the evil ones (Retconn, etc.) & Evil deities (from every pantheon), and infinitely strip them of their evil/immortal powers/abilities & intellect/cunning.
- The Bad/Evil (Liberal/Leftist) half of Ever Realm / Golarian / Abeir-Toril
- Dark Land
- Mordor
- Broddring Empire/Broddring Kingdom: Home of the Ra’zacs
- Areopagus
- Blood Reef - Home of the Triumvirate of Sea Gods
- Dark Realm, Otherworld - Home of the Fomorians (Irish gods) & Irish mythological figures (bad/evil). The tyrant Balor is their king.
- Jejune Realm - Home of the Gods of the Jejune Realm [including Vext]
- Loki’s Castle
- Mobile - Home of the Children of Cronus
- Mount Othrys
- Narcisson - Home of the Dark Gods
- Realm of the Beasts - Home of the Great Beasts
- Skrull Dreamtime - Home of the Skrull Pantheon / Skrull Gods
- The Realm of Chaos - Home of the Lords of Chaos (who are for globalism, climate change hoax/scam, slavery & new-world order)
- Graveyard of Gods - meant to forever kill off all the evil deities of every pantheon. It’s also meant to forever prison or extinctionize the Satan pantheon / 7 Rulers of Hell & the 7 Deadly Sins, who aren’t immune to the Satan-Killers (ones that are in 12 documents). It’s also home of the Void Wind.
- Barrens of Doom and Despair
- Fury's Heart
- Hammergrim
- Warrior's Rest (Evil Half)
- Shadowlands
- City Below the Seas - Home of the Undergods
- Black World of Gorr - Home of God Butcher & his evil armies
- Outerverse - Home of the Outer Gods
- Mu
- Sominus
- The Bad/Evil (Liberal/Leftist) half of Ever Realm / Golarian / Abeir-Toril
- The Zone of Darkness
- The Throne of Erishkagal
- The Land of No Return
- The Phantom Zone
- Quarry of Creation
- Phantom Zone
- Mythical Afterlife: perhaps part of Skyland
- Residents:
- New Genesis: The shining home of the Dino Knights, the Light Gods, Av-Matoran (including other good matoran), Glatorians, Good Agori, Good Rahi, Great Beings, Rahaga, Good Toa Heroes, Good Turaga, Protectors, Okotans / villagers, and the magnificent New Gods, such as Orion, Highfather and Lightray. It is connected to Earth 51.
- Apokolips: Reverse side of New Genesis, a fiery globe enslaved by the tyrant deity Darkseid and his acolytes, including the Dragozaurs, Shadow Matoran (including other evil/bad matoran), the Makuta (species), Dark Hunters, Bone Hunters, Skrall, Evil Agori, Bohroks, Evil Rahi, Bahrag, Elemental Beings, Piraka, Rahkshi, False Toa/Turaga, Barraki, Evil Okotans, and the Dark Gods. It is connected to Earth 6.
- Mystic Isles: The land/world of good/light magic (AKA White Magic / Mysticism or White Arts / Life Magic / Purification Magic / Order Magic) and human/earthly virtues. It is not only the Ever Realm’s magic reservoir, but is also the home to different magical creatures, beings, Celestials, Good subtype creatures / Creatures with the good subtype / Goodly aligned creatures (neutral good, chaotic good & Lawful good) and objects. The isles/realms include Animarium (home of the Wild Zords/Power Animals), The Silver Millennium (Home of the Sailor Scouts), etc.
- Points of Interests:
- The Isle of Good Crystals: An island of beautiful crystals, the Isle of Crystals is home to the Crystalmasters, who grow magic crystals for wizards everywhere to use for their staffs, wands and amulets. Among the Crystalmasters are Azurine and formerly Prisma. The isle's magic crystals must be contained, as if they grow on other islands, they take their magic. It's where the Good Maruvian Crystals, Light Spores, Sailor Crystals, Energems, Zeo Crystal, the Sunstones, Primus’ Light Energon (Containing the Light Spores) Silver Crystal, and the jewels of the Corona Aurora originated. The Isle also contains so many limitless Living metal / Cybermatter / Transformium (Cybernite, Cybertitanium, Cybertonium, Durabyllium, Tritanium, Trithyllium, Ununtrium, ‘Sentient version of Adamantine’, etc.) & so many limitless Magical Metals (Element X [similar to promethium], Adamantine [similar to Adamantium] & Uru [similar to Vibranium]) & both Mythological objects, Magic objects & Legendary objects.
- Earth Kingdom (& all of its Geography, Architecture, Astronomy, Economy, Currency, Education / Arts, Fashion, Music / Songs, Occupations, Organizations, Politics / Law and order, Recreation, Society, Technology / Weaponry, Bending / Bending arts, Cuisine, Fauna, Flora, Groups, Locations, Military / Military ranks, Objects, Recreation, Spirituality / Spiritual beliefs, Titles, Body markings, History, & Vehicles / Transportation)
- The Isle of Trolls: Where good trolls, Knockers & Stray Sods live.
- The Isle of Metallic Dragons: Where Metallic Dragons (Brass, Bronze, Copper, Gold, Silver, Mercury, Steel, Iron, Platinum, Adamantine, Mithral, Cobalt & Orium Dragons), Good Gem dragons, Pseudodragons, good Asian Dragons [including the Japanese Dragon], The 4 Good Outer Dragons (Lunar Dragons, Solar Dragons, Time Dragons, & Vortex Dragons), 16 Good Planer Dragons (Adamantine Dragons, Arboreal Dragons, Astral Dragons, Axial Dragons, Battle Dragons, Beast Dragons, Concordant Dragons, Ectoplasmic Dragons, Oceanus Dragons, Crypt Dragons, Paradise Dragons, Havoc Dragons, Bliss Dragons, Wildfey Dragons, Astral Dragons & Radiant Dragons), 2 Good Faerunian Dragons (Tungster Dragons & Song Dragons), 4 Good Esoteric Dragons (Astral Dragons, Dream Dragons, Etheric Dragons, & Occult Dragons), Good Sand Dragons, Good Incarnum Dragons, Good Sunwyrm Dragons, 4 Good Primal Dragons (Brine Dragons, Cloud Dragons, Magma Dragons, & Crystal Dragons), Tome Dragons, Prismatic Dragons, 2 Good Humor Dragons (Phlegmatic Dragons & Sanguine Dragons), Good Mineral Dragons, Thaumaturgic Dragons, 4 Good Imperial Dragons (Sea Dragons, Sky Dragons, Shin Dragons, & Sovereign Dragons), Korir-kokembe, Pseudowyvern / Pseudodragons, Dragonkins, Dragonne, Faerie Dragons, House Drakes, Nirvana Dragons, Kongamato, Tatzlwyrms Wyverns, Good Lung Dragons, Good Dragon gods / Draconic pantheon, Shenlong Dragons, Yinglong the dragon, Good Lesser Dragons / Lesser Drakes, Good Elemental Dragons, Good Ghostly Dragons, Landwyrms (Desert, Forest & Hill), Good Tylors, Calligraphy Wyrms, Guardian Dragons, Good Prism/Prismatic Dragons, Sirrushes, Virtue Dragons, Air Dragons, Prismatic Dragons, Air Dragons, & Sea Wyrms live. It’s also home to Fire Heart & the Good Dragon Kings.
- Dragon Eyrie (Good)
- Fire Nation (& all of its Geography, Architecture, Astronomy, Economy, Currency, Education / Arts, Fashion, Music / Songs, Occupations, Organizations, Politics / Law and order, Recreation, Society, Technology / Weaponry, Bending / Bending arts, Cuisine, Fauna, Flora, Groups, Locations, Military / Military ranks, Objects, Recreation, Spirituality / Spiritual beliefs, Titles, Body markings, History, & Vehicles / Transportation)
- Dragon locations (Good)
- The Isle of Good Wishes: Where a person's greatest wish can be granted. It's also where Good Genies (including Jenji) & Half-Genies live, & magic lamps (including Laser Lamp) are created.
- The Isle of Witches: Where good witches, Good Banshees, good wizards/warlocks, Good Familiars, good/angelic Gargoyles & the Will-o-the-Wisps live. They use their good magic to help people & to do good only.
- Root Core:
- Hogwarts Castle
- Halloweentown (city)
- Good Half of Ultimate Magic World
- Aldwyns Academy for Wizardry
- The Isle of Unicorns: Home of Skye and other Alicorns, pegasi, Hippogriffs, Unicorns (males grow beards on their chins & females [including Brightstar] don’t), Tenma, Celestial Chargers and other magical horses including Catastros (until he was deviously kidnapped by the Morlocks only to be neutral).
- The Isle of Centaurs: Where centaurs, centaurettes (female version of the centaurs) live (While centaurettes wear colorful-natural bouquet-like bikini tops, centaurs wear nothing; they never grow facial / body hair [especially underarm hair] since their lower half is part horse [that has hair] [includes the horse’s front & back legs, body & tail, except the horse’s head], but they do need to give themselves haircuts) (They’re also very slim). They can mate (have sex with the opposite sex / gender of the same species) underwater & on land, give birth to live young on land only for the safety of the babies, & even see, smell & hear in pitch blackness of a moonless night as well as daytime. Unlike horses that sleep standing up, Centaurs & Centaurettes lay down on the sides & horse-like under-bellies when they have to sit & sleep; they even kneel with their front feet, but not against national flags or during the playing of the national anthems. They can out-run, out-gallop & out-pace at higher speeds faster than all other land animals to avoid all forms of predations (especially when predators hunt in packs or ambush) & human-made obstacles (traps, snares, pouching, etc.) & stop all humans from doing all forms of pouching. Like the sperm whale, centaurs, & centaurettes can hold their breaths underwater for 2 hours, especially while feeding on their favorite water food & in the deepest lakes, ponds, springs & rivers or even for bathing & swimming; they have buoyancy abilities to stay above water & underwater like hippos, fish, Sea Cows & penguins. There are many other species of centaurs (male & female).
- The Isle of Dancing Deserts: So named because the desert's magic sands can show anything a person wishes to see. It also hides items that are too dangerous for frequent use, such as Shatter Stones. It’s even the home of the Cave of Wonders.
- Janni locations (Good)
- The Isle of Magic Music: Where beautiful music can be heard (including true patriotic music, Christian Music, American/Israeli Music & Holiday Music). It’s also the home of Song Dragons the Golden Harp.
- The Isle of Merpeople/Merfolk: Where merpeople, Serôs / Sea Elves, Good Cecaelias, Good Nixies, their gods [the Asathalfinare & the friendly nagas], Sea Unicorns and hippocampuses live (While mermaids & female Cecaelias wear only seashell bikini tops, mermen wear nothing; they never grow facial / body hair [especially underarm hair] since their lower half is part fish [that has scales] [including the fish’s powerful tail & tail fins {that moves up & down, not side to side}, excluding the fish heads & other fish fins], but they do need to give themselves haircuts) (Their also very slim). Merfolk & Sea/Water Elves can breathe, hear, sing, eat, smell, see, talk, harvest/farm, & hunt underwater with greater ease & breathe air, mate (have sex with the opposite sex / gender of the same species) underwater & on land, give birth to live young underwater & on land, & even see, smell & hear in & through the pitch blackness & murkiest & the deepest oceans, lakes, rivers, streams, springs & ponds of the world, especially at a moonless night as well as daytime. They can even survive & withstand the deepest, darkest, murkiest, coldest, most unstable, most crushing, most pressurizing, most freezing & most extreme water depths/pressures (like the Mariana Trench or even deeper than 40,000 feet) while swimming/diving super deeper than all marine animals & they use sonar & echo-location to guide them. Merpeople & Cecaelias can also out-maneuver, out-smart, out-pace & out swim at high-speeds faster than all marines to avoid all forms of predations (especially when predators hunt in packs or ambush) as well as avoid all human-made obstacles (like fishing nets, human litter, Noise Pollution, Sonar / active sonar, Whaling, Fishing, etc.), use their powers to clean away the water pollutions of all types, lift stranded whales & dolphins back into the oceans, & stop all humans from doing all forms of overfishing. Sea Elves wear swimsuit-like cloths; males wear swim short & females wear bikini-like outfits. Like Sea Lions, Merpeople & Sea/Water Elves can move on to land, climb on rocks, move around on land in merpeople form & move back into the water with much greater ease. They can transform into humans whenever they venture onto land & transform back into merpeople form whenever they enter water. They have buoyancy abilities to stay above water & underwater like fish, whales (Sperm Whales), dolphins, hippos & penguins. There are also merpeople who have 2 tails that are human-like legs.
- Camp Fish-Blood
- Poseidon’s undersea palace (both in Atlantis & in the Isle of merpeople)
- Water Tribes (& all of its Geography, Architecture, Astronomy, Economy, Currency, Education / Arts, Fashion, Music / Songs, Occupations, Organizations, Politics / Law and order, Recreation, Society, Technology / Weaponry, Bending / Bending arts, Cuisine, Fauna, Flora, Groups, Locations, Military / Military ranks, Objects, Recreation, Spirituality / Spiritual beliefs, Titles, Body markings, History, & Vehicles / Transportation)
- Aquatic elven locations
- Cecaelia/Nations (Good)
- Locathah/Nations (Good)
- Triton/Nations
- The Isle of Rompkins: Where rompkins live. (Hoodwinks also live on this isle.)
- The Isle of Fairies: Where good fairies (male & female), fey races, Fairy/Faerie Dragons, Shimmerlings, Grigs, Petal Fairies, Eladrin, nymphs, and sprites live.
- The Isle of Memories: Where a person can see memories of their past. It can also reveal the future with specific & excellent detail.
- The Isle of Beanstalks: Where beanstalks & magical plants grow.
- The Land of Flowers: It has lush green valleys & meadows dotted with colorful flowers & their sweet aroma fills the air. The houses are covered in brilliant flowers – every color of the Conservative / Right-leaning / Christian rainbow. It’s also where the Sundrop Flower/magical flower is.
- Myconid locations
- The Isle of Magic Carpets: Where magic carpets, including the Mystic Carpet (called Skarpet), are made.
- The Isle of Forever Frost / The Land of Snowflakes: A land of ice and snow (including Christmas snow), home of the Snow Prince, Tree Maidens, Articondors, Treants, Dryads, and Treefolks/Ents. Delicate snowflakes begin to fall, with shimmering snow & sparkling icicles hanging from tree branches. This winter wonderland features snow-capped peaks of the mountains. Ice chateaus dot the land.
- The Isle of Wee Sprites: Where Wee Sprites, Petals & Thorns live.
- The Isle of Magical Birds: Where magical birds of all types (Phoenixes/Firebirds, Griffins, Hippogriffs, Garudas, Rainbow Crows, Fenghuang, Thunderbirds, Feathered Dragons, Phoenix Dragons, Raven People, Couatls, etc.) live.
- Air Nomads (& all of its Geography, Architecture, Astronomy, Economy, Currency, Education / Arts, Fashion, Music / Songs, Occupations, Organizations, Politics / Law and order, Recreation, Society, Technology / Weaponry, Bending / Bending arts, Cuisine, Fauna, Flora, Groups, Locations, Military / Military ranks, Objects, Recreation, Spirituality / Spiritual beliefs, Titles, Body markings, History, & Vehicles / Transportation)
- Aearee civilizations
- Aarakocra settlements
- Tengu/Nations (Good)
- The Isle of Barongas and Wind Walkers:
- Elvenmoor (The land of the elves): Where Elves, Leprechauns, Gnomes and Brownies (House Elves) live.
- Vallestrella: home world of the Jaquins & Foodimals.
- Animarium / The Garden of Eden: home of the Sentient Zords / Sentient Mecha (mainly the Galactabeasts, Dinozords [both Dino Thunder & Dino Charge] & Power Animals/Wildzords) and sentient/talking animals [of different species] (one of God’s creations). It’s also home to the Golden Stag & the Magic White Bull.
- Gao's Rock
- Tree of Life
- Tree of the Knowledge of Good and Evil: forbidden to be touch or eaten by all mortals (man & beast) & all immortals. Even its Forbidden Fruit is outlawed to eat.
- Magitopia: capital of the Mystic Isles and Home of the Heavenly Saints.
- United Republic of Nations (& all of its Geography, Architecture, Astronomy, Economy, Currency, Education / Arts, Fashion, Music / Songs, Occupations, Organizations, Politics / Law and order, Recreation, Society, Technology / Weaponry, Bending / Bending arts, Cuisine, Fauna, Flora, Groups, Locations, Military / Military ranks, Objects, Recreation, Spirituality / Spiritual beliefs, Titles, Body markings, History, & Vehicles / Transportation)
- Genasi locations/Genasi settlements (Good)
- Samsaran/Nations (Good)
- The Isle of True Miracles: Even the True Miracles of God & Jesus Christ occur there.
- The Isle of Good Mythological creatures: Where good/friendly creatures/monsters (Friendly Cyclopes [ones that don’t eat human flesh & bone] [Elder Cyclopes & Poseidon’s Cyclopes], Friendly Automatons [like the Angelic Machines & Digital Angels], Good Kas / Good Duel Monster spirits, good Kaiju, Beautiful Buffalo Woman, Egyptian Sphinx, Anansi the Spider, Okolo the Leopard Warrior, Chinese Guardian Lion, Gilin, Kitsune, Good Hundred-Handers, Good Werebears, Good Nagas, etc.) (including the ones from the Dungeons & Dragons / Forgotten Realms / Path-Finder Multiverse, Riordan Universe, Harry Potter Universe, Different Mythologies [from 21 documents], etc.) live.
- Good Duel Monsters Spirit World
- Catfolk/Nations
- Cyclops/Nations (Good)
- Naga/Nations (Good)
- The Isle of Bit-Beasts and Prehistoric Animals: Where Bit-Beasts, Prehistoric Creatures, Saurian, Good Animal Spirits, FoldingZords & Elemental Creatures live.
- 'The Isle of Constellations '/ Celestial Spirit World: where the Celestial Spirits, Stellar Dragons, Radiant Dragons, Celestial Chargers, & Star People live.
- The Silver Millennium: Home of the Sailor Scouts.
- The Moon Kingdom
- Candyland / Candy Land / The Land of Sweets: Everything is still very fresh & sweet, infinitely. It’s also home of the Good / Conservative / Right-leaning versions of the Sugar Plum Fairies.
- Candy Castle - Home of King Kandy & his friend Fluffypuffer.
- Gingerbread Plum Trees - Home of Plumpy; Where Plumpy sits eating plums from his gingerbread trees & sharing them with others.
- Fields of Sugar Plums
- Gumdrop Mountains - Home of Jolly & Giggly Gumdrop; Offers a "gumdrop path", or a shortcut.
- Gumdrop Forests
- Lollypop Woods - Home of Princess Lolly; A forest of rainbow lollipops, which resemble trees.
- Lollypop Palace
- Molasses/Chocolate Swamp - Home of Gloppy; A swamp of molasses/chocolate with brown Popsicle plants.
- Chocolate Mountain - Home of Gramma Gooey & secondary home of Gloppy.
- Peppermint Forest - Home of Mr. Mint & the Snow Beavers; A snowy thicket of peppermint candy canes.
- Peppermint Pass
- Candy Cane Trees
- Ice Cream Sea - Home of Queen/Princess Frostine; A bubbly ice cream sea where Princess/Queen Frostine resides.
- Ice Cream Slopes / Ice Cream Mountains - Home of the Duke of Swirl & Cutie Cone
- Cupcake Commons - Home of the Gingerbread people (including Mamma Gingertree & the Gingerbread Kids).
- Peanut Acres - Home of Gramma Nutt & her dog Bazz
- Peanut Brittle House - A cottage made of peanut brittle with peanut plants growing outside.
- Rainbow Roads
- Farmland of Marshmallows - Home of Mally Mallow
- Gummy Hills
- Gingerbread Houses
- Chocolate Earth
- Icing-lined roads
- Fields of Cotton Candy
- Kingdom of Caring: Home of the Care Bears as well as the Care Bear Cousins, the Great Wishing Star & Starbuddies.
- Gosei World: Home of the Gosei Angels & the Light Beings.
- The city of Corinth
- Good Spirit World: It’s where the Great Spirits live, good spirits, Friendly Gargoyles, the Eight Immortals, Pai Zhuq Masters & the original Noble Animals of the Zodiac Talismans live.
- Homelands: Home of the Fables & the Engines.
- The Land of Happiness, Safety & Good / Right-leaning Amusement: a wonderful, Christian & capitalist place as good as Planet Conservatism/Rightism.
- Makuhero City: the place where means to been The Hero (conservative / right-leaning types)
- The Isle of Fauns: Where Fauns (male & female) & nymphs (of different species) live. (While female Fauns wear colorful-natural bouquet-like bikini tops, male Fauns wear nothing; they never grow facial / body hair [especially underarm hair] since their lower half is part goat [that has hair] [includes the goat’s back legs, & tail], but they do need to give themselves haircuts) (They’re also very slim). They can mate (have sex with the opposite sex / gender of the same species) underwater & on land, give birth to live young on land only for the safety of the babies, & even see, smell & hear in pitch blackness of a moonless night as well as daytime. They can out-run, out-gallop & out-pace at higher speeds faster than all other land animals to avoid all forms of predations (especially when predators hunt in packs or ambush) & human-made obstacles (traps, snares, pouching, etc.) & stop all humans from doing all forms of pouching. Like the sperm whale, and Fauns (male & female) can hold their breaths underwater for 2 hours, especially while feeding on their favorite water food & in the deepest lakes, ponds, springs & rivers or even for bathing & swimming; they have buoyancy abilities to stay above water & underwater like hippos, fish, Sea Cows & penguins.
- The Isle of Giants: Where good giants, Firblogs, Voadkyns, Cloud Giants, Fog Giants, & the Good Giant pantheon/The Ordning (Good Stone giant pantheon & Good Storm giant pantheon) live.
- The Isle of Good Modrons:
- The Isle of Pirates and Fairies: A land that leads to Neverland.
- Other Isles/Places of the Mystic Isles: Isle of Light, Happily Ever After, Anti-Netherworld, Isle of the Clouds of Pure Good, Isle of Good-Living Toys, Magical Forest, Hundred Acre Wood, Isle of Flying Carpets, Magiclands (good version), etc.
- The Isle of Good Crystals: An island of beautiful crystals, the Isle of Crystals is home to the Crystalmasters, who grow magic crystals for wizards everywhere to use for their staffs, wands and amulets. Among the Crystalmasters are Azurine and formerly Prisma. The isle's magic crystals must be contained, as if they grow on other islands, they take their magic. It's where the Good Maruvian Crystals, Light Spores, Sailor Crystals, Energems, Zeo Crystal, the Sunstones, Primus’ Light Energon (Containing the Light Spores) Silver Crystal, and the jewels of the Corona Aurora originated. The Isle also contains so many limitless Living metal / Cybermatter / Transformium (Cybernite, Cybertitanium, Cybertonium, Durabyllium, Tritanium, Trithyllium, Ununtrium, ‘Sentient version of Adamantine’, etc.) & so many limitless Magical Metals (Element X [similar to promethium], Adamantine [similar to Adamantium] & Uru [similar to Vibranium]) & both Mythological objects, Magic objects & Legendary objects.
- Points of Interests:
- The Monster Realms: Reverse side of the Mystic Isles, and world of dark/black magic (AKA Black Magic / Dark Arts / Chaos Magic / Corruption Magic or Sin Magic / Death Magic), human/earthly sins/evils, Fiends, Evil subtype creatures / Creatures with the evil subtype / Evilly aligned creatures (lawful evil, neutral evil & Chaotic evil) and evil monsters. It’s also home of the Neogi deities, Dark Kingdom & its evil organizations. The realms include Infershia (capital of the Monster realms & Home of the Morlocks), dark version of Vallestrella, etc.
- Points of Interests:
- Infershia: capital of the Monster realms and Home of the Morlocks, Orcs, Black Orcs, Wargs, Yuan-tis, Nightmares & Imps; it's also where the Orc pantheon / Orc pantheon deities live.
- The Dark Kingdom & its evil organizations
- Nishrek
- The Dark version of the United Republic of Nations
- Land of Mad Silence
- Cloaker locations
- Genasi locations/Genasi settlements (Evil)
- Orcish locations/Orc settlements
- Samsaran/Nations (Evil)
- The Nexus: home of the Orgs, Nightwalkers & Ghouls.
- Dark Version of Vallestrella:
- The Swamp Marshes: Where Swamp Monsters, diseases, Korir-kokembe, Otyughs, Invasion Garden Evolian/Mesogog's army, Lizardfolks, and Troglodytes live, & where evil horrible monster plants grow.
- The Land of Rotting Plants: filled with horrible-smelling plants, carnivorous plants, Undead Plants & huts made from rotting vegetations. It’s also home of the Shambling Mounds & Toxic Beasts.
- Lizardfolk/Nations
- Isle of Vampires: Where Vampires, Vampire Dragons, Liches, Zompires, & Bat Cronies live and Vampire castles (including killers in the castle [including Blue Beard]) reside.
- The Deep Dark Forests: Where Werewolves, Rye Wolves, Black dogs, Berserkers (Evil), Wereboars, Wererats, Peryton, Werepires/vaewolves, and giant insects live.
- Crazy Scientist's underground labs: where Humanzees, Giant Roaches & Frankenstein’s monsters live. It’s where abortions occur.
- Ghoulish Graveyards: Where Zombies, Bone Warriors (including their king), Dracolichs, Undead Dragons, Zombie Dragons, Dopplegangers, Nightwalkers, Undead Aliens, Undead Machines & Voodoo Zombies live.
- The Isle of Harsh Deserts & Mummies: Where Mummies, Stone Mummies, Sandworms, Sunwyrms, Tylors, Rattelyr Dragons, & Cannibals (including Ghost-Mountain Cannibals, Cannibal pygmy & Kin-killing Cannibals) live.
- Janni locations (Evil)
- Ghost Cities: Where Ghosts/Phantoms, Living Skeletons, Skeleton Dragons, Ghost Dragons, Ghouls, Shadows, Shadow Dragons and Ghost Trains reside.
- The Isle of Chromatic Dragons: Where Chromatic Dragons (Black, Green, Blue, Red, White, Brown, Purple, Grey, Orange, Yellow, & Deep Dragons), 19 Evil Planar dragons (Astral Dragons, Axial Dragons, Chaos Dragons, Chole Dragons, Concordant Dragons, Ectoplamic Dragons, Ethereal Dragons, Gloom Dragons, Howling Dragons, Pyroclastic Dragons, Styx Dragons, Crypt Dragons, Infernal Dragons, Rift Dragons, Hellfire Wyrms, Tarterian Dragons, Rust Dragons, Apocalypse Dragons & Infernal Dragons), Wyverns, evil Western Dragons, Vishaps, The 5 Evil Outer Dragons (Lunar Dragons, Solar Dragons, Time Dragons, Void Dragons & Vortex Dragons), Evil Gem Dragons, 4 Faerunian Dragons (Deep Dragons, Fang Dragon, Rattelyr Dragons, & Shadow Dragon), 4 Evil Esoteric Dragons (Astral Dragons, Dream Dragons, Etheric Dragons, & Nightmare Dragons), Evil Sand Dragons, Evil Incarnum Dragons, Evil Sunwyrm Dragons, Hex Dragons, 4 Evil Primal Dragons (Brine Dragons, Cloud Dragons, Magma Dragons, & Umbral Dragons), Linnorms, Landwyrms, Elemental Drakes (Fire Drakes, etc.), Abomination Dragons, 2 Evil Humor Dragons (Melancholy Dragons & Choleric Dragons), Evil Mineral Dragons, 3 Evil Imperial Dragons (Forest Dragons, Sovereign Dragons & Underworld Dragons), Calligraphy Wyrms, Dragonkins, Raveners, Dragonnes, Pseudowyvern, Jabberworks, Khala, Kongamato, Spine Dragons, Tatzlwyrm, Woundwyrm, Aashaq’s Wyvrens, Evil Lung Dragons, kobold, Evil Dragon gods / Draconic pantheon, Sin Dragons, Evil Lesser Dragons / Lesser Drakes, Evil Elemental Dragons, Evil Ghostly Dragons, Evil Draconians, Imoogi, Abomination Dragons, Dracolisks, Amphipteres, Gorynychs, Jabberwocks, Khala, Kyrana, Nycars, Peludas, Linnorms, Drakes, Azi, Ravener, Wyrmwraith, Cetus, Brainstealer Dragons, Force Dragons, Hellfire Wyrms, Evil Prism/Prismatic Dragons, Abishai, Dracimera, Dracohydras, Mantidrakes, Dragonborns, Dzalmus, Vishaps, & Dracosphinxes live.
- Dragon Eyrie (Evil)
- The Dark version of the Firer Nation
- Dragonborn settlements/Dragonborn locations
- Dragon locations (Evil)
- Lizardfolk settlements
- The Isle of Evil Witches: Where evil witches, evil/demonic Gargoyles, evil wizards/warlocks, fiends, Evil Familiars, & witch doctors live. They use their dark/evil to do evil only.
- Dark Fortresses
- Witch Doctor’s Hut
- Wicked Witch’s Gingerbread House
- Evil Half of Ultimate Magic World
- The Isle of Gremlins: where Gremlins, Banshraes, Ogre Mages, Spriggans, Redcaps, Ogres & Cruels lives.
- The Isle of Pixies: Where Evil Pixies, Bad Sprites, Chupacabras, Spriggans, Glaistigs, & Evil Banshees live.
- The Isle of Hags and Boggarts: Home of the Hags, Boggarts & Redcaps. Also home of the Hag pantheon deities.
- The Isle of Goblins and Hobgoblins: where Goblins, Hobgoblins, Goblin Hero-Gods / Goblinoid deities, goblinoid races, Glaistigs, Bugears, & Melon-Headed Monsters live.
- The Isle of Evil Trolls: Where Cave Trolls, Swamp Trolls, Forest Trolls, Bugbears, Athachs, Slaad, and Troll deities / Troll pantheon live.
- The Isle of Evil Mythological Creatures: Where evil/enemy creatures/monsters (Minotaurs [male & female], Gorgons [all female] [including Medusa], Hydras [including the Lernaean Hydra], Chimeras, Ladon, Furies, Nemean Lion, Greek Sphinx, Mean Cyclopes [ones that eat human flesh & bone] [Northern Cyclopes & Southern Cyclopes], Manticores, Erymanthian Boar, Grendal, Grendal’s mother, Evil/Bad Kas / Evil/Bad Duel Monster Spirits, bad/evil Kaiju, Amphisbaena, Flesh-eating Horses of Diomedes, Geryon, Coatl, Mean Automatons [Demonic Machines, Digital Demons, Colchis Bulls & the Calydonian Boar for example], Giant Scorpions, Makhai, Dioskilos, Pride of Ixion, Giant Snakes, fiends, Yuan-Ti, Rakshasa, Basilisk [serpent], Behemoth, illithids / mind flayers, lizardfolk, Evil Feathered-Serpents, Evil Hundred-Handers, Scorpion people, Leucrocuta, Behirs, Ormyrrs, Beholders, Gricks, Flesh-eating Horses & Sheep, Evil Werebears, Liches, Xorns, Tarrasques, Evil Nagas, Beholder-kins, etc.) (including the ones from the Dungeons & Dragons / Forgotten Realms / Path-Finder Multiverse, Riordan Universe, Harry Potter Universe, Different Mythologies [from 21 documents], etc.) live.
- Isle of Dark-Magical birds: where demon birds (Stymphalian birds, Harpies, Roc, Basilisk/Cockatrice, Tarasque, Aglaophones, Yrthaks, etc.) live.
- The Dark version of the Air Nomads
- Tengu/Nations (Evil)
- The Isle of Sea/Water Monsters: Where evil sea monsters (Sea Serpents or Sea Dragons, Krakens [including it’s cousins: Giant Squid & Colossal Squid], Sirens [all female] [including bird-like Sirens & mermaid-like Sirens], Cetus, Leviathan, Kappas, Bunyips, Scylla, Charybdis, Dragon Turtles, Sea Wyrms, Water Dragons, Protean lords, Lock Ness Monsters, Evil Nixies, Cthulhu, Umibozus, Fiji Mermaids, Moby Dick, Dark Nagas, locathah, Monster Fish, Kelpies, Pristers, Ziphius, Evil Cecaelias or Octopids, Nasty Nagas, Salamanders, Giant Snapping Turtles, Chuuls, Lake Serpents/Monsters, Mersharks, Aboleth, etc.) live. They can breathe, hear, sing, smell, see, eat & talk underwater with greater ease, & even see, smell & hear in pitch blackness of the deepest oceans, lakes & ponds of the world.
- Fated Depths
- Astral Plane
- The Dark version of the Water Tribe
- Aboleth locations
- Kuo-toa settlements
- Marid locations
- Cecaelia/Nations (Evil)
- Locathah/Nations (Evil)
- The Isle of Evil Crystals: Where dark magical crystals, Crazy Crystals, Dark Maruvian Crystals, Dark Spores, the Serpent Crown, The Moon Stones, Unicron’s Dark Energon (containing the Dark Spores), Black Crystal, Moonstone Opal, Black Rocks / Black Rock Spikes, and The Evil reside.
- The Dark version of the Earth Kingdom
- Lalotai: it’s also where the Mimics are.
- Tamatoa's lair:
- Monstropolis: home of Bigfoots, Phookas, Giant Rats, Beast Men, Yeren, Feral Man, Yetis, doppelgangers, Ashu Tribe, & other monsters
- The Isle of the Dark Bit-Beasts and Phantom Beasts: where the Dark Bit-Beasts, Dai Shi Clan, Skull Creatures/Skull Army, Skull Raiders, Shadow Spawn & Elemental Beasts live.
- Cold Heart Castle:
- No Heart's Castle:
- Licorice Realm (the dark version of Candyland): Home of Lord Licorice & his evil Minions (Buzzy, Spidora, Licorice Bites, Bitter Chocolate Bats & Crockett). It’s also home to the Evil / Liberal / Leftist versions of the Sugar Plum Fairies.
- Licorice Castle - A black and red licorice castle with licorice bats.
- Licorice Forest
- Licorice Lagoon
- The Land of Fowl Tastes
- Sea of Asparagus
- Spoiled Fruit Salad Earth
- Dark Heart’s Cave: where Dark Heart, Black Unicorns, Teiflings, Githyanki, Githzerai & the mutant beasts live.
- The War Star Empire (consisted of Venjix Computer Network / Banki Clan Gaiark [including the Robots & Venjix Palace], The Armada [and their warships], Warstar, and Toxic Mutants).
- The Isles of Dark Magic Music: Where evil/nasty, mind-controlling music occurs.
- Evil Spirit World / World of Darkness: It’s where evil spirits like 9 Demon Sorcerers, demons, qlippoth, Mean-spirited Gargoyles, & the Oni Generals live.
- The Isle of False Miracles & Dark Wishes: where evil/false miracles of demons & devils occur, & are imprisoned. It’s also where Wigglenog & the Shaitans live.
- Land of the Unliving:
- The Land of Terror, Danger & Evil / Left-leaning Amusement: a dark, socialist, Islamic & menacing place & home of the Deboss Army; no better than Planet Liberalism/Leftism.
- The Isle of Adulterous Satyrs: where Satyrs (males & females) & Otyughs, live. Same characteristics & physiology as Fauns but very different.
- The Isle of Evil Giants: where evil giants, ogres, Asilkies, Windigos, Ettins, Athach, Fomorians, Verbeegs, Hill Giants, Cloud Giants, Air Giants, the Fire giant deities & and Ogre deities live.
- The Isle of Monstrous Creepy Crawlies Home of the Thri-kreen, Ankhegs, Phase Spiders, Bulettes, Frost Worms, Purple Worms, Rust Monsters, Ettercaps, Pyrausta, Yugoloth (Daemon), etc.
- The Isle of Evil Modrons:
- The Isle of Ghost Pirates:
- Other Isles/Places of the Monster Realms: Isle of Darkness, Skull Island, Isle of the Clouds of Evil, Castleblanca, Isle of Bad/Evil-Living Toys, Land of Shadows, Quilt, Magiclands (bad / evil version), etc.
- Infershia: capital of the Monster realms and Home of the Morlocks, Orcs, Black Orcs, Wargs, Yuan-tis, Nightmares & Imps; it's also where the Orc pantheon / Orc pantheon deities live.
- Points of Interests:
- The Light Dimension: Home of the Good Dimensional Dragons. It also leads to multiple dimensions of light & goodness/virtue.
- Speed Force
- Seven Capital Cities of Heaven
- Positive Zone
- Dream Realm
- Agamotto's Dimension
- Weirdworld
- Lightforce Dimension
- Therea
- Aztlan
- Realm of Life
- Perrinois
- Kalahia
- Tlön
- Azarath
- Angor
- Savoth
- Dimension Ecch
- City of Silver Pocket Dimension
- Fields of Light
- Good Psychological/Mental Dimension
- Good Emotional Dimension
- Dawn Dimension
- Positive Energy Plane
- The Aetherworld
- Many other Dimensions of Light & Virtue/Goodness
- The Dark Dimension: Reverse side of Light Dimension. Home of the Evil Dimensional Dragons. It also leads to multiple dimensions of sin/evil & darkness.
- Negative Speed Force
- Eighth City
- Negative Zone
- Pohldahk
- Sominus
- Outer Dark
- Crimson Cosmos
- Darkforce Dimension
- Realm of Death
- Liveworld
- Elsewhen
- Everinnye
- Dehnock
- Under Dimensions
- Not-too-bright dimension
- Land of Mad Silence
- Mephisto's Realm
- Skartaris
- Zone of Darkness / Field of Shadows
- Nightmare World
- Evil Psychological/Mental Dimension
- Evil Emotional Dimension
- Negative Energy Plane
- Brimstone Dimension
- Netherworld: home to the Nighloks/Gedounin, Astarte's Demons, Shadows and Dark Ones.
- The Sazu River
- Many other Dimensions of Darkness & Sin/Evil
- Robot/Machine/Transformers Heaven: Similar to Judeo-Christian Heaven. It is where the Light Spark was created. Home of the Light Gods.
- Robot/Machine/Transformers Hell: Similar to Judeo-Christian Hell. It is where the Dark Spark was created. Home of the Dark Gods.
- Limbo: Home of heroes lost from the Multiverse, waiting to fade back into the immensity of the Overvoid. Limbo serves as the border between the Sphere of the Gods and the Monitor Sphere. Home of the Lost and Forgotten of the Orrery.
Monitor Sphere
Beyond either the Orrery or the Sphere of the Gods. Former home of the Monitors, abandoned in the wake of the Final Crisis. The Source Wall on the border of the Monitor Sphere is the border between the Multiverse and the massive cosmic consciousness known as the Overvoid.
Overvoid
An inconceivably massive cosmic consciousness, the infinite, timeless white void within which the Multiverse floats, also known as the Over-Monitor. Upon discovering the existence of Creation within itself, the Overvoid extended a probe into the Multiverse, which upon reporting back the concept of events, irreparably altered the Overvoid's awareness. The probe (having been split in two) withdrew, and left behind as a result of the contact was a titanic entity in the shape of one of the inhabitants of the Orrery; the Overvoid itself remains implacable, though the presence of the giant would infect its mind with perpetual questions, and thereby the concept of 'story'.
See Also
- Nexus of Reality
- Orrery of the Multiverse
- The Map of the DC Comics Multiverse
- Multiverse from DC Wikia
- Multiverse from Marvel Wikia
- Multiverse from Marvel Cinematic Universe Wikia
- Multi-Universe from Super Friends Wikia
- Multiverse from All Dimensions Wikia
- Multiverse from DC Universe Online Wikia
- Multiverse from TRwiki.net
- Multiverse from Transformers Wikia
- Multiverse from Space Era Multiverse Wikia
- Multiverse from Star Wars Wikia
- Multiverse from Tardis Wikia
- Multiverse from Verse and Dimensions Wikia
- Multiverse from Fictional Battle Omniverse
- Multiverse from Wikipedia
- Multiverse from The Demonic Paradise Wikia