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This timeline page is made with the purpose to catalog the main continuity timeline of the Marvel Universe. This page will focus only on the main timeline, otherwise known as Earth 616, and not the MCU, Marvel Animated Universe Timeline, or the X-Men Cinematic Universe. This timeline may be inaccurate, meaning that anyone may add anything they want, as long as it is officially Marvel, and part of the official Marvel Universe main timeline. Plus, make sure the content fits within the age that the comic was published in.

Timeline[]

Dawn of Time[]

  • Thor Annual Vol. 1 #5 (Prologue) - The Marvel Universe forms, and Ymir, King of the Frost Giants, comes to be. Once Ymir falls asleep, the first of his descendants are formed. Afterwards, the first of the Asgardian gods, Suri, comes into existence. And lo, when Ymir's descendants and Suri form a union, the first Aesir are born, Ve, Vili, and Odin. When Odin grew older, he and his siblings went to war against Ymir. When Ymir fell, only two of his kind remained, Bergelmir and his wife, though Odin, Ve, and Vili were unaware. Soon, the three formed Midgard, Earth, and all its various features by raising Ymir's body to the surface from the flood created after his slaying and using the different parts. As for the skull, it was used to form the vault of the heavens and within that vault, sparks that formed the various stars as well as the sun and moon blew out. Eons passed and, eventually, time was created. And after Midgard was complete, the Aesir formed their home, Asgard, and the bridge that connected Asgard with Midgard, the rainbow bridge known as Bifrost. Within Asgard, Odin led the Aesir and decided to create the first humans. But as evil formed underneath Midgard, a champion was created to fight it, Odin's son and future ruler of Asgard, the mighty Thor. Within time, Thor gained his signature weapon, the mighty Uru hammer, Mjolnir.
  • Super-Villain Classics (The Birth of Galactus) - In the vast reaches of the universe, there once existed a planet known as Taa, a planet far more advanced than any others in the cosmos. However, a scientist of the planet named Galan discovered something troubling. Taa was headed for destruction. Beings across the universe, and eventually across Taa, begin to die of radiation poisoning. But Galan, determined to see that at least one being survives the destruction, takes a starship and a crew into a blast of cosmic rays so they may die nobly instead of by radiation poisoning. And so, the starship was bombarded by cosmic rays in an event that scientists call the Big Bang, in which the original universe died and another was formed. But Galan remained, and he was soon, after fusing with a deity, reborn as the galactic ravager known as Galactus. And so, after crashing onto the planet home of Uatu the Watcher, future member of The Inhumans, Galactus begins his incubation process over the planet Archeopia, which lasts for years. Until finally, the incubation cube is destroyed and Galactus emerges, ready to begin his unending trek across the universe to consumer life energy from the various planets, though some Archeopians manage to escape Galactus' rampage and become known as The Wanderers. Eventually, after millennia, Galactus finished work on Taa II, a world ship that would be home to Galactus.
  • Silver Surfer Annual Vol. 1 #2 (Saga of the Serpent Crown: Creation) - Many eons ago, after life energy was granted to the relatively new planet Earth through Demiurge, the beings known as the elder gods came to be. They included Mother Nature, then known as Gaea, Chthon the dark mystic, and Set, the great devourer. Within millions of years, Chthon became the first master of black magic, Gaea watched over the forms of organic life on the planet, and Set began his quest for total domination of the planet with his offspring, Sliggluth and Damballah. As a result, Gaea retreated deep into the earth and gave birth to Atum, a being who wielded the power of the sun, allowing him to destroy the legion of demons that followed Set's example. However, Atum absorbed the forms and energies of the demons he slayed into his own body, transforming him into Demogorge, the god-eater. Ultimately, Demogorge destroyed all the demons, save for Chthon, Set, and the spawn of Set. But not even they could stop him, until Chthon decided to retreat to another dimension after creating a link between himself and Earth. Set and his offspring soon followed, but not without leaving their old forms behind to fool Demogorge. Demogorge destroyed them, and dispersed of his form to become Atum once again. But Set did return, unaware to anyone, to continue where he left off.

Pre-Human history[]

  • Iron Man Annual Vol. 1 #10 (Saga of the Serpent Crown: Blood Feud) - After Set retreated and returned, the age of the dinosaurs came to be. Gaea realized that the future of the earth lied with the small mammals that lived side by side with the dinosaurs, but Set refused to let his dominance through the dinosaurs fade away, so he set the dinosaurs out to either hunt and kill the mammals, or trample them underfoot. Then, Gaea challenged Set to face her after she realized he was behind the deaths, and so Set took form on the planet after millions of years of being away so he could destroy Gaea and make the world his own. However, Gaea summoned Atum to do battle with Set, and the mighty being severed Set's head from his body with a single blast. However, as Atum returned to his form of Demogorge, from where one head was destroyed, two more took its place, and so on until the creature gained seven heads total. The war between Demogorge and Set ended up causing the extinction of the dinosaurs, but through Gaea, the mammals survived. Set was defeated, but not destroyed, as he retreated back to his home dimension. And so, Demogorge returned to Atum and peace was restored to earth.
  • Uncanny X-Men Annual Vol. 1 #13 (Saga of the Serpent Crown: Serpent in the Garden) & What If? Vol. 1 #23 (The First Celestial Host) - After Set's second retreat, ape-like beings inhabited the planet. However, one tribe of these creatures came upon a tribe controlled by Set who told them if they killed their tribe, they would join the tribe of Set. However, the tribe leader and his mate realized that the stranger who made the offer was evil and killed him, only for Set to bring him back with the head of a snake. With the rest of the tribe, evil tribe was pushed back and away, and immediately afterwards, the First Host of the Celestials arrived, as did Gaea. As Gammenon the Gatherer collected the wanderers and transported them to the Celestial ship, the legions of Set, the Serpent-Men, were driven away by Arishem the Judge. Within the ship, three races of humanity were formed. They were the Eternals, immortals with incredible powers, the Deviants, whose genetic structure wildly varies, and the normal humans, but these humans were given latent genes that would someday produce superhumans. With its work complete, the giant mother ship departed from the planet. The Serpent-Men proceeded to terrorize the humans, but humanity grew strong and fought back, forcing the remaining Serpent-Men into hiding. Afterwards, the legendary King Kull of pre-cataclysmic Atlantis would eventually slay the remaining Serpent-Men, but not all.
  • Eternals Vol. 2 #1 (The Three Faces of Man) - Long before human history was recorded, the Deviants enslaved the humans and built empires on their sweat and labor. After the empires of the Deviants were complete, the rulers and inhabitants of these empires turned their eyes toward the stars. However, the Celestials returned and the second host of the Celestials brought chastisement to the world conquerors, bringing the Deviant empires to an end. The Deviant continent of Lemuria sank beneath the sea while only a few humans managed to escape and create new homes for themselves once the waters had drastically lowered. In the following ages, the humans saw glimpses of the Eternals, mistaking them for divine beings, while the Deviants beneath the ocean floor rebuilt their civilization.
  • Doctor Strange: Sorcerer Supreme Vol. 1 #21 & #22 (The Book of the Vishanti) - Within time, multiple other universes, popularly called dimensions, are formed. Forming, with our universe, into what's known as the Multiverse. Among these include, but are not limited to, the Negative Zone, the Dimension of Dreams, and the Dark Dimension. And within these other dimensions, various beings came to be. Two of these were wizards who migrated from The Flatline to live in the Dark Dimension, known as Umar and Dormammu. Dormammu soon changed his form by fusing with the energy of the Dark Dimension, while Umar kept her humanoid form, but after she gave birth to a daughter, she couldn't turn back to her human form from the trauma of seeing her daughter made of flesh, and she turned violent and threatened her brother. But she was banished by Dormammu to a pocket universe. After, Dormammu set his sights on conquering Earth, but it was defended by a young sorcerer who was the first Sorcerer Supreme, The Ancient One.

Legends of Asgard - Before Third Ragnarok[]

  • Journey Into Mystery Vol. 1 #99 - Odin confronts the villainous fire demon, Surtur, and traps him within the planet Earth.
  • Journey Into Mystery Vol. 1 #114 - Iduna begins her delivery of the golden apples of immortality to Asgard, but is confronted by Fenris, the wolf god. However, Haakun the Hunter came to the rescue and banished him to Varinheim.

Legends of Asgard - Era of the Third Ragnarok[]

  • Thor: Ages of Thunder (Up to Page 5) - A group of Frost Giants attack Asgard, but Heimdall alerts his fellows to the attack and the giants are forced back.
  • Journey Into Mystery Vol. 1 #104 - As a response to the Frost Giant attack, and after Heimdall saw an enemy advance coming, two days before it made it to Asgard, Odin tasks Heimdall with guarding the Bifrost bridge.
  • Thor: Ages of Thunder (Page 6 until end of Chapter 1) - While Thor goes off to hunt the remaining Frost Giants from the attack, a mason arrives in Asgard offering to fix the wall made by the fall of a Frost Giant killed in the attack. In exchange, he will get Idunna as his bride, but he is given only six months to do the job and none of the gods were allowed to meddle in his work. The mason nearly succeeds, but Loki turns into a mare to distract the mason's horse, his beast of burden, causing him to fail at completing the job. Outraged, the mason reveals his true form, that of a Frost Giant. But before the creature can begin any destruction, Thor returns and does the job, carrying many severed Frost Giant heads behind him.

Legends of Asgard - After Third Ragnarok[]

  • Journey Into Mystery Vol. 1 #105 - King Brimmer and Queen Nedra of the Storm Giants decide to attack Asgard, by sending a Vanna to sneak past Heimdall and spy on Asgard. However, thanks to Heimdall, the Vanna is caught.

Tens of thousands of years ago[]

  • What If? Vol. 1 #24 (The First Eternals) - In the Arctic, a group of beings that would later be known as the Eternals gathered to create a home of their own, a city called Titanos. However, after the completion of the city, an Eternal named Uranos tells Chronos that they must spread and conquer the rest of the world, but Chronos rejects the proposition. As a result, Chronos and Uranos go to war. This civil war ended with the defeat and capture of Uranos and his followers. They were banished from Earth and into space. After Chronos cast off the ways of war, in time he managed to isolate the unique cosmic energy that separated the Eternals from the rest of the species on the planet. However, the energy was too great and powerful for the container to hold, and the volatile tube shattered. The explosion of energy disintegrated Chronos and rocked Titanos, however, Chronos did not die in the explosion. He became a one with the universe, a bodiless wraith. As for the people of Titanos, the gained practical immortality from the explosions, truly becoming the Eternals.
  • What If? Vol. 1 #25 (The First Uni-Mind) - After the explosion, the sons of Chronos, Zuras and Alars, discover the reason behind it and what happened to their father and are tasked with ruling Titanos. However, the young princes knew that there could be only one king for Titanos, so they came together to from the Uni-Mind. Once it was created, Zuras is given the position of ruler of Titanos, while Alars leaves to avoid causing any conflict on the planet.
  • What If? Vol. 1 #26 (Outpost on Uranus) - Uranos and his banished followers manage to change their trajectory to a Kree outpost on the planet Uranus. Once they end up inside the outpost, Uranos and his army take it for themselves after defeating the Sentry guarding it. However, the Kree are alerted to it and head to Uranus to deal with the intruders.
  • What If? Vol. 1 #27 (Kree Encounter) - Following the destruction of Kree Sentry 213, Astron, one of Uranos' followers, regrets the decision made by his fellows and attempts to stop them from destroying the remaining Kree weaponry. But Uranos doesn't listen and begins building a spaceship that can take him and his followers back to Earth, thought Astron refuses to follow and is left on Uranus as a result. However, the Kree spot the ship and destroy it as it passes Saturn, seemingly killing everyone aboard.
  • What If? Vol. 1 #28 (New Life) - It's revealed that Uranos and his followers actually survived the destruction of their ship. Together, they land safely on the surface of one of the moons of Saturn. And so, they begin plans to build their own civilization on the moon, one mightier than Titanos, and they decide to name it Titan. However, one of Uranos' followers, Arlok, is found by the Kree and taken back to the Kree home world for examination. The supreme leader of the Kree decides to let his subjects travel to Earth to experiment on the inhabitants to discover how Arlok's fellow Eternals came to be the way they are, but instead of experimenting on the Eternals, they end up performing examinations and experiments on a tribe of cavemen. These experiments, in 25 years time, after the Kree left the planet for their own home world, would turn these guinea pig cavemen into the beings that would be known as The Inhumans.
  • Thor Vol. 1 #146 (The Origins of the first Inhuman) - Far away on an island was a city known as Attilan, and the inhabitants of which spent every moment of physical energy they could to advance human knowledge. But when the time came to test something known as Terrogen Mist, a mist that could unleash a plague upon the planet, the leader of Attilan, Randac, decided to test it himself. And lo, the first ancestor of the Inhumans was created.
  • Thor Vol. 1 #147 (The Reason Why) - In time, Kree Sentry 459 arrives on Earth to see how the Kree experiments affected the advanced society on Attilan. The Sentry discovers that the experiments were successful, and discovers Randac's new power as an Inhuman, giving him the said name. But before departing, after hearing that Randac will allow more of his fellow Attilans into the Terrogen Mist chamber to gain Inhuman powers as well, the Sentry warns Randac that if the Kree return, they may return as deadly foes to humanity.
  • Captain America Comics Vol. 1 #1 (Stories from the Dark Ages) - In the prehistoric wilds of 50,000 B.C, the last of the shaggy ones, Ak, has motion Tuk to his side. The shaggy one begins to tell a tale about the day two hairless ones were cast onto the shores by their tribesmen. The hairless ones were a couple named Phadion and Rhaya who also had their infant child with them. As soon as they arrived onto the unknown land, Gholla, the woolly horned, began a battle with Phadion. Sadly, the two died in the violent battle, leaving Rhaya alone with her child. Within moments the scent of the blood brought the four-footed killer from the forest, Kag the lion wolf. Ak had witness the event and save Rhayda and her child. He took them to a cave where he began to worship the two. Later, while Ak hunted for food, Gru the lion found the worship cave and kills Rhayda. Before dying, Ak reveals to Tuk that he was baby that was brought to the shores. After hearing the tale, Tuk decides to leave his beloved rock country. On his journey he runs into Goreks and they attack Tuk. However, Tanir saves Tuk from the Goreks and the two decide to travel together.
  • Captain America Comics Vol. 1 #2 (The Valley of the Mist) - As Tuk and Tanir continue their search for Atlantis, they come across the people ruled by King Amir who are being terrorized by the Hairy Ones a tribe of primitives savages. Fighting them off, Tuk and Tanir are thanked and shown the path to Atlantis. This takes them through the Valley of the Mist, and they soon find that the mists have anesthetic properties and are soon knocked out. They are captured by the Witches of Endor who seek to sacrifice them. When they revive they find that they have Princess Eve, formally of Atlantis, as their prisoner and hope to convert her into one of their own. Tuk and Tanir then fight off the Witches and free Eve and escape into the jungle. Eve explains that she was recently ousted from her kingdom by her evil uncle and asks the pair to help them liberate her people.
  • Captain America Comics Vol. 1 #3 (Atlantis and the False King) - Tuk and Tanir have agreed to help Princess Eve free her kingdom of Atlantis from the evil rule of her uncle. However their arrival in the area does not go unnoticed as the kings Soothsayer has detected their presence through his crystal ball. The king confronts them as they enter the kingdom through a secret passage way and battles Tuk and Tanir. When the duo appear to be too strong for him he calls the guards to attack them. However, when Princess Eve reveals herself to them they stand down and the evil king is taken off to the dungeon while Eve retakes her rightful role as ruler of Atlantis. She offers the two heroes to stay in her kingdom, however the decline telling her that they must travel onward to seek out the "island of the gods" known as Attilan.
  • Captain America Comics Vol. 1 #4 (The Ogre of the Cave Dwellers) - On their way to find Attilan the so called "Island of the Gods" Tuk and Tanir come across a large group of people fleeing the area. When they ask what is happening one of the people fleeing tells them that the area is being terrorized by a brute named Bonzo and his gang of primitives. Deciding to investigate, the two adventurers find that one caveman is not willing to flee from Bonzo and stands his ground to defend his mate and child. He is quickly beaten to death by Bonzo's men and before they can do the same with his Tanir fires an arrow at one of the men, killing him. Frightened by the "Magic Stick" Bonzo and his minions would flee. Knowing that once they regain their courage they will be back, Tanir sends Tuk and the woman into the wilderness while he deals with the savages. When Bonzo and his men come back they easily get the drop on Tanir and are about to kill him when he offers to use his bow and arrow for their cause. Impressed by this, Bonzo agrees, but warns him to follow orders or meet death. When Tuk is spotted spying on them, Bonzo orders Tanir to kill his ally. Tanir makes it look as though he hit Tuk with his bow and rushes off to recover the boy's body. The two begin plotting to eliminate Bonzo but when they are overheard by one of Bonzo's men, the pair overpower him and throw him off a cliff to his death. Tuk then leaves the scene and Tanir goes back to Bonzo to prove his "loyalty" so that he may begin to plot to eliminate Bonzo's reign of terror in the region once and for all.
  • Captain America Comics Vol. 1 #5 (The Death of Bonzo) - Tanir is still being forced to use his bow and arrow for Bonzo the savage and his minions, and so Tuk begins actively trying to find a means to rescue his friend. When he lures a sabretooth tiger into the area, Bonzo forces Tanir to slay it. Realizing that Tuk is responsible, Bonzo orders Tanir to kill his friend. Tanir has no choice and fires a burning arrow toward a herd of elephants, and the blaze spooks them into stampeding. Tuk uses this stampede to his advantage, leading the herd toward Bonzo's group, forcing them all to scatter. Left alone, Bonzo becomes easy prey to Tanir who slays him with his bow and arrow. With Bonzo dead and his minions scattered, Tuk and Tanir continue on their quest to find the island of Attilan.

Kull of Atlantis[]

  • Savage Sword of Conan Vol. 1 #190 (Death and Life in Tiger Valley) - TBA
  • Savage Sword of Conan Vol. 1 #191 (Death and Life in Tiger Valley Part 2) - TBA
  • Savage Sword of Conan Vol. 1 #192 (Death and Life in Tiger Valley Part 3) - TBA
  • Savage Sword of Conan Vol. 1 #193 (Kull the Pict Killer) - TBA
  • Savage Sword of Conan Vol. 1 #196 (Bride of the Buccaneer) - TBA
  • Savage Sword of Conan Vol. 1 #197 (Raiders of the Pictish Isles) - TBA
  • Savage Sword of Conan Vol. 1 #198 (Vengeance in Valusia) - TBA
  • Savage Sword of Conan Vol. 1 #199 (Vengeance in Valusia Part 2: The Pit) - TBA
  • Savage Sword of Conan Vol. 1 #202 (Exile of Atlantis) - TBA
  • Savage Sword of Conan Vol. 1 #229 (Enslaved!) - TBA
  • Savage Sword of Conan Vol. 1 #230 (King Kull: Like a Wolf at Bay) - TBA
  • Savage Sword of Conan Vol. 1 #231 (Rotath of Lemuria) - TBA
  • Savage Sword of Conan Vol. 1 #232 (The Oath) - TBA
  • Savage Sword of Conan Vol. 1 #233 (Death in a High Place) - TBA
  • Savage Sword of Conan Vol. 1 #122 (One Against All) - TBA
  • Savage Sword of Conan Vol. 1 #138 (The Mine) - TBA
  • Kull the Conqueror Vol. 1 #1 - TBA
  • Kull the Conqueror Vol. 1 #2 - When Kull rose to the throne of Valusia, ambassador Ka-Nu of the Picts informed him of the existence of the Serpent-Men. Brule was tasked with exposing the Serpent-Men living in the City of Wonders. The search was concentrated in court, where Serpent-Men posed as Tu, other councilors, and Red Slayers. One Serpent-Man was found in the guise of Kull himself. The real Kull slaughtered the exposed Serpent-Men. The center of their power in the royal castle was found to be a chamber where king Eallal was slain 1000 years before the reign of Kull. The chamber was still haunted by his ghost. Kull managed to seal the chamber. With his eyes open to the threat, Kull swore to continue hunting them across land and sea. Never resting until all the Serpent-Men are dead.
  • Monsters on the Prowl Vol. 1 #16 (The Forbidden Swamp) - King Kull, along with his friend Brule and a group of Red Slayers enter the Forbidden Swamp, trying to locate the Temple of the Serpent-Men believed to be hidden within. They kill several Serpent-Men along the way until they finally spy the temple on the other side of a large river. They fashion a raft out of logs and attempt to cross the river when they hear chanting from three Serpent-Men priests. The chanting brings forth a giant river dragon, which nearly kills the group of adventurers. They manage to get across the river, however, and kill the priests with Kull proving immune to their weapons. Kull alone enters the temple where he encounters Thulsa Doom, who claims that he had come to the temple to rescue his beloved, but was too late as her body lay prostrate across the alter. Kull invites Thulsa back to his city despite the protestations of Brule and the others who have heard rumors of the lord's evil ways. Kull dismisses their warnings, however, saying that he will be welcome until he does something to make himself unwelcome.
  • Kull the Conqueror Vol. 1 #3 - TBA
  • Kull the Conqueror Vol. 1 #4 - TBA
  • Savage Sword of Conan Vol. 1 #2 (The Beast from the Abyss) - TBA
  • Kull the Conqueror Vol. 1 #5 - TBA
  • Kull the Conqueror Vol. 1 #6 - TBA
  • Kull the Conqueror Vol. 1 #7 - TBA
  • Creatures on the Loose Vol. 1 #10 (Trull! The Inhuman) - Kull is warned not to open the doors to the castle, as doing so will unleash an ancient evil. Kull ignores the warnings, breaks the lock, and opens the door. He is almost overwhelmed by, and barely defeats, the mystic entity known as Silence. After trapping the entity back in the castle, and re-locking the doors, he declares that no one should ever open those doors.
  • Savage Sword of Conan Vol. 1 #23 (The Striking of the Gong) - TBA
  • Kull the Conqueror Vol. 1 #8 - TBA
  • Kull the Conqueror Vol. 1 #9 - TBA
  • Kull the Conqueror Vol. 1 #10 - TBA
  • Savage Sword of Conan Vol. 1 #55 (Wizard and Warrior) - TBA
  • Savage Sword of Conan Vol. 1 #137 (The Brawl) - TBA
  • Savage Sword of Conan Vol. 1 #34 (Mirrors of Tuzun Thune) - TBA
  • Bizarre Adventures Vol. 1 #26 - Sekhmet Tharn, a sorcerer of the Serpent-Men, set out to conquer Valusia. He re-animated the corpses of Valusian kings and send them to terrorize Valusians. Kull found himself facing his predecessor King Borna. Destroying him for a second time. Jeesala, daughter of Sekhmet Tharn, attempted to seduce Kull. He turned her down. Sekhmet Tharn then managed to drug Kull. Jeesala attempted to seduce him again and this time succeeded. They had sex right before the eyes of her father. The corrupted Kull took her as his new royal mistress. Under the influence of Jeesala, Kull degenerated into a tyrant. He taxed Valusians heavily and physically abused them. Soon the people were ready to turn on him, even his loyal Red Slayers. Brule attempted to reason with Kull and bring him back to his senses. Kull simply struck him and ordered him to leave. The following a rebellion broke out. Jeesala almost slew Kull through an enchanted mirror, but Brule saved him. Breaking the mirror resulted in Kull regaining his senses. Jeesala took her true form and revealed that an army of undead kings was marching against the City. She tried to kill Kull using an acid-dart. He dodged the dart, grabbed Brule's spear and killed her. Kull and Brule managed to convince the revolting Valusians to turn their attentions toward the undead army. every able-bodied man in the City of Wonders fought against the undead. Sekhmet Tharn appeared and summoned a Kraken to enforce his army. He then tried slsying Kull, forming a corrupted double of the king. Kull slew his evil double and decapitated Sekhmet Tharn. With his death, the Kraken also died. Kull managed to regain the trust of his people.
  • Kull the Destroyer Vol. 1 #11 - TBA
  • Kull the Destroyer Vol. 1 #12 (Moon of Blood) - TBA
  • Kull the Destroyer Vol. 1 #13 (Torches from Hell) - TBA
  • Kull the Destroyer Vol. 1 #14 (The Black Belfry) - TBA
  • Kull the Destroyer Vol. 1 #15 (Wings of the Night-Beast) - TBA
  • Kull and the Barbarians Vol. 1 #2 (The Teeth of the Dragon) - TBA
  • Kull and the Barbarians Vol. 1 #3 (The Omen in the Skull) - TBA
  • Savage Sword of Conan Vol. 1 #9 (When a Tiger Returns to Atlantis) - TBA
  • Kull the Destroyer Vol. 1 #16 - TBA
  • Kull the Destroyer Vol. 1 #17 (The Thing from Emerald Darkness) - TBA
  • Kull the Destroyer Vol. 1 #18 - TBA
  • Kull the Destroyer Vol. 1 #19 - TBA
  • Kull the Destroyer Vol. 1 #20 - TBA
  • Kull the Destroyer Vol. 1 #21 - TBA
  • Kull the Destroyer Vol. 1 #22 - TBA
  • Kull the Destroyer Vol. 1 #23 - TBA
  • Kull the Destroyer Vol. 1 #24 - TBA
  • Kull the Destroyer Vol. 1 #25 - TBA
  • Kull the Destroyer Vol. 1 #26 - TBA
  • Kull the Destroyer Vol. 1 #27 - TBA
  • Kull the Destroyer Vol. 1 #28 - TBA
  • Kull the Destroyer Vol. 1 #29 - TBA
  • Marvel Preview Vol. 1 #19 (Riders Beyond the Sunrise & Kull II) - TBA
  • Kull the Conqueror Vol. 2 #1 - An earthquake strikes the city. While rebuilding, Kull breaks open a previously buried tomb covered by Serpent-Men symbols. A sorceress attempts to win Kull and is rejected. She thus plans Kull's downfall.
  • Kull the Conqueror Vol. 2 #2 - TBA
  • Mavel Team-Up Vol. 1 #112 - Spider-Man feels himself floating through space, his arm bleeding and sore, his head throbbing with pain. He recalls how he and Devil-Slayer battled Serpent Men and Spider-People, and how those he thought were the Defenders — including Devil-Slayer — turned out to be more Serpent Men in disguise. Then he remembers Serpent Men's fangs stabbing into his arm, their venom mingling with his blood. The images slowly fade and are replaced by the familiar visages of Wong and Dr. Strange. Wong informs his master that Spider-Man is awake. As Spider-Man clears his head, Wong tells him that he is in Dr. Strange's Greenwich Village sanctum, and Strange, levitating nearby, says that Spider-Man has been feverish and delirious for hours. Spider-Man wonders why he is so ill, and Strange says that he is dying of the serpent bite sustained during his recent battle. Ordinarily, he continues, the bite would not be fatal, but the venom is deadly to Spider-People, the Serpent Men's hereditary enemies. Spider-Man has much in common with them, says Strange, including their reaction to the poison. Suddenly, Spider-Man keels over in pain, and Strange casts a spell that levitates him back onto the couch. Strange tells Spider-Man to stare at a lit brazier that he calls the Cauldron of the Cosmos. Within its flames, Spider-Man begins to see the vague outlines of a castle and people marching. Strange says that he is seeing a world of 20,000 years ago, when Atlantis still stood above the sea and King Kull was monarch of the Earth's greatest nation, Valusia. Strange explains that after Kull drove the Serpent Men into hiding, his scholars studied the serpent ways and wrote down descriptions of their obscene rites and arcane magicks. Unfortunately, few Valuslan works survive, he continues as he removes a tome from a shelf, and there is only one way to cure his condition. Spider-Man, however, is unwilling to travel backward in time. But before he can say anymore, he faints. Strange says that he could not send Spider-Man physically back in time because it would cause untold temporal chaos. Instead, he weaves a spell to bring out Spider-Man's astral form. The astral form will be sent into the past, and another spell will give Spider-Man the power to possess a human host for a limited time. Thus equipped, Spider-Man should be able to find the cure on his own. Strange will remain in the present to protect Spider-Man's corporeal body. Spider-Man is so bewildered to be outside his body that Strange has to cast a Spell of Acceptance to calm him. Then he chants an incantation that sends the astral form back to the Age of Valusia. Spider-Man sees many historical events as he passes backward through time, arriving in Valusia just as King Kull is leading his loyal Red Slayers into his capital city. As Spider-Man watches the cheering throng from above, he notices a bowman on a roof overlooking the plaza take aim at the king. He swoops down and possesses the body of a citizen. He is pleased to discover that when he takes over a host, the person gains his spider-powers. The citizen sheds his boots and quickly clambers up to a roof, from which he leaps down onto the assassin before he can shoot his arrow. Kull and his right-hand man, Brule the Spear-Slayer, note what happened, and Kull summons the man who saved him to his court and is astounded that the man has no idea what he did. The man says that something seemed to enter his body, but he can remember nothing more. Uttering an oath, Kull admits that it smacks of sorcery. There are many wizards who would like to see him dead, he muses, but none, as far as he knows, who would aid him. Then Spider-Man, through Brule, asks Kull for the mystic potion to counter the effects of the serpent venom. But Tu, Kull's advisor, explains that there is no such potion in Valusia. At this Spider-Man becomes angry and grabs Tu by the lapels. He has journeyed 20,000 years into the past seeking a cure, he rages, and now he is told that the cure does not exist. Then his time in Brute's body expires, and he leaves Brule standing before Tu, who is on his knees begging the "great spirit" not to do away with him. Brule is bewildered, but after Kull explains what happened, Brule says that there is indeed a man who has such a potion. He is Ju-Lak, a Pict like Brule, and an outcast shaman. His knowledge of the dark arts is as great as his lust for power, says Brule, but he is quite insane. Kull feels that he owes his life to whatever spirit possessed his rescuer, so he arranges an expedition to the Pictish mountains to find the shaman. Soon Kull and Brule are at the head of a column of horsemen headed into Pictish territory, with the astral form of Spider-Man floating invisibly above them. Unfortunately, Ju-Lak himself observes them from afar within the flames of a brazier similar to Dr. Strange's Cauldron of the Cosmos. Spider-Man's spider-sense tingles, but before he can possess a body to warn Kull, the king halts his men, saying he smells "death in the air and blood on the wind." Suddenly a group of leather-skinned beast-men descend from the trees and attack. The horsemen dismount to defend themselves against the demons, who are armed with swords and shields. Spider-Man possesses one of the soldiers, who gains spider-powers and starts to wreak havoc among the creatures. Kull exhorts his troops to match Spider-Man's feats and courage, and the men start to beat the demons back. Ju-Lak curses Kull's prowess. But, he thinks, much more dangerous than Kull is the spirit that serves him. He decides that he must own the powerful spirit himself, so he changes his tactics. Dropping a sparkling powder into his cauldron, he creates a hot wind and blots out the sky with black clouds where Kull is battling. Then an enormous hand appears in the air above Kull, and everything turns black. When consciousness returns, Kull is bound on his knees in the middle of Ju-Lak's village surrounded by Pict warriors, his men are likewise held captive, and Spider-Man's astral form is floating in a mystic cage. Remarkably, the cage makes that astral form visible. Ju-Lak gloats over his victory and the power of his spells, but Kull is not interested in the boasts and simply asks what the shaman wants. Ju-Lak proposes a "fair" contest between himself and Kull. But first he will mortify himself by absorbing the "spider-spirit." This Spider-Man refuses to do, but the shaman chants a mystic spell that compels Spider-Man's astral form to enter his body. Having gained Spider-Man's powers, Ju-Lak sets Kull free and challenges him to battle. Kull replies that he fears no sorcery of Ju-Lak's, for he has his own spiritual links to the Tiger God. Then Ju-Lak and Kull battle. They are almost evenly matched, until Kull is distracted when a Pict warrior starts to beat up the helpless Brule, allowing Ju-Lak to knock Kull out. As Ju-Lak prepares to sink his spear point into Kull's body, Spider-Man suddenly starts to battle the shaman from within. This immobilizes Ju-Lak long enough for Kull to regain consciousness and kick him into a totem pole. Claiming victory, Kull raises his sword to behead the shaman, but then he remembers to spare him, because only the shaman knows how to make the potion that will save Spider-Man's life. As the shaman revives, Kull tells him to brew the potion or die. He swears to do it and releases Spider-Man's astral form. Soon the liquid is ready, and as Kull prepares to drink it, Spider-Man enters his body. Then, as Kull gags over the vile-tasting substance, Spider-Man is pulled swiftly forward to the twentieth century and the mansion of Dr. Strange. As soon as his astral form re-enters his body, Spider-Man rises from the couch feeling perfectly cured. He discards his sling and does some acrobatics. Unfortunately, he remembers nothing of his strange experience, which Dr. Strange believes is just as well, for it could drive him insane. Spider-Man thanks Strange for whatever it was that he did -the "old hocus-pocus" - and web-swings out the window. As he passes by a theater showing the movie Excalibur, he thinks about inviting Debra Whitman on a date to see it. He enjoys sword-and-sorcery stories, he muses, even if they are a bit far-fetched.
  • Kull the Conqueror Vol. 3 #1 - TBA
  • Kull the Conqueror Vol. 3 #2 (The Amulet of Ka) - Kull is forced to leave the City of Wonders when Tu is critically injured and Kull must seek out an herb that may be the dying man's last chance. But in doing so he encounters a race of bird people, led by a warrior who may be Kull's match.
  • Kull the Conqueror Vol. 3 #3 (Dead Men of the Deep) - As a war brews in the background, Kull finds an old partner in slavery, frees him, and together they go in search of the pirate who sold the two of them into bondage.
  • Kull the Conqueror Vol. 3 #4 - TBA
  • Kull the Conqueror Vol. 3 #5 - TBA
  • Kull the Conqueror Vol. 3 #6 - TBA
  • Kull the Conqueror Vol. 3 #7 - TBA
  • Kull the Conqueror Vol. 3 #8 - TBA
  • Kull the Conqueror Vol. 3 #9 - TBA
  • Kull the Conqueror Vol. 3 #10 - The chamber of king Eallal remains sealed. A pair of Valusian conspirators suspect that there is treasure hidden there. They trick Gonra to open the chamber for them. Living Serpent-Men emerge from the chamber and attack them. Gonra fights them bravely but has to retreat. Kull is alerted by the noise and responds by arriving to the chamber. He faces the Serpent-Men, including one who has assumed the form of Gonra. He manages to kill them all in battle. In death, the Gonra imposter returns to his real form. Kull decides to cleanse the chamber with fire and then reseal it. This time using brick and mortar to make sure nobody can open it.
  • Savage Sword of Conan Vol. 1 #42 (Kings of the Night) - TBA
  • Savage Sword of Conan Vol. 1 #43 (Kings of the Night Part 2) - TBA
  • Savage Sword of Conan Vol. 1 #120 (Night of the Monkey) - TBA
  • Savage Sword of Conan Vol. 1 #121 (Pieces of Horror) - TBA
  • Savage Sword of Conan Vol. 1 #132 (The Sea King) - TBA
  • Savage Sword of Conan Vol. 1 #135 (Fool's Night) - TBA
  • Savage Sword of Conan Vol. 1 #124 (Song of the Dead) - TBA
  • Savage Sword of Conan Vol. 1 #125 (Trail of Blades) - The wild King of Valusia confronts a lawless pack of caravan bandits.
  • Savage Sword of Conan Vol. 1 #128 (The Lair) - TBA
  • Savage Sword of Conan Vol. 1 #133 (The Totem) - TBA
  • Savage Sword of Conan Vol. 1 #139 (The Caravan) - TBA
  • Savage Sword of Conan Vol. 1 #145 (Gift of the Pirate King) - TBA
  • Savage Sword of Conan Vol. 1 #140 (Nightmare) - Kull dreamt of an unnamed girl in the City of Wonders who gets killed by Serpent-Men. The dream continues with the Serpent-Men replacing his advisors and ambushing him. He wakes up and almost kills his lover for the night, Laria. He mistook her for one of them. Kull found the dream to be too vivid to be a common dream. He thought it was a warning. He suspected that the Cult of the Serpent was still active. Meanwhile, in the streets of the City, the girl of the dream gets killed.
  • Savage Sword of Conan Vol. 1 #148 (Host of the Serpent Cult) - An army of Serpent-Men invade Valusia from the West, annihilating villages in their path. The Serpent-Men are riding horses, and are equipped with full metal armor, swords, spears, bows and arrows. Kull and his soldiers manage to kill some of the scouts of the advancing army. They then retreat back to the City of Wonders, preparing for a siege.
  • Savage Sword of Conan Vol. 1 #149 (Traitors' Gold) - During the Siege of the City of Wonders, Lord Rota Aurix betrayed Valusia and defected to the Serpent-Men. He revealed to them a weak spot in the defenses of the City, that would serve as a focus point for their attack. Kull anticipated their attack, however, and increased the soldiers guiding the weak spot. This move proved decisive in beating back the invaders. The enraged Serpent-Men blamed Lord Rota for his advice and killed him.
  • Savage Sword of Conan Vol. 1 #159 (The Plague King) - The Serpent-Men continued besieging the City of Wonders. There was a plague outbreak within the walls of the City. Kull decided that the victims would be quarantined. One of said victims, Lord Khorata, did not obey. He convinced a mob of the infected to go into revolt and attack the palace. Kull led the Red Slayers in fighting back and killing the rebels. He then used the infected corpses as catapult missiles, throwing them into the Serpent-Men's camp. Hoping that the plague would spread to the enemy.
  • Savage Sword of Conan Vol. 1 #150 (Trial by Fear) - TBA
  • Savage Sword of Conan Vol. 1 #151 (A Bond of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #152 (Invictus) - TBA
  • Savage Sword of Conan Vol. 1 #215 (The Savage Brotherhood) - TBA/(Caresses of Mine Enemy) - TBA
  • Savage Sword of Conan Vol. 1 #161 (Distortions) - TBA
  • Savage Sword of Conan Vol. 1 #165 (Siege!) - TBA
  • Savage Sword of Conan Vol. 1 #182 (The Man Who Would Be King) - TBA
  • Savage Sword of Conan Vol. 1 #169 (Death and Taxes) - TBA
  • Savage Sword of Conan Vol. 1 #172 (A Groaning in the Earth) - TBA
  • Savage Sword of Conan Vol. 1 #183 (Threnody) - TBA
  • Savage Sword of Conan Vol. 1 #119 (From Beyond the Grave!) - TBA
  • Savage Sword of Conan Vol. 1 #126 (The King's Dream) - TBA
  • Savage Sword of Conan Vol. 1 #127 (The Carrion Eaters) - TBA
  • Marvel Graphic Novel Vol. 1 #47 (Kull: The Vale of Shadow) - Death attempts a most insidious seduction of King Kull in order to entrap him in her cold, unbreakable grip. Meanwhile Kull's friends. Brule, Tu, Ridondo, and Count Ballin recount their most memorable adventures with King Kull, unaware of how Death is attempting to slay their king.
  • Savage Sword of Conan Vol. 1 #129 (The Barrens) - TBA
  • Savage Sword of Conan Vol. 1 #130 (Beneath the Crown... A Warrior) - TBA
  • Savage Sword of Conan Vol. 1 #136 (The Tolltaker) - TBA
  • Savage Sword of Conan Vol. 1 #134 (Keeper of Laws) - TBA
  • Savage Sword of Conan Vol. 1 #147 (Rites of Passage) - TBA
  • Conan the Barbarian Vol. 1 #10 (The King and the Oak) - TBA
  • Amazing Spider-Man Annual Vol. 1 #23 (Cataclysm) - 20,000 years ago the second host of Celestials came to Earth to follow up on their experiments. They discovered that the Deviants of Lemuria have enslaved humanity. However, there are forces at work to try and oust the Deviant occupation. One such man was the alchemist known as Atra, who was working on a weapon to vanquish their enslavers. This was the Serpent Crown, a device that was constructed by alchemists with the help of the dreaded Serpent Men. Meanwhile, the city of Atlantis was under attack by Deviant forces. The only beings opposing the Deviants is Lord Kamuu, the ruler of Atlantis, and his wife Zartra. With the battle going poorly, Kamuu ordered the lava flows around the island opened. This destroys the Deviant invasion fleets, but also doomed Atlantis to sink to the bottom of the ocean. As Zartra fell to the blade of the Lemurian warrior known as Nolem, Atra sacrificed his daughter to power the Serpent Crown. At that same moment, the Deviant ruler known as Phraud is informed of the arrival of the Celestials, and orders their ship shot down. As Kamuu lamented the death of his bride, Atra attempted to use the Serpent Crown to eliminate Phraug. However, much to his horror, Phraud is a devout worshiper of Set, and is protected from the Serpent Crown's power. It's at this moment that the Deviants attempted to attack the Celestials. In retaliation to this, the space gods used their power to sink the islands of Atlantis and Lemuria. As the Eternals came to help those ravaged by the ensuing flooding, the Celestials imprisoned the traitorous Dreaming Celestial. Among the wreckage of Lemuria remained the bodies of Atra and Phraud, still grappling for the Serpent Crown.

The Hyborian Age[]

  • Age of Conan: Bêlit Vol. 1 #1 (Bone Whispers: Episode One) - TBA
  • Age of Conan: Bêlit Vol. 1 #2 (Bone Whispers: Episode Two) - TBA
  • Age of Conan: Bêlit Vol. 1 #3 (Bone Whispers: Episode Three) - TBA
  • Age of Conan: Bêlit Vol. 1 #4 (Bone Whispers: Episode Four) - TBA
  • Age of Conan: Bêlit Vol. 1 #5 (Bone Whispers: Episode Five) - TBA
  • Age of Conan: Valeria Vol. 1 #1 (Child of War) - TBA
  • Age of Conan: Valeria Vol. 1 #2 (Warrior of Aquilona) - TBA
  • Age of Conan: Valeria Vol. 1 #3 (Ghost of the Past) - TBA
  • Age of Conan: Valeria Vol. 1 #4 (Lord of Lies) - TBA
  • Age of Conan: Valeria Vol. 1 #5 (Heart of Vengeance) - TBA
  • Age of Conan: Valeria Vol. 1 #1 (The Fall of Thoth-Amon Part 1) - TBA
  • Age of Conan: Valeria Vol. 1 #2 (The Fall of Thoth-Amon Part 2) - TBA
  • Age of Conan: Valeria Vol. 1 #3 (The Fall of Thoth-Amon Part 3) - TBA
  • Age of Conan: Valeria Vol. 1 #4 (The Fall of Thoth-Amon Part 4) - TBA
  • Age of Conan: Valeria Vol. 1 #5 (The Fall of Thoth-Amon Part 5) - TBA
  • Savage Sword of Conan Vol. 1 #7 (The Hyborian Age - Chapter 1: The Pre-Cataclysmic Age) - TBA
  • Savage Sword of Conan Vol. 1 #8 (The Hyborian Age - Chapter 2: The Rise of the Hyborians) - TBA
  • Savage Sword of Conan Vol. 1 #12 (The Hyborian Age - Chapter 3: The Hyborian Kingdoms) - TBA
  • Conan the Adventurer Vol. 1 #5 (The Hyborian Age) - TBA

Young Conan[]

  • Conan the Barbarian Vol. 1 #232 - Conan is born.
  • Conan the Barbarian Vol. 1 #233 (Pages 1-9) - Several months after his birth, infant Conan survives an encounter with wolves and, as he grows, begins to learn the ways of life as normally taught to boys in Hyborian Age.
  • Savage Sword of Conan Vol. 1 #89 (Rite of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #203 (Old Garrad's Heart) - Conan is off to visit Garrad, a local Cimmerian. Garrad is not part of the Snowhawk tribe, so the shaman won't help him when a tree falls on him. On his way, Conan comes across Jongalt, who tells Conan that Garrad helped Jongalt and Corum, Conan's grandfather, fend off a tribe of Raven Picts. Garrad was stabbed in the heart with a lance, but a strange Pict, the Ghost Man,who none of the Cimmerians wanted to kill for some reason, somehow saved Garrad's life with magic. Garrad has not aged a day since. Conan finds another Cimmerian, Brax, aiding Garrad, who does not expect Garrad to see morning. Garrad claims he won't die because his heart beats no matter what happens to his body. He claims that years before, he spared the Pict who saved him, and that Pict placed the heart of a god in his body, preventing him from dying. He makes Conan swear that if he ever seems to die, Conan will cut the heart out and release his spirit. Conan earns the enmity of Kirhak, a local bully, when he refuses to fetch water for him and throws him in the stream, and that night he and Brax go visit Garrad again. Kirhak follows and throws a spear that brains a fully recovered Garrad. Conan, in a fury, follows and spears Kirhak through the chest. Conan returns to cut the heart, still strongly beating, from Garrad's body and it turns into a jewel, which is reclaimed by the ancient Pict. The Pict returns the heart to his god, a giant bat-like creature, who flies away.
  • Savage Sword of Conan Vol. 1 #227 (Day of Manhood) - Conan is uneasy on his fifteenth birthday because his father wants him to become a blacksmith while he wants to be a warrior like Rion. He is about to partake in his coming of age ceremony -- surviving in a ring with a bull until it tires. He is wished luck by Mara and Jongalt, but Drasil, whose brother Conan killed, plots to kill him by having the slightly mentally challenged Rorem stab the bull into a blood frenzy. Conan manages to kill the bull, and when the deceit is discovered, he kills Rorem before Drasil's part in the plot can be revealed. Conan walks off to bond with his father, who, to Conan's surprise, came to the ceremony.
  • Conan the Adventurer Vol. 1 #9 (The Talisman of Tolometh Part 1) - TBA
  • Conan the Adventurer Vol. 1 #10 (The Talisman of Tolometh Part 2) - TBA
  • Conan the Adventurer Vol. 1 #11 (The Talisman of Tolometh Part 3) - TBA
  • Conan the Adventurer Vol. 1 #12 (The Talisman of Tolometh Part 4) - TBA
  • Conan the Adventurer Vol. 1 #1 - The Battle of Venarium takes place.
  • Savage Sword of Conan Vol. 1 #6 (People of the Dark) - Immediately after the Battle of Venarium, Conan stalks through the streets and spies Tamera and Gaeric, her lover. As the men fight, Tamera steals away into a nearby cave. The men briefly put aside their differences when they hear Tamera's terrified scream. The men separate and Conan eventually stumbles across a black altar with Tamera and Gaeric bound to it. A race of reptile/spider/humanoid creatures are planning to sacrifice them. Conan frees them and they escape through the caverns to a waterfall, where they split up again. The creatures chase Tamera and Gaeric to one side of the falls, and they fight and fall to their deaths, while Conan, safe on the opposite bank, escapes the other way.
  • Savage Sword of Conan Vol. 1 #83 (Hunters and Hunted!) - Conan and Ferus are hunting boar. Conan only kills what he needs to eat, not for sport, so he lets a boar go. The two youths encounter two beautiful women, and, after following them to a stream, split up with them. Conan is just about to kiss Sylvanna when he hears a scream. Investigating, he sees Ferus wither to dust before his eyes -- the women are nymphs intending to feed on the Cimmerian youths. Sylvanna turns into a boar and attacks Conan, but he manages to kill her. He is weaponless, however, when her sister approaches. Because Conan saved the boar earlier, and because she has already fed, she lets Conan go.
  • Savage Tales Vol. 1 #1 (The Frost Giant's Daughter) - Conan, now a member of an Aesir war party, is just finishing off a band of Vanir in the snowy plains, but soon stumbles and falls due to his injuries. A beautiful, scantily clad maiden appears to him, and when she tempts him a little too much, he chases her lustily towards the mountains, knowing she might be luring him to an ambush. When her frost giant brothers appear, he swiftly deals with them and continues his chase, finally catching her. She prays to her father, the god Ymir, to save her, and she vanishes in a flash of blue light. Conan collapses, and is rescued by his Aesir companions, who, while they don't entirely believe his story, are disquieted with the remnants of a dress Conan holds in his hand.
  • Savage Sword of Conan Vol. 1 #182 (Matters of Life and Death) - TBA
  • Conan the Barbarian Vol. 1 #233 (Pages 10-24) - Conan grows into the ways of a young man, but eventually loses an old friend to the forces of evil, Jorrma.
  • Conan the Barbarian Vol. 1 #234 - TBA
  • Conan the Barbarian Vol. 1 #235 - TBA
  • Conan the Barbarian Vol. 1 #236 - TBA
  • Conan the Barbarian Vol. 1 #237 - TBA
  • Conan the Barbarian Vol. 1 #238 - TBA
  • Conan the Barbarian Vol. 1 #239 - TBA
  • Conan the Barbarian Vol. 1 #240 - After pursuing his former friend, Conan ultimately bares witness as Jorrma dies.
  • Savage Tales Vol. 1 #2 (Red Nails) - TBA
  • Conan the Barbarian: Exodus Vol. 1 #1 - TBA * ( * canocity debatable)
  • Kull and the Barbarians Vol. 1 #3 (Red Sonja) (Pages 4-13 flashbacks only) - TBA
  • Conan the Adventurer Vol. 1 #2 - TBA
  • Conan the Barbarian Vol. 1 #31 (Pages 6-21) - Conan finds a magic sword, but decides to not keep it as he felt he didn't need magic to be a powerful warrior.
  • Conan the Barbarian Vol. 1 #1 - Twenty-year old Conan joins with an Aesir raiding party and their invasion of Vanaheim. Conan kills a soldier named Gondur then saves the life of an Aesir named Olav. From a high vantage point, the Vanir leader Volff the Wily watches the battle. He realizes that his men will fail to safeguard the gorge, so he instead decides to flee with his lieutenant Hothar. They tell the other Vanir that they go to call upon the favor of the Gods. They travel north across the mountains until they find a cave for shelter. The inside of the cave appears as if it is a massive temple. Inside is an aged shaman named Sharkosh, and his young maiden Tara. Sharkosh tells them that he safeguards the power of Star-Stone - a device that can project images of the past and the future. Sharkosh requires the sacrifice of a powerful fighter. Volff tells him of the dark maned barbarian he had seen assisting the Aesir. While the villains conspire with one another, Conan and Olaf fight off a trio of winged demon fighters. The winged monsters attack both the Vanir and the Aesir. One of them kills Olav then attacks Conan. It flies Conan high into the air then drops him to the ground where he falls unconscious. When he awakens, he is inside Sharkosh's cavern temple. He sees fantastic images projected by the Star-Stone, including a vision of himself being crowned as a king. Conan knows that the Star-Stone is responsible for spawning the winged monsters that killed Olav. He breaks free of his cage and runs for the stone. Picking it up, he heaves it against a wall until it shatters. An explosion of supernatural energy kills Sharkosh, Volff and Hothar, but Conan manages to grab Tara and dive for safety. Tara explains that she is actually from the same dimension as the winged monsters, but in order for her to remain in this world, another must take her place in her own reality. Sharkosh intended on creating a spell of transference on Conan so that he would unwillingly take Tara's place. With the Star-Stone destroyed, Tara fades away and returns to her home dimension.
  • Conan the Barbarian Vol. 1 #2 - While traveling through Aesgaard, Conan comes upon the dead remains of a giant Beast-Man. He then spies a young woman shivering in the snow. He chases after her hoping to ask her some questions, but she runs away. The woman, Moira, baits Conan into a trap and he is ambushed by two brutish ape men. The beasts lay him low with a blow across the back of the head and drag him down into their underground kingdom of Brutheim. They place him inside of a dungeon filled with "manlings". These men have been raised in slavery and have never once traveled to the surface world. The leader of the slaves is the Chief Thrall, Kiord. Kiord befriends Conan, but tells him that dreams of escaping confinement are futile. Later, Conan is marched out into the middle of a battle arena and presented to the Beast-Men's king, Gha-Kree. He is stripped of his war helm and Conan fights back, but he is quickly overwhelmed. Gha-Kree is impressed with the Cimmerian's temerity and decides that he will be of great sport in the arena games. Conan is taken back to his cell. Kiord offers Conan a sharpened stone should he wish to take his own life. Conan scoffs at the notion, indicating that he still intends to fight back. He is brought back out into the arena and forced to fight against a savage snow-lion. Conan kills the lion with Kiord's rock knife and the sight of victory inspires Kiord to revolt. He breaks free of his cage and his followers run out into the arena. The Beast-Men are shocked but such never before seen courage and are unsure how to react. Many run in fear. Conan and Kiord press against one of the Beast-Men's wheeled battering rams and push it towards the king's throne. The battering ram smashes through the pillars of the arena causing one side of the structure to collapse. During the frenzy, King Zha-Gorr comes up behind Kiord and strikes him dead. Conan leaps in anger and slashes the king across the back of his neck with his sword. The other Beast-Men are either buried beneath the rubble or have fled the arena. Conan takes Zha-Gorr's crown and places it on Kiord's lifeless head, proclaiming him "First among men".
  • Conan the Barbarian Vol. 1 #69 (Pages 3-31 - Excluding the present day) - TBA
  • Savage Sword of Conan Vol. 1 #39 (Legions of the Dead) - Conan joins a group of Aesir and goes hunting with Njal, their chieftain. Upon returning, the tribe goes after a group of scouts sent to a nearby fortress to see what happened to them. The scouts are being tortured to death by the Witchmen of the fortress. Njal returns to camp to decide what to do next, but Conan sneaks away and steals inside the fortress to find Njal's kidnapped daughter. He breaks her out and returns to the tribe, pausing only to light the fortress on fire. The Hyperboreans follow the tribe as it retreats and the Aesir discover to their horror their pursuers are the zombies of their comrades and charred remains of Hyperboreans. The undead slaughter the living, but Conan manages to unseat Vammatar and steal her horse, taking Rann with him, but the zombies pull him to the ground, only sparing his life when Vammatar commands he be taken as a slave. Rann, however, escapes.
  • Conan the Barbarian Vol. 1 #254 (Excluding pages 1 & 30) - TBA
  • Conan the Barbarian Vol. 1 #92 - TBA
  • Conan the Barbarian Vol. 1 #3 - As Conan once again tries to break his slave chains, he is approached by a man who claims war is coming. The man reveals to Conan the flying-horse-riding Choosers of the Slain and in general acts mysterious and godlike. Conan soon comes across Dunlag, a Brythunian, and learns war is brewing between Hyperborea and Brythunia. Dunlag takes Conan to his camp and they meet Dunlag's lover, Eevin. Meanwhile, in the woods, Brythunian commander Malachi secretly meets with the consort of King Tomar of the Hyperboreans. Malachi agrees to betray Brian, king of Brythunia. Back in the Brythunian camp, Eevin sees visions of the Grey God Conan met earlier, but Dunlag is determined to fight. Conan joins the Brythunians, mostly to get revenge for being enslaved by the Hyperboareans, and meets Malachi. The two do not get along. The armies clash the next morning and Conan gets revenge on several Hyperboareans, especially one particular one who whipped him. However, oddly, Malachi refuses to bring his cavalry to bear. Conan suspects treachery. Dunlag is killed, which enrages Conan and he chases and kills Malachi, Brian and Tomar meet and both slay the other as the Grey God watches. The Choosers of the Slain fly from the sky and take the honored dead as Conan realizes he had just encountered the god Borri.
  • Conan the Adventurer Vol. 1 #3 - TBA
  • Conan the Adventurer Vol. 1 #4 - TBA
  • Conan the Adventurer Vol. 1 #13 (The Talisman of Tolometh Part 5) - TBA
  • Conan the Adventurer Vol. 1 #5 (The Woman Who Walks Alone) - TBA
  • Conan the Adventurer Vol. 1 #6 - TBA
  • Conan the Adventurer Vol. 1 #7 - TBA
  • Savage Sword of Conan Vol. 1 #8 (The Forever Phial) - Conan slays a large white wolf one evening, unaware that the wolf's master, the immortal sorcerer Ranephi, has been watching the barbarian for some time. At a nearby village, Conan heads straight for the local tavern to boast about the wolf, and the townspeople warn him that Ranephi's vengeance will soon come. Meanwhile, the wizard releases his other animals and burns all of his scrolls and books. Conan, anxious to flee before the sorcerer's alleged might, is given a horse by a helpful dwarf, Hannibal, unaware that the misshapen man works for Ranephi. The wizard then magically redirects Conan to his castle. Once there, Conan fends off an attack by a fire-elemental, and flees into the keep itself. He is herded, unknowingly, to Sanephi himself, and, when he spies the sorcerer, lets lose a fatal blow with his axe. It seems that Ranephi was not blessed with immortality, but rather cursed, and needed someone else to end his life. And he had chosen Conan, who was happy to oblige.
  • Conan the Adventurer Vol. 1 #8 - TBA
  • Conan the Adventurer Vol. 1 #9 - TBA
  • Conan the Adventurer Vol. 1 #10 - TBA
  • Conan the Adventurer Vol. 1 #11 - TBA
  • Conan the Adventurer Vol. 1 #12 - TBA
  • Conan the Adventurer Vol. 1 #13 - TBA
  • Conan the Adventurer Vol. 1 #14 - TBA

Conan the Thief[]

  • Savage Sword of Conan Vol. 1 #180 - TBA
  • Savage Sword of Conan Vol. 1 #174 - Conan, recently arrived in Arenjun, is manipulated by the merchant Lorando into attempting to rob the merchant Cracius, a job that will be Conan's first as a thief. The treasure, however, is guarded by a giant, magical glass snake, which Conan manages to defeat. His escape is hindered, however, by guards under the command of Palus, who imprison Conan. Conan is visited in his cell by Siddhara, who reveals the whole exercise was a test, and Conan was the first to survive. After seducing the young barbarian, she reveals that she wants Conan to steal the Red Stones of Ramtha Karn, legendary objects of healing power ripped from the gullet of a giant lizard-beast and in possession of Ramtha Karn. Siddhara already has one, and uses it to cure her maladies. Palus and a handful of men accompany Conan to Ramtha Karn's keep, which is surrounded by a giant stone maze. The maze is trapped, however, and designed to grind the blood from bodies and drain it to the keep. Conan and Palus escape to the top of the walls, and leap their way to the center of the maze. The fifty-year-old Palus reveals that decades ago he was Siddhara's lover and he had stolen the first stone from his master, killing him in the process. The two men encounter two-headed wolves, and Palus saves Conan from death as they find their way into an abattoir, where the secrets of the stones are revealed - their healing power comes from human blood, but after a time, the power fades away. There are only two stones left, and Ramtha Karn, now an invulnerable giant from centuries of direct exposure, wears one around his neck. He easily captures Conan and Palus and drains Palus to near death and explains to the men that Siddhara has sent others over the years, all failing to take the stones. Conan manages to escape his bonds and throw Karn in the fire, but it does not hurt him. Palus reminds Conan about the power of the stones, and Conan shatters the stone Karn wears around his neck. The giant quickly turns to dust as Conan holds the final stone out of his reach. With his dying breath, Palus asks Conan to take the stone back to Siddhara. Conan does, and sees that Siddhara is also rapidly aging; she has been using the stones powers to stay young, and she admits to Conan that Palus was getting to old for her. Conan gives her the final stone, but she discovers its powers have burned out; Conan instead healed Palus with it. Conan leaves and meets with Palus, who, overhearing what Siddhara said about him, is now over her. Palus asks Conan to come with him to Turan to be a soldier, but Conan decides to stay in Arenjun as a thief for the time being. As he walks toward a tavern, he overhears a conversation about an Elephant Tower.
  • Conan the Barbarian Vol. 1 #4 - A slaver, boasting of his recent acquisition, catches the attention of Conan when he mentions a jewel secreted in the Tower of the Elephant. The rogue mocks Conan's interest in the impossible-to-obtain gem, which is never a smart thing to do. Leaving the dead Kothian's body behind, Conan approaches the gated tower and observes Yara, the tower's mysterious occupant enter, but Conan doesn't notice that the priest's feet do not touch the ground. Conan scales the wall and discovers another thief, Taurus, also in the courtyard. Taurus uses a poison gas to slay some guard lions, and the two thieves climb to the top of the tower. Taurus, attempting to leave Conan behind, sneaks into a door but immediately falls out dead. Conan warily enters the room and discovers it filled with treasure but also encounters the room's guardian, a giant poisonous spider. Conan defeats the monster and descends into a lower chamber, where he encounters a green humanoid creature with an elephantine head. The lonely, blind creature introduces itself as Yag-Kosha and explains to a terrified Conan his alien nature and capture by Yara. The fabled gem, the Heart of the Elephant, is what keeps Yag-Kosha captive and Yara extremely powerful. He begs Conan to kill him, which Conan does. Conan then takes the gem to a sleeping Yara, who is mystically swallowed by the gem. Conan can see a fully healed and powerful Yag-Kosha inside the gem take his final revenge on his captor. With its occupant's death, the Tower of the Elephant begins to crumble, and Conan flees just in time to see it collapse into a pile of shards.
  • Savage Sword of Conan Vol. 1 #84 - Conan's plundering of an Arenjun councilman's house is interrupted by the shriek of a woman who has discovered him. Conan is attacked by the house guards, but is surprised to find himself assisted in his battle by the woman who found him, who, as it turns out, is the wife of the councilman and desperately wishes to leave him. The barbarian, it seems, is the best solution to her predicament. They flee to the Maul as the councilman, G'szarrh rants at his men and demands his wife's return. At the Maul, Conan puts the move on the woman, Kahlili, but is disturbed to hear that a young man had been discovered with a piece of the loot that Conan carelessly dropped and is to be hanged. Conan decides to rescue the man, Rala-Zalon, and the two fight their way out of town, much to G'szarrh's chagrin. He decides to hire the Brotherhood of the Falcon, deadly and notorious bounty hunters, to track those who humiliated him. Meanwhile, Conan and Kahlili follow Rala-Zalon to his village in the Kenzankian Mountains. The young man explains how a monster is threatening his village and he is returning, on the eve of his 18th birthday, to slay the beast. That night, their camp is invaded by ape-like creatures with octopus tentacles for arms. The two men fight them off but Kahlil is taken to an altar for sacrifice. A giant, moss encrusted version of the creatures emerges from a cave. A fight ensues, but Conan only succeeds by pouring the contents of a flaming brazier onto the creature. Kahlili reveals her love for Rala-Zalon, and Conan, though a little upset, takes it in stride. The trio soon reaches the town of Naka-Dharti, where Rala-Zalon encounters others from his home village of Raba Than. They fear that Rala-Zalon's quest will only bring more death to the village, and a fight breaks out. Conan and his companions leave the town victoriously, but Kahlili falls ill, and a local midwife discovers she is pregnant. The two men continue the journey, and after several more days' ride reach the home of the Shiremi mountain men. They arrive on the night of a Death-Feast in honor of the chief's deceased son. During the funeral, two women are chosen to compete in a fight to the death on a rope bridge and the shaman of the village is put to death for his inability to heal the chief's son. The next morning the two men and a trio of guards prepares to leave, but are surprised by Kahlili, who followed the men. After several days of mountain travel in increasingly blinding snowstorms, the scouts turn back. Soon, a horse panics and runs into the storm. Conan follows it but finds the horse's corpse torn limb from limb, and nearby, the giant monster of Raba Than. The shaggy, yeti-like creature defeats Conan, but before the beast can end the barbarian's life, Rala-Zalon stabs it through the throat. All are surprised when Rala-Zalon's mother emerges from a nearby cave and reveals the beast was, in fact, Rala-Zalon's father! Ages ago, a sorcerer cursed the village so that a demon would terrorize the village and ravish a woman so the demon line would continue. Kahlili realizes that her child would be born a demon, so she plunges a dagger into her chest and dies. Rala-Zalon's grief is ended as he is transformed by the curse into the demon-beast himself. His new form is short-lived, though, as the Brotherhood of the Falcon has caught up to Conan and throws a blade into the demon's chest. Conan makes short work of two assassins, but the last is killed by Rala-Zalon, in a last lucid moment of humanity before he plunges to the ground, dead. Conan honors his friend, then takes his leave.
  • Savage Sword of Conan Vol. 1 #53 (The Sorcerer and the Soul) - Conan enjoys a profitable evening in Arenjun, pilfering several items of value from unsuspecting citizens. While enjoying the company of a wench named Kiliya later that night, he is interrupted by the woman's boyfriend, a captain of the city guard. Surprisingly, a tavern brawl breaks out. Conan is assisted by an elderly man who invokes the name of the Zamorian god of thieves in brotherhood, but the barbarian has no chance to thank the old man. Conan leaps out a window and scrambles onto the city roofs and manages to escape the watchmen. He stumbles across two thieves, Karamek and Isparana, discussing stealing a valuable amulet in two days. Conan decides he will steal it in one, and sneaks away before the thieves, oblivious to the spy, rethink their plan and decided to strike tomorrow. At the Keep of Hisarr Zul Conan spends the day gathering information about Hisarr Zul, the sorcerer who owns the amulet, and that nights breaks into his house. He is surprised to see the old man who helped him in the tavern the previous night. The man is being attacked by three guards, and Conan leaps to his aid. The two defeat the guards and make introductions, but when Ajhindar, the old man, attacks Conan when he finds they are on the same mission, Conan easily knocks him down. He decides to spare the old man, but the point is moot when a trap door opens and asps come out, biting the elderly thief. With his dying breaths, he tells Conan to take the amulet to Kobad Shah, the king of Iranistan, who will pay more than any Arenjun fence. Conan continues his hunt for the amulet, and, in the treasure room, finds the thieves Karamek and Isparana. Conan kills Karamek but the woman gets away with the amulet, the Eye of Erlik. Conan becomes wedged in a trap floor, and is unable to move as Hisarr Zul himself arrives. Conan agrees to work for the wizard and retrieve the eye in return for his freedom. Hisarr Zul blows black lotus powder into the barbarian's face, knocking him out, and the wizard then proceeds to steal Conan's soul and trap it in a mirror. The slightest tap on the mirror causes Conan unbearable pain. Hisarr Zul gives Conan a replica of the amulet, a golden, jeweled scimitar. Stopping only to take a purse and dagger from the fallen Iranistani thief, Conan heads south after Isparana.
  • Savage Sword of Conan Vol. 1 #54 (The Stalker Amid the Sands) - Conan makes his way across the desert on the way to Zamboula, chasing Isparana and the Eye of Erlik. He stops at an oasis and is attacked by thieves. Conan swiftly defeats them and claims their stolen booty. It turns out that the thieves were being chased by soldiers of Samara, and, not wanting to cause a scene, Conan surrenders the booty to the soldiers in exchange for some information on a shortcut where he may head off Isparana. The soldiers, led by Captain Arsil, tell him of a haunted gorge in the Dragon Hills Conan might take, and then they take their leave, warning the barbarian of the evil sand-lich that lurks there. Conan finds the hills and gorge, and against the protestations of his horses, he goes inside. The animals finally break free of Conan and flee when the sands of the desert begin to coalesce and form into a hideous, ghostly creature. The sand-lich recognizes that Conan has lost his soul, and Conan explains that Hisarr Zul has stolen it, then lies and claims he is chasing Zul across the desert. The sand-lich releases Conan and reveals that he was once human - and Zul's brother, Tosya. Years ago, fleeing from the Khan of Zamboula, the two brothers camped in the gorge and Tosya, fearing that his treacherous brother would murder him in his sleep, arranged for his consciousness to remain behind if his body died. His suspicions were correct, and Hisarr left his brother to die, never knowing that Tosya's life-force merged with the sands itself. Desperate for vengeance, the sand-lich reveals to Conan methods for killing his brother then magically transports the barbarian to another oasis.
  • Savage Sword of Conan Vol. 1 #55 (Black Lotus and Yello Death) - Conan sits in an unfamiliar oasis pondering his options when three travellers approach. The elderly man and his two children are very kind, and they give Conan some sorely needed information: the sand-lich Tosya Zul has deposited Conan two days' ride south of the Dragon Hills, well in front of Isparana. The travellers also warn Conan of the approach of possible slavers from Khawarizm, show Conan the proper care of camels, then take their leave. Conan hides in the palm trees, awaiting Isparana, and is not disappointed. He decides not to confront her, mostly because she strips down and bathes in the waters. When Isparana falls asleep, Conan sneaks forth and exchanges her Eye of Erlik with the copy Hisarr Zul gave him, then he takes her camels and leaves. At this point Isparana awakens and attacks the barbarian. The attack frightens the camels away, leaving the two stranded. They speak for a bit, and Conan realizes that the woman does not recognize him from Hisarr Zul's home. He lies about his reasons for being there, and they both settle in for what might be a long wait. Soon, the caravan from Khwarizm arrive at the oasis, and the caravan leader decides Conan and Isparana would make fine slaves. Conan shreds them, of course, but is surprised when Isparana attacks him from horseback. Conan falls to the ground unconscious, giving the slavers the opportunity to capture both him and Isparana. Several days later, the slavers, with Conan in chains, come across the Samaran patrol led by Captain Arsil. Conan calls for help, and the friendly captain confronts the slavers, forcing them to release Conan and the girl. Conan leaves Isparana in the soldiers' care and heads north to regain his soul. He confronts Hisarr Zul, and the wizard gives Conan the mirror containing the barbarian's soul. Hisarr then tries to kill Conan with a cloud of yellow lotus powder. The Cimmerian is too quick though, and blows the powder into the wizard's face first and flees the room. The wizard dies, and Conan, with the mirror safely hidden in his pack, burns the house down and leaves.
  • Savage Sword of Conan Vol. 1 #217 (For the Soul of a Cimmerian) - TBA
  • Savage Sword of Conan Vol. 1 #218 (Conan Magus!) - Conan ponders the mysterious images he saw in the mirror-creature of an elderly man where the reflection of Sergianus should have been. When he voices his suspicions to Shubal, the bodyguard realizes the image looked like Baron Sabininus of Koth. Their speculation is cut short by the arrival of Lord Arkhaurus, who approves of how Sergianus has helped the queen through difficult times (the death of her cursed daughter and her husband). Arkhaurus does, however, give permission for the pair to find out if Sergianus is truly a duke, as the land he claims to come from is only a barony. As the evil Sabininus/Sergianus continues to seduce the queen, Conan and Shubal seek a Nemedian, Nebino, who might have the information they seek. They find him dead, and fight the two assassins who killed him. Someone doesn't want Conan digging too deeply. Conan takes a local serving girl, Mishi, back to Lady Khashtris to become a servant and things quiet down for several days as Conan stands watch over the princess Taramis. One evening, however, he is drugged by Mishi, as the treacherous woman and her accomplice try to kidnap the princess. Shubal arrives in time to prevent the accomplice from slaying Conan, and when Conan chases the girl he instead finds her stabbed and dying body. She claims that Arkhaurus is behind the plot, but when Conan and Shubal bring their information to Khashtris she doesn't believe them, though she will go to the queen in their name. The Queen refuses to believe the story also, so the two have no choice but to go to Governor Acrallidus with their suspicions. The only thing that tips the governor to their way of thinking is that Sergianus might be a hated Koth in disguise, so he gives permission for Conan to trip Sergianus up. At a state dinner, Conan disguises himself as an elderly seer and, using the Eye of Erlik, begins to tell secrets of those assembled. When he hints that Arkhaurus killed Mishi and that Sergianus is in fact Sabininus of Koth, they attack. Conan rips off his disguise and slays Sergianus, whose corpse immediately ages to its proper state. As Conan boasts of his figuring out the plot, a mystic circle appears around the body and a demon rises behind the barbarian. Conan hightails out of the circle as the demon consumes the body of Sabininus. The queen, so distraught at the death of the one she loves, even though he was an evil monster who intended to kill her, commits suicide. Taramis is named queen, and though all want him to stay, Conan decides to leave the city.
  • Savage Sword of Conan Vol. 2 #7 - TBA
  • Savage Sword of Conan Vol. 2 #8 - TBA
  • Savage Sword of Conan Vol. 2 #9 - TBA
  • Savage Sword of Conan Vol. 1 #56 - The Satrap of Zamboula, Akter Khan, watches in fascination as the sorcerer Zafra enchants a sword enabling it to fly through the air and strike of its own accord. Only two such swords may be enchanted thusly, so the Khan has his personal sword magically endowed. Meanwhile, in Shadizar, Conan completes a transaction with lady of the evening but is attacked by two thieves hired by a man from Iranistan. Conan makes short work of the thieves and goes to find the man who hired them. Conan finds him, and the man, Khassek, reveals he is working for the Khan of Iranistan, who wants the Eye of Erlik in order to force better trade relations with Zamboula. A run-in with Shadizar soldiers on Conan's trail convinces the barbarian to head to Iranistan with his new-found comrade. Back in Zamboula, Akter Khan completes the spell enchanting his sword by sacrificing a slavegirl. Several days later, while traveling, Conan tells Khassek about his recent adventures with his soul and the Eye or Erlik. Ironically, at that moment, far south, Captain Asril discovers that Isparana has fled his custody with the help of one of his men. All this is seen by the mage Zafra, who reports to the Khan that the Eye of Erlik is on its way. Conan and Khassek take a shortcut through the former home of the sand-lich, but soon encounter Isparana and the deserter soldier. Khassek and the deserter are killed in the confrontation, but Isparana ultimately has Conan right where she wants him -- on top.
  • Savage Sword of Conan Vol. 1 #57 - With Khassek dead, Conan can think of no reason to continue the journey to Iranistan, so he and Isparana head towards Zamboula. In that country, however, Zafra plots with Chia, the mistress of Akter Khan, to spread rumors about a serving girl who was killed in the Khan's court, intending to spread discord. Meanwhile, Conan and Isparana encounter a group of nomads who demand Isparana. Conan bravely fights and whittles down most of their number, but all hope seems lost when a fresh group of nomads charges in on horseback. This second company, however, attacks the remnants of the first group. Although they have a common enemy, they are not necessarily the friends of Conan and Isparana, and take the two with them. The riders, called the Shanki, take Conan and Isparana to their ancestral oasis home. There they meet the leader of the tribe, Akhimen Khan, and his son, Hajimen. The Khan is pleased that Conan dispatched a handful of Yog worshippers and is friendly towards the barbarian. He reveals that he has sent his eldest daughter as a gift to Akter Khan, who grew ill and died, but meets his other daughter Zulfi and his wife Aqbi. Back in Zamboula, Zafra and Akter Khan interrogate a spy in the service of Chia. Rather than suspect his mistress, Akter Khan believes she is working for the traitor Balad, and goes to find more spies to question that Zafra is only too happy to frame. The next morning, Conan and Isparana take their leave of the Shanki and are stopped by a pack of soldiers from Zamboula, sent to escort them to the city, as Zafra had already magically forseen their coming. A few days later they arrive in the city and present the Eye of Erlik to a grateful Akter Khan. Conan and Isparana dine and tell stories to the impressed Khan, who wants to make Conan a captain in his guard over the objections of Zafra. The craft wizard convinces the Khan to instead imprison Conan and Isparana as possible traitors. Meanwhile, as Conan meet with Hajimen, the Shanki reveals that he has heard disturbing rumors about how his sister died. She was not ill; rather, she was murdered in cold blood by the Khan, which is not far from the truth, as she was actually sacrificed to empower a magical sword. A mysterious man asks Conan to follow him to a secret location and the barbarian, his interest piqued, goes with him, and meets Balad, advisor to the Khan's son, and leader of the resistance. Word also comes that the Khan wishes to arrest Conan and has already captured Isparana. Conan disguises himself as a hunchbacked beggar and melts into the city.
  • Savage Sword of Conan Vol. 1 #58 (For the Throne of Zamboula) - Conan, Balad and Hajimen plot against Akter Khan, who has had Isparana arrested. They plan for Hajimen's Shanki to create a distraction while Conan enters the palace. Unfortunately, Conan is captured, tortured, and ultimately sacrificed to Zafra's magical sword. Conan, however, manages to fight the flying sword back for a few minutes, long enough to cause the sword to attack and kill Zafra. Conan disguises himself as one of Akhter Khan's soldiers and finds Isparana chained in the dungeon. Conan frees the woman, and the two confront Akter Khan, who surprisingly orders his guard out of the room when Conan and Isparana enter. The Khan then plans to slay them with his enchanted sword, but Zafra had secretly enchanted the sword to only follow his commands, so it doesn't work. Akter Khan frantically calls for his men, but they are busy being slaughtered by the Shanki and Balad's resistance. Balad kills the Khan and claims the throne for his ow, but then reveals himself to be every bit the tyrant that Akter Khan was. As he prepares to have Conan killed for talking back to him, a mortally wounded Zafra crawls into the room and commands Akter Khan's sword into action. Balad happens to be standing closest to sword, so he becomes its victim, Before Zafra can command the sword again, Conan chops his head off. Akter's son Jungir is named the new Khan, and Isparana stays in Zamboula as Jungir's woman as Conan heads back into the desert.
  • Conan the Barbarian Vol. 1 #5 - Traveling through a remote Zamorian village while returning to Shadizar, Conan ends up in the middle of a sorcerer's tax collecting scam. The village has not paid its 40 pieces of gold, so the sorcerer sends a demon-tiger to collect. Conan battles, and loses against, the tiger, but it decides not to kill the barbarian and slinks off, changing into its true shape, a beautiful woman. The townsfolk tell Conan that she is the daughter of the sorcerer, Zukala. The girl, Zephra, returns to her father but for some reason is so pale and sickly that she falls into her father's arms. Meanwhile, Conan agress to slay the sorcerer in return for a sword that had caught his eye. Conan sneaks into Zukala's fortress and watches as the sorcerer summons a demon, Jagta-Noga, to punish the villagers. Conan is discovered by Zephra, and explains her odd behavior -- she saw a vision of her fated to love Conan, and Conan standing over her dead body. The two are interrupted by Zukala, who runs off when Conan shatters his mask, the source of his power. Enough of the mask remains for a few magical tricks, however, and commands his daughter to turn into the tigress and slay the Cimmerian. She refuses, however, but Jaggta-Noga returns to defend the wizard. Zephra leaps between demon and barbarian. Zephra is dealt a near-killing blow, and, horrified, Zukala sends the demon away. Zukala vanishes with his daughter, who, while still alive, is no longer as loyal to her father as she had been, and this saddens the sorcerer more than anything else. Conan takes the gold left behind, decides it's payment enough, and continues to Shadizar.
  • Savage Sword of Conan Vol. 1 #81 (The Palace of Pleasure) - Conan, on his way to Shadizar, encounters a lake full of beautiful, bathing women. As he admires the view, a tentacled sea monster attacks the women from below. The barbarian springs to their rescue and as a reward, one of the women gives him a token to be redeemed at her place of work, Madame X'arthalla's Palace of Pleasure. Conan enters the capital of Zamora, promptly gets into a bar fight, and is taken prisoner by the local guard. As the soldier's ranks are thin, Conan is given the option of imprisonment or joining the royal guardsmen. Conan chooses to be a soldier, and impresses the troops when he passes a test by defeating another guardsmen. After several days of duty, Conan finally is able to take advantage of his token and visits the Palace of Pleasure. He is given a brief tour of the many rooms the Palace has to offer, and sees every type of fantasy being fulfilled by the staff. He also glimpses the sorceress Madame X'arthalla herself, before Conan finally gets restless enough to do with Nadia what he came to do. The next morning, while traveling with the royal entourage on a hunt, Conan comes across the king himself, who has been led nearly to his death by an image of his deceased wife. Conan barely reaches the monarch in time, as the vision of Satrina, the king's lost love was tempting him to fall from a cliff. In gratitude, the king makes Conan his personal bodyguard. That night, a woman appears in Conan's bedchamber and bewitches him into slaying the king. He snaps out of the spell, but not soon enough as he is attacked and defeated by the guards. He is set to be executed in a rather grisly style - sealed in a barrel that has been punched through with iron spikes, then dragged by a pair of horses out of town. Conan grasps two spikes and stiffens his body in order to not bounce around and get impaled, and he manages to survive the ordeal. He returns to the palace and sneaks in, seeking the king, only to discover the monarch has gone to the Palace of Pleasure. After a brief altercation with the guard, he makes his way to the brothel. Once there, he discovers much of the king's staff targeted for execution, although they don't realize the fantasies they have placed themselves in are about to turn deadly on the orders of the traitorous Captain of the Guard. Conan saves them all, and soon encounters Madame X'anthralla, the captain's partner. The sorceress distracts Conan by changing into the form of his mother, but is killed by Nadia. The king, embarrassed about the whole thing, gives Conan a bag of gems and tells him to get the hell out of town.
  • Conan the Barbarian Vol. 1 #6 - Conan, seeking his fortune in Shadizar, encounters two thieves, Fafnir and Blackrat, arguing over booty. Conan decides to take the treasure himself and quickly takes care of the two incompetent thieves (who are parodies of Fritz Leiber's famous characters Fafhrd and the Gray Mouser). He enters a bar and strikes up a conversation with an attractive local wench named Jenna. After getting punched in the face, Conan leaves with Jenna, who has more or less attached herself to the barbarian, or perhaps the surprising amount of gold in his purse. She takes Conan to her uncle, Maldiz, a blacksmith, so he can melt down Conan's suspicious-looking gold coins into a new shape. Word has spread about the earlier robbery, and both Jenna and Maldiz put two and two together. With his now untraceable gold in his purse, Conan takes a moment to enjoy Jenna's company under a palm tree, but that quickly ends when he's knocked unconscious from behind by a trio of red-robed men. Curiously, they take only the girl and leave the gold behind. Conan seeks help from Maldiz, who recognizes Conan's description of the men and declares Jenna lost. The men are followers of the Night-God, who sacrifice a young girl every month to their evil lord. Conan heads towards their temple, steals a robe, and enters the evil cult's lair. He arrives just as the Night-God's priestess, Hajii, completes her prayer and puts out the brazier, plunging the open-roofed temple into darkness. Conan takes the opportunity to sneak over to Jenna but discovers the secret of the Night-God: It is a giant bat-like creature who swoops in to devour its sacrifice. It grabs Jenna in its claws, but Conan leaps onto the monster's back with Hajii. All three humans are flown into the sky. Conan thrusts his torch repeatedly into the beast's eyes and body, while Hajii desperately tries to stop the barbarian from slaying her god. Conan is victorious, and the monster plunges to the ground, leaving Conan insensible long enough for Hajii to pull a dagger to strike in vengeance. Luckily, the priestess forgets about Jenna, who knocks Hajii out with the brazier before Conan can be killed. However, in a final twist, Jenna, taking advantage of Conan's disoriented state, lulls him to sleep. When Conan wakes, he discovers Jenna and the gold are long gone.
  • Savage Sword of Conan Vol. 1 #93 - In Shadizar, the Brotherhood of the Falcon pay homage to three of their number felled by Conan. They also pledge to destroy the barbarian, who secretly watches the whole ceremony. He is soon discovered, though, and escapes by setting fire to the castle, managing only to steal one of the gems he was after. He runs his horse out into the desert, but a freak eclipse opens a vortex between Conan's world and another, and he suddenly finds himself under the light of three blazing suns. Conan investigates a scream from over a ridge and finds a pack of ghouls attacking a woman. The monsters are no match for the Cimmerian, but the girl, Vateesa, acts oddly when she sees Conan close up, calling him Sire. She takes him to a nearby palace where he is greeted as Konar by a woman, Zenoria, who claims to be his wife. Conan decides to roll with it and soon is bathed and pampered by the palace staff. Meanwhile, a palace servant runs to the nearby Count Galen to reveal that the king is alive, much to Galen's chagrin, because he thought his agent Derben had sealed the king in a cave. One of Galen's men floats the possibility the returned king is an impostor. Back at the palace, Zenoria, still believing Conan is her missing husband Konar, explains that the ghouls have become more and more brazen since Konar vanished. The discussion is interrupted by a servant who tells them Count Galen is claiming the king is an impostor and has raised a challenge. Conan brazenly accepts the challenge, which will be a duel with Galen's champion, a giant named Yargak, who lasts nearly two minutes in mortal combat with the displaced barbarian. To everyone's surprise, Conan walks off with Zenoria, leaving the count's head attached to his body. This is enough to tell Zenoria that the man she believes is her ruthless, cruel husband is not, in fact, truly him, which doesn't bother her much in the King's bed that night. Galen, however, will not let the matter lie and sends his men to the cave where Konar was sealed. They open the cave and are promptly slaughtered by an enraged king. Back at the palace, Conan is finding kingly duties a bit of a boor, but is intrigued by Alyessa, a beautiful woman Konar apparently had a thing for. He is desperate, however, for something more than arbitration, so he decides to hunt ghouls, and leaves the town just as Konar, having discovered that he has apparently already returned, sneaks In. Back in Conan's world, the Brotherhood of the Falcon accidentally falls into the same portal the barbarian did and arrives in the alternate world. Konar tracks down Alyessa, explains the situation, and begins to take back his throne. When Conan returns victorious from a campaign against the D'rrg ghouls he finds himself thrown in irons. He is released, however, by Zenoria, and winds up in combat with his evil doppelganger. A lengthy battle ends when Conan realizes Konar may be his better, and he doesn't really want to stay in this world anyway. He flees on horseback to where he entered the world. Konar pursues with his men, only to run into an ambush by the Brotherhood of the Falcon, who believe Konar to be the barbarian they are after. In the midst of battle, Conan enters the portal and his world as Konar, after defeating the Brotherhood, vows to find the impostor someday.
  • Conan the Barbarian Vol. 1 #226 - TBA
  • Conan the Barbarian Vol. 1 #227 - TBA
  • Savage Sword of Conan Vol. 1 #213 (Daughter of the Western Sea) - TBA
  • Conan the Barbarian: The Horn of Azoth - While pit-fighting in Shadizar, Conan discovers his friend, Gambinus, is to be put to death on orders of Judge Luda. Conan gets his revenge that night, slaying the judge in his bedchambers. Unfortunately, he brags about it to the wrong wench that evening, and after she entices him into her room, she summons the guards. He fights well, but is ultimately brought down, as a woman watches the scene through a magical well. The woman, claiming to be Conan's wife, visits the Cimmerian the next day in the dungeon and offers his freedom in exchange for completing a task for her. Conan agrees, and she dissolves the chains with acids. Conan, after first dealing with the jailer, rides with the woman, Natari, and her eunuch servant, Strabo, east along the Road of Kings to a temple on a lake. Natari reveals she seeks a treasure inside and asks Conan to retrieve it. He swims underneath and inside the temple, climbs into the sewers, and, after dispatching monstrous leeches manages to steal the treasure - the boxed Eye of Ibis. He is spied on the way out by the temple's wizard and his son, and is forced to slay the wizard. The temple's guards, led by Shumballa, give chase, but it is the wizard's son, Rammon, who finds Conan first. The boy attempts to push a boulder onto the party as Natari and Conan argue about how to split the Eye of Ibis. Conan, respecting the boy's vengeful spirit, easily defeats him, but sends Rammon away telling him to come back when he's grown. The barbarian returns to his companions only to overhear Natari conversing with her sorcerer father, and he orders his daughter to kill Conan. Conan decides to let this play a little longer, and the group rides to the Kezankian Forest, where the true treasure lies, only to be gained with the help of the Eye. They make their way to a dome in the middle of the forest, the Crypt of Shadows, and the Eye acts as a key to open the mouth of a great statue, revealing the golden Horn of Azoth. Conan decides the gems stuck to the dome's ceiling is treasure enough for him, but is surprised by a rock to the back of the head from Strabo. He awakens to find a shadowy form floating toward him. In a panic, Conan climbs the walls and plunges out a hole only to find he is being chased by Rammon again.Conan smacks him around a bit and leaves the boy hanging from a tree by his knapsack and goes of fto deal with those who betrayed him. He finds them by a small stream and kills Strabo. Before he can deal with Natari, though, an arm reaches from the water and pulls the girl in - it is the magic of her sorcerer father, Karanthes. Conan leaps in as well, but is yanked from the water by Shambulla and her warriors, who prepare to kill him. They are stopped, surprisingly, by Rammon, who explains all. The box the Eye was sealed in contains a pattern of stars, which match the stars above. The time is right to wake Azoth, a god of pain and hate, and the only way to do so is with the indestructible horn Shumballa's people are pledged to protect. Now, because of Conan, chaos will reign and only Conan can help make things right. Later, the followers of Azoth prepare to sacrifice Natari, as her evil father had always planned, in order to waken the giant skeletal god embedded into the mountainside next to Shadizar. The town panics as an eclipse begins and Conan, Rammon, and Shumballa race up the mountain, through traps and illusions, to the top of the temple and the ceremony. They are too late -- the horn is reattached to the winged monstrosity, and Azoth lives again! He promptly begins to slaughter his own priests, including Karanthes. Shumballa also falls as Conan desperately tries to save Natari. Finally, Conan leaps on the back of the crazed beast and manages to break off the magic horn. Azoth crumples into the dust and bones and the eclipse passes with the world still in one place. Rammon makes his peace with Conan, and the barbarian returns to the pits in Shadizar, ultimately deciding the City of the Wicked is not for him, and takes his leave.
  • Conan the Savage Vol. 1 #8 (Fate) - TBA
  • Savage Sword of Conan Vol. 1 #77 (Through a Glass Darkly) - TBA
  • Conan the Barbarian Vol. 1 #7 - Conan comes across a spoiled woman, Lady Aztrias, under attack by wolves. He chases the animals off and, in order to safely pass through Numalia's city gates, accompanies the woman as her chariot driver. After a brief run-in with the owner of the Hall of Relics, Kallian, and the guardsman Dionus, Aztrian reveals she has heavy gambling debts, and asks Conan to break into the Hall of Relics and steal a treasure recently brought to the city by Stygians for Karanthes, priest of Ibis. Conan is intrigued and that night sneaks into the museum only to find Kallian dead and the golden bowl, which contained the treasure, empty. Conan is discovered and held by Arus, a watchman at the House of Relics, who quickly summons the guard. Demetrio and Dionus of the guard arrive, and soon Aztrian as well, and she wastes no time in blaming Conan for the mess. A scream interrupts everything as a broken, maddened, and dying Arus stumbles out of an adjoining room. The others rush into the locked room, and find it in shambles. A golden mask on the wall with snakes for hair entices Aztrias to approach it, and the mask, in reality the face of a gruesome serpent, bursts from the wall. Demetrio and Aztrias are killed, and as Conan fights the beast, he realizes the Stygians had discovered this "god in the bowl" and sent it to destroy the priest of Ibis, a plan ruined when Kallian peeked inside the bowl and released the creature early. Conan finally bludgeons the monster to death and steals a look inside the bowl himself. He sees the frightening visage of Thoth-Amon staring back at him. Unnerved, Conan flees Numalia.
  • Conan the Barbarian Vol. 3 #3 (The Life and Death of Conan Part 3: Cimmerians Don't Pray) (except for the last two pages) - TBA
  • Conan the Barbarian Vol. 3 #8 (The Life and Death of Conan Part 8: Homecoming) - TBA
  • Conan the Barbarian Vol. 1 #8 - While Conan is being tracked by Corinthian soldiers at the request of Nemedia (because of events in CB-7). All but one of the soldiers is killed by an avalanche, but the remaining soldier, Captain Burgun, a survivor of the Battle of Venarium, is quickly seemingly dispatched by Conan, who heads deeper into Corinthia. He finds an abandoned city guarded by a giant gila monster. Conan scrambles up a ruined building and pitches rocks down on the creature until he weakens it enough to plunge his sword into its soft belly. He begins to poke around the city but is surprised by the reappearance of Burgun. The two decide the treasure of the city, and the possibility of encountering more monsters, is more important than any feud they might have, so they explore the city together. They find a vast treasure room stocked high with gold and jewels. As they start to divide the horde, six mummified guardians step from their resting places and attack. The two men flee, and the midday sun destroys the undead guardians when they leave the room. But this starts a chain reaction that crumbles the entire city. Conan makes it out, but Burgun seems to be trapped inside the city as it falls. Conan makes his way to a village tavern and encounters Jenna, whom he is still mad at for stealing his gold in Shadizar, which she spent to buy the tavern. Conan is less angry with her than he normally would be, since he believes he has a whole bag of jewels to spend but is chagrined when he finds they have turned to dust. A jade serpent he also took has meanwhile turned into a true serpent, which is actually to Conan's advantage, as it kills the magistrate and distracts the Corinthian soldiers, who have finally caught up with him. Conan and Jenna flee the village on horseback.
  • Conan the Barbarian Vol. 1 #9 - Conan and Jenna, while riding through a mountain range, are attacked by savages. They manage to grab Jenna, and Conan responds violently. The battle is halted by the appearance of the savages' chief, whom Conan decides to trust to the point of even joining the savages in their frenzied dances. The next morning, Conan and Jenna prepare to leave, but the girl is snatched by a winged creature (reminiscent of the giant bat that grabbed her in #6) and taken beyond the cliffs; Conan gives chase. The valleys Conan enters contains all number of exotic animals and greenery, and he finally reaches a lighthouse-like tower in the second valley. An ebony, winged man steps out and tosses a man into the odd-looking flowers below. The flowers promptly kill and suck the blood out of the man, much to Conan's horror. The creature, noting Conan, goes inside but returns a moment later and dangles Jenna above the man-eating plants. With no way to reach the tower, Conan returns to the animals in the first valley and lights a fire to herd a group of mastodons toward the tower. The beasts trample the field of flowers, and Conan climbs the tower walls. He fights the creature to the death and, uninterested in the mysteries of the tower and its owner, leads Jenna out of the Valley.
  • Conan the Barbarian Vol. 1 #10 (Beware the Wrath of Anu!) - Conan and Jenna reach a Corinthian city-state, but run into some trouble trying to enter. The guards are distracted by a patrol chasing a pair of thieves, and when Conan gets in the way of their arrows, they turn their wrath on him. He is saved in turn by the thieves, as they help him escape onto the roofs, unfortunately leaving Jenna behind, though they first tell her to meet them at the Temple of Amu. It turns out one of the thieves is Burgan, whom Conan briefly allied with in the lost city Lanjau. Burgan, Conan and the third man, Igon, visit the temple of Anu, the priest of which had hired the thieves to rob the Red Temple. Conan reunites with Jenna, and decides to help Burgan on his thieving runs, always staying one step ahead of Captain Aron. Finally, the duo targets the secret ruler of the city, the Red Priest Nabonidus. Meanwhile, Captain Aron traces the thieves back to the Temple of Anu, and the priest there reveals Nabonidus to be the next victim. Aron sets a trap and Burgan is captured. Igon, more interested in Jenna, doesn't seem to care his partner is imprisoned and refuses to help Conan break him out. Burgan is hanged, but Conan notes Aron meeting with the priest in the window of the Temple of Anu. Angered beyond belief, Conan confronts the priest, who summons Anu himself - a red humanoid bull-god. The priest is protected from Anu's rage by as amulet, but loses that protection when Conan snatches the amulet from around the priest's neck. Anu goes on a rampage, growing larger and larger until it takes the priest in hand and crushes him. Turning wraith-like, Anu grows hundreds of feet tall and vanishes into the heavens. The priest, near death, is helped along by a blow from Conan's sword. Conan returns to the gallows, slits the throat of the guard, cuts down his friend's body, burns the scaffold to the ground, and buries Burgun outside the town.
  • Conan the Barbarian Vol. 1 #11 - Conan sits in chains in a Corinthian jail, betrayed by Jenna. Murilo, a Corinthian lord comes to the jail with an offer to free the barbarian if he kills Nabonidus, the secret head of the city, as the lord is concerend with the Red Priest's pillaging ways. The plan hits a snag when Murilo's agent in the jail, Athicus, is imprisoned himself. Murilo decides to take matters into his own hands and deal with the Red Priest himself. Meanwhile, Conan escapes on his own, seeking vengeance on Jenna. He finds and kills Igon on the way, then throws Jenna off the roof into the steaming garbage in the alley. He then turns his sights on Nabonidus Conan sneaks onto the priest's grounds, narrowly avoiding trapped sewer tunnels and encounters Murilo, who has been sneaking through the sewer tunnels himself after confronting Nabonidus and discovering the priest is in reality a brutish ape-monster. Further investigation in the tunnels finds the unconscious body of Nabonidus himself. The priest comes to and explains that the creature Murilo encountered was Thak, an ape-man captured as a cub by Nabonidus to be a servant. Thak began to get ambitions of his own and cold-cocked his master, taking his place on the throne. Conan also discovers that Murilo is not as noble as he seems, as he had been selling state secrets. The three rogues go to confront Thak and observe him through two-way mirrors rampaging through the house. Eventually, the men are trapped in a locked room as Thak storms at them. Conan and Murilo manage to slay the giant beast. Nabonidus takes the opportunity to try and sneak away, but is slain by a thrown dagger from Conan. Conan decides to leave Corinthia entirely.
  • Conan the Barbarian Vol. 1 #12 (The Dweller in the Dark) - Conan is surprised by a pack of soldiers from the city of Zahmahn as he attempts to drink from a protected spring. The Cimmerian kills the captain of the guards and knocked out by another soldier in fear that the queen may question them as to who killed her favorite. The soldiers manage to get the best of the weary barbarian and drag him before their queen, the power-mad Fatima. Impressed by the barbarian, she takes him as her consort for several weeks until Conan makes the mistake of being nice to the slave girl Yaila. The insanely jealous, or maybe just insane, Fatima sentences the two to death in the sewers at the pleasure of the Dweller in the Darkness. Conan is chained next to Yaila upon an ancient wall as both hear something coming from down inside the darkened caverns. Conan manages to break free of the chains that hold him as a huge pink tentacle reaches around a corner.The Cimmerian and the girl travel down the sewer tunnel just as the Dweller, a giant octopus slithers into view in a vast chamber beyond. The wretched creature, once human but now transformed into the thing, lashes out at Conan and Yaila. Conan attempts to rescue the girl who snatches up one of the veil creature's tentacles. Even the monster is spongy and hard to cut, Conan manages to slice one of the creature's eyes, blinding it. The monster, now in pain, begins lashing out as the Cimmerian and the girl attempt to find an escape. Conan, carrying Yaila, scrambles up a tunnel in the ceiling. Breaking through a manhole, they find themselves in the middle of Fatima and a group of guards. Fed up with the situation, Conan grabs the queen and threatens to throw her down the hole to the monster. Fatima promises Conan anything he wants if he lets her go. Not believing her for a second, Conan tosses her to the Dweller and listens, satisfied with the screams. Conan turns to face the guards, but is surprised when they cheer; they were fed up with Fatima themselves. Conan takes the opportunity to attempt to make himself king, but when he discovers that Zahmahn only allows queens, names Yaila as the next ruler and, having enough of queens, leaves town.
  • Conan the Barbarian Vol. 1 #116 - TBA
  • Conan the Barbarian Vol. 1 #13 - Conan is attacked by marauders near an oasis. Surprisingly, Conan is defeated and knocked unconscious. When he awakens, he stumbles through the sands for some time. After having a vision of a giant spider, he finally arrives at an oasis and is helped by an elderly desert dweller, Thanix. The old man tells Conan about Omm, the spider-god worshipped in the Zamoran city of Yezud, and that the priests have kidnapped his daughter to be sacrificed. In return for saving his life, Conan travels with Thanix to Yezud and quickly runs afoul of Yezud's soldiers. Conan and Thanix are tossed into the dungeon where all the sacrifices are kept. Conan causes a distraction to allow Tork, a spy from Shadizar, to escape. Tork has a plan to destroy the city by creating a rockslide in the caverns underneath the town. Conan is brought to Modar, the high priest of Omm, for sacrifice, and sees the gigantic spider the town worships. Conan breaks free and throws the frail priest into the spider's web where he is killed. Conan is pushed into the web himself, but manages to fend off Omm. The wounded spider tries to crawl back into its cave but Conan doesn't stop stabbing and beating it. The townspeople, furious that the barbarian treats its god so, attacks, and Thanix is killed. At that moment the city starts to collapse into the ground as Tork has succeeded in sabotaging the tunnels. Conan and Thanix's daughter, Lea, escape, and Lea and Tork go to Shadizar as Conan continues his wanderings.
  • Savage Sword of Conan Vol. 1 #100 (The Gift) - TBA
  • Savage Swrod of Conan Vol. 1 #118 (Valley of Howling Shadows) - Conan sneaks into a Saahkiar camp and steals a chalice of gold. His escape doesn't quite go as planned as he is pursued by the entire clan. He tries to escape on horseback along a cliffside, but that proves treacherous and Conan barely makes it across a collapsing ravine. He wanders into a village that night and tries to barter his treasure, but finds that the village is surprisingly abundant in gold and jewels, much brought by a mysterious cloaked figure, and everyone raves about the local alcohol, Juk. Conan does manage to threaten a worthwhile sum from a merchant and promptly spends it on a local prostitute, Shameel. Their interlude is interrupted by the arrival of the Saakhiar, and a brawl breaks out in the middle of the village. With a little help from Shameel, Conan manages to escape yet again, the horde in hot pursuit. Eventually, an earthquake creates a path to a valley inside the mountain range. The pair enters, but soon realizes they are being followed by the remnants of the Saakhiar horde, who are rather cowardly and desperate for Conan to help them out of the mysterious valley. Their fears are realized as a creepy sphinx appears and warns them they have no hope here in the place of Emak. That night, the Saahkiar get drunk on Juk and bat-winged demons observe the party from above. Suddenly, a procession of the damned, monsters, zombies, and pitiful humans marches by, and Conan is forced to do battle with a gigantic monstrosity. The group discovers, much to the Saakhiars' delight, the thing's innards stuffed with gems. Further journey finds encounters with gigantic bones and tortured humans. Finally, the party reaches a bridge watched over by a pair of cloaked figures, much like the one who was in town. Unfortunately, they discover the cloaked figures, although friendly and talkative, are in fact skeletal undead. The group flees, and manages to find a small village. They enter a tavern, and are more than a little disturbed when an altercation leads to the decapitation of a villager, who then calmly picks up his own head and resumes chatting with Conan. Shameel discovers a dagger that she is sure belonged to her lost love, and the group leaves the town intending to follow a series of skulls on spikes they will lead them to the Gates and the valley's exit. As they approach some ruins, hands reach from the ground and grab some Saahkiar, and as Conan runs back to help he discovers their newly spiked heads. Conan decides now is a good time to run away real fast and Conan, Shameel, and the two remaining Saahikar, Batu and Tymak, race into the ruins. They find and dispatch a couple of grave robbers, but a third is revealed to be Gundar, Shameel's long lost love. Another skeletal cloaked figure appears and points the way out of the ruins. Shameel and Gundar choose to stay behind, and Conan manages to escape to familiar territory.
  • Conan: Death Covered in Gold #1-3 - Part 1: Conan is hired by a prospector and his daughter Marni as a bodyguard to protect them from gold thieves. After the old man is killed by a giant cave worm, the distraught Marni demands that Conan work the mine as that is all she has left. Conan, presumably sympathetic to the pretty wench because he was unable to save her father, agrees. Part 2: TBA. Part 3: TBA
  • Savage Sword of Conan Vol. 1 #161 (Call of the Howling Shadows) - TBA
  • Savage Sword of Conan Vol. 1 #91 (The Beast) - TBA
  • Conan the Barbarian Vol. 1 #14 - A group of hooded killers stalk a fleeing woman on horseback, but as luck would have it, Conan is nearby and comes to her rescue. Just the touch of one of the hooded men's sword fells the barbarian, but before they can finish him off, a flock of giant eagles appears to chase the men away. The girl turns out to be Zephra, daughter of the wizard Zukala, who Conan met some years before. The wizard himself, without the power of his mask, has become a frail old man, and seeks Conan's help in defeating the evil of Kulan Gath and his henchwoman Xiombarg. He asks Conan to go to the city of Yagala, which has been transported from another dimension. Zukala enchants Conan's sword and Zephra guides the barbarian to the city. The wizard then truns his attention to the seeress Xiombarg, who is preparing to send her captain, Gaynor, after Conan. The woman senses Zukala's spying and breaks the connection. Some time later, Conan and Zephra encounter a traveler from Yagala's dimension - Elric of Melnibone. Conan assumes the pale rider is his enemy and attacks. Conan is unable to best the magically enhanced and armored Elric, and both parties stop fighting when they realize neither is working for Xiomberg. Suddenly, the undead forces of Gaynor attack. A vicious fight begins, only ending when Zephra uses her magic to call forth a flood of rain that washes the hellish flesh of the damned away, though Gaynor gets away. As Elric is also heading for Yagala, the three companions decide to travel together.
  • Conan the Barbarian Vol. 1 #15 - Conan and his companions Zephra and Elric approach the Sighing Lake where the other-dimensional city of Yagala stands. They are attacked by demons, but easily defeat them and make their way to the shores. They are forced to craft a boat from the ribcage of a giant skeletal creature while Sephra's father, Zukala, watches them through a magical portal. The three reach Kulan-Gath, who is attempting to summon the dread Terhali of Melnibone in order to gain supreme power. He believes the others were sent by Thoth-Amon, but before anything can be done, Prince Gaynor and his armies appear and all hell breaks loose. Kulan-Gath manages to complete his spell and Terhali rises from the dead. Elric defeats, but is unable to kill, Gaynor, and Kulan-Goth annoys Terhali to the point where she kills him. Elric and Conan attack the witch-queen but she knocks them both unconscious. Zephra becomes possessed by Arkyn, a Lord of Law and enemy of Terhali. The now powerful Zephra destroys Terhali, but dies in the process. Elric returns to his dimension as the city of Yagala crumbles and is swallowed by the Sighing Lake. Conan gives Zukala his daughter's body and rides away.
  • Savage Sword of Conan Vol. 1 #70 - Conan, riding into Meshken, is surprised to find the reputedly exciting town deserted. He is even more when he is attacked by dozens of enraged women, accusing him of being a demon who has stolen the men. As Conan gives serious thought to revoking his rule on harming women, the crowd is halted by the arrival of Fhala, a woman who has been out hunting for two weeks and was presumed missing. Conan takes the opportunity to unseat Fhala from her horse and ride away. Fhala catches up to Conan, and asks for his help in solving the mystery of the town, one that includes the disappearance of her father from another village some time ago. They travel to the home of the king of the province, Castle Vhalken, to start their qust, but are started to see that the rich castle has fallen into almost abandoned neglect. Soldiers, guards, and citizens have been vanishing from here also, and the treasury is mysteriously disappearing from the locked vaults. When the king discovers who Fhala's father is, he goes into a rage, and Conan and Fhala barely escape with their lives. Hours later, they come across a black, towering structure in a river bed, and Fhala is attacked by a horde of ants. They shake the bugs off by diving underwater, and witness a line of zombies carrying sacks of sugar into the structure - the men from the villages. They fight with one of them, and when the zombie is beheaded, a group of ants, apparently controlling the body like a puppet, pour from the body. The duo enter the structure and encounter creatures with the body of a man and head of an ant. Eventually, they discover the zombies have been giving the sugar to a hideous half-woman, half-queen ant creature, who is birthing eggs by the thousands. Exploring further, the two find Fhala's father, tied to a stake. They free him and he reveals the creature is his wife, Fhala's mother, who, in a quest for personal power and an army to call her own, left him to take up with the King of the province. When she found that life empty, and her husband tracked her down, their passionate reunion was discovered by the King, who left them both tied to stakes in the river to be eaten by the hordes of army ants. Unfortunately, the ants had recently lost their queen, and chose Meara. The tower was built up in the river, and a siren's call went out drawing nearby men who were killed, hollowed out, and controlled by ants. The ants have been tunneling into the King's treasury and spiriting away the gold, building a giant statue of Meara. However, even though she had physically changed, she needed a human male to create her full army, and so her husband was saved. Their first child, an experiment, was raised far below in the hive, and since then the ant headed creatures have steadily been birthed. The trio discovered and nearly overwhelmed by monsters, Conan chips away at the ceiling, letting the river flow in and destroying the creatures. As the humans make their way to the banks of the river, the tower crumbles and the first child - the thirty-foot long body-of-an-ant with a sort-of-human-head form of Thok burst from the ground. Conan manages to destroy the monster by toppling the giant statue of Meara on top of it.
  • Savage Sword of Conan Vol. 1 #95 (Night of the Rat! Part 2) - TBA
  • Savage Sword of Conan Vol. 1 #189 (Eye of the Storm) - Conan wakes up, chained, in the hold of a ship; he had been drugged by a bar wench. He quickly deals with his slaver captors and jumps overboard. He swims to the shore and goes to find a sword in the market. He is surprised and bemused to find what looks like his old horned helmet, which almost calls to him. He wanders around town for a bit, aware that he is being followed. He ambushes the people tailing him, and they say they were sent by the wizard Zukala. That night the wizard himself contacts Conan. Their previous encounter left the barrier between dimensions weak, and a sorcerer called Razal-Gulath plans to take advantage of the disturbance. Zukala, in his daughter Zephra's name, asks Conan to retrieve a magic jewel that is key to Razal-Gulath's plan. Conan agrees and finds his way to Gulath's castle and disguises himself as one of the evil sorcerer's hooded riders. He enters the castle with the other riders and finds the throne room. Razal-Gulath immediately senses Conan and teleports the barbarian into darkness, and Conan is attacked by a powerful, helmeted warrior. The warrior turns out to be Gaynor, and Conan manages to vanquish the undead soldier. Conan discovers he is in an underground cavern, and, after beating a giant squid and bat-creature, manages to find his way into a treasure room and a magical staff. Razal-Galath appears and blasts Conan with magical energy, but Conan is surprisingly unharmed, as Zukala had magically protected Conan's helmet. The feedback from the jeweled staff destroys Razal-Galath, and Zukala uses the magics to heal the dimensional barrier. Conan continues his journeys.
  • Savage Sword of Conan Vol. 1 #104 (Treachery of the Gray Wolf!) - King Konar victoriously leads his forces of Aquiloria against King Zarnoff of Ophit and forces a peace treaty on the defeated king. Meanwhile, in his own world, Conan's getting lucky. Unfortunately his tryst is interrupted by the Brotherhood of the Falcon, in yet another foolish attempt by their organization to kill the Cimmerian. Conan is helped by a mysterious man with an axe, the Gray Wolf, who sucker punches the barbarian and takes him to the portal to Konar's world. In the year since Conan visited, Konar has come to realize that Conan had actually helped his reign, and now he needs Conan to help rescue Zenoria, who has been kidnapped in hopes of stalling apeace treaty between Aquiloria, Nemeria, and Ophit. Conan leaves the city dressed as Konar, thus distracting the kidnappers into assuming Konar has left the town and unable to attend the treaty signings. Outside of town, Conan deals with some cutthroats while Konar meets with Zarnoff, much to the surprise of the kidnappers. Gray Wolf reveals himself as a traitor when he tells the kidnappers the truth about Conan, and that he is on his way to Nermeia to rescue Zenoria. The kidnappers send news to King Olar of Nemeria and try to disrupt the peace talks by assassinating Zarnoff's counselors. Meanwhile, Conan has breached the underground tunnels of Olar's castle and is captured by the Nemerians, who mistake him for Konar and torture him. When they bring in Zenoria and threaten to torture her, it galvanizes Conan into breaking free of his bonds and killing lots of Nemerians. In Aquiloria, talks break down when the bodies are discovered, and Zarnoff gives Konar 24 hours to weed out the culprits. Conan and Zenoria start trekking back to her home country, but are stopped by the Gray Wolf. After a brutal fight, the two combatants fall off a cliff into a lake, but it is the Gray Wolf who rises. Zenoria flees to Aquiloria and the safety of her husband, who has his hands full with Nemerian assassins. Things look bad for Konar, until the Gray Wolf arrives and begins to slaughter the assassins. Gray Wolf reveals himself to be Conan, simply wearing the Wolf's distinctive garb. The treaty is signed, and Conan returns to his world.
  • Savage Sword of Conan Vol. 1 #77 (The Cave Dwellers) - Conan's dalliance with a mother-daughter pair ends when he defends a man against thieves. Unfortunately, the thieves turn out to be Shadizar guardsmen and the man a criminal. Both are thrown in the dungeon. The good news is that the man, Pharak, has been imprisoned numerous times and knows how to easily escape. The two flee and ride into the desert. They are pursued into the mountains, and the two thieves scramble into some caves. They cross many natural obstacles, and one giant spider, and make their way into a valley inside the mountain pass, complete with forest and ruined city. Conan spies two beautiful women about to be devoured by a giant lizard, and when he slays the beast, earns the gratitude of Darkon, ruler of the city. Darkon reveals that he himself controls the lizards secretly in order to keep the population frightened. When Conan acts disgusted with that, Darkon attacks the barbarian and tosses him in the dungeon. Once again, Pharak helps Conan escape and, after raiding the armory, Conan gathers the city's populace together and attempts to rally them against Darkon. They will have no such thing, though, and Conan is forced to fight Darkon's men and beasts alone. Darkon releases leopards, and, while one of them succeeds in killing Pharak, they ultimately are killed by Conan. A chase up a cliffside can only benefit the Cimmerian, and, in fact, as Darkon climbs up after Conan, he slips and falls to his death. Conan turns his sights towards Arenjun.
  • Age of Conan: Bêlit #1 (Chapter 1: The Lost Verses) - TBA
  • Age of Conan: Bêlit #2 (Chapter 2: The Mad Quest) - TBA
  • Age of Conan: Bêlit #3 (Chapter 3: The Lesson) - TBA
  • Age of Conan: Bêlit #4 (Chapter 4: The Oath) - TBA
  • Age of Conan: Bêlit #5 (Chapter 5: All Hail the Queen) - TBA

Conan the Mercenary[]

  • Conan Vol. 1 #4 (Wicked Conjurings) - TBA
  • Conan vs Rune - TBA
  • Conan Vol. 1 #5 - TBA
  • Savage Sword of Conan Vol. 1 #91 (The Chain) - TBA
  • Conan the Barbarian Vol. 1 #17 - Conan, working on a Turanian galley, is attacked by a pirate crew led by he pirate Fafnir, whom he met, briefly, in Shadizar many years ago. Conan's crew is defeated and killed but Conan is pressed into service of the pirates. Before anything can happen, however, the ship is scuttled on a hidden reef in mysterious white mists, and only Conan and Fafnir make it to shore. They fight for a minute, then realize they are too evenly matched and have no real reason to fight anyway. Together, they rescue a girl from a dinosaur-like monster. The girl, Kyrie, reveals that the two are on the ancient island Bal-Saggoth, and that she also was shipwrecked on the island but, as she had scarlet hair like the sea-goddess Aala, was taken as an object of worship. The high priest Gothan, however, took over and killed those loyal to Kyrie, and dumped the girl on the lagoon to be killed. Fafnir and Conan, desperate for good, agree to help Kyrie get her kingdom back, fulfilling an ancient prophecy. The three reach the imposing castle and march right in, relying on the power of the prophecy of two men from the sea who will destroy the reptile guardian. Gothan's puppet king, Ska, has his champion, Vertorix, challenge Conan, but after a brief battle, the onlookers discover that Vertorix is an empty suit of armor that fights like a man! Kyrie realizes that Gothan controls the armor, and using her mirrored headdress, reflects the sun into Gothan's eyes, causing him to lose concentration. The armor crumbles to the ground and Gothan and Ska flee, leaving Kyrie, Fafnir, and Conan in charge.
  • Conan the Barbarian Vol. 1 #18 - Aala, formally Kyrie, now rules Bal-Sagoth, with Conan and Fafnir as her de-facto bodyguards. One evening, when Conan and Fafnir are surprisingly drowsy, a brutish monster crawls from behind the wall hangings. Conan manages to push the creature into a fire, and, seeing more movement behind the hangings, stabs blindly. A priest loyal to Gothan, the former priestly ruler of the island, falls dead. He had cast a sleeping spell on Conan and Fafnir and sent out the monster; luckily Conan is made of sterner stuff. Unfortunately, a scream from Aala's chamber alerts the two that a bat-creature has sneaked into her room. The two warriors struggle with the monster and chase it into the tunnels. Aala is furious with the two men and tells her soldiers to kill them both. Finding an underground temple, Fafnir and Conan come upon Gothan's body, who had apparently been killed by the bat-creature. With the death of its master, the temple begins to collapse, and as Conan and Fafnir try to flee, they run into Ska, another pretender to the throne. Fafnir makes short work of the man and the two barbarians make it out of the tunnels as the entire area caves in, and a volcano erupts, burying the city. The two men cobble together a raft and desperately sail away, only to find themselves at the mercy of Prince Yezdigerd of Turan, on the way to battle. Conan and Fafnir join his crew.
  • Conan the Barbarian Vol. 1 #19 - It doesn't take long for Conan to rub the crew of Prince Yezdigerd's ship the wrong way, and he soon gets involved in a brawl with a short-tempered soldier named Balthaz. Prince Yezdigerd, impressed by Conan, tells the barbarian his plan to invade Makkalet. Yezdigerd's ship meets with the Turanian fleet and joins with the assault on the city. The high priest of Makkalet, Kharam-Akkad, has some secret plans to save the city, and to that end is subtly taking control of the city from its weak king. As Balthaz leads Yezdigerd's troops into the city, Kharam unleashes his secret weapon, nine giant undead warriors! They slaughter the Taranian troops but Balthaz and Fafnir escape by climbing the walls toward the priest. Fafnir is felled by an arrow and Conan risks his life to reach his companion, but, other than pulling the arrow free, realizes he can do nothing. He does, however, notice that one of the giants seems to be a focal point for the other eight, so he climbs back down into the fray. He doesn't see Fafnir groggily roll over and fall from the wall into the ocean. Conan confronts the central zombie, caving its head in with his mace, and is satisfied to see all of the other giants crumble as well. The monsters dissolve, as does the magical amulet that Kharam was using to control the undead, and the Taranian forces take the eastern wall.
  • Conan the Barbarian Vol. 1 #20 - Conan looks for his friend Fafnir after the city of Makkalet is taken. Fafnir has been dragged from the water, but has lost an arm, and Conan keeps vigil over his friend's sleeping body. This is interrupted, however, with a mission from Balthaz, who takes Conan and a few others into the town. A few random encounters with guards hinders their progress towards the temple, but they finally make it inside. Conan is separated from the Turanians, and while he roams the hallways, Balthaz and his men make their way to the roof and light a signal for Yezdigerd. However, Balthaz's men are suddenly and mysteriously slaughtered. Meanwhile, Conan encounters a young woman, who calls herself Caissa, inside the temple, as well as Kharam-Akkad, who lets loose a skeletal warrior after Conan. The battle carries outside the room, and Conan realizes smashing a mirror will destroy the beast, as he knows from the previous day's battle the wizard Kharam-Akkad's use of mirrors in his magics. Inside the room, however, it is revealed that Caissia is queen of Makkalet, and she begins to berate Kharam for hiding the statue of Tarim, the object of worship Yezdigerd desperately wants. Conan finds a mirrored room containing the statue, but falls through a trapdoor and confronts the Black Hound. Conan manages to choke the great beast with its own chains and kills the creature. Conan stumbles away, weak and injured, back to the ships of Yezdigerd, only to find that Balthaz has already fled back and ordered all the dead, including Fafnir, who Balthaz knew was not deceased, thrown overboard. Conan calmly walks over to the arrogant Balthaz, and swiftly pulls out Balthaz's sword and stabs him in the heart. Yezdigerd calls for Conan's death, but the Cimmerian slaughters a good portion of the army before he gets to the prince himself, and slashes at him, scarring the royal face, before diving into the ocean.
  • Conan the Barbarian Vol. 1 #21 - Conan washes up on the docks of Makkalet and, in hopes of extracting information, is brought by the soldier Khurusan before the king. Conan explains his situation, and King Eannatum, amused, decides to let Conan work for him. Conan is sent to recruit the help of the queen's father, and, after Melissandra gives him a rune-carved armlet, Conan, Khurusan, and several other soldiers ride from town. They encounter Turanian troops attempting to blockade the roads leading from town, but break free. They come to an altar made of towering obelisks and, to Conan's surprise, kill its caretaker, a blind hermit. The soldiers then beat Conan into unconsciousness and tie him and the hermit's daughter to the altar, intending to sacrifice him, which has been their intention all along. Khurusan then kills the other soldiers to leave no witnesses. He starts the ritual and kills the girl, and a humanoid toad-like monster materializes on top of an obelisk. Conan manages to break his bonds and scrambles away, but the toad-creature follows. Conan realizes that the armlet is calling to the creature and tosses it to a surprised Khurusan. The creature pounces on and devours the solider, then vanishes. Conan decides, since he gave his word, to continue his journey to recruit soldiers for Makkalet's cause.
  • Conan the Barbarian Vol. 1 #23 - Conan reaches the city of Pah-Dishah with a request of help for the besieged city of Makkalet. He delivers the message and leaves, despite the king's interest in his "barbaric tales." He heads south. Meanwhile, at Makkalet, Yezdigerd is visited by Mikhal Oglu - the Vulture. The prince sends the Vulture to find and punish Conan for the scar the barbarian gave him some weeks back. The Turanian forces track Conan down in a village south of Pah-Dishah. The Cimmerian is herded back to Makkalet and rescued by the newly arrived armies of Pah-Dishah, led by the warrior woman Red Sonja. Conan is now stuck with Melissandra and Eannatum, who tried to have him killed. Conan stumbles across a group of spies for Yezdigerd attempting to send messages. They tie him up but he is found by Sonja. Conan is freed and sets a trap for the Vulture, knowing he is on his way. A day later a package arrives in the Turanian camp - the head of the Vulture.
  • Conan the Barbarian Vol. 1 #24 - Red Sonja entertains a tavern in Makkalet with a dance, which quickly leads to a typical bar brawl, which Conan deals with in his typical way. In a quiet moment, Sonja rebuffs Conan's advances, though the two decide to ride off and cause some mischief together, including stealing the captain of the guard's horse. Meanwhile, Kharam-Akkad looks into a magical mirror with horror... Sonja and Conan approach a tower, intending on pilfering its riches. The two climb the walls and find a room of incalculable wealth. As Conan pokes around the room, Sonja looks for a specific trinket the king of Pah-Dishah sent her for, a serpent tiara. Once she finds it, she bolts from the room and Conan hears her scream. Meanwhile, King Eannatum comforts his wife as the Turanian armies outside continue their assault... Conan sees Sonja battling a misty snake that seems to be coming from the circlet in her hand. The two warriors manage to slay the beast and it turns back into the tiara. Sonja speaks an ancient phrase, spoken by King Kull of Valusia, to lock it into its shape. They leave the temple, and Sonja tries to sabotage Conan's descent. Conan, extremely angry and not a little bit turned on, finds out the hard way that Sonja will only give herself to a man who defeats her in battle. She rides off laughing, and Conan, done with it all, wanders back to the barracks.
  • Conan the Barbarian Vol. 1 #25 - The high priest Kharam-Akkad is upset because his magical mirror is causing him to be distracted from Conan's escapades. He summons Chumballa Bey, who has a score to settle with the barbarian, to bring Conan to him. As the priest tries to relax, he is approached by the Tarim Incarnate, the embodiment of the Hyrkanian diety, who apparantly is not just a statue. Akkad tells Tarim about the Mirrors of Tuzun Thune. The tale revolves around ancient Valusia and its king, Kull. Kull had encountered a wizard named Tuzun Thule whose mirrors predicted the future. Kull sat entranced by the visions enfolding in the mirrors until he was rescued by his friend Brule. The mirrors passed through the ages into Akkad's hand, and when he looks upon them, he sees Conan standing over his dead body, with the images of a lion, eagle and serpent hovering above. He believes that the animals signify a statue in Makkalet of a winged serpent fighting a griffin, but the image of his corpse is driving the priest mad. He returns Tarim to his room. Meanwhile, Conan returns from his adventure with Red Sonja and is confronted by soldiers. He fights and tries to escape, but is severely weakened and collapses in front of the queen. The king orders Conan imprisoned. Back in the Turanian camps, Yezdigerd consults with his adviser Sulimar as they prepare for the final push into the town. They, too, have received augurs about a griffin and a serpent, which they interpret as being Turan and Makkalet, but also of a horse and walking swords, which they don't understand. The armies prepare for battle. Back inside the castle, Akkad questions Conan on the meaning of the mirror's image, but Conan has no idea what he's talking about. Akkad forces Conan to look into a mirror, and he sees a skeletal version of himself, just before the mirror becomes a portal to another dimension, and a tentacled monster reaches out. Conan fights it off, then confronts the priest as the battle outside the walls begins. In horror, Akkad realizes that Conan's sword has an eagle on the hilt, and his shield is held with snake-skin straps. He wonders what the lion means as he is killed by Conan, and Conan sees the same vision of Akkad's death that the priest saw. He, also, is ignorant of the animal symbolism, not knowing that he is one day destined to be called Amra, the lion.
  • Conan the Barbarian Vol. 1 #26 - Conan stands in front of the the mirror of Tuzun Thune that shows him killing Kharam-Akad as the forces of Yezdigerd raid the city of Makkalet. The prince and his advisor, Sulimar, discover a cave that directly leads into the Temple of Tarim. They send a ship to seek the cave, while inside the city King Eannatum tries to comfort his wife Melissandra. The king decides that only Kharam-Akad can save his wife, and sends her to the wizard-priest. Conan, however, stands over Kharam's body and smashes the mirrors. He helps Chumballa Bey, who had been stabbed by Kharam, and then tries to decide how to flee the city. Meanwhile, the Turanians have come through the caves and descended through a trap door in the griffin statue in the courtyard, and quickly slaughter the defending soldiers of Makkalet, capturing Melissandra. Conan manages to fight off a number of Turanians, and escapes with the queen and Chumballa deeper into the castle. Conan finds himself in the room with the Living Tarim and discovers the god incarnate that all have been fighting for is in fact a diseased, inbred imbecile. The soldiers of Turan accidentally kill the Tarim with arrows, and Conan flees the chamber. The king is finally tracked down and killed, and, after a battle with a giant rat and occasional run-ins with the Turanians, Conan, Melissandra, and Chumballa reach the coast. The Cimmerian heads south while the others sail towards Melissandra's father. Yezdigerd celebrates his victory with a parade, marching the robed figure of the Tarim through the city, while only he and Sulimar know underneath the robes a skeleton is all that remains.
  • Conan the Barbarian Vol. 1 #251 (Pages 2-30) - TBA
  • Conan the Barbarian Vol. 1 #27 - Conan's journey away from Makkalet is stalled when he comes across a woman being attacked by burly desert man. Conan leaps to her rescue, but the battle is interrupted by Yezdigerd's men. Conan grabs the girl and escapes on his horse, with the desert man riding behind him. They come across a fortress in the desert, and a gate opens to let them in, slamming shut on the Turanian riders. A horde of armed men greet Conan, who wisely decides surrender is the best option. Conan, the desert man (a mute from Khitai named Turghol) and the woman, who turns out to be Turghol's slave, Suwaan, are taken to a feast hall where they discover all the men here are outcasts and bandits under the rule of the outlaw Skol Abdhur. The mere fact a woman is in the area ignites passions, and a fight breaks out that is fatally ended by Abdhur, who tolerates no disrespect. Abdhur is friendly with Conan and explains he keeps the men in check with a ruby, the Blood of Bel-Hissar. Should another man slay him and take it, that man would become a target, so the outlaws are content to let Abdhur play them against each other. That night, Conan hopes to spend the evening with Suwaan, but she drugs him, and when he awakens, he finds Abdhur and his men dead and the ruby missing. Conan leads a group of outlaws deep into the fortress, where they find the girl; to Conan's surprise, she fingers him as the thief. Conan fights his way through the crowd, and is pulled through a secret passage by Turgohl. The mute leads Conan outside the fortress and they make their escape. Conan is confused until Turghol pulls the Blood of Bel-Hissar from his pocket. Conan realizes that Suwaan had intended to betray them both, but Turghol had managed to snatch the ruby for himself. Suwaan, however, remains at the mercy of outlaws who have not seen a woman for some period of time. Conan contemplates fighting Turghol for the ruby, but decides it's not worth the trouble and takes his leave.
  • Savage Sword of Conan Vol. 1 #1 (Red Sonja) - Red Sonja returns to Pah-Dishah after having successfully stolen the Serpent Tiara from the king of Makkalet. She recall how King Ghannif of Pah-Dishah had hired her services and sent her to Makkalet, under false pretenses of sending aid against invaders. In Makkalet, Red Sonja met Conan and tricked him into helping him steal the Serpent tiara. Although the two of them defeated the snake avatar from the tiara and retrieved the item, Sonja abandoned Conan and returned to Pah-Dishah. Red Sonja returns to King Ghannif, hoping to claim her reward, but the King pays her service with treachery. At his command, all his guards restrain Sonja and the King explains that he intends to make her part of his harem and claim her famed virginity. Although Sonja tries to fight, she is adviced to do the opposite and allow the King to let her live in his castle, without concerns other than pleasing him. Sonja is taken to the rest of the women, who bathe and dress Sonja for the night she will spend with the King and after listening to the other women, Sonja decides to play along for the moment. When the time comes, Sonja is taken to the King's private chambers, where the King awaits alongside his man-servant Trolus. Sonja tries to persuade the King to remove Trolus from their presence as to have more privacy, but the Ghannif refuses. Sonja then approaches him and while she removes his clothing, she grabs a small dagger from Ghannif, who is taken by surprise by her bold move. Ghannif commands Sonja to give the dagger back and she complies by tossing it to the man's throat, killing him. The King's servant, Trolus, attacks Sonja and chases her to avenge the King's death. Sonja kills a couple more guards and take their swords to fight Trolus. Sonja asks the man why is he so concerned abou avenging a pig, to which Trolus replies that with the King dead, his life will mean little less than nothing and he worries for his future. Red Sonja decides to relieve the man from his concerns by killing him. She then grabs her armor and weapons and flees from Pah-Dishah, never to return.
  • Conan the Savage Vol. 1 #8 (Ivory) - TBA
  • Conan Vol. 1 #6 - TBA
  • Conan Vol. 1 #10 - TBA
  • Conan Vol. 1 #11 - TBA
  • Conan the Barbarian Vol. 1 #28 - Conan, pausing to drink from an oasis in the desert, encounters a giant snake. The snake is killed by the Stygian Thutmekri, but Conan himself is stuck in quicksand and Thutmekri, citing his disdain for barbarians, declines to help him. Conan uses the body of the snake to drag himself out and goes after the man who left him to die. He encounters Thutmekri's bearers, but they have been slaughtered and the Stygian himself tied to a tree. Conan frees the man and in return,Thutmekri reveals he had stolen a religious idol from Zembabwei. Conan decides to retrieve the golden statue, and begins to hunt through the rainforest-like oasis. He comes across another of Thutmekri's party, M'Gorah, who explains that the Witch-Dancers of Zembabwei have kidnapped Helgi, Thutmekri's slave girl, and plan to sacrifice her. Never one to let a beautiful, buxom blonde slave girl go to waste, Conan tracks down the Witch-Dancers and discovers Helgi chained to a tree. It turns out to be a trap, set by M'Gorah, who is actually possessed by Thutmekri's enemy Dalboor. The natives of Zimbabwei come forth, and M'Gorah/Dalboor begins the sacrifice ritual around the golden ape idol. Conan manages to crawl free from the pit he has fallen in, only to encounter a giant fanged ape. A battle occurs, and Conan manages to kill the monster with a poisoned dagger, but not before, in its rage, the creature kills M'Gorah. Conan takes the opportunity to free Helgi, intending to get to know her better.
  • Conan the Barbarian Vol. 1 #29 - Conan enters the city of Aghrapur in time to see the delivery of the statue of Tarim from Prince Yezdigerd. Conan mocks the procession saying the Turanians are silly to worship a tiny statue as their god and is quickly set upon by the religious zealots of the city. The Cimmerian tries talk this out, but finds that no good. A soldier upon a great white horse, but Conan daringly grabs it from the underside and with Herculean strength, manages to topple both it and the sword-wielding rider. Still Conan is overwhelmed by numbers but is rescued by a stranger who leads Conan via back alleys to a tavern. He introduces himself as Ormraxes, but some approaching guards call him Eithriall and attempt to bring him in. In the scuffle Conan is knocked unconscious and finds himself revived by a masked man who informs Conan where Ormraxes is being held. Conan, determined to repay his debt to Ormraxes, sneaks into the dungeon. Conan plows his way through the guards and rescues Ormraxes from the forces of King Yilidiz. Upon his return, Conan discovers the masked man is, in fact, Eithriall, and Ormraxes (an archaic Turanian term for "ghost") is just a spiritual projection Eithriall was using as a spy. The man and spirit use a crystal to reunite themselves, but a startled Conan interrupts the ceremony with his sword and Eithriall/Ormraxes perishes in flames. The Turanian guards appear at that point and reveal they know what has happened. They offer Conan a choice - enlistment in the Turanian army, or imprisonment. Conan opts for enlistment.
  • Conan the Barbarian Vol. 1 #228 - TBA
  • Conan the Barbarian Vol. 1 #229 - TBA
  • Conan the Barbarian Vol. 1 #30 - The legions of Munthassem Khan face the newest recruit into the army of King Yildiz of Turan, Conan. He fights through swaths of men, gaining the high ground, leaving a trail of corpses behind him. Unfortunately, the Turanians are attacked by giant bat-monsters, and Conan survives only by virtue of his seemingly harmless amulet, which frightens the creature away. Conan is the only survivor of the battle, and he stumbles away, coming across an unconscious girl. When she awakes, she reveals that she was in fact looking for him, sent by her master Atalis the Far-Seeing. Conan is wary, as Atalis lives in Yaralet, stronghold of the Khan he was just fighting, but since he seems to be out of a job, he decides to accompany the girl, Hildico. They enter the house just as Atalis and Prince Thann are discussing him. Atalis reveals that the Khan had all wizards in the city slain, but cursed the philosopher Atalis and Thann with bouts of pain and blindness. Khan had been a magnanimous ruler until he was given the Hand of Nergal, an object of evil that brought darkness to the lands. Only the bearer of the counter-talisman, the Heart of Tammuz, which Conan happens to have around his neck, can end the curse. All this Atalis has seen in his crystal ball. Conan accompanies Atalis and Thann into the sewers and into the Khan's throne room, where the emaciated ruler lies in wait, grasping the Hand of Negral. The Khan sends wave of pain to the philosopher and the Prince, and then at Conan himself, who is unable to fight through the pain. Suddenly, Hildico runs from behind a pillar, snaps the amulet from around Conan's neck, and hurls it at the mad Khan, hitting him in the face and causing him to drop the Hand. Conan, Atalis and Thann are immediately well again, and watch as the two artifacts release the essence of ancient colossal beings of light and darkness, who begin their eternal struggle anew. The being of light from the Heart of Tammuz wins the battle. After a week of relaxation, Conan itches to travel back to Turan again, but this time in the company of Hildico.
  • Conan the Barbarian Vol. 1 #31 (Optionally excluding flashbacks) - A group of hill-men attack Conan's party, whittling them down to a handful of men. Captain Malthuz calls for a retreat and the group takes refuge in a cave. The hill-men, trap them inside, and offer a bargain: a Turanian champion will fight a hill-man to the death. Malthuz accepts the challenge, and states that only magic sword could hope to beat the hill-man champion, Toruk. This causes Conan to reminisce finding a magic sword some time ago. When sundown approaches, Conan knocks Captain Mathuz out and takes his place. Conan is outmatched physically, but manages to direct the mountainous hill-man to a pile of precariously placed boulders. Conan causes a landslide and buries Toruk, who happens to be carrying the same magical sword Conan found some years ago. The Turanians are allowed to leave in peace.
  • Conan the Barbarian Vol. 1 #32 - Conan, on a mission from Narim-Bey, his commanding officer in Aghrapur, is smuggled into Wan Tegri by a shepherd. The sky above the city is covered in a reddish, harmless flame, and Conan's job is to assess if Wan Tengri is worth King Yildiz's efforts to conquer. Upon his arrival in he city, Conan steals a purse from a passerby, and is surprised that the magical flame wind whispers to him to halt. The wind also tells the guards where Conan is, and soon he is chased by several soldiers. He shakes them and heads to Tsien Hui to cash in the gems he has stolen. Unfortunately, the purse belonged to a wizard, who magically teleports the gems away and replaces them with a viper. Frustrated, Conan kills the viper just as the soldiers find him once again. He escapes into Tsien Hui's harem chamber and lingers a few moments with the women there. A beautiful blonde explains that the only exit is through a secret passage under the pool, and she takes Conan underwater. True to her word, a cavern leads her and Conan out, but while they are under, she reveals her true monstrous form, that of a tentacles sea creature. She entangles Conan and stings him repeatedly with her suckers until he finally frees his sword and slays her. Desperate for air, Conan swims toward a light source and climbs out of a pool elsewhere on the estate. He collapses in pain and exhaustion, not noticing the slouching, shadowed form moving towards him.
  • Conan the Barbarian Vol. 1 #33 - The beggar Bourtai hovers over Conan, intending on robbing what he thinks is a corpse. The barbarian comes to and forces Bourtai to lead him off the grounds. Bourtai leads him through a cave system to the hideout of the local thieves' guild, and Conan, having once plied his trade as a thief, feels right at home. Bourtai explains how seven wizards came to Wan Tengri and overthrew the previous king and now rule the city with magic and terror. Conan also learns that Kassar, the man who smuggled Conan into the city, has been captured and will be put to death. Feeling responsible, Conan vows to save him, and has Boutrai lead him to the Flam Tower where the wizards rule. The tower itself is surrounded by the magical red flames that cover the city, and each untrusting wizard's personal guard lies ready to attack each other for the slightest reason. Bourtai and Conan sneak into the underground passages of the tower, and the two are separated. Conan comes across the already deceased Kassar, and soon finds himself in an arena, a guest of the seven wizards. For their entertainment, the wizards send tigers and men after Conan, culminating in a beautiful masked woman. When Conan removes the veil, however, he sees only a skull - he is now facing Death herself.
  • Conan the Barbarian Vol. 1 #34 - Conan, facing Death herself in the arena, tries to hold her back. Unfortunately, when he grabs her hand he immediately begins aging. With his last breaths, as he grows weak and frail, his hair greying, he asks how one man may rule Wan Tengri, knowing that the answer would be enough to topple the precarious government rules by the seven wizards. Death, impressed with his refusal to simply give in, gives him back his life, and whispers in his ear the key to defeating the wizards. Then Death vanishes, leaving Conan holding the body of Kassar, the man who he had come to rescue. The guards of the wizards leap forward to claim the barbarian's head, and Conan plays them against each other as even the wizards begin attacking amongst themselves, hoping to gain the upper hand. Conan manages to sneak away, led to freedom by Bourtai. The two of them crawl through the underground catacombs and emerge underneath the Flame Tower. Conan kills a lion and guard on his way through the tower, and ultimately finds the princess that Death told him to search for. The girl is chained to her throne, and Conan releases her. He, the Princess, and Bourtai run through the tower, and Conan discovers the machine that creates the flame winds that surround the sky of the city. Whoever controls the flame, controls the city, and down below all out war has broken out between the seven wizards and their soldiers, soon joined by the city folk, desperate for any chance to topple the wizards. Conan decides that the only way to truly end the threat of the wizards is to destroy the flame winds, and he topples the coal that feeds the wind. Their power truly destroyed, the wizards are set upon and killed by the citizens. The Princess rewards Conan with a galley and boxes full of treasure, which Conan is happy to accept. However, as he and Bourtrai sail away, the Princess reignites the flames, and magically transports her treasure back to her, leaving Conan and his companion adrift on the lake.
  • Conan the Barbarian Vol. 1 #35 - Conan, and Bourtai head through the desert when they encounter a man hassled by bandits. They ride to the man's rescue, but are too late; with the man's dying breath he tells them about the Azure Eye, a great jewel from the city of Kara-Shehr. A sandstorm consumes them, and when it disperses, they find the lost city. Conan is wary, but Bourtai wants the jewel, and they search through the ruins. In the castle's throne room they find a skeleton clutching a great blue gem, and, although Conan is sure the instant anyone touches the gem the skeleton will come to life (he's been in that situation before), Bourtai takes the prize, to no seeming skeletal resurrection. Conan makes him put it back, and the skeletal hand closes on the gem. At that moment, the bandits appear, having tracked Conan, and their leader, Kai Shaah, who encountered Conan before, takes the gem. A mysterious creature of mists and fangs bursts from the wall and kills Kai Shaah, as Conan works on the bandits. In the melee, Bourtai also grabs the jewel and the creature turns on him, leaving only a skeleton. Conan, the only one remaining, turns and walks away.
  • Conan the Barbarian Vol. 1 #36 - Conan rides hard into Aghrapur, driving his horse to death, in order to bring a message to King Yildiz. He collapses at the king's feet, and, impressed with his sense of duty, decides to make Conan part of his personal guard. Conan awakens in luxury in the palace, and takes the time to reunite with Amytis, woman of Turanian commander Narim-Bey. Others in the palace make fun of Conan's barbarism, and, after he sets them straight, spends weeks learning training in horsemanship and with bows, spears, and axes. Meanwhile, the King's son Yezdigerd, currently ravaging the east, has sent a huge, headless stone statue to his father as tribute from one of the cities he has razed. Yildiz is appreciative of the gift, though Conan is suspicious of how the supposedly sacred statue was conveniently found. One night, Conan is almost discovered in Amytis's chambers while Narim-Bey is away, and Conan begins to worry about Bey discovering their affair. Soon, a priest arrives carrying the head of the statue, to Yildiz's delight. That delight soon turns to horror as the statue comes alive and begins to slaughter everyone within sight. Conan notices that the priest seems to be controlling the now-active stone golem and, just before it crushes the king, Conan kills the priest with a well-thrown axe. The king, shaken, realizes that he has been set up by his son, and Nerim-Bey (possibly acting upon his suspicions) takes the opportunity of the king's newfound decision to become a recluse in his castle to send Conan on a mission to the north.
  • Conan the Barbarian Annual Vol. 1 #10 - TBA
  • Savage Sword of Conan Vol. 1 #33 (The Curse of the Monolith) - In a strange land east of Turan, young Conan faces unspeakable horror--and a fearsome power such as he has never known before!
  • Savage Sword of Conan Vol. 1 #113 (A Quiet Place) - TBA
  • Savage Sword of Conan Vol. 1 #154 (To Fight Another Day) - Conan continues his campaigns as a soldier of Turan. On the losing end of yet another battle, Conan stumbles away from the field, trying to avoid the enemy soldiers and their helmed leader. He defeats a robber who is raiding the bodies, manages to pull an arrow out of his leg, and makes his way across a river. He manages to find the leader alone, and kills him, stealing his great helm, cape and horse. The soldiers salute the disguised Conan and he leaves the field, stopping briefly to honor his deceased comrades before making his escape.
  • Savage Sword of Conan Vol. 1 #123 (The Debt of a Warrior) - TBA
  • Savage Sword of Conan Vol. 1 #110 (The Dinner Guest) - TBA
  • Savage Sword of Conan Vol. 1 #115 (The Warlord of the Castle) - TBA
  • Savage Sword of Conan Vol. 1 #3 (Demons of the Summit) - TBA
  • Marvel Feature Vol. 2 #1 (The Temple of Abomination!) - TBA
  • Conan the Barbarian Vol. 1 #37 - Eons in the past, the sorcerer Rotath falls at the hands of the warrior King Kull. Dying, he places a curse upon his own bloodline and invokes the name of an unspeakable deity. Centuries later, one of Rotath's own descendents discovers Rotath's solid gold skeleton. Upon making contact with it, the man's body is taken over by the spirit of Rotath. Months later, Conan and his Turanian confederate Captain Kiribor are escorting the captured princess Yolinda through the northern hills of Aghrapur. Aghrapuran raiders attack the party, but Conan finds aid from a Kushite named Juma. The raiders defeat them and bring them back to the Valley of the Sun. Princess Yolinda is handed over to Rotath - who has since been reborn in a body of solid gold. Conan and Juma are enslaved and sent to mine for gold in the valley's deep caverns. After mining for gold for several days, Conan and Juma decide to escape. A gigantic slug monster raids the cavern and begins attacking the guards. Conan and Juma grab two bags of gold and run down the mine shaft. They reach the surface, but the slug continues to chase them. Conan begins to realize that it is the gold that the creature requires and throws his weighted sacks. Rotath appears in the central square, and the slug is distracted by the sorcerer's golden flesh. While the slug eats Rotath, Conan rescues Princess Yolinda and rides off with Juma.
  • Conan the Barbarian Vol. 1 #48 (Episode!) - TBA
  • Conan the Barbarian Vol. 1 #230 - TBA
  • Conan the Barbarian Vol. 1 #231 - TBA
  • Kull and the Barbarians Vol. 1 #2 (She-Devil with a Sword) - TBA
  • Kull and the Barbarians Vol. 1 #3 (The Day of the Sword) (Optionally excluding the flashbacks) - TBA
  • Conan the Barbarian Vol. 1 #38 - Conan attends a party in his honor for rescuing the princess Yolinda (which happened in CB-37), but swiftly turns the crowd against him with his barbarian manners. The fop Feyd-Ratha lets Conan know that he is aware of the barbarian's dalliances with Commander Narim-Bey's woman Amytis, but Conan is in no mood to be blackmailed. During the party, a dancing girl goes mad and attacks Conan with a knife before committing suicide. Strange voices and shadows stalk Conan on the way home, and he nearly attacks Amytis who had made her way to his quarters. She reveals that Lilitu, a were-woman has marked Conan as her own and is behind the supernatural attacks. The only one who can lift the curse is the high priest Gimil-Ishbi, who dwells in the Mound of the Moon west of the city. Amytis returns to her quarters, where she reveals, to an unknown master, the conversation with Conan was part of a larger plan. Conan finds the priest, who casts spells to lift the were-woman's curse from Conan. Conan repays the priest, who demands lifeblood in return for his casting, with a quick death. Conan returns to his home, following the instructions of the priest, and he is attacked by and captures a wolfman, Ardet-Lilu, the mate of Lilitu. In return for sparing Ardet-Lilu's life, Conan makes Lilutu tell him who wanted the curse placed on him. When he hears the name, Conan grimly lets the wolfman go, but the two creatures quickly turn and attack Conan anew. Conan runs, heading to the source of his troubles, Narim-Bey, who has known for some time of his wife's betrayal. Conan easily beats the lacking swordsman, and leaves him for the were-creatures while stealing Narim-Bey's horse. Conan decides he's had enough of Aghrapur and rides west.
  • Conan the Barbarian Vol. 1 #39 - Conan is waylaid by a group of bandits, and though he kills them all, his horse breaks its leg and Conan is bitten by a viper. He collapses but is rescued by a young woman and her uncle, who happens to be the lord of the small village Keshaan, and had been run out by the mad priest Ghul-Azalel. Ghul-Azalel had convinced Ben-Hussal to begin sacrificing virgins to a sea dragon to end a curse of death that had infected the town over the past year. When the sacrifices were unsuccesful and when Ghul-Azalel demanded the sacrifice of Ben-Hussal's niece Rachalla, the two fled the town leaving it to Ghul-Azalel. However, they have had word that the priest had died and it was safe to return. The two ask for Conan's assistance in returning, and Conan agrees, only to find themselves captured when they enter the village; it was a trap. The two men are tied to stakes and Rachalla is chained to a rock in the sea as sacrifice for the sea dragon. Conan rips his stake from the ground, slips from the ropes, and makes his way to Rachalla as a giant crocodile emerges from the ocean.Conan stabs it and lures it to the shore and towards Ghul-Azalel. The creature devours the priest and, sated, returns to the sea, ending the curse. Rachalla reveals the reason Ghul-Azalel was mad and why Ben-Hussal fled rather than confront him - the mad priest was Ben-Hussal's brother, Rachalla's father.
  • Savage Sword of Conan Vol. 1 #72 - TBA
  • Conan the Barbarian Vol. 1 #40 (The Fiend from the Forgotten City) - Conan stumbles across a dying traveler in the desert who begs the barbarian to take him to a nearby hidden city filled with unclaimed treasure. Even though he's suspicious, Conan takes the elderly man, Libro, with him and tells him to wait on the outskirts of town when they finally arrive. The ruined city, littered with bones both intrigues and repels Conan, and he makes his way to a small building containing a fire and voices. It turns out a group of thieves have found their way to the city and plan to loot it. One hears a noise outside, and the thieves burst forth from the door, but Conan is too quick and evades them. Conan runs into a woman outside, Alonia, the source of the noise, and the two of them flee the thieves only to bump into Libro. Libro and Alonia seem to know each other, but Conan is more interested in the pile of jewels he's come across. Unfortunately, at that moment the thieves find him and a battle breaks out with Conan victorious. Clutching his bag of jewels, he makes his way back to Libro, who summons a great demon who begins to crush Conan in his giant hands. Luckily, with his dying breath, one of the thieves plunges a dagger in Libro's back, allowing Alonia to make her way to the demon and change it to glass which Conan shatters. Alonia finds a great diamond in the bag of jewels and reveals it's a lifestone that has stored her true form, that of Ishtar, who had been trapped ages ago by her priest Libro, and she is back to reclaim her lost city before she vanishes into the stars. Conan looks around at the jewels and decides not to tempt fate.
  • Conan the Barbarian Vol. 1 #41 - In a small desert village Conan comes across a group of villagers determined to kill a beautiful girl named Zhadoor, who seems to have bewitched one of their number. Conan fights them off and flees the village with the girl, who tells him of a nearby oasis. On their way there, they are discovered by a group of desert bandits, who follow them to the oasis, a refreshing pool next to a large tree filled with large pods. Conan dives into the welcoming waters, but discovers the pool's floor littered with bones. Afraid the water is poisoned, and realizing the oasis's name, Shar-Al-Tjinin, is Zamorian for "bones of fools," Conan comes to the surface only to be captured by the bandits, who intend to sell him into slavery. That night, Conan slips free but discovers that Zhadoor has died for mysterious reasons. At that moment, the tree itself attacks the men, using vines and ropes to pull the men into a gaping maw in its trunk. Conan frantically attacks the tree creature with a torch, setting it aflame, and killing it and all the bandits. Only one of the pods remains unharmed, and it opens up revealing a perfect replica of Zhadoor, who apparently was only a spore to lure men to the oasis for the tree to devour. Horrified, Conan kills the plant-woman and rides away.
  • Savage Tales Vol. 1 #3 (The Lurker from the Catacombs) - TBA
  • Savage Tales Vol. 1 #5 (The Secret of Skull River) - Conan, on the way to Shadizar, comes across a blind seer prophesying danger at the river called Skull. Conan ignores him, but soon encounters a deformed giant of a man, named Hanuman, and only succeeds in the battle by toppling the wretched creature off a cliff. Conan stumbles to a nearby stream, badly injured, and as he falls into the water perceives a skull grinning at him from its depths. Conan loses consciousness, but regains it a week later in the home of Thuribald, mayor of a small village. The mayor and his daughter, Naia, have found him and nursed him back to health in hopes that he can stop the pollution of the river by the mage Anaximander, who is under the employ of a man named Sophos, and conducting unknown experiments the byproduct of which taint the river and slowly rot the skin and weaken those who drink from it. Thuribald and Naia are unaffected because, in return for "favors" from Naia, they are provided a small supply of pure water. They promise Conan anything he wants from the village if he defeats the two pollutors, and Conan agrees, but not before he samples some of Naia's favors himself. Conan makes his way to the small keep, but is swiftly captured and thrown into an arena with another hulking giant, but this time Conan manages to communicate with it and discovers that the two giants were brothers captured by the sorcerer and mutated into giants. Anaximander has promised to return the giant, Grandall, to his normal state, but Conan and Grandall soon discover that is not possible. They also find out the purpose behind the experiments when Anaximander uses a potion to turn a metal statue into solid gold. Conan and Grandall attack and kill Sophos and Anaximander, but the giant loses his life in the process. Conan returns to the small villages and claims his reward. To Naia's humiliation, he chooses a fine horse and rides away.
  • Marvel Comics Super Special Vol. 1 #9 (The Trail of the Bloodstained God) - TBA
  • Conan the Barbarian Vol. 1 #42 - Conan has finally made his way to Arenjun and while trying to drink his memories of the journey away, notices a young woman in a window. He follows her and assists her in escaping a small group of thieves. The woman, Arlinna, is being blackmailed by Baron Takkim to steal a treasure from the merchant Lun-Faar, and allows Conan to safely escort her to his quarters. She knocks Conan out and makes her way to Lun-Faar, who believes she is Lady Asqueth, there to view his artifacts, including a giant gargoyle statue. Arlinna attempts to steal the Dragon Head of Koblar-Zann but is caught by Lun-Faar, who beats her and turns her loose. He wants to see who she is working with, and orders the gargoyle, in reality a demon bound by the merchant's willpower, to kill her compatriot. Meanwhile, Conan has recovered and tracks the girl, who confesses everything. The two go to Baron Takkim, so Conan can have words with him, but the gargoyle attacks and kills Takkim first. It then turns to Conan, but the fight with Conan so drains the mental energy of Lun-Faar, that his mental control snaps, and the demon, furious at being controlled, flies away to exact its revenge on its former captor. Conan and Arlinna, unsure what has happened, decide to head back to his place once again.
  • Savage Sword of Conan Vol. 1 #100 (When a God Lives!) - Conan's trip to a fence to pawn a stolen statue turns into a fight as soldiers raid the store. Conan manages to climb up to the roof and flees on a purloined horse, which unfortunately collapses from exhaustion. Conan scrambled up the hills as the guards give chase and fire arrows, and the Cimmerian topples a cliff into the forest vines below. After a night's rest, Conan is annoyed to discover his pursuers have circled the mountain and are still on his trail. As the soldiers are mysteriously picked off one by one by traps, Conan is approached by a band of displaced Kushites, who name him "Amra, the Lion," before they attack. By virtue of sheer numbers they capture Conan and bring him to their village of mud and straw huts, intending to sacrifice the barbarian. Conan is taken before the Kushite's goddess, Persaphne, who demands to know why Conan is trespassing. In a rather astonishing coincidence, the statue that Conan had stolen in Arenjun happens to be the long-missing idol of Uggrahk, the bat-god of the Kushites. The shaman-priest Kwasuthu condemns Conan to death. Later, a bound Conan is approached by Persaphne, who reveals she was kidnapped as a child and used as a figurehead by Kwasuthu. Conan almost succeeds in seducing the young woman into releasing him, but they are interrupted by the Kushites who have captured the remaining soldiers. Conan and the Arenjun soldiers are tied to a stake in preparation for sacrifice to Uggrahk, but Persaphne sneaks a dagger into Conan's hand. While the Kushites chant, Conan frees himself and the soldiers, and jumps into the throng of Kushite midgets, followed quickly by the soldiers. Unfortunately, the return of the idol causes Uggrahk himself to manifest, in all his bat-headed, snake-bodied, scaly, tentacled glory. The shaman-priest is crushed under his demon-god's body, and as the temple collapses, only Conan and Captain Helm flee alive. Helm praises Conan for his bravery, thanks him for his assistance, then tries to arrest him. Conan, tired of the whole thing, bitch-slaps Helm into unconsciousness and wanders off.
  • Savage Sword of Conan Vol. 1 #1 (Curse of the Undead-Man) - Conan marches through the Maul in Arenjun, contemplating on how to pay for the company he plans to keep that evening, when he is almost run over by a robe-wearing priest, who himself is on the run from a band of thieves. The thieves mistakenly decide to make Conan their prey as well, and Conan finishes off all but one before he slips and is almost killed by the final thief. Fortunately, he is saved by his old friend Red Sonja, who kills the final man. Conan looks at what he tripped over, and finds an enjewelled finger. Exploring the alley, the two discover the body and head of the sorcerer Costranno, whose execution Sonja witnessed just that morning. Apparantly, he was turned in by the woman Berthilda, who also cut off his finger, the ring on which was the source of his powers, but he vowed to return from the dead to seek revenge. Apparantly, Costranno's followers were trying to reassemble the body. In disgust, Conan tosses the finger aside, and doesn't notice it slowly inch its way towards the dead man's hand. As Conan and Sonja rest in a tavern to catch up, the prostitutes Conan has shown interest in earlier show up to mock Sonja, who they believe is Conan's choice for the evening. Sonja fights back, and the prostitutes retaliate by fingering the two for the murders in the alley. The two escape, but not before Conan notices a hooded figure wearing Costranno's ring. Realizing Berthilda might be in danger, and out of morbid curiosity, Conan and Sonja go to her place and find Costranno and his acolytes in the process of sacrificing the woman. Disgusted with Costranno's undead state, Conan attacks. Sonja joins in the fun, but an inhuman arm reaching from a magical pit grasps her leg and tries to pull her in. Conan cuts off Costranno's hand, and with the ring gone the man dies again. Conan tosses the body into the pit, which distracts the arm long enough for Sonja to escape. Conan seals the pit, and he and Sonja leave with the unconscious Berthilda. Unfortunately, the woman awakens and demand they leave her house and she returns for the valuable ring. Conan, knowing that the hand fell into the pit and Costranno has likely revived himself, and deciding he already rescued her once, lets Berthilda go to her fate. Conan and Sonja walk down the street to the sudden screams of Berthilda.
  • Conan the Barbarian Vol. 1 #43 - Conan and Red Sonja are being chased by bounty hunters after leaving the city of Arenjun with a suspicion of murder charge hanging over their heads. An arrow topples Sonja's mount, and Conan scoops her up as they make their way into a rocky, mountainous pass. They are forced to abandon their other horse as they reach a cavern in the cliffs, and Conan takes advantage of a loose boulder to topple on the pursuing bounty hunter, killing all but their leader, Mamnon, who flees to get more help. The two wander into the gigantic, red-misted cavern, and are attacked by a humanoid bat creature. They find a structure at the center of the fog, but are mystically attacked and rendered unconscious. Conan awakes first, to face Uathacht and her brother Morophla, immortal vampires cursed by Thoth-Amon, while the bat-creatures outside are creations called Afterlings. Morophla seems to have full power of Conan's actions, and forces him to carry Sonja to Dromek, a hideous creature who was used as a breeder for the brother and sister's food supply, but has since devolved into a monster. Uathacht pushes Sonja into Dromek's pit, but Conan jumps in and slays the creature. Conan and Sonja are brought to a cell where they await their fate.
  • Conan the Barbarian Vol. 1 #44 - Sonja and Conan plot their escape from the vampiric siblings Uathacht and Morophia, but Morophia intervenes and takes Conan to the breeding pits, where he is forced to mate with the generations-inbred, pitiful, deformed females who provide sustenance for the vampires. Uathacht, fearing that too much of such things would break Conan's mind, and wanting the barbarian for herself, appears to Conan and Sonja and agrees to cast a spell to weaken her brother in order to free Conan, so he may willingly fulfill her hedonistic fantasies. Conan agrees, but only if Sonja is set free as well, and while at first Uathacht agrees, she reneges and Sonja is forced to kill her. Conan and Sonja attempt to flee the Tower of Blood, but first encounter a group of the bat-like Afterlings, who reveal that in Morophia's weakened state, they are free of his control and they show the two humans the way out. They intend to burn the tower down, but soon, they encounter the vampire himself, who transforms into the form of several of Conan's past enemies, but Conan and Sonja manage to start a fire to burn the vampire to a final death. Unfortunately, they are trapped in flames at the top of the tower, and as they make their way down the walls, they slip and fall, only to be rescued by the Afterlings, who carry them to the cavern floor. Sonja, believing she is acting in Conan's best interest and wanting to spare him from the bounty hunters who are chasing her, knocks him cold with a rock and rides away.
  • Conan the Barbarian Vol. 1 #45 - Conan, relaxing in a tavern in Shadizar, listens to a haunting song from the minstrel Laza-Lanti. A brawl inevitably breaks out, landing Conan and Laza-Lanti in jail. The minstrel sings a tale of the Dark Valley, where he was born, and how he fled the valley when he was a child, on the run from a monster which was stalking him. Laza-Lanti has vowed to return to the place of his birth to free it from the monster's power, and after the two escape using the minstrel's hidden dagger, Conan decides to accompany him. They make their way to the Dark Valley, where they find a few men leaving behind cattle as a sacrifice. Soon, they see a beautiful woman arrive to take the cattle into a cave beneath some cliffside ruins. The woman offers the cattle to a slimy, tentacled monster. Laza-Lanti impulsively attacks the creature, and Conan assists, and they manage to kill the demon. When the minstrel expects gratitude from the woman, Timara, she explains that she served the demon willingly, for it kept her young, and she had bore it two two sos. One son was given to druids to raise; the other is Laza-Lanti himself. The spells keeping her young gone, she swiftly ages and falls on her own dagger. Conan leaves the devastated men, who commits suicide while Conan ponders what happened to the other son.
  • Savage Sword of Conan Vol. 1 #207 - Conan rides through the tall grass of the marsh towards Shadizar and encounters a small group of travelers held at bay by a large swamp cat. Conan manages to kill the beast and is invited to dine with the travelers. The band is transporting a beautiful woman who seems to be under the hypnotic spell of the leader, Harpagus, who orders her to stay in her tent. That night, Conan, unable to sleep, allows curiosity to take over and approaches but is stopped by the men, and a battle breaks out. Conan gets the advantage, but is stopped by the hypnotic powers of Harpagus and awakens the next morning, his memories of the entire event gone. Several days later Conan wanders into the town of Urkira and assists a blind prophet beggar who was in the process of being mugged. The beggar invites Conan to his home for a meal, and despite his general disinterest in the beggar, the prospect of food sways Conan. The beggar, Kushad, turns out to be quite rich - he just really enjoys his work, and in the course of the evening, he realizes that Conan's mind has been clouded by sorcery. He uses his own power to restore Conan's memories and offers to train Conan on how to block such attacks in the future. Conan, furious that his mind has been invaded twice already, is apprehensive, but when Kushad offers to pay the barbarian to hunt down the truths of the rumored kidnapping of Turaninan King Yikdiz's wife Jumilah by Zamorians in Yezud. Conan realizes that was the woman in the tent, and agrees to help. Kushad uses his powers of hypnotism and illusion to make Conan believe he is in the jungle and attacked by several monsters. Conan survives, barely, and rages against sorceries he doesn't understand. That night, he is approached by Kushad's 15-year-old daughter Tahmina, but wisely turns her away, musing that he really needs to find a woman soon. The next day he resumes his training, and Kushad coaches him in multiplication tables to focus his mind. Once again he suddenly finds himself in a jungle attacked by dinosaurs and manages to use his mind to break the spell. Unfortunately, during the training a group of thieves raid Kushad's house and threaten Tahima. Conan charges into the gray, assisted by the powers of Kushad, and the thieves are quickly dealt with. As trained as he can ever be, Conan heads towards Yezud, the City of the Spider God, to begin his search for Jumilah.
  • Savage Sword of Conan Vol. 1 #208 - TBA
  • Savage Sword of Conan Vol. 1 #209 - Conan, undercover as blacksmith Nial, has trouble concentrating as he is often thinking about his apprentice, Liam's, sister Rudabeh. He decides to return to the temple of the Spider God and plan the theft of the jewels encrusting the giant statue of Zath, but is caught by guards. He attempts to bluff his way out of it by saying he was just inspecting the metalwork, and he is taken to Harpagus, who attempts to hypnotize him. Conan, with his new training, manages to overcome the hypnosis and tricks Harpagus by pretending to be hypnotized and simply repeating his innocent story. Harpagus believes him and sends Conan on his way. Conan meets with Rubadeh, who shares with him her fears that Harpagus is getting a little too friendly with her. Conan gives her the memory erasing dust, warning her to use only a pinch, then he goes to the tavern to speak with Parvez about rescuing Jumilah from the temple. Parvez gives Conan a signet ring to confirm his identity to the kidnapped princess, and Conan leaves, but not before he once again gets into a tavern brawl by insulting Mandana, the bar wench, to the amusement of Captain Catigern (this time knowing better than to mess with barbarian). That evening Harpagus attempts to rape Jumilah and she throws the entire sack of dust in his face, wiping out the priest's entire memory. The next day, Conan again finds himself distracted from work and goes for a ride where is ambushed by someone firing an arrow at him, killing his horse. He heads back to town and is visited by Rubadeh, who gives him information on the location of Jumilah. Conan sneaks into the temple that night and finds the kidnapped princess, but as they sneak out they are attacked by guards. Conan makes short work of them. As they make their way through the garden they discover the priests Feridun and Mirzes discussing a weapon, which Conan and Jumilah find out is a giant spider controlled by the priests. The spider attacks the two, but Conan manages to cut its legs off. When the spider is discovered by Feridun, he pours acid on the body so nobody will discover one of his precious spiders was defeated. Conan returns Jumilah to Parvez, and both Turanians swear to lift whatever curse or bounty was placed on Conan's head for the death of Nerim-Bey, and they depart the city. The next day Conan is questioned in the woman's disappearance, but there is no evidence he is involved, and as the day continues, Conan decides he needs to raid the temple very soon.
  • Savage Sword of Conan Vol. 1 #210 - Conan is interrupted in his drinking and brooding about Rudabeh's refusal to run away with him by the scholar Psamitek, who carries a message from Rudabeh to meet her outside. The girl is waiting, and offers herself to the barbarian, but then turns into a skeleton and Conan is attacked by an unseen assailant. Only the timely intervention of Captain Catigern, now on friendly terms with Conan and suspicious of Psamitek. The soldier had followed the two and both men realize that Psamitek is the one who has ben trying to assassinate Conan, attempting to claim the Turanian bounty. The scholar uses his magic to appear invisible, but Conan goads him into speaking, revealing his position, and Conan quickly stabs the man. The next day brings a great celebration at the temple of the Spider God, as the priests are hosting a Festival of the Gods, attended by the representatives of many religions. Conan takes advantage of the distraction to steal the gems on the statue of the spider god Zath, but is interrupted by Nial, who agrees to go with Conan if he abandons his plans for stealing the gems. Conan swiftly agrees, and he jumps into a hidden passage while Rudabeh distracts some nearby priests. Unfortunately, Conan runs right into the god Zath, a gigantic spider, and is forced to flee. Zath instead turns towards the newly arrived Rudabeh and kills her, infuriating Conan, who takes the girl's body through the caverns, but not before he discovers the priests' plans to wipe out the other religious representatives with an army of spiders. He discovers hundreds of those spiders in the caverns, and just manages to get out of the caverns before the spiders overtake him. His escape attempt, however, has caused a fire to start racing through the temple and the caverns, and the ground crumbles as Zath and hundreds of his children burst through the floor. to escape the smoke. The priest Feridun attempts to command the creature, and is successful until distracted by a coughing fit, at which point Zath kills him. Conan stabs repeatedly at Zath's leg until the spider's thrashing begins to bring down the temple walls, crushing all creatures that remain inside. Conan, tempted at first to leave, decides to remain to help the townspeople put out the raging fire. However, the discussion of the priests to start a religion around the ghost of Zath causes the barbarian to leave in frustrated fury, but not before he informs Rudabeh's family of her death. Liam blames and curses Conan, who leaves in great sorrow, as Liam cries into his mother's arms that he didn't mean it. Conan steals a horse and as he rides out of town, he sees Harpagus, his memory and life gone, and though he considers killing the priest, decides it's just not worth it.
  • Savage Tales Vol. 1 #4 (Night of the Dark God) - Conan, feeling a longing for home has ridden straight through to Cimmeria and his home village, which he discovers has recently been raided by Vanir and a childhood friend taken. He tracks the Vanir and borrows a boat from a fisherman to finish the journey to the Isle of Swords. He finds an boatload of dead Picts floating on the sea, and takes a surprisingly lightweight statue he finds on board with him on his journey. Finally, he reaches the Isle of Swords and begins to spy on the Vanir encampment. The Vanir find his boat and take the statute to their camp, but for them, the statue is impossibly heavy. Conan makes his way into the camp, killing witnesses, until he finds the drinking hall, where Mara is about to be an unwilling bride to the brigands' leader, Thorfel. Before anyone can act, though, Mara steals Thorfel's dagger and plunges it into her chest. Enraged, Conan bursts from hiding and begins to slaughter the brigands. The odds begin to turn against the barbarian, until the doors burst open and the hall is full of the dead Pict sailors, resurrected by the Dark God statue that sits in the hall. Conan is free to find and kill Thorfel, then he sails quietly away.
  • Savage Sword of Conan Vol. 1 #34 (The Lair of the Ice Worm) - Conan, leaving his Aesir companions, decided to head south through the Border Kingdoms and into Nemedia. In the snow covered passage he encounters a group of cavemen threatening a girl. He slays the cavemen, losing his horse in the process, and speaks to the woman, Ilga, whose tribe was ambushed by the cavepeople, her being the only survivor. Conan is forced to knock Ilga unconscious when he tries to take Ilga to the safety of a nearby cave and she has a panic attack. Conan takes her to the cave and lights a fire, and when Ilga awakens calmer, she and the barbarian keep warm in other ways. That night a musical sound and hypnotic eyes lure the girl deeper into the caverns as Conan. The next morning, Conan, noticing the girl is gone, searches the area and, when following a slithering trail emerging from a hole in the cave, finds his horse stripped of all flesh, and a little further along finds the skeleton of Ilga. Apparently, the girl's fears of going into the cavern rang true, and Conan recalls stories of a remora, a vampiric ice worm, that breathes cold instead of fire. Conan decides to get his revenge on the creature and fills his helmet with heated coals. He goes deeper into the cave and encounters the furry dragon-like creature, and hurls the helmet's contents into the creature's mouth as the creature begins to sing its siren song. The fire reacts with the ice worm's insides and, as Conan runs as fast as he can, the remora bursts in an explosion of ice and steam. Conan, blown clear of the glacier in the explosion, brushes himself off and heads south.
  • Conan the Barbarian Vol. 1 #46 - Conan travels south through the Border Kingdoms in the region known as the Haunted Land. He is being followed by Yemli, humanoid demons who are keeping their distance, but herding Conan to some unknown destination. Eventually, they send him to Merdoramon, a magician who tasks Conan with taking a magical amulet to Themas Herklar, regent of Phalkar, to the east. A bag of gold makes the deal attractive to Conan, and he falls asleep to find the odd magician gone in the morning. Conan begins the journey and enters the small village of Sfanol, where he sees a girl, Stefanya, in the process of being burned at the stake for her service to the sorcerer Zoqquanor. Never one to let a pretty girl die, Conan rescues her and discovers that the girl is mystically bonded to Zoqquanor, and though the sorcerer has died, she must ensure the safety of Zoqquanor's remains lest she die herself. They head to Zoqquanor's keep, which was recently razed by the villagers, only to find the place protected by the living statue Shokkoth of the Many stones. Conan manages to use the chemicals in Zoqquanor's lab to melt the creature into its component stones, and in the next room, they find the body of Zoqquanor, and Stefanya vows to return the sorcerer to life.
  • Conan the Barbarian Vol. 1 #47 (Goblins in the Moonlight!) - Stefanya, determined to find a way to rouse her master Zoqquanor from his state of death, convinces Conan to leave with the body that very night rather than risk the protection spells of the sorcerer's keep. Pausing only to change her outfit, during which Conan notices an odd star-shaped birthmark on Stefanya's hip, the two quickly make a travois and begin their journey. After traveling most of the night, Conan stops at some ruins to sleep but is awakened by Stefanya as a band of pig-like dwarves attacks, having heard of Zoqquanor's state and wishing to gain revenge on the sorcerer for some slight. Conan fights them, but the two realize they must continue on without rest, and continue their journey east.
  • Conan the Barbarian Vol. 1 #48 (The Rats Dance at Ravengard!) - Conan and Stefanya continue their journey to Phalkar while Conan tells the girl about an adventure he had when he was 15 years old. The story is interrupted by Torkal Moh and his men, who demand tribute for the pair's journey through his lands. Conan kills one of them and urges Stefanya to flee, but they are soon both captured and Conan is beaten to unconsciousness. He awakens to find himself flat on his back, hands tied to stakes, as the rats of Ravengard emerge from their barrows.
  • Conan the Barbarian Vol. 1 #49 - Conan, in danger of being eaten by rats, screams in frustration, which causes one of the rats to knock over a clay mug that Torkal Moh had cruelly left just out of reach. The cup now in his reach, Conan grabs and shatters it, using the jagged edges to cut through his bindings. He begins to chase after Torkal Moh but runs afoul of a herd of wolves. He is saved at the last minute by their mistress, Lupalina, who decides to help Conan retrieve the amulet he has been tasked to deliver. Lupalina has her own reasons for helping Conan, and she seems to be familiar with Stefanya. The two of them reach Torkal Moh's castle, and wait to ambush a small raiding party carrying defeated slaves. The slaves join with Conan and, disguising themselves as soldiers, the group gains entrance to the castle and open the doors wide open for the small army. Inside the castle, Conan finds and hamstrings Torkal Moh, who reveals that Stefanya is in the dungeon and the amulet has been given to the Gifting Tree. A servant, Gwineer, leads Conan to Stefanya, then to the tree, which is deep in a magical garden next to a large pool. littered with gold, gems, and treasure as offerings to Torkal Moh's dark god. Unfortunately, as Conan retrieves his amulet, the gigantic, octopod, monstrous god Pthassiass rises from the pool.
  • Conan the Barbarian Vol. 1 #50 - The giant monster Pthassiass wastes no time in attacking Conan and his companions, quickly gobling up the unfortunate serving girl Gwineer. Conan's blows barely do any damage to the creature, but he notices that it seems to avoid the living, magical garden itself. Conan manages to lure it into the plants, and the tendrils and vines attack and flay Pthassiass as Conan and Stefanya retreat with the amulet. When the reunite with Lupalina, the wold-woman reveals that she does indeed know Stefanya, and reveals the girl's history. She is the daughter of Thormond, the lord of Phalkar, whose demise was plotted by the wizards Thalkaldies and Elviriom. Lupalina, when she was called Samandra and was merely the lady-in-waiting to the Chrysala, Stefanya's mother, helped the wizards, but had a change of heart and saved the baby instead of killing her as the wizards expected. Thormond was killed in a rockslide "accident" and the wizards' puppet, Themas Herklar, was put on the throne. But Herklar seems to have had a change of heart, and it is to him that Conan is meant to deliver the amulet of protection, under the noses of the wizards. Lupalina uses her magic to spy on their enemy, expecting to see the wizards, but instead see a young man sitting on the throne, exuding evil, who can shoot beams of fire from his eyes. Lupalina realizes greater magics are at work and quickly breaks off the scrying. She reveals that the amulet can teleport Conan to the castle at Phalkar, and Conan goes in hopes of finding Themas Herklar. He finds him in the dungeon, a tortured, broken man, and discovers that the young man, Unos, was in fact a being of evil magic created by the wizards. Suddenly, the two are attacked by subhuman creatures who lurk in the dungeons, and Conan teleports back to his companions. They vow to bring the wizards down.
  • Conan the Barbarian Vol. 1 #51 - Conan shows up at the entrance to Unos's palace with a covered cage, demanding to see the regent to give him a gift. He pushes his way into the palace, and a bored Unos allows him to speak. Conan pulls the sheet aside to reveal a bizarre, magical, talking bird, who informs Unos that Stefanya, rightful ruler of Phalkar, still lives, and that the previous regent was killed in a plot instigated by the court wizards, Thalkalides and Elviriom. The bird also claims that Unos is an unnatural creation of demonic magic, formed through the powers of the demons Belthamquar and Thelonia. Although the wizards demand Conan's immediate death, Unos halts the guards, as Conan has opened his eyes to the wizards' potential treachery - if they plotted the death of one regent, why not another? Away from the castle, the bird turns back into the sorceress Lipalina, and the two wait for the inevitable arrival of Unos, seeking help in defeating the powerful wizards. Lupalina summons the demons Belthamaquar and Thelonia, who, as a single favor to their son, dispose of the wizards in hideous manners, and vanish. Unos, in gratitude, kills Lupalina. Meanwhile, Conan picks up Stefanya and rides with her back to Ravengard, knowing that once Unos gets rid of the wizards he'll turn his attentions to the rightful heir of the province. The two of them pick up the body of Zoqquanor but are set upon by Unos, who uses his powers to blast Conan into a skeleton, but the barbarian miraculously regenerates thanks to his magical amulet. Unos summons vines to entrap Conan, then turns to Stefanya. Knowing she is tied to the wizard Zoqquanor, he blasts the body, injuring Stefanya. Seeing the girl writhe in pain gives Conan the strength to break free of the vines and he grasps Unos in a bear hug, and the amulet burns through Unos's flesh, killing him. Conan places the amulet around Stefanya's neck, and she revives.
  • Savage Sword of Conan Vol. 1 #227 (The Phoenix in the Shadow) - TBA
  • Conan the Barbarian Vol. 1 #52 - TBA
  • Conan the Barbarian Vol. 1 #53 - TBA
  • Conan the Barbarian Vol. 1 #54 - TBA
  • Conan the Barbarian Vol. 1 #55 - Conan, Tara and Yusef ride back across the Plain of Shamu to the city-state of Ronnoco. Conan tells Tara of the prophecy he heard concerning the Black Shadow. At the castle of Belzamo, the king's son Vanni prepares for his impromptu wedding to the kidnapped Pergonian woman Yvonna. Yvonna has no intention of marrying Belzamo's foppish son however. Conan and his crew arrive, and he consults with the captain of the Crimson Company Murilo. Conan believes that he has deciphered the prophecy, so he steals Murilo's horse and rides across the plain. He finds the immobile idol of the Crystal Scorpion and drives his blade into it. The scorpion comes to life and shuffles off towards Ronnoco. Meanwhile, the Black Shadow arrives in the city-state and begins swallowing Belzamo's people. Captain Murilo and the Crimson Company unleash a volley of arrows against the creature, but to no avail. As the monster grows bigger with every victim it consumes, the Crystal Scorpion enters the city. It battles the Black Shadow and steals more and more power from it with every sting of its tail. Finally, the Black Shadow shrinks down to nothing. During the battle, cowardly Vanni, fearing for his life, kidnaps Yvonna and tries to escape from the city. Conan tracks him down and kills him then returns Yvonna to her people. Conan , Tara and Yusef part company with the Crimson Company and ride off into the sunset.
  • Conan the Barbarian Vol. 1 #56 - TBA

Conan the Corsair[]

  • Marvel Feature Vol. 2 #2 - TBA
  • Marvel Feature Vol. 2 #3 - TBA
  • Conan the Barbarian Vol. 1 #57 - TBA
  • Conan the Barbarian Vol. 1 #58 - TBA
  • Conan the Barbarian Vol. 1 #59 - TBA
  • Marvel Feature Vol. 2 #4 - TBA
  • Savage Sword of Conan Vol. 2 #1 (The Cult of Koga Thun Part 1: Shipwrecked) - TBA
  • Savage Sword of Conan Vol. 2 #2 (The Cult of Koga Thun Part 2: Go Ask Crom) - TBA
  • Savage Sword of Conan Vol. 2 #3 (The Cult of Koga Thun Part 3: The Siege of Kheshatta) - TBA
  • Savage Sword of Conan Vol. 2 #4 (The Cult of Koga Thun Part 4: The Trial of the Eagle) - TBA
  • Savage Sword of Conan Vol. 2 #5 (The Cult of Koga Thun Part 5: The Treasure of Kheshatta) - TBA
  • Conan the Barbarian Vol. 1 #60 - TBA
  • Conan the Barbarian Vol. 1 #61 - TBA
  • Conan the Barbarian Vol. 1 #62 - TBA
  • Conan the Barbarian Vol. 1 #63 - TBA
  • Marvel Feature Vol. 2 #5 - TBA
  • Savage Sword of Conan Vol. 1 #107 (Deepest Devotion) - TBA
  • Savage Sword of Conan Vol. 1 #86 (Lion of the Waves) - TBA
  • Conan the Barbarian Vol. 1 #65 - TBA
  • Marvel Feature Vol. 2 #6/Conan the Barbarian Vol. 1 #66 - TBA
  • Conan the Barbarian Vol. 1 #67 - Conan and Bêlit arrive at the Temple of a Thousand Gods and find Red Sonja standing with sword in hand. Like Conan, she too is searching for the iron-bound Book of Skelos. She tells Conan of a Stygian named Karanthes who offered her riches to travel to Messanthia to retrieve the scroll. Bêlit and Sonja take an instant dislike to one another and the two begin fighting. Conan intervenes, but Red Sonja douses the torch light and runs down a dark corridor in search of the book. Conan and Bêlit try to track her, but Sonja masks her scent with the smell of the sewage waters that she had traveled through. Conan eventually comes upon his old traveling companion Tara who informs him that her lover Yusef is imprisoned inside the temple. Conan rescues Yusef, but in doing so, earns the attention of the guards. He kills several guards, but one of them shape-shifts into a Man-Tiger and fights with him. Their battle is tough, but Conan eventually manages to kill the creature. When he meets back up with Bêlit, he learns that Red Sonja has recovered a scroll from the Book of Skelos and has taken off. Conan vows to get even with her.
  • Marvel Feature Vol. 2 #7 - TBA
  • Conan the Barbarian Vol. 1 #68 - TBA
  • Red Sonja Vol. 1 #1 - While wandering the forests of Argos, Red Sonja witnesses a warlord named Andar of Bezfarda attacking a unicorn. He cuts off the unicorn's horn in the hopes of obtaining its mystical properties. Red Sonja leaps down and liberates the unicorn from its attackers. She rides off with it, and both rider and mount develop a close bond. A short time later, two of Andar's servants report to him and reveal that they have sighted Red Sonja and the unicorn. One of the men suggests that Andar is frightened of Sonja, and Andar stabs him through the chest with his sword. He then gathers his soldiers together and mounts an expedition to find Red Sonja. By the time they catch up with her, Andar is shocked to see that the Unicorn's horn has grown back. His men overwhelm Sonja and are prepared to kill her, but the unicorn rises to the She-Devil's defense and gores Andar with its horn. After everything settles down, Sonja realizes that a steed such as this is meant to run free, and the two part ways.
  • Conan the Barbarian Vol. 1 #69 (Excluding flashback) - TBA
  • Red Sonja Vol. 1 #2 - Red Sonja comes to the port city of Venzia in the kingdom of Argos. After witnessing two sailing vessels crashing into one another, she rescues a young woman from a couple of street brigands. Moments later, a mute thug clobbers Sonja across the back of the head and brings her to the dungeon of a mage known as the Hidden One. When Sonja awakens, she finds herself trapped in a strange maze of mirrors and illusions. She meets an frail old man, another prisoner, who explains that the mage and a nameless demon are both trapped inside this citadel, and the only way they can be freed is if a mortal woman solves the riddle of the maze. To aid her, the old man gives Sonja a bag of bone dust. The bag has the ability to conjure an army of the undead to aid her. Sonja has no intention of helping either the demon or the mage, but she is determined to free herself, so she sets about solving the riddle. After struggling through horrific nightmares and visions, she finds the Hidden One and defeats him by summoning the army of the undead. As she prepares to leave, she hears a voice crying for help. Inside of a chasm is a man who appears to be a high-lord warrior. Sonja prepares to free him until she realizes that he is actually the demon attempting to bewitch her. She slays the demon, then goes back to free the old man. The two leave the castle together.
  • Conan the Barbarian Vol. 1 #70 - TBA
  • Conan the Barbarian Vol. 1 #71 - TBA
  • Red Sonja Vol. 1 #3 - TBA
  • Red Sonja Vol. 1 #4 - TBA
  • Red Sonja Vol. 1 #5 - TBA
  • Red Sonja Vol. 1 #6 - TBA
  • Conan the Barbarian Vol. 1 #72 - TBA
  • Conan the Barbarian Vol. 1 #73 - TBA
  • Savage Sword of Conan Vol. 1 #23 (Wizards of the Black Sun) - TBA
  • Conan the Barbarian Vol. 1 #74 - TBA
  • Conan the Barbarian Vol. 1 #75 - TBA
  • Conan the Barbarian Vol. 1 #76 - TBA
  • Conan the Barbarian Vol. 1 #77 - TBA
  • Conan the Barbarian Vol. 1 #79 - TBA
  • Conan the Barbarian Vol. 1 #80 - TBA
  • Conan the Barbarian Vol. 1 #81 - TBA
  • Conan the Barbarian Vol. 1 #82 - TBA
  • Conan the Barbarian Vol. 1 #83 - TBA
  • Red Sonja Vol. 1 #7 - TBA
  • Red Sonja Vol. 1 #8 - TBA
  • Red Sonja Vol. 1 #9 - TBA
  • Red Sonja Vol. 1 #10 - TBA
  • Red Sonja Vol. 1 #11 - TBA
  • Red Sonja Vol. 1 #12 - TBA
  • Red Sonja Vol. 1 #13 - TBA
  • Savage Sword of Conan Vol. 1 #97 - TBA
  • Conan the Barbarian Vol. 1 #84 - TBA
  • Conan the Barbarian Vol. 1 #85 - TBA
  • Conan the Barbarian Vol. 1 #86 - TBA
  • Conan the Barbarian Vol. 1 #88 - TBA
  • Conan the Barbarian Vol. 1 #89 - TBA
  • Conan the Barbarian Vol. 1 #90 - TBA
  • Red Sonja Vol. 1 #14 - TBA
  • Red Sonja Vol. 1 #15 - Red Sonja encounters a strange shrouded mummy while riding through the winter snows in the south of Aquilonia. She sees three strange kings on horseback, riding away from the mummy, each one representing each of the three races of men as categorised by the Nemedian scholars. In a tavern in a nearby town she gets into a fight with a group of gambling roughnecks who get the best of her, take her winnings and her sword and throw her into the snow outside. After sleeping off her injuries in another inn she returns to the scene of the fight the following day and takes revenge on her assailants. Here she encounters another enemy wearing a poppy mask that makes her drowsy. She falls unconscious and the man (Lord Sharlo) spirits her away to a castle where he lays her body in a glasshouse filled with weird plants. Here she meets Lord Flurdelie who has been transformed by the three dead kings into a half plant-half man beast who hungers for human flesh. The man in the poppy mask, Lord Sharlo is revealed to be the son of Flurdelie, and rescues Red Sonja from his father only to place her before the tombs of the three dead kings. They burst from their tombs and it is revealed that they are vampires. Red Sonja slays Lord Sharlo and tosses his body to the vampire-kings but they have no interest in it for they drink only the blood of women. She flees on horseback through the snow but she is followed by the three dead kings on their own stallions. She returns to the castle of Flurdelie who refuses to help her destroy the vampire kings and attacks her, hungry for her blood. Red Sonja sets Flurderlie on fire and as he burns the three dead kings arrive. However they disintegrate before her. Having been tied mystically to the mortals Lord Flurderlie and his son Lord Sharlo, they cannot now survive. Red Sonja is left alone, the only living being in the castle of the dead.
  • Conan the Barbarian Vol. 1 #91 - TBA
  • Conan the Barbarian Vol. 1 #93 - TBA
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  • Conan the Barbarian Vol. 1 #99 - TBA
  • Conan the Savage Vol. 1 #2 (Stalker of the Snows) - TBA
  • Conan the Savage Vol. 1 #3 (Into the Frozen Land) - TBA
  • Conan the Savage Vol. 1 #4 (Within the Mountain of Madness) - TBA
  • Conan the Barbarian Vol. 1 #100 - TBA
  • Conan the Barbarian Vol. 1 #101 - TBA
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  • Conan the Barbarian Vol. 1 #113 - TBA
  • Conan the Barbarian Vol. 1 #114 - TBA
  • Conan the Barbarian Vol. 1 #115 - TBA
  • Conan the Barbarian Vol. 1 #118 - TBA
  • Conan the Barbarian Vol. 1 #119 (The Voice of One Long Gone) - TBA
  • Conan the Barbarian Vol. 1 #120 - TBA
  • Conan Newspaper Strips #2-#16
  • Conan the Barbarian Vol. 1 #164 - TBA
  • Conan the Savage Vol. 1 #3 - TBA
  • Conan the Barbarian Annual Vol. 1 #9 - TBA
  • Marvel Comics Super Special Vol. 1 #9 (Day of the Red Judgement) - TBA
  • Savage Sword of Conan Vol. 1 #141 - TBA
  • Savage Sword of Conan Vol. 1 #142 - TBA
  • Savage Sword of Conan Vol. 1 #143 - TBA
  • Savage Sword of Conan Vol. 1 #144 - TBA
  • Savage Sword of Conan Vol. 1 #145 (Feast of the Stag) - TBA
  • Savage Sword of Conan Vol. 1 #146 - TBA
  • Savage Sword of Conan Vol. 1 #147 (Vulture's Shadow) - TBA
  • Savage Sword of Conan Vol. 1 #148 (Besieger of Cities) - TBA
  • Savage Sword of Conan Vol. 1 #149 (Slaves of the Circle) - TBA
  • Savage Sword of Conan Vol. 1 #150 (Call to the Slain) - TBA
  • Savage Sword of Conan Vol. 1 #151 (Fury of the Near-Men) - TBA
  • Savage Sword of Conan Vol. 1 #152 (Valley Beyond the Stars) - TBA
  • Savage Sword of Conan Vol. 1 #176 - TBA
  • Savage Sword of Conan Vol. 1 #177 (Well of Whispers) - TBA
  • Savage Sword of Conan Vol. 1 #164 (The Slithering God) - TBA
  • Savage Sword of Conan Vol. 1 #153 (Blood on the Sand) - TBA/(Phantasm) - Conan and Sonja are in the midst of a "friendly" swordfight. Conan, and perhaps Sonja, both keep imagining what would happen when Conan wins. Conan had rode into their camp after hearing rumors that Sonja was uniting local thieves. He offers a bag of gold if she defeats him, and fully intends to take her up on her vow to be taken by the first man who defeats her in battle. The two spar, somewhat half-heatedly, when Conan takes the game a little too far by pinning her down with him on top. Sonja gets a second wind and soundly defeats Conan, who offers his bag of gold. Sonja refuses, saying that he just doesn't understand. Conan, extremely confused about women, rides away.
  • Savage Sword of Conan Vol. 1 #154 (Return of the Iron Damsels) - TBA/(To Fight Another Day!) - Conan continues his campaigns as a soldier of Turan. On the losing end of yet another battle, Conan stumbles away from the field, trying to avoid the enemy soldiers and their helmed leader. He defeats a robber who is raiding the bodies, manages to pull an arrow out of his leg, and makes his way across a river. He manages to find the leader alone, and kills him, stealing his great helm, cape and horse. The soldiers salute the disguised Conan and he leaves the field, stopping briefly to honor his deceased comrades before making his escape.
  • Savage Sword of Conan Vol. 1 #155 - TBA
  • Savage Sword of Conan Vol. 1 #156 - TBA
  • Savage Sword of Conan Vol. 1 #186 - TBA
  • Savage Sword of Conan Vol. 1 #158 (Bane of the Dark Brotherhood) - TBA
  • Savage Sword of Conan Vol. 1 #162 (The Horned God) - TBA
  • Savage Sword of Conan Vol. 1 #159 (The Wheel) - TBA
  • Savage Sword of Conan Vol. 1 #178 (Pillar of the Sky) - TBA
  • Conan the Barbarian Vol. 1 #145 - TBA
  • Conan the Barbarian Vol. 1 #127 - TBA
  • Conan the Barbarian Vol. 1 #128 - TBA
  • Conan the Barbarian Vol. 1 #129 - TBA
  • Conan the Barbarian Vol. 1 #130 - TBA
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  • Savage Sword of Conan Vol. 1 #64 (The Children of Rhan) - TBA
  • Conan the Barbarian Vol. 1 #135 - TBA
  • Conan the Barbarian Vol. 1 #136 - TBA
  • Conan the Barbarian Vol. 1 #137 - TBA
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  • Conan the Barbarian Vol. 1 #143 - TBA
  • Red Sonja Vol. 2 #1 - TBA
  • Red Sonja Vol. 2 #2 - TBA
  • Savage Sword of Conan Vol. 1 #225 (Swords of Sukhmet) - TBA
  • Conan the Barbarian Vol. 1 #144 - TBA
  • Conan the Barbarian Vol. 1 #147 - TBA
  • Conan the Barbarian Vol. 1 #148 - TBA
  • Conan the Barbarian Vol. 1 #149 - TBA
  • Red Sonja Vol. 3 #1 - TBA
  • Conan the Barbarian Vol. 1 #146 - TBA
  • Conan the Barbarian Vol. 1 #150 - Conan comes upon a group of men hassling a young maiden. He beats them up and runs off with the woman before more of the thugs' friends can arrive. They rest in a forest glade, and Conan is amused by the fact that the woman acts as if she has never seen the real world before. Suddenly, soldiers under the command of Baron Turb'eq appear and attack them. Conan cuts them down with his sword and rides off with the woman. They stop at an inn and rent a room. More men appear, and Conan cannot understand what it is about this woman that garners so much attention. While Conan is fighting off the goons, the maiden fires a bolt of mystical energy that blinds Conan's opponents. Now Conan knows that there is more to this woman than meets the eye. After the men are cut down, the woman asks Conan to bring her to the Tower of Flame - the source of her life essence. They arrive at the tower in the middle of a sea of ice. She uses her magic to open an iris in the center of the flame, and Conan brings her inside. As he sets her down, he notices that she begins to transform into her true shape - that of a grotesque alien creature. Baron Turb'eq and his soldiers track them down and Conan kills Turb'eq with one swipe from his sword. He then proceeds to do the same to Turb'eq's soldiers. After everyone else is dead, Conan turns back towards the woman creature. She has expended all of her life energy trying to help Conan, and now she is dying. She thanks Conan for giving her the one thing that she sought in the world of humans - friendship. As the woman-creature dies, the Tower of Flame begins to collapse. Conan dives back through the iris onto the sea of ice. The flame dwindles down to nothing and disappears.
  • Conan the Barbarian Vol. 1 #151 - TBA
  • Red Sonja Vol. 3 #2 - TBA
  • Conan the Barbarian Vol. 1 #152 - TBA
  • Conan the Barbarian Vol. 1 #153 - TBA
  • Conan the Barbarian Vol. 1 #154 - TBA
  • Red Sonja Vol. 3 #3 - TBA
  • Conan the Barbarian Annual Vol. 1 #8 - TBA
  • Conan the Barbarian Vol. 1 #155 - TBA
  • Red Sonja Vol. 3 #4 - TBA
  • Conan the Barbarian Vol. 1 #156 - TBA
  • Conan the Barbarian Vol. 1 #157 - TBA
  • Conan the Barbarian Vol. 1 #158 - TBA
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  • Conan the Barbarian Vol. 1 #163 - TBA
  • Conan the Barbarian Vol. 1 #165 - TBA
  • Conan the Barbarian Vol. 1 #166 - TBA
  • Red Sonja Vol. 3 #5 - TBA
  • Conan the Barbarian Vol. 1 #167 - TBA
  • Red Sonja Vol. 3 #6 - TBA
  • Conan the Barbarian Vol. 1 #168 - TBA
  • Red Sonja Vol. 3 #7 - TBA
  • Conan the Barbarian Vol. 1 #169 - TBA
  • Red Sonja Vol. 3 #8 - TBA
  • Conan the Barbarian Vol. 1 #170 - TBA
  • Red Sonja Vol. 3 #9 - TBA
  • Savage Sword of Conan Vol. 1 #188 - TBA
  • Conan the Barbarian Vol. 1 #171 - TBA
  • Savage Sword of Conan Vol. 1 #116 - TBA
  • Conan the Barbarian Vol. 2 #1 - TBA
  • Conan the Barbarian Vol. 2 #2 - TBA
  • Conan the Barbarian Vol. 3 #3 - TBA
  • Savage Sword of Conan Vol. 1 #113 (Quest for the Shrine of Luma) - A Lord chooses to end his day at the Boar's Wallow Inn, unaware he is spied on by plotting bandits who are planning on robbing all in the inn. Unfortunately for the bandits, Conan rides hard to the inn and, as the exhausted horse dies, demands a room and a quiet night's sleep. Conan is not too tired to forget to throw some caltrops on the floor of his room, and his cautious actions are rewarded when a bandit, sneaking into through his window, steps on the barbs, alerting Conan. Pissed off, Conan bursts in on the innkeeper to demand a quiet night, and he finds the innkeeper and the Lord at the mercy of the bandits. Conan isn't too tired to teach the bandits a lesson, and when the Lord asks Conan what he can do for him, all Conan requests is a good night's sleep. So the Lord has his men kill all the roosters so they won't crow in the morning, and Conan manages to get his rest./(A Quiet Place) - TBA
  • Savage Sword of Conan Vol. 1 #66 (The Sea of No Return) - TBA
  • Savage Sword of Conan Vol. 1 #61 - TBA
  • Savage Sword of Conan Vol. 1 #101 - TBA
  • Savage Sword of Conan Vol. 1 #136 (Seventh Isle of Doom) - TBA
  • Savage Sword of Conan Vol. 1 #94 - TBA
  • Savage Sword of Conan Vol. 1 #108 - TBA
  • Savage Sword of Conan Vol. 1 #80 (Colossus of Argos) - TBA
  • Savage Sword of Conan Vol. 1 #114 - TBA
  • Conan the Barbarian Vol. 1 #172 - TBA
  • Conan the Barbarian Vol. 1 #173 - TBA
  • Red Sonja Vol. 3 #10 - TBA
  • Conan the Barbarian Vol. 1 #174 - TBA
  • Conan the Barbarian Vol. 1 #175 - TBA
  • Conan the Barbarian Vol. 1 #176 - TBA
  • Red Sonja Vol. 3 #11 - TBA
  • Conan the Barbarian Vol. 1 #177 - TBA
  • Conan the Barbarian Vol. 1 #178 - TBA
  • Conan the Barbarian Vol. 1 #179 - TBA
  • Conan the Barbarian Vol. 1 #180 - TBA
  • Red Sonja Vol. 3 #12 - TBA
  • Conan the Barbarian Vol. 1 #181 - TBA
  • Conan the Barbarian Vol. 1 #182 - TBA
  • Red Sonja Vol. 3 #13 - TBA
  • Conan the Barbarian Vol. 1 #183 - TBA
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  • Conan the Barbarian Vol. 1 #199 - TBA
  • Conan the Barbarian Annual Vol. 1 #12 - TBA
  • Conan the Barbarian Vol. 1 #200 - TBA
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  • Conan the Barbarian Vol. 1 #204 - TBA
  • Conan the Barbarian Vol. 1 #205 - TBA
  • Conan the Barbarian Annual Vol. 1 #11 - In the small town of Vesci in Western Corinthia, Conan breaks into the Oculist's castle to steal his gold and runs into his young wife and her illicit lover Tokhan. Tokhan attacks Conan and takes him by surprise knocking him out cold. The Oculist's wife Narada comes up with a plan to steal the gold and blame it on the Cimmerian and his allies who stole the gold. She planned to eventually run away with Tokhan and the gold. Conan is imprisoned by Richel the Oculist. The Oculist meets Conan in prison and tells him that he knows his wife had run away with the gold and with one of her many lovers. He proposes to Conan to capture them and bring the gold with an equal share of his gold for Conan. Conan agrees. He gets a long list of Narada's lovers from Richel the Oculist. Conan follows a trail of Narada's various lovers who have been afflicted by a skin disease caused by Richel's adding some potion to Narada's perfume. Conan first starts with Tokhan as the most potential culprit. After a fight, Tokhan admits that he assisted Narada but she never showed up after she promised to meet him to run away. Tokhan thereafter accompanies Conan on the trail as he truly loved Narada.
  • Conan the Barbarian #206 - While Conan is attacked by Zuri in Bhoraji, Kobe and Anneka are attacked in the ruins of El Shah Maddoc by Kobe's father, the Great Devil, Heku.
  • Conan the Barbarian Vol. 1 #207 - TBA
  • Conan the Barbarian Vol. 1 #208 - TBA
  • Conan the Barbarian Vol. 1 #209 - TBA
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  • Conan the Barbarian Vol. 1 #213 - TBA
  • Conan the Barbarian Vol. 1 #214 - TBA
  • Conan the Barbarian Vol. 1 #215 - TBA
  • Conan the Barbarian Vol. 1 #216 - TBA
  • Conan the Barbarian Vol. 1 #217 - Conan comes to the city of shadows in search of Abu Dhaak's jewels. Conan fights through several monsters in the city including the guardian of the jewels, Utu. Conan eventually finds the giant jewels thrust skyward outside the city cliffside over Vilayet sea. The twin jewels contain eldritch power that Utu feeds off. The final battle between Conan and Utu takes place. Conan forces Utu to absorb too much power from the jewels and made Utu explode destroying itself and the jewels. Conan dives into the Vilayet sea to save himself.
  • Conan the Barbarian Vol. 1 #218 - After escaping the city of shadows, Conan reaches an unknown small island somewhere in the southern parts of the Vilayet sea. His raft is destroyed by an attaching predator fish. Conan finds Kro savages with a fishing boat and must get to the boat if he has any chance of leaving the island. Conan fights and kills all savages and leaves the island in the Kro boat.
  • Conan the Barbarian Vol. 1 #219 (Devil's Gate) - Conan reaches Turan's port city of Kavari in the Kro's boat. He is welcomed by a host of hostile Turanian soldiers. Conan steals a horse and hacks his way out of the city. As he escapes the city, he runs into a column of Turanian cavalry lead by Lord Dakkan arriving into the city. Conan fights and runs from the cavalry. He is forced at the edge of a huge chasm called "Devil's gate". Conan makes a daring leap over the big chasm and escapes the Turanian cavalry./(???) - TBA
  • Conan the Barbarian Vol. 1 #220 - Conan plans to loot a North-Western Turanian gold mine. When he gets to the gold mine he finds out the gold was already stolen by Wolf-Head and his mountain men as told by a dying Turanian. Conan follows their trail and fights them to get his share of gold. The final battle between Conan and Wolf-Head happens on slabs of ice floating towards a fall. Conan finally was able to knock down Wolf-Head on the slab among scattered gold bullions. He grabbed a bullion and jumps off the slab in time before it goes down the roaring fall.
  • Conan the Barbarian Vol. 1 #221 - TBA
  • Conan the Barbarian Vol. 1 #222 - Conan tries to save an old companion soldier from a band of brigands but Rolph is killed by a knife throwing brigand leader, Zark. Conan attacks and kills all of Zark's brigands and cuts Zark's right hand, takes their gold and leaves the place on one of their horses. Zark falls unconscious. After a while three people show up at Zark's campside with their leader, Razek, wearing a mask. They revive Zark and come to know that Conan did this to him. All three were Conan's old foes who had fought Conan at some point in a battle and now are after Conan to take their revenge. Razek wears a mask because Conan's sword left a large cut at the center of his face. Drand's leg was cut off by Conan and he wears an artificial leg with a blade. Razek makes Zark an artificial arm that can launch knives. All four go after Conan and encounter him in a farm house in a desert owned by a couple, John and Relva. They attack Conan and after a long fight, Conan, who is recovering from fever, was able to kill all four. During the fight John is also killed by Zark's knife. Conan leaves the place leaving bags of gold for John's wife Relva.
  • Conan the Barbarian Vol. 1 #223 - The high priestess of Vajrath, Arasandra, asks Conan to bring back the stolen wheel of Vajrath's chariot. The wheel was stolen by a sect of pretending Vajrath's believers. One of the young priests, Rathnok, requests Conan to accompany him. They go to the temple of pretenders and after a struggle manage to steal the wheel back. On their way back, a group of brigands wait to kill them and steal the wheel. Conan was aware of their plan and the fact that Rathnok is one of their men. Conan leads the group into desert where they corner Conan. Conan lied to Rathnak that his other donkey is carrying extra water while hiding his water pouch somewhere on the way. The brigands believing they have enough water get stuck in the desert and die of thirst while Conan retrieves the wheel, picks up his water, and leaves.
  • Conan the Barbarian Vol. 1 #224 - Conan and four other mercenaries trying to survive against a wolf-beast. His comrade mercenaries die one by one leaving Conan standing to face the wolf-beast in the end.
  • Conan the Barbarian Vol. 1 #225 - TBA
  • Conan the Barbarian Vol. 1 #117 - TBA
  • Conan the Barbarian Vol. 1 #241 - TBA
  • Conan the Barbarian Vol. 1 #242 - TBA
  • Conan the Barbarian Vol. 1 #243 - TBA
  • Conan the Barbarian Vol. 1 #244 - TBA
  • Conan the Barbarian Vol. 1 #245 - Varnae, the King of the Vampires, leads an attack of the undead on Conan, Zula and Red Sonja.
  • Conan the Barbarian Vol. 1 #246 - TBA
  • Conan the Barbarian Vol. 1 #247 - TBA
  • Conan the Barbarian Vol. 1 #248 - TBA
  • Savage Sword of Conan Vol. 1 #2 (Black Colossus) - TBA
  • Conan the Barbarian Vol. 1 #249 - TBA
  • Conan the Barbarian Vol. 1 #250 - TBA
  • Savage Sword of Conan Vol. 1 #3 (At the Mountain of the Moon-God) - A failed diplomatic mission to the Khozgari results in a speedy escape for Conan and the soldier Jamal. Retreating to the hills, Conan almost kills a girl who attempts to ambush them, and turns out to be the princess of the Khozgari, Shanya. The two men force Shanya to lead them safely through the demon-infested Misty Mountains. After a bit of a ride, the mists rises, and they come across a sacrificial altar and hear demonic laughing. A boulder falls from the sky and crushes Jamal, and a noose rips Shanya out of Conan's hands into the air. Conan evades another noose, and kills the humanoid, musky ape creatures who ambushed them. He follows the sickening stench to a stone citadel in the mountain, where Shanya is tied to a bed. A hunched elderly man tells Shanya that she will bear his and his sons children, or he will give her to a mysterious creature behind a mist-shrouded door, the very sight of which terrifies the girl. Meanwhile, Conan makes short work of the citadel's guards, all of whom seem to be wearing a bizarre transparent mask. Conan takes a mask and confronts the elderly man and his guards inside. The mists are called again, and Conan swings blindly until he realizes his opponents had put on masks before they fought him. He puts the mask he stole on and discovers he can see through the mists, and quickly ends the battle. At this, the head man opens the door and releases a giant spider-crab-creature with his dying breath. Conan pulls a stone from a stacked pyramid of stones, and brings the whole collection down on the creature as Conan and Shanya make their escape, Shanya more than happy to show her gratitude to the barbarian for rescuing her./(Demons of the Summit) - TBA
  • Conan the Barbarian Vol. 1 #252 - TBA
  • Conan the Barbarian Vol. 1 #253 - TBA
  • Conan the Barbarian Vol. 1 #255 - TBA
  • Conan the Barbarian Vol. 1 #256 - TBA
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  • Conan the Barbarian Vol. 1 #260 - TBA
  • Conan the Barbarian Vol. 1 #261 - TBA
  • Conan the Barbarian Vol. 1 #262 - TBA
  • Conan the Barbarian Vol. 1 #263 - TBA
  • Savage Sword of Conan Vol. 1 #29 (Child of Sorcery) - When Râ Morgana is found in the embrace of a man, the priestesses bring her to the All-Mother for judgement. She dismisses the others and tells her daughter the story of a barbarian she met twenty years ago.
  • Marvel Graphic Novel Vol. 1 #9 - TBA
  • Conan Vol. 1 #7 - TBA
  • Conan Vol. 1 #1 - Conan becomes a pit gladiator to infiltrate the citadel of Harach-Gnar.
  • Conan Vol. 1 #2 - TBA
  • Conan Vol. 1 #3 - TBA
  • Conan Vol. 1 #4 - TBA
  • Conan vs Rune - TBA
  • Savage Sword of Conan Vol. 1 #123 (Secret of the Great Stone) - While traveling on the snow-topped Kezankian Mountains, Conan is set upon by bounty hunters. Conan holds his own but ends up toppling over a cliff-side and breaking through to an ice cavern below. He is observed by two hideous witches, Shaalu and Veena, who seem to be intent on using Conan for their own purposes. The witches manipulate Conan through the cavern passages to a hot spring, where Conan dispatches a giant worm, and out to an inhabited valley where Conan takes the opportunity to rest by a river near a large stone monolith. He is attacked first by snakes, then by bandits, and easily dispatches both, scattering the surviving bandits. Conan enters a small town, not realizing the bounty hunters have followed him, and have in fact allied with the bandits. A comely serving witch convinces Conan to return to the monolith at midnight, but her plan was evidently to feed Conan to the giant bat-demon that bursts from the structure. The creature attacks and kills the wench, but Conan kills it, which cause the locals to hail him as their king, to the delight of the witch Shaalu. Conan takes another tavern wench, Hacima, as his woman, and seems to take to his new life, until the witches reveal themselves and tell Conan his fortune was their doing, and that the former king disappeared searching for his child in another dimension. The witches claim the child was imprisoned because she was pure evil, and practically dare Conan to find the child. Conan decides he will, just because he can, and enters through a portal in the monolith, entering a dinosaur and monster-infested jungle land in which Conan spies a giant tower. He climbs the tower and finds the young girl, guarded by a one-armed ogre. Conan quickly ends the ogre's life and takes the frightened child back to the portal. When he returns through the monolith, he is ambushed by the bounty hunters and bandits, but defeats them, only to have the child revealed as a hideous demon who kills everyone in the town except for Conan and his woman in revenge for assisting in its imprisonment years ago. The creature leaves, and the witch Shaalu appears, furious that Conan made her lose her bet, which was that Conan would stay happy as a king instead of wander off. Conan promptly cuts her head off, but is unable to do so to Veena, who wisely vanishes in a puff of smoke. Conan and Hacima wander off./(The Debt of a Warrior) - TBA
  • Savage Sword of Conan Vol. 1 #87 - TBA
  • Savage Sword of Conan Vol. 1 #90 - TBA
  • Savage Sword of Conan Vol. 1 #96 - TBA
  • Savage Sword of Conan Vol. 1 #97 - TBA
  • Savage Sword of Conan Vol. 1 #98 - TBA
  • Conan the Barbarian Vol. 1 #121 - TBA
  • Conan the Barbarian Vol. 1 #122 - TBA
  • Conan the Barbarian Vol. 1 #123 - TBA
  • Conan the Barbarian Vol. 1 #124 - TBA
  • Conan the Barbarian Vol. 1 #125 - TBA
  • Conan the Barbarian Vol. 1 #126 - TBA
  • Conan the Barbarian Vol. 1 #264 - TBA
  • Conan the Barbarian Vol. 1 #265 - TBA
  • Conan the Barbarian Vol. 1 #266 - TBA
  • Conan the Barbarian Vol. 1 #267 - TBA
  • Conan the Barbarian Vol. 1 #268 - TBA
  • Conan the Barbarian Vol. 1 #269 - TBA
  • Conan the Barbarian Vol. 1 #270 - TBA
  • Conan the Barbarian Vol. 1 #271 - Conan brings his mercenary crew to Dagoth Hill beyond the Salt Lakes of Koth. He warns the others about the demon he encountered the first time he visited this land. Isparana and Acheron grow close to one another, and retreat to a cave to share a moment of intimacy. Inside the cave, Acheron discovers the armor of Wrarrl, the Devourer of Souls. Conan enters and warns him not to don the armor. Acheron feels compelled however, and he puts on the armor thus releasing the Devourer of Souls. The Devourer attacks the mercenaries and Conan and Isparana fight him tooth and nail. The Devourer proves triumphant however and knocks Conan into the pit of a starry abyss.
  • Conan the Barbarian Vol. 1 #272 - TBA
  • Conan the Barbarian Vol. 1 #273 - Conan parts company with the others and travels to a bar in Shadizar looking for work. In the bar, he meets a young wench named Jasmine who is insensate from too much Grey Lotus. He discovers that another bar patron named Yatha is responsible for all of the Grey Lotus distribution in Zamora. Conan gets into a bar fight, then reunites with an old ally named Maldiz. Leaving the bar, Jasmine and her husband (also addicted to Lotus) ambush him. Conan sidesteps the crazed man's lunge, and his sword kills Jasmine. Conan cuts off the man's arm, then threatens to finish him off unless he tells him more about the Lotus trade. Later, he leads a one-man raid on one of Yatha's warehouses. Yatha himself is present and instructs his men to kill Conan. Conan beats Yatha with his cestus and sets the warehouse to the torch.
  • Conan the Barbarian Vol. 1 #274 - Assassins for the Night-Cult raid Conan's camp ambush him. One assassin manages to knock him out with a lucky shot and brings him back to the wooden temple of the Night-Cult. Conan awakens chained to an altar. The priest of the cult tells him their order disbanded after Conan slew their Night-God ten years gone. Now they offer him up as a sacrifice. A female goddess spawn of the original Night-God flies down and takes Conan. She flies him off to her cave where she plans on mating with him, then feeding him to her young. Conan is at first enraptured by her hypnotic gaze, but he overpowers her control and ultimately destroys her.
  • Conan the Barbarian Vol. 1 #275 - TBA
  • Savage Sword of Conan Vol. 1 #218 (When Turns the Wheel of Swords) - TBA/(Conan Magus) - Conan ponders the mysterious images he saw in the mirror-creature of an elderly man where the reflection of Sergianus should have been. When he voices his suspicions to Shubal, the bodyguard realizes the image looked like Baron Sabininus of Koth. Their speculation is cut short by the arrival of Lord Arkhaurus, who approves of how Sergianus has helped the queen through difficult times (the death of her cursed daughter and her husband). Arkhaurus does, however, give permission for the pair to find out if Sergianus is truly a duke, as the land he claims to come from is only a barony. As the evil Sabininus/Sergianus continues to seduce the queen, Conan and Shubal seek a Nemedian, Nebino, who might have the information they seek. They find him dead, and fight the two assassins who killed him. Someone doesn't want Conan digging too deeply. Conan takes a local serving girl, Mishi, back to Lady Khashtris to become a servant and things quiet down for several days as Conan stands watch over the princess Taramis. One evening, however, he is drugged by Mishi, as the treacherous woman and her accomplice try to kidnap the princess. Shubal arrives in time to prevent the accomplice from slaying Conan, and when Conan chases the girl he instead finds her stabbed and dying body. She claims that Arkhaurus is behind the plot, but when Conan and Shubal bring their information to Khashtris she doesn't believe them, though she will go to the queen in their name. The Queen refuses to believe the story also, so the two have no choice but to go to Governor Acrallidus with their suspicions. The only thing that tips the governor to their way of thinking is that Sergianus might be a hated Koth in disguise, so he gives permission for Conan to trip Sergianus up. At a state dinner, Conan disguises himself as an elderly seer and, using the Eye of Erlik, begins to tell secrets of those assembled. When he hints that Arkhaurus killed Mishi and that Sergianus is in fact Sabininus of Koth, they attack. Conan rips off his disguise and slays Sergianus, whose corpse immediately ages to its proper state. As Conan boasts of his figuring out the plot, a mystic circle appears around the body and a demon rises behind the barbarian. Conan hightails out of the circle as the demon consumes the body of Sabininus. The queen, so distraught at the death of the one she loves, even though he was an evil monster who intended to kill her, commits suicide. Taramis is named queen, and though all want him to stay, Conan decides to leave the city.
  • Savage Sword of Conan Vol. 1 #219 (Death's Dark Riders: Part 1) - Conan is traveling through Kush on his way north following the death of Belit when he falls prey to the sorceries of the city of Negari. He is transported to the distant past when Negari was a city of Atlantis, where he has an adventure with Solomon Kane, who has also been transported to the past./(The Black Hound of Death) - TBA
  • Savage Sword of Conan Vol. 1 #220 - TBA
  • Savage Sword of Conan Vol. 1 #221 - TBA
  • Conan: The Ravagers Out of Time - TBA
  • Savage Sword of Conan Vol. 1 #223 - TBA
  • Savage Sword of Conan Vol. 1 #224 - TBA
  • Savage Sword of Conan Vol. 1 #225 - TBA
  • Savage Sword of Conan Vol. 1 #226 - TBA
  • Savage Sword of Conan Vol. 1 #228 - TBA
  • Savage Sword of Conan Vol. 1 #229 (Assault on Acheron) - TBA
  • Savage Sword of Conan Vol. 1 #230 (Shall Python Fall?) - TBA
  • Savage Sword of Conan Vol. 1 #231 (A Rememberance of Fires Past) - TBA
  • Savage Sword of Conan Vol. 1 #232 (Reflections of Evil) - TBA
  • Savage Sword of Conan Vol. 1 #130 (Autumn of the Witch) - TBA
  • Savage Sword of Conan Vol. 1 #131 (Reavers of the Steppes) - TBA
  • Savage Sword of Conan Vol. 1 #110 - TBA
  • Savage Sword of Conan Vol. 1 #160 - On the run from the King of Koth, Conan joins Araq, Iman and Tolku in the revolt against the Lord of Akif. They split up to reach the Kozaki sanctuary, vowing that each man die rather than reveal the location or the others' identity. Any man who is captured and released is assumed to be a traitor -- a crime punished by death! Achlemedes captures Conan, but he escapes. He kills Achlemedes, but then has to kill Araq, Iman and Tolku in self-defense.
  • Savage Sword of Conan Vol. 1 #233 (Here Be Monsters) - TBA
  • Savage Sword of Conan Vol. 1 #234 - TBA
  • Savage Sword of Conan Vol. 1 #235 - TBA
  • Conan: Flame and the Fiend #1 - Conan runs afowl of shamaness Armati who wishes to resurrect sorcerer Kulan Gath.
  • Conan: Flame and the Fiend #2 - Conan is imprisoned and brought to Akif by Turanian soldiers and Armati where he tries to break free from Shah Amurath's forces and Armati's skeleton monster. Isparana secretly goes to a cave to checkout on her child from Wrarrl the Devourer of Souls is being hidden. The child has consumed the flesh of his care taker woman and has grown to full Devourer of Souls. Fafnir shows up looking for her and helps her escape the cave. Armati, meanwhile, brings her husband, Kulan Gath, back to life from his collected bones while Conan fights the skeleton demon in Akif. Kulan Gath empowers Conan with his magic and enslaves him in the hanging garden of Akif.
  • Conan: Flame and the Fiend #3 - Kozakis attacks Akif while Conan is being tortured in the hanging gardens of Akif by Kulan Gath, Armati, and Shah Amurath. Fafnir and Isparana break into the garden and free Conan from the enslaving vines. Kulan Gath conjures up a fire demon using the sacred flame of Ormuz. Wrarrl, the Devourer of Souls, follows his "mother" Isparana and fights with the fire demon to protect his mother. Isparana kills Armati. After a fight, Conan kills and beheads Kulan Gath. The Devourer of Souls forces the fire demon into Akif's dam wall which is broken with the impact and water floods and destroys Akif. The fire demon is apparently destroyed by the impact with the dam wall and the overwhelming water flood. Wrarrl disappears. Conan and Isparana wonder what happened to Wrarrl. They believe Shah Amurath also died, but he is shown alive behind a rock surviving the flood. Conan and his companions return victorious from Akif.
  • Savage Sword of Conan Vol. 1 #4 (Iron Shadows in the Moon) - TBA
  • Savage Sword of Conan Vol. 1 #62 (The Temple of the Tiger) - TBA
  • Conan the Barbarian Vol. 1 #221 - TBA
  • Savage Sword of Conan Vol. 1 #38 (The Road of the Eagles) - TBA
  • Marvel Graphic Novel Vol. 1 #28 - TBA
  • Conan the Savage Vol. 1 #2 - TBA
  • Conan the Savage Vol. 1 #5 - TBA
  • Conan the Savage Vol. 1 #6 - TBA
  • Conan the Savage Vol. 1 #7 - TBA
  • Conan the Savage Vol. 1 #8 - TBA
  • Marvel Comics Super Special Vol. 1 #9 (The Trail of the Bloodstained God) - TBA
  • Conan Vol. 1 #5 - TBA
  • Conan Vol. 1 #6 - TBA
  • Conan Vol. 1 #10 - TBA
  • Conan Vol. 1 #11 - TBA
  • Conan the Rogue - TBA
  • Savage Sword of Conan Vol. 1 #5 - TBA
  • Savage Sword of Conan Vol. 1 #6 (The Sleeper Beneath the Sands) - TBA/(People of the Dark) - Immediately after the Battle of Venarium, Conan stalks through the streets and spies Tamera and Gaeric, her lover. As the men fight, Tamera steals away into a nearby cave. The men briefly put aside their differences when they hear Tamera's terrified scream. The men separate and Conan eventually stumbles across a black altar with Tamera and Gaeric bound to it. A race of reptile/spider/humanoid creatures are planning to sacrifice them. Conan frees them and they escape through the caverns to a waterfall, where they split up again. The creatures chase Tamera and Gaeric to one side of the falls, and they fight and fall to their deaths, while Conan, safe on the opposite bank, escapes the other way.
  • Savage Sword of Conan Vol. 1 #58 (For the Throne of Zamboula) - Conan, Balad and Hajimen plot against Akter Khan, who has had Isparana arrested. They plan for Hajimen's Shanki to create a distraction while Conan enters the palace. Unfortunately, Conan is captured, tortured, and ultimately sacrificed to Zafra's magical sword. Conan, however, manages to fight the flying sword back for a few minutes, long enough to cause the sword to attack and kill Zafra. Conan disguises himself as one of Akhter Khan's soldiers and finds Isparana chained in the dungeon. Conan frees the woman, and the two confront Akter Khan, who surprisingly orders his guard out of the room when Conan and Isparana enter. The Khan then plans to slay them with his enchanted sword, but Zafra had secretly enchanted the sword to only follow his commands, so it doesn't work. Akter Khan frantically calls for his men, but they are busy being slaughtered by the Shanki and Balad's resistance. Balad kills the Khan and claims the throne for his ow, but then reveals himself to be every bit the tyrant that Akter Khan was. As he prepares to have Conan killed for talking back to him, a mortally wounded Zafra crawls into the room and commands Akter Khan's sword into action. Balad happens to be standing closest to sword, so he becomes its victim, Before Zafra can command the sword again, Conan chops his head off. Akter's son Jungir is named the new Khan, and Isparana stays in Zamboula as Jungir's woman as Conan heads back into the desert./(Mirror of the Manticore) - TBA
  • Savage Sword of Conan Vol. 1 #59 (The City of Skulls) - TBA
  • Savage Sword of Conan Vol. 1 #7 (The Citadel at the Center of Time) - TBA
  • Savage Sword of Conan Vol. 1 #9 (The Curse of the Cat-Goddess) - TBA
  • Savage Sword of Conan Vol. 1 #76 (Dominion of the Bat) - TBA
  • Savage Sword of Conan Vol. 1 #63 (Moat of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #88 - TBA
  • Savage Sword of Conan Vol. 1 #102 (Iron Lions of the Kharamun) - TBA
  • Savage Sword of Conan Vol. 1 #183 (The Decapitating God) - TBA
  • Savage Sword of Conan Vol. 1 #187 (Blood Bond) - TBA
  • Savage Sword of Conan Vol. 1 #35 (Black Tears) - TBA
  • Savage Sword of Conan Vol. 1 #36 (Hawks Over Shem) - TBA
  • Savage Sword of Conan Vol. 1 #11 - TBA
  • Savage Sword of Conan Vol. 1 #12 (The Haunters of Castle Crimson) - TBA
  • Savage Sword of Conan Vol. 1 #28 - TBA
  • Savage Sword of Conan Vol. 1 #65 (The Fangs of the Serpent) - While in Zamboula, Conanis is warned by a necromancer (an entrails-reader) of the danger of Xka'Ahk. He rescues the Brythunian servant girl Tamera from Shamash-Shum-Ukin's men. She says that by using the Fangs of Xka'Ahk they can destroy the demon.
  • Savage Sword of Conan Vol. 1 #14 (Shadows in Zamboula) - TBA
  • Savage Sword of Conan Vol. 2 #1 - TBA
  • Savage Sword of Conan Vol. 2 #2 - TBA
  • Savage Sword of Conan Vol. 2 #3 - TBA
  • Savage Sword of Conan Vol. 2 #4 - TBA
  • Savage Sword of Conan Vol. 2 #5 - TBA
  • Savage Sword of Conan Vol. 2 #6 - TBA
  • Savage Sword of Conan Vol. 2 #7 - TBA
  • Savage Sword of Conan Vol. 2 #8 - TBA
  • Savage Sword of Conan Vol. 2 #9 - TBA
  • Savage Sword of Conan Vol. 2 #10 - TBA
  • Savage Sword of Conan Vol. 2 #11 - TBA
  • Savage Sword of Conan Vol. 2 #12 - TBA
  • Savage Sword of Conan Vol. 1 #44 - TBA
  • Savage Sword of Conan Vol. 1 #192 (On The Road of Kings) - TBA
  • Savage Sword of Conan Vol. 1 #224 - TBA
  • Savage Sword of Conan Vol. 1 #221 - TBA
  • Savage Sword of Conan Vol. 1 #228 - TBA
  • Savage Sword of Conan Vol. 1 #211 - TBA
  • Savage Sword of Conan Vol. 1 #212 - TBA
  • Savage Sword of Conan Vol. 1 #123 (Secret of the Great Stone) - While traveling on the snow-topped Kezankian Mountains, Conan is set upon by bounty hunters. Conan holds his own but ends up toppling over a cliff-side and breaking through to an ice cavern below. He is observed by two hideous witches, Shaalu and Veena, who seem to be intent on using Conan for their own purposes. The witches manipulate Conan through the cavern passages to a hot spring, where Conan dispatches a giant worm, and out to an inhabited valley where Conan takes the opportunity to rest by a river near a large stone monolith. He is attacked first by snakes, then by bandits, and easily dispatches both, scattering the surviving bandits. Conan enters a small town, not realizing the bounty hunters have followed him, and have in fact allied with the bandits. A comely serving witch convinces Conan to return to the monolith at midnight, but her plan was evidently to feed Conan to the giant bat-demon that bursts from the structure. The creature attacks and kills the wench, but Conan kills it, which cause the locals to hail him as their king, to the delight of the witch Shaalu. Conan takes another tavern wench, Hacima, as his woman, and seems to take to his new life, until the witches reveal themselves and tell Conan his fortune was their doing, and that the former king disappeared searching for his child in another dimension. The witches claim the child was imprisoned because she was pure evil, and practically dare Conan to find the child. Conan decides he will, just because he can, and enters through a portal in the monolith, entering a dinosaur and monster-infested jungle land in which Conan spies a giant tower. He climbs the tower and finds the young girl, guarded by a one-armed ogre. Conan quickly ends the ogre's life and takes the frightened child back to the portal. When he returns through the monolith, he is ambushed by the bounty hunters and bandits, but defeats them, only to have the child revealed as a hideous demon who kills everyone in the town except for Conan and his woman in revenge for assisting in its imprisonment years ago. The creature leaves, and the witch Shaalu appears, furious that Conan made her lose her bet, which was that Conan would stay happy as a king instead of wander off. Conan promptly cuts her head off, but is unable to do so to Veena, who wisely vanishes in a puff of smoke. Conan and Hacima wander off.
  • Savage Sword of Conan Vol. 1 #132 (Master of the Broadsword) - TBA
  • Savage Sword of Conan Vol. 1 #118 (Alchemy) - TBA
  • Savage Sword of Conan Vol. 1 #138 (Lair of the Lizard God) - TBA
  • King-Size Conan (Requiem) - TBA
  • Conan the Barbarian Vol. 1 #223 - The high priestess of Vajrath, Arasandra, asks Conan to bring back the stolen wheel of Vajrath's chariot. The wheel was stolen by a sect of pretending Vajrath's believers. One of the young priests, Rathnok, requests Conan to accompany him. They go to the temple of pretenders and after a struggle manage to steal the wheel back. On their way back, a group of brigands wait to kill them and steal the wheel. Conan was aware of their plan and the fact that Rathnok is one of their men. Conan leads the group into desert where they corner Conan. Conan lied to Rathnak that his other donkey is carrying extra water while hiding his water pouch somewhere on the way. The brigands believing they have enough water get stuck in the desert and die of thirst while Conan retrieves the wheel, picks up his water, and leaves.
  • Conan the Barbarian Vol. 1 #158 - TBA
  • Savage Sword of Conan Vol. 1 #37 (Sons of the White Wolf) - TBA
  • Savage Sword of Conan Vol. 1 #15 - TBA
  • Savage Sword of Conan Vol. 1 #105 - TBA
  • Savage Sword of Conan Vol. 1 #31 (The Flame Knife) - TBA
  • Savage Sword of Conan Vol. 1 #32 - TBA
  • Savage Sword of Conan Vol. 1 #111 - TBA
  • Savage Sword of Conan Vol. 1 #114 - TBA
  • Savage Sword of Conan Vol. 1 #204 - TBA
  • Savage Sword of Conan Vol. 1 #103 (The White Tiger of Vendhya!) - Conan joins Bengala, "protectress of tigers", to stop the Maharadjah from killing all the tigers in his domain. Meanwhile, Jong Tsak is tracking Conan for his own revenge.
  • Savage Sword of Conan Vol. 1 #228 - TBA
  • Savage Sword of Conan Vol. 1 #234 - TBA
  • Savage Sword of Conan Vol. 1 #235 - TBA
  • Savage Sword of Conan Vol. 1 #16 (The People of the Black Circle) - TBA
  • Savage Sword of Conan Vol. 1 #17 (The People of the Black Circle Part 2: On to Yimsha) - TBA
  • Savage Sword of Conan Vol. 1 #18 (The People of the Black Circle Part 3: The Battle of the Towers) - TBA
  • Savage Sword of Conan Vol. 1 #19 (The People of the Black Circle Part 4: Vengeance in Vendhya) - TBA
  • Savage Sword of Conan Vol. 1 #85 - TBA
  • Savage Sword of Conan Vol. 1 #86 - TBA
  • Savage Sword of Conan Vol. 1 #179 - TBA
  • Savage Sword of Conan Vol. 1 #175 - TBA
  • Savage Sword of Conan Vol. 1 #95 - TBA
  • Savage Sword of Conan Vol. 1 #112 - TBA
  • Savage Sword of Conan Vol. 1 #109 - TBA
  • Savage Sword of Conan Vol. 1 #189 (Eye of the Storm) - Conan wakes up, chained, in the hold of a ship; he had been drugged by a bar wench. He quickly deals with his slaver captors and jumps overboard. He swims to the shore and goes to find a sword in the market. He is surprised and bemused to find what looks like his old horned helmet, which almost calls to him. He wanders around town for a bit, aware that he is being followed. He ambushes the people tailing him, and they say they were sent by the wizard Zukala. That night the wizard himself contacts Conan. Their previous encounter left the barrier between dimensions weak, and a sorcerer called Razal-Gulath plans to take advantage of the disturbance. Zukala, in his daughter Zephra's name, asks Conan to retrieve a magic jewel that is key to Razal-Gulath's plan. Conan agrees and finds his way to Gulath's castle and disguises himself as one of the evil sorcerer's hooded riders. He enters the castle with the other riders and finds the throne room. Razal-Gulath immediately senses Conan and teleports the barbarian into darkness, and Conan is attacked by a powerful, helmeted warrior. The warrior turns out to be Gaynor, and Conan manages to vanquish the undead soldier. Conan discovers he is in an underground cavern, and, after beating a giant squid and bat-creature, manages to find his way into a treasure room and a magical staff. Razal-Galath appears and blasts Conan with magical energy, but Conan is surprisingly unharmed, as Zukala had magically protected Conan's helmet. The feedback from the jeweled staff destroys Razal-Galath, and Zukala uses the magics to heal the dimensional barrier. Conan continues his journeys./(What Can One Man Do?) - TBA
  • Savage Sword of Conan Vol. 1 #110 - TBA
  • Savage Sword of Conan Vol. 1 #200 - TBA
  • Savage Sword of Conan Vol. 1 #181 - TBA
  • Savage Sword of Conan Vol. 1 #128 (Curse of the Ageless Ones) - TBA
  • Savage Sword of Conan Vol. 1 #188 - TBA
  • Savage Sword of Conan Vol. 1 #20 (The Slithering Shadow) - TBA
  • Savage Sword of Conan Vol. 1 #21 - TBA
  • Savage Sword of Conan Vol. 1 #223 - TBA
  • Savage Sword of Conan Vol. 1 #45 (The Gem In the Tower) - TBA
  • Savage Sword of Conan Vol. 1 #227 (A Horror of a Different Color) - TBA
  • Savage Sword of Conan Vol. 1 #190 (Skull on the Seas Part One) - TBA
  • Savage Sword of Conan Vol. 1 #191 (Jade Coils in Black Khemi - Skull on the Seas Part II) - TBA
  • Savage Sword of Conan Vol. 1 #192 (The Cape of Dark Dreams - Skull on the Seas Part III) - TBA
  • Savage Sword of Conan Vol. 1 #193 (Death In a Land Unknown - Skull on the Seas Part IV) - TBA
  • Savage Sword of Conan Vol. 1 #194 (The Witch-Queen of Yamatai) - After Returning from the seas Conan Finds himself back on the Shores of Khitai facing a all powerful witch queen and her female warriors
  • Savage Sword of Conan Vol. 1 #195 (Thunder Beneath Yamatai) -Conan, after being captured by Nojino, escapes and now he must face her master the wind demon Vu Shin
  • Savage Sword of Conan Vol. 1 #196 (Devourer of the Dead) - TBA
  • Savage Sword of Conan Vol. 1 #197 (A Night in Messantia) - TBA
  • Savage Sword of Conan Vol. 1 #198 (The Soul Eater) - TBA
  • Savage Sword of Conan Vol. 1 #199 (Treachery on Tortage) - TBA
  • Savage Sword of Conan Vol. 1 #202 (The Sword and the Scythe) - TBA
  • Savage Sword of Conan Vol. 1 #203 (Marauders in Meroe) - TBA/(Old Garrad's Heart) - Conan is off to visit Garrad, a local Cimmerian. Garrad is not part of the Snowhawk tribe, so the shaman won't help him when a tree falls on him. On his way, Conan comes across Jongalt, who tells Conan that Garrad helped Jongalt and Corum, Conan's grandfather, fend off a tribe of Raven Picts. Garrad was stabbed in the heart with a lance, but a strange Pict, the Ghost Man,who none of the Cimmerians wanted to kill for some reason, somehow saved Garrad's life with magic. Garrad has not aged a day since. Conan finds another Cimmerian, Brax, aiding Garrad, who does not expect Garrad to see morning. Garrad claims he won't die because his heart beats no matter what happens to his body. He claims that years before, he spared the Pict who saved him, and that Pict placed the heart of a god in his body, preventing him from dying. He makes Conan swear that if he ever seems to die, Conan will cut the heart out and release his spirit. Conan earns the enmity of Kirhak, a local bully, when he refuses to fetch water for him and throws him in the stream, and that night he and Brax go visit Garrad again. Kirhak follows and throws a spear that brains a fully recovered Garrad. Conan, in a fury, follows and spears Kirhak through the chest. Conan returns to cut the heart, still strongly beating, from Garrad's body and it turns into a jewel, which is reclaimed by the ancient Pict. The Pict returns the heart to his god, a giant bat-like creature, who flies away.
  • Savage Sword of Conan Vol. 1 #204 - TBA
  • Savage Sword of Conan Vol. 1 #205 (Kheshatta! - Conan in the City of Magicians Part IV) - TBA
  • Savage Sword of Conan Vol. 1 #206 - TBA
  • Savage Sword of Conan Vol. 1 #99 (The Informer) - TBA/(One Night at the Maul) - Zeeta, a Brythunian woman romanced and abandoned by Conan travels to the Maul to give him a piece of her mind. Instead, she once again falls into the barbarian's arms. Conan, however, tricks her into bedding a drunken Simeon, a tavern-dweller upset with Conan for stealing his wench. Zeeta's husband, Alexus, arrives to confront Conan, who tells the unknowing cuckold where Zeeta and Simeon are. Alexus attacks the nearly comatose Simeon before all realize Conan has tricked them, but Conan has the last word as he reveals it was all a plot by Zeeta to have her husband confront Conan in an act of suicide so she might have Alexus's wealth. The three leave the tavern as Conan dejectedly looks for his lost tavern-slut.
  • Marvel Comics Super Special Vol. 1 #2 - TBA
  • Savage Sword of Conan Vol. 1 #22 (The Pool of the Black One) - TBA
  • Savage Sword of Conan Vol. 1 #23 (The Pool of the Black One Part 2: Torrent of Doom) - TBA
  • Savage Sword of Conan Vol. 1 #129 (The Sea Mage's Daughter) - TBA
  • Savage Sword of Conan Vol. 1 #67 (Plunder of Death Island) - TBA

The Cobra Crown[]

  • Savage Sword of Conan Vol. 1 #40 (A Dream of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #41 (The Quest For the Cobra Crown) - TBA
  • Savage Sword of Conan Vol. 1 #42 (The Devil-Tree of Gamburu) - TBA
  • Savage Sword of Conan Vol. 1 #43 (King Thoth-Amon) - TBA
  • Punisher Annual Vol. 1 #2 (The Saga of the Serpent Crown Chapter Five: Heirs Apparent) - TBA
  • Conan the Barbarian Vol. 1 #122 - TBA
  • Savage Sword of Conan Vol. 1 #186 - TBA
  • Savage Sword of Conan Vol. 1 #75 - TBA
  • Savage Sword of Conan Vol. 1 #82 - TBA
  • Savage Sword of Conan Vol. 1 #83 - TBA
  • Savage Sword of Conan Vol. 1 #68 (Black Cloaks of Ophir) - TBA
  • Savage Sword of Conan Vol. 1 #69 (Eye of the Sorcerer) - TBA
  • Conan the Barbarian Annual Vol. 1 #6 - TBA
  • Conan: Return of the Styrm #1-3 - TBA
  • Savage Sword of Conan Vol. 1 #185 - TBA
  • Savage Sword of Conan Vol. 1 #92 - TBA
  • Savage Sword of Conan Vol. 1 #106 (Feud of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #107 (Eyes of G'Bharr R'Jinn!) - TBA
  • Savage Sword of Conan Vol. 1 #213 - TBA
  • Savage Sword of Conan Vol. 1 #73 (The Changeling Quest) - TBA
  • Savage Sword of Conan Vol. 1 #74 (Lady of the Silver Snows) - TBA
  • Savage Sword of Conan Vol. 1 #225 - TBA
  • Savage Sword of Conan Vol. 1 #211 - TBA
  • Savage Sword of Conan Vol. 1 #212 - TBA
  • Savage Sword of Conan Vol. 1 #213 - TBA
  • Savage Sword of Conan Vol. 1 #214 - TBA
  • Savage Sword of Conan Vol. 1 #215 (When Wakes the Golden Serpent) - TBA
  • Savage Sword of Conan Vol. 1 #216 - TBA
  • Savage Sword of Conan Vol. 1 #217 - TBA
  • Conan the Barbarian: River of Blood #1-3 - TBA
  • Savage Sword of Conan Vol. 1 #117 - TBA
  • Savage Sword of Conan Vol. 1 #182 - TBA
  • Savage Sword of Conan Vol. 1 #216 - TBA
  • Savage Sword of Conan Vol. 1 #24 (The Tower of the Elephant) - TBA
  • Savage Sword of Conan Vol. 1 #25 (Jewels of Gwahlur!) - TBA
  • Savage Sword of Conan Vol. 1 #60 - TBA
  • Savage Sword of Conan Vol. 1 #187 (Blood Bond) - TBA
  • Savage Sword of Conan Vol. 1 #184 - TBA
  • Savage Sword of Conan Vol. 1 #127 (Reunion in Scarlet) - TBA
  • Savage Sword of Conan Vol. 1 #124 (There Will Come a Dark Stranger) - TBA
  • Savage Sword of Conan Vol. 1 #165 (City of Rats) - TBA
  • Savage Sword of Conan Vol. 1 #222 (The Coming of Conan) - TBA
  • Savage Sword of Conan Vol. 1 #88 (The Dark Stranger) - TBA
  • Savage Sword of Conan Vol. 1 #163 - TBA
  • Conan the Savage Vol. 1 #1 - TBA
  • Savage Sword of Conan Vol. 1 #133 (Winter of the Wolf) - TBA
  • Savage Sword of Conan Vol. 1 #134 (Cursers of Light) - Conan accepts what at first appears to be a simple bodyguard assignment to protect an Aquilonian lady. But when they stop at a crumbling castle for the night, Conan and the lady become trapped in bloody intrigue.
  • Conan the Savage Vol. 1 #9 - TBA
  • Savage Sword of Conan Vol. 1 #172 (Swarm of the Bogwitch) - TBA
  • Savage Sword of Conan Vol. 1 #135 (Three Lives for N'Garthl) - TBA
  • Savage Sword of Conan Vol. 1 #137 (The Lost Legion) - TBA
  • Savage Sword of Conan Vol. 1 #138 (Lair of the Lizard God) - TBA
  • Savage Sword of Conan Vol. 1 #139 (Garden of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #140 (Girl of the Haunted Wood) - TBA
  • Savage Sword of Conan Vol. 1 #170 (Emerald Lust) - TBA
  • Savage Sword of Conan Vol. 1 #179 (What Dwells Below) - TBA
  • Savage Sword of Conan Vol. 1 #112 - TBA
  • Savage Sword of Conan Vol. 1 #143 - TBA
  • Savage Sword of Conan Vol. 1 #26 (Beyond the Black River) - TBA
  • Savage Sword of Conan Vol. 1 #27 - TBA
  • Savage Sword of Conan Vol. 1 #46 (Moon of Blood) - TBA
  • Savage Sword of Conan Vol. 1 #201 - TBA
  • Savage Sword of Conan Vol. 1 #179 (Fury of the Iron Damsels) - TBA
  • Conan Vol. 1 #8 - TBA
  • Conan Vol. 1 #9 - TBA
  • Conan the Savage Vol. 1 #7 - TBA
  • Savage Sword of Conan Vol. 1 #47 - TBA
  • Savage Sword of Conan Vol. 1 #48 - TBA
  • Savage Sword of Conan Vol. 1 #76 (Dominion of the Bat) - TBA
  • Savage Sword of Conan Vol. 1 #119 (Homecoming) - TBA
  • Savage Sword of Conan Vol. 1 #120 (Star of Thamazhu) - A female commoner enlists Conan in a desperate mission to save her boyfriend. But the girl is no commoner, the young man is not just a "friend," and the mission turns out to be more than just a rescue.
  • Savage Sword of Conan Vol. 1 #121 (The Fountain of Umir) - TBA
  • Savage Sword of Conan Vol. 1 #122 (Blossoms of the Black Lotus) - TBA
  • Savage Sword of Conan Vol. 1 #124 (There Will Come a Dark Stranger) - TBA
  • Savage Sword of Conan Vol. 1 #125 (At the Altar of the Goat God) - "Welcome to Zemizar, a city like any other, but with its own twisted web of troubles. See the rich trader, husband to the calculating priestess, refuse to be pawn of the bowing sect of Capricorniphiles. The Cimmerian, steadfast in his mercenary guise, exposes this mess."
  • Savage Sword of Conan Vol. 1 #126 (The Mercenary) - TBA
  • Savage Sword of Conan Vol. 1 #157 (Wrath of Crom) - TBA
  • Savage Sword of Conan Vol. 1 #49 (When Madness Wears the Crown) - TBA
  • Savage Sword of Conan Vol. 1 #50 - TBA
  • Savage Sword of Conan Vol. 1 #51 - TBA
  • Savage Sword of Conan Vol. 1 #52 - TBA
  • Savage Sword of Conan Vol. 1 #78 (Demons of the Firelight) - TBA
  • Savage Sword of Conan Vol. 1 #79 (Demons of the Firelight! Part II) - TBA
  • Conan the Barbarian: The Usurper #1-3 (Part One) - Conan is a merc in the service of the Aquilonian army during a skirmish against the Vanir. They are victorious and Conan requests a favor of his general that he spare one of the Vanir wenches from crucifixion in order to serve as his spearmaiden. She laughs uproariously to learn that the army's next target will be Conan's homeland./(Part Two: The Hammer of Crom) - TBA/(Part Three: The Road of Kings) - TBA
  • Savage Sword of Conan Vol. 1 #214 - TBA
  • Conan the Barbarian Annual Vol. 1 #2 - TBA
  • Savage Sword of Conan Vol. 1 #227 - TBA
  • Savage Sword of Conan Vol. 1 #205 (Haunter of the Ring) - TBA
  • Savage Sword of Conan Vol. 1 #30 (The Scarlet Citadel) - TBA
  • Giant-Size Conan Vol. 1 #1 (The Hour of the Dragon) - TBA
  • Giant-Size Conan Vol. 1 #2 (Conan Bound!) - TBA
  • Giant-Size Conan Vol. 1 #3 (To Tarantia -- and the Tower! Part Three Chapter I) - TBA/(Chapter II "The Trial in the Temple!) - TBA
  • Giant-Size Conan Vol. 1 #4 (Swords of the South!) - TBA
  • Savage Sword of Conan Vol. 1 #8 (Conan the Conqueror Part 5: Corsairs Against Stygia) - TBA
  • Savage Sword of Conan Vol. 1 #10 (Conan the Conqueror: The Sacred Son of Set) - TBA
  • Conan the Barbarian Annual Vol. 1 #4 - TBA
  • Conan the Barbarian Annual Vol. 1 #5 - TBA
  • King Conan Vol. 1 #5 (The Ring of Rakhamon!) - TBA
  • King Conan Vol. 1 #6 (Vengeance from the Desert!) - TBA
  • King Conan Vol. 1 #7 (A Clash of Kings!) - TBA
  • King Conan Vol. 1 #8 - TBA
  • Savage Sword of Conan Vol. 1 #166 - TBA
  • Savage Sword of Conan Vol. 1 #167 - TBA
  • Savage Sword of Conan Vol. 1 #168 - TBA
  • Savage Sword of Conan Vol. 1 #169 (Brothers of the Skull) - TBA
  • Savage Sword of Conan Vol. 1 #171 (Hunter's Moon) - TBA
  • Savage Sword of Conan Vol. 1 #173 - TBA
  • Savage Sword of Conan Vol. 1 #177 (The Ties That Bind) - TBA
  • Conan the Savage Vol. 1 #4 (The Wind from the Stars) - TBA
  • King Conan Vol. 1 #1 - TBA
  • King Conan Vol. 1 #2 - TBA
  • King Conan Vol. 1 #3 - TBA
  • King Conan Vol. 1 #4 (Shadows in the Skull!) - TBA
  • Savage Sword of Conan Vol. 1 #93 (Death In a Land Unknown - Skull on the Seas Part IV) - TBA
  • King Conan Vol. 1 #9 - TBA
  • King Conan Vol. 1 #10 - TBA
  • King Conan Vol. 1 #11 - TBA
  • King Conan Vol. 1 #12 - TBA
  • King Conan Vol. 1 #13 - TBA
  • King Conan Vol. 1 #14 - TBA
  • King Conan Vol. 1 #15 - TBA
  • King Conan Vol. 1 #16 - TBA
  • King Conan Vol. 1 #17 - TBA
  • King Conan Vol. 1 #18 - TBA
  • King Conan Vol. 1 #19 - TBA
  • Conan the King Vol. 1 #20 - TBA
  • Conan the King Vol. 1 #21 - TBA
  • Conan the King Vol. 1 #22 - TBA
  • Conan the King Vol. 1 #23 - TBA
  • Conan the King Vol. 1 #24 - TBA
  • Conan the King Vol. 1 #25 - TBA
  • Conan the King Vol. 1 #26 - TBA
  • Conan the King Vol. 1 #27 - TBA
  • Conan the King Vol. 1 #28 - TBA
  • Conan the King Vol. 1 #50 - TBA
  • Conan the King Vol. 1 #51 - TBA
  • Conan the King Vol. 1 #52 - TBA
  • Conan the King Vol. 1 #53 - TBA
  • Conan the King Vol. 1 #54 - TBA
  • Conan the King Vol. 1 #55 - TBA
  • Conan the King Vol. 1 #29 - TBA
  • Conan the King Vol. 1 #30 - TBA
  • Conan the King Vol. 1 #31 - TBA
  • Conan the King Vol. 1 #32 - TBA
  • Conan the King Vol. 1 #33 - TBA
  • Conan the King Vol. 1 #34 - TBA
  • Conan the King Vol. 1 #35 - TBA
  • Conan the King Vol. 1 #36 - TBA
  • Conan the King Vol. 1 #37 - TBA
  • Conan the King Vol. 1 #38 - TBA
  • Conan the King Vol. 1 #39 - TBA
  • Conan the King Vol. 1 #40 - TBA
  • Conan the King Vol. 1 #41 - TBA
  • Conan the King Vol. 1 #42 - TBA
  • Conan the King Vol. 1 #43 - TBA
  • Conan the King Vol. 1 #44 - TBA
  • Conan the King Vol. 1 #45 - TBA
  • Conan the King Vol. 1 #46 - TBA
  • Conan the King Vol. 1 #47 - TBA
  • Conan the King Vol. 1 #48 - TBA
  • Conan the King Vol. 1 #49 - TBA
  • Conan the Barbarian Vol. 3 #1 - TBA
  • Conan the Barbarian Vol. 3 #2 - TBA
  • Conan the Barbarian Vol. 3 #3 - TBA
  • Conan the Barbarian Vol. 3 #4 - TBA
  • Conan the Barbarian Vol. 3 #5 - TBA
  • Conan the Barbarian Vol. 3 #6 - TBA
  • Conan the Barbarian Vol. 3 #7 - TBA
  • Conan the Barbarian Vol. 3 #8 - TBA
  • Conan the Barbarian Vol. 3 #9 - TBA
  • Conan the Barbarian Vol. 3 #10 - TBA
  • Conan the Barbarian Vol. 3 #11 - TBA
  • Conan the Barbarian Vol. 3 #12 - TBA
  • Conan the Barbarian Vol. 3 #13 - TBA
  • Conan the Barbarian Vol. 3 #14 - TBA
  • Conan the Barbarian Vol. 3 #15 - TBA
  • Conan the Barbarian Vol. 3 #16 - TBA
  • Conan the Barbarian Vol. 3 #17 - TBA
  • Conan the Barbarian Vol. 3 #18 - TBA
  • Conan the Barbarian Vol. 3 #19 - TBA
  • Conan the Barbarian Vol. 3 #20 - TBA
  • Conan the Barbarian Vol. 3 #21 - TBA
  • Conan the Barbarian Vol. 3 #22 - TBA
  • Marvel Graphic Novel Vol. 1 #42 (Gods of Light and Darkness!) - TBA
  • Conan the Savage Vol. 1 #10 - TBA
  • Savage Sword of Conan Vol. 1 #15 (The Hyborian Age Chapter 4 The Beginning of the End) - TBA

Post-Cataclysmic Age[]

  • Doctor Strange, Sorcerer Supreme Vol. 1 #26 (The Book of the Vishanti: Legacy of the Wolf Part I) - Greysire, The eldest wolf of a pack, recounts the story of the creation of werewolves. Ten thousands of years ago a star vessel came down to earth and three Genelords of Arcturus, Kammar, Ular, and Zoltar, come to improve men instead of seeking to dominate men. They kidnap Windracer and use his body to make a new creature, The Werewolf.

Unspecified Ragnarok[]

  • Thor: Trial of Thor - On the Plains of Vanaheim, the Asgardians have been battling the Frost Giants for nine months. The Frost Giants finally retreat, when Thor appears and in front of Balder, begins killing Asgardians before leaving. Balder immediately goes to tell Odin, who dismisses what he says, telling him that his mind is addled by too much battle. That evening, funeral attendants begin preparing for the next day, when Elin sees a shadowy figure approaching them. Thor begins killing the women, with only Elin escaping. The next morning, Odin is viewing the bodies and summons the Warriors Three. He tells them that he wants the truth of what happened before three new suns. They go to talk to Elin, and she tells them that she saw Thor, clear as day, killing the others. Two days later, the Warriors Three return to Odin with what they've learned. They also bring in Finn, who tells Odin that he examined the bodies and discovered that they were killed with a weapon made of pure uru. Odin tells them that's not what he wanted to hear, and to get out. In a tavern in Asgard, Thor is approached by Balder, Tyr, and others, to arrest Thor on the charges of murder and treason. He tries to fight them off, but is about to be pulled down, when the Warriors Three intervene and rescue him. They head north into the wastelands, where Hogun tells him that they know he's guilty, but helped him out of loyalty and gratitude. Thor heads out alone, and in frustration, smashes a rock with Mjolnir. After looking at it upon its return, he has an epiphany. He races back to the Warriors Three and shows them - Mjolnir is not pure. It is scarred with minor imperfections from years of battle and time. In Nidavellir, the Dwarves and Frost Giants are preparing for their attack of Asgard, their plan having worked. Unfortunately, Thor has figured it out and begins tearing through their ranks like a scythe through bloody corn. The Dwarves release their final weapon, a duplicate of Thor. A large dwarf that has been reared with one purpose only - to be exactly like Thor and to destroy him. They battle briefly, and Thor kills him without too much trouble.
  • Thor: The Rage of Thor - It is an earlier day. The perverse and unjust TRIAL OF THOR has left the God of Thunder resentful and bitter. Fed up with Asgard, he has quit the gods and taken up with the world of men...joined a humble community...taken a wife. But when the bloody tides of Asgard's battles lap even at the shores of Earth, Thor must take up arms once more -- or risk everything he now loves being eradicated under an unstoppable tide of death and destruction...

Era of the Eleventh Ragnarok[]

  • Thor: Ages of Thunder (Chapter Two) - TBA

Unspecified Ragnarok[]

  • Thor: Wolves of the North - TBA

Era of the Twenty-Third Ragnarok[]

  • Thor: Reign of Blood - TBA
  • Thor: Man of War - TBA

Thousands of Years Ago[]

  • Thor Annual Vol. 1 #12 (Island in the Sky!) - This story introduces the winged inhumans who desired and seceded from Attilian after increasing tensions with the inhuman populace who did not share their specific Terrigenesis of human appearance with wings. They were first provided the own "Aerie" connected to Attilain proper but chose to separate completely when even that accommodation failed to appease the winged inhumans. They subsequently purged all winged inhumans without feathered avian wings except Cherios who had bat wings, as they considered all other wing forms as undesirable to their gene pool. Upon leaving Attilian they terra formed some land to provide farming and agriculture and stayed hidden until a human airplane crashed on the sky island with one lone infant survivor who eventually became Red Raven, via mechanical wings resembling Cherios' wings in his honor.
  • Incredible Hercules Vol. 1 #126 (Prince of Power) - TBA

Young Thor[]

  • Thor Annual Vol. 1 #11 (Chapter One) - TBA
  • Journey into Mystery Vol. 1 #112 (Tales of Asgard: The Coming of Loki!) - Odin and his army battle the warriors of Jotunheim, where he kills their leader Laufey and adopts Laufey's son Loki as one of his own, following their victory in battle.
  • Thor Annual Vol. 1 #11 (Chapter Two) - TBA
  • Journey into Mystery Vol. 1 #113 (Tales of Asgard Home of the Mighty Norse Gods!: The Boyhood of Loki!) - A ten-year old Thor watches a tournament with Loki when Thor predicts the winner. This incenses Loki as Thor is always right. Loki purposely wagers on the poorer fighter and then casts a spell he learned from the Norn witch women to make the more skillful combatant's quarterstaff shatter when Loki's behind Thor's back. The fighters realize they've been hexed and accost young Loki. Thor demands why do they only address themselves to his brother and they answer that they know Thor would never stoop to such a deed. Nevertheless, Thor insists, I was at Loki's side during the tourney and any punishment meted out ought to be shared by the two of us. Impressed by Thor's nobility, the fighters let the youths go on their way, although with ill forebodings about the destiny of Loki. When they're alone, Thor reveals that he was aware of Loki's trickery and admonishes him that it was foolish of him to interfere in the tournament. But the matter is quickly forgotten by Thor as the two of them take up riding practice and Thor offers to race Loki to the bridge. "Why should I?" Loki responds, "You've got the faster horse." To which Thor replies "The speed of the horse is not the only factor, but also the skill of the rider." Thor stays close to his brother to give him an even chance, but Loki broods darkly over the day's events. He wants the power that will force others to bow and scrape before him as they do before his "beloved" brother, Thor, and he realizes that some day Thor will have to be destroyed.
  • Thor Vol. 1 #402 (Tales of Asgard: The Golden Hair of Glimda) - Jealous of praises from everyone in Asgard, Loki sets out his revenge on Glimda. Odin finds out and tries to punish Loki, but before the punishment can be dealt Thor steps in and offers a solution which only fuels Loki's hatred for Thor.
  • Thor Vol. 1 #403 (Tales of Asgard: The Wolves of Ravenswood!) - A pack of wolves is ravaging the countryside. Haakun gathers a posse to go after them. Thor wants to go, and Loki tricks him into it and gives him a faulty sword. Thor manages to hold off the wolves long enough for Haakun to save them, along with a very young Sif.

Ancient Egypt[]

  • Daring Mystery Comics Vol. 1 #6 (The Origin of Dynaman) - The last survivor of the Kingdom of Korug -- a sunken continent -- Dynaman goes out into the world to aid those in need. Arriving in Egypt, he becomes interest in the land and decides to investigate it further. The area has been recently sieged by the Tribe of Gurban, a group of savages who hate the current ruling pharaoh and seek to invade his kingdom. When the Gurbians attack the Pharaoh's palace, Dynaman finds the conflict interesting and offers his services in the Pharaoh's service. When confronting the Gurban army, they throw all manner of weapons and wild animals against him, however nothing proves to cause him any harm. With all other methods exhausted, the Gurbian ruler Tibur tries to attack Dynaman alone and is easily defeated in one-on-one combat. With their leader defeated the rest of the tribe flees from the city, and Dynaman is hailed as a hero. Deciding to explore more of the world Dynaman rushes off to see who else he can aid.
  • Rise of Apocalypse Vol. 1 #1 - 5000 years ago, a gray-skinned and facially disfigured baby is born among a tribe called Akkba on the borderlands of the ancient Egyptian civilization, and was cast out to die. However, Baal, the leader of a clan of warrior-nomads called Sandstormers, saves the boy, believing that “this child is destined for greatness.” Nearly two decades later, the pharaoh Rama-Tut receives news from his vizier Logos about “a young outlander of bizarre appearance…of prodigious strength of will and body,” known as En Sabah Nur, for whom the pharaoh has been searching for years. Rama-Tut sends Logos along with his chief war general Ozymandias to destroy the Sandstormers and retrieve the young mutant. Meanwhile among the Sandstormers, En Sabah Nur successfully overcomes his first battle, killing three tribesmen who sought to ostracize him once again. He is then taken underground by Baal, into the secret chambers comprising Rama-Tut’s crashed time-ship. Baal reveals that he himself found Rama-Tut after his crash and nursed him back to health, only to see Rama-Tut turn on him, destroy most of his tribe, and seize the pharaoh’s crown with his futuristic technology. Baal tells En Sabah Nur that he saw his face among the mysterious designs and emblems within the ship, and this is why he believes he is destined to overthrow Rama-Tut. En Sabah Nur seizes a mysterious, powerful artifact and vows to use it against Rama-Tut. Directly above them at the surface, Ozymandias’s army clashes with the Sandstormers, who were waiting for the attack, but both armies are swallowed by a massive cave-in. Logos returns to Rama-Tut with news of the catastrophe, but the pharaoh is unperturbed, because he is certain En Sabah Nur will have survived. He says he will be waiting for him when he emerges.
  • Rise of Apocalypse Vol. 1 #2 - Ozymandias manages to crawl forth from last issue's cave-in, driven by his desire to reclaim the kingdom from Rama-Tut. Below the surface, in a section of Rama-Tut’s buried time-ship which also suffered collapse due to the cave-in, Baal emerges from the wreckage, to find that En Sabah Nur has been gravely wounded by an enormous piece of rock that has fallen on his chest. Baal fears they will be trapped until death, but En Sabah Nur claims to have received visions from the artifact he held (the Eye of the Ages) and resolves to overthrow Rama-Tut and rule the kingdom. Meanwhile, Ozymandias receives a conqueror’s welcome for destroying the Sandstormers, though Rama-Tut considers the mission a failure since he did not return with the boy. Rama-Tut announces his intention to take Ozymandias’s sister Nephri as his bride; Ozymandias secretly believe this will work to his own advantage. Below ground, Baal and Sabah Nur wander for weeks through underground passages. Sabah Nur smashes a wall, revealing the underlying machinery of the time-ship. Baal tells his son the whole story of his discovery of Rama-Tut and the ship, two decades earlier, and of Rama-Tut’s subsequent rise to power. Rama-Tut had returned as pharaoh and demanded to know the location of the part of his ship in which he had been discovered and of the Eye of Ages, but Baal kept the information from him. Above ground, Ozymandias ruthlessly lashes and even murders the slaves who help build the pyramids, while Nephri sees how her brother has been corrupted by his desire for power. Underground in the desert, Baal weakens and eventually dies of his injuries. leaving Sabah Nur alone and ready to embrace his destiny as a conqueror. When he finally manages to smash through to the surface, he is met by the pharaoh’s vizier Logos, who decides to keep his existence secret by disguising him as a common slave.
  • Rise of Apocalypse Vol. 1 #3 - En Sabah Nur labors as a slave on the construction of the pyramids, but his superhuman strength draws the attention of the other slaves. While contemplating his plans to seize power in Egypt, he is abruptly whipped and thrown off of the steep pyramid by Ozymandias. Rather than die however he receives a vision from Isis and rises into the sky, transfigured by light. Horrified and threatened by this apparition, Ozymandias orders his execution, but before this can happen, he and his army see that the pharaoh’s day-camp has been set ablaze, and they rush to give assistance. The disturbance at the pharaoh’s court is due to the arrival of the Fantastic Four (and thus we see the events of FF #19 from several different perspectives). The vizier Logos is awed and troubled by the strange visitors, and Rama-Tut himself is surprised by their arrival since “no record exists of this twentieth-century quartet ever appearing in ancient Egypt.” He sends Logos away to converse with them privately, and easily subdues the FF, claiming Sue Storm as his bride. Ozymandias has Logos imprisoned in preparation of his own revolt. Meanwhile, En Sabah Nur, weakened after his vision and transfiguration, is secreted inside the main pyramid by Nephri, who hopes he can restore “the old religion, the old bloodlines.” She attempts to remove the bandages enwrapping his face but he recoils from her, and demands she escort him to the Sphinx. Back at the Pharaoh’s court, Rama-Tut demands to know where En Sabah Nur has gone, and suspects Logos of hiding him. As En Sabah Nur and Nephri approach the Sphinx, which is actuality the major part of Rama-Tut’s time-ship, they discover Logos crucified and Ozymandias waiting for them. The next morning, Logos and Nephri are tied to stakes to be killed, while En Sabah Nur is presented by Rama-Tut as his successor. Rama-Tut unveils his face, knowing that Nephri’s disgust will help turn the boy to his side. Logos implores him to reject Rama-Tut and is murdered by Ozymandias. Outraged, Sabah Nur attacks Rama-Tut only to be incapacitated by his “Ultra-Diode Ray.” He orders his guards to kill and dismember the boy as he prepares for his wedding with Sue Storm.
  • Rise of Apocalypse Vol. 1 #4 - Having somehow escaped after last issue’s cliffhanger, En Sabah Nur has disappeared. In order to draw him out, Ozymandias chains up Nephri within the asp-infested necropolis called the Vault of the Dead. She chastises her brother for his vainglory, but he leaves her to die among the asps. As the snakes threatened to bite her, En Sabah Nur emerges from among the corpses to save her. He tears apart an enormously large serpent that tries to crush his entire body in its coils, but just as he frees Nephri from the chains, a spear is thrust through his shoulder and Ozymandias’s men attack. En Sabah Nur surges with power, growing larger and naming himself, for the time, Apocalypse. Terrified by his new form, Nephri retreats to the shelter of her brother Ozymandias, from whom En Sabah Nur sought to save her. This betrayal causes Nur to turn his back on all of humanity. He charges towards the Sphinx to learn its secrets, followed at a safe distance by Ozymandias, who also hopes to claim its secret powers. Apocalypse, however, confronts him and transmogrifies Ozymandias into his deathless servant, destined to reside inside the Sphinx and carve Apocalypse’s origin on its walls. Outside the Sphinx, Rama-Tut has been defeated by the Fantastic Four and flees back to the future in his smaller time-capsule. The Sphinx explodes, and though the FF assume that Rama-Tut was responsible, it was in fact Apocalypse, who emerges from the devastating blast and marches into the desert wastes. Fifty years later he returns to taunt Nephri and witness her death. He smiles as a storm rises around him.

1st Century BC[]

  • Ideal Vol. 1 #1 - TBA

6th Century[]

  • Black Knight Vol. 1 #1 (Excalibur) - The old king of England passes away, and Merlin names Arthur Pendragon as his successor. The nobles of the kingdom refuse to recognize the young boy as the rightful heir to the throne, so Merlin creates a challenge in order to find the next king of England. A sword will be thrust into a stone, and anyone who can draw the sword from the stone will be king. Time passes, and no one has been able to pull the sword. Arthur has been training as a squire to a knight named Sir Kay. They travel to the tournament, and Sir Kay joins the fighting. Suddenly, his sword breaks in two, and he commands Arthur to fetch him a new one. Unable to find a sword, Arthur draws the sword Excalibur from the stone and presents it to Kay. The knight recognizes the sword and claims that he is the rightful king in front of everyone gathered at the tournament. Merlin says that Kay must withdraw the sword in front of witnesses. Later, Sir Kay is unable to pull the sword from the stone, and, at Merlin's request, Arthur easily takes the sword and is named king of England.
  • Black Knight Vol. 1 #3 (The Plotters) - TBA
  • Black Knight Vol. 1 #2 (The Round Table) - TBA
  • Black Knight Vol. 1 #1 (The Menace of Modred the Evil!) - The Castle of King Arthur is put on high alert as someone begins to approach the castle. Watching intently are Mordred and Morgan le Fay, who quickly recognize the man approaching as Sir Percy, Mordred's nephew. Seen as no threat, Percy is allowed to enter the castle and seek an audience with King Arthur due to his noble blood, but none of those gathered are overly impressed by the man who appears to be a weakling. Meeting with King Arthur, Sir Percy explains that he has come to seek a boon from the King for shelter after his lands were taken over by the Baron of Emsore. The King allows for this, but all are disgusted by Percy's cowardice when he tells them that he does not seek to reclaim his land. King Arthur agrees to allow Sir Percy to stay in the castle and assigns Merlin, his court magician, to show Percy to a room. Merlin, having summoned Sir Percy to the castle, takes the young man to his quarters and thanks him for playing the part of a foppish coward in order to act as his secret agent in stopping Mordred from taking over the castle, explaining that King Arthur does not believe Merlin's warnings. As part of his mission, Sir Percy is given a suid of armor and is christened the Black Knight. Merlin tells Percy that he must act as the realms masked champion and that none should know his true identity. Suddenly, some of Mordred's men, having overheard their discussion storm into Percy's quarters and attack, but the Black Knight easily slays them to cover his secret. Days later, Sir Percy goes about the castle cementing his cover as a coward. When King Arthur and some men go out on a hunting party, Percy declines to join. Rushing off to change into the Black Knight he runs into Lady Rosamund, ward of King Arthur, and a woman for whom Percy is smitten by. She is uninterested in the cowardly Percy and tells him to watch where he is going. Slipping away to change into the Black Knight, Sir Percy rides off and the Black Knight is glimpsed by Rosamund who wonders who the stranger armored knight could be. While out in the forests, King Arthur goes after a wild boar and is attacked by warriors who are loyal to Mordred. Arthur fights them off but as his strength begins to wane, the attackers are about to slay him when the Black Knight arrives and saves his life. When King Arthur asks the Black Knight who he is, the Knight refuses to divulge his identity, telling King Arthur that he is a loyal defender of Camelot. Mordred soon arrives at the scene and believes that the Black Knight is attacking the King and tries to "defend" Arthur, but the Black Knight holds his own until King Arthur orders Mordred to stand down. Despite Mordred's protests Arthur then officially knights the Black Knight and tells him that as a servant of Camelot, he will honor the Black Knight's need to keep his identity a secret. Meanwhile, Merlin watches the entire affair through his crystal ball and is pleased that his plans are being set into motion./(The Abduction of King Arthur!) - King Arthur has been kidnapped in the night by the forces of Mordred and locked in one of the dungeons below the castle, unknown to all until morning. Unaware of Mordred's duplicity, everyone panics at the disappearance of the king. Mordred and Morgan le Fay use this opportunity to take control of the kingdom, despite the protests of Arthur's wife Queen Guinevere, but her protests are easily silenced. Unaware of Mordred's duplicity, the Knights of the Round Table sent out searching parties to try and find their missing king, and Mordred feigns a desire to find King Arthur as well. In the castle, Mordred suggests that perhaps King Arthur deserted his people, and when Sir Percy calls him a liar, Percy is slapped across the face. Percy then goes to meet with Merlin who informs his secret agent that King Arthur is actually prisoner in the castle dungeon. Merlin then bestows upon the Percy a new weapon, the mystical Ebony Blade. Percy changes into the Black Knight, and as he exits Merlin's chambers he is spotted by Mordred's minions who attack him. The Black Knight quickly flees outside the castle walls and climbs down into the dungeon. There he battles more of Mordred's forces, taking one as a prisoner and forcing him to lead him to King Arthur. Freeing King Arthur, both are attacked by more of Mordred's minions but the Black Knight and the King easily slay them. Using a secret passage way to get to the upper levels of the castle, King Arthur announces his return to his people and explains what happened. Mordred steps down from the throne returning it to Arthur. With no proof that Mordred was behind this attempt keeps silent about who was responsible. Changing back into his civilian guise, Sir Percy welcomes back the king and asks what he can do. When King Arthur assigns Percy to assist the ladies-in-waiting with their chores, Sir Percy gladly accepts the job, much to Lady Rosamund's chagrin.
  • Black Knight Vol. 1 #2 (The Vikings) - Norsemen have arrived on the shores of England led by Lief the Lucky who seeks to take over the kingdom of Camelot and rule England. Meanwhile not far away, Lady Rosamund is learning falconry with Sir Percy for company. She is impressed by his musical abilities but confesses that she wishes he could be a braver man. Suddenly Lief the Lucky and his men attack and Rosamund is taken prisoner. Percy attempts to defend her then remembers that an act of heroism could compromise his double identity and then appears to flee, leaving Rosamund to think of him as a coward. Sir Percy however is far from, and soon follows after Lief and his army after has changed into his alter-ego of the Black Knight. Meanwhile, Lief has come to find Rosamund to be quite fair and decides to take her back with him to be his bride in Germany when suddenly the Black Knight arrives at the shores and attacks. The Black Knight easily fights off Lief's forces and rides after his boat before it can get too deep out to sea. The Black Knight attacks their ship, grabbing Rosamund and pulling back as the Norsemen flee the scene. With noblemen from Camelot approaching, the Black Knight leaves them in her care. Back at the castle, Sir Percy offers to sing Rosamond a song about falconry, but she cheekily suggests he plays one about how he fled the Norsemen leaving her to be rescued by the Black Knight instead./(Tournament of Doom!) - Mordred has won a series of jousting competitions proving that he is the champion among the people of Camelot. As Sir Percy once more try to woo Lady Rosamund (and fails, as usual), Mordred challenges King Arthur to a jousting match, reminding Arthur that it is his right to ask as champion of the match and King Arthur agrees. While King Arthur prepares for the match, Mordred slips into his tent where he meets with an loyal alchemist who gives Mordred a potent poison to coat his joust with it, telling Mordred that one single scratch from the poisoned weapon will cause King Arthur to die slowly and painfully, but yet appear to die of natural causes. As King Arthur feats before the match, Merlin retires to his chambers and views his crystal ball, learning of Mordred's plot. He then returns to the banquet hall to warn Sir Percy, telling him to change into the Black Knight. Shortly thereafter as the King and Mordred prepare to duel, the Black Knight suddenly interrupts challenging Mordred to a joust instead, pointing out that Mordred cannot be named the champion until he bests him in a joust first. Mordred is forced to agree, however he believes this is his opportunity to rid himself of the Black Knight as well. During the first charge of the competition, the Black Knight's lance is broken against Mordred's shield. However, when Mordred attempts to stab the Black Knight with his own on the reverse pass, the Black Knight slices off its poison tip with his Ebony Blade, winning the match. King Arthur calls for a feast for the Black Knight's victory, and Mordred takes this as an opportunity to try and learn the Black Knight's secret identity. He orders his men to slow down the Black Knight as he returns to the castle so that he can do a room-to-room search to try and uncover this identity. Returning to the castle, Merlin warns the Black Knight of this plot, telling the warrior to use a secret passage in his chambers to return to his room. The Black Knight is jumped by some of Mordred's men along the way but he easily fights them off. Using Merlin's secret passage up to his quarters Sir Percy strips off his Black Knight armor just as Mordred -- finding it hard to believe that his cowardly cousin could possibly be the Black Knight -- bursts into his room. He finds Sir Percy climbing out from under a desk, and Sir Percy claims that he hid under there to get away from all the loud noises from the jousting competition, allaying any suspicions Mordred might have had that Percy is the Black Knight./(The Siege of Camelot) - With a peasant's holiday being celebrated, King Arthur and his knights leave Castle Camelot in order to celebrate with his subjects, leaving Mordred in charge of the kingdom in his absence. Watching the King and his men leaving the castle is the Black Knight who vows to protect the kingdom from Mordred's secret ambitions of ruling England. As soon as Arthur is gone, Mordred and his wife Morgan le Fay begin plotting their conquest of Camelot immediately, sending one of their loyal minions out to inform Sir Robert Du Quincy of the Normans to attack the castle so that he can lead the palace guard, hoping that with Sir Robert's help he will conquer and jointly rule England until such a time that he can eliminate Du Quincy. When the Normans finally attack, Mordred leads them into battle. Seeing this is Sir Percy who knows that the King would never allow a counter attack in his absence and so he changes into the Black Knight to interfere with Mordred's plans. With the forces of Camelot failing, the Black Knight arrives and turns the tide, ruining Mordred's attempts to "surrender" to the Normans. As the Normans fall back, Mordred orders the knights to return to the castle. While nobody is looking, Mordred strikes a blow to the Black Knight's head leaving him falling into the castle moat. Telling the others that the Black Knight has fallen, he orders the drawbridge raised. However the Black Knight has survived the blow and rises to the surface and sees men loyal to Mordred searching for him to finish the job. Using a reed as a make-shift snorkel, the Black Knight hides underwater from their search. Sneaking into the castle as King Arthur is returning back, the Black Knight spots Mordred raising the rear portcullis to let the Normans in and joins King Arthur and his knights in battling the enemy invaders, easily defeating them. In the aftermath of the battle, the Black Knight departs to change back into his alter-ego. Sir Percy then listens as King Arthur commends Mordred for helping fight back the invasion, unable to reveal Mordred's duplicity due to a lack of evidence to prove his claims.
  • Black Knight Vol. 1 #3 (Black Knight) - As the Black Knight participates in a contest, battling it out with other knights, Merlin the magician sees a raven flying over the battlefield and sees it as an ill omen and retreats back to his chambers to learn what the source of the evil is. Viewing events in his crystal ball, Merlin witnesses one of Mordred's minions approach visiting knight Guy of Gascombe and instructing him to humble and injure the Black Knight and he will be rewarded well. Seeing this as a means to compromise his champion, Merlin rushes back out of the castle to warn the Knight of the danger. Meanwhile, Mordred is informed that the deal has been made and so he and his wife Morgan le Fay watch on as the contest continues. Merlin arrives too late to stop Guy of Gascombe from attacking the Black Knight from behind, knocking the brave warrior down and seriously injuring him. As the Black Knight is pulled from the fight by his horse Thunder, Mordred sends his minions after the Knight in order to learn his secret identity. This fails when Merlin steps in and uses magic dust to blind the pursuers allowing him to take the Black Knight to safety. Merlin gives his warrior a potion that partially heals him and tells Sir Percy to be careful in his civilian guise as any show of his injuries will compromise his secret identity. Meanwhile, elsewhere in the castle, Mordred plots to bump into everyone where the Black Knight was injured in order to prove who the hero is. Mordred is surprised when he bumps into his cousin Sir Percy and can hardly believe that the cowardly Percy is really the Black Knight. However, when Mordred and his minions corner Sir Percy in his chambers, they are surprised when he is defended by the Black Knight and flee. However this was merely a deception as it is Merlin who is wearing the armor. Sir Percy then quickly changes into his armor and confronts Mordred in his chambers, easily defeating Mordred and his minions and warning them against attacking Sir Percy. Later, the battered Mordred an apology to the amusement of Sir Percy./(Black Knight Part 2) - With King Arthur's birthday celebrations under way, the King and his Knights of the Round Table celebrate in a private ceremony. However, Sir Lancelot takes issue with the cowardly Sir Percy being present among them, but King Arthur tells his knight to be more tolerant to one of loyal blood, even if he be a coward. Soon a band of gypsies arrive at the castle with a number of captured lions which are to be released in the area for King Arthur to hunt as part of his birthday celebrations. When Sir Percy tries to get Lady Rosamund to smile upon him, she tells him that he need only hunt a lion for her and she will, a request Percy politely declines. Sir Percy then pays a visit to Merlin who shows him a troubling scene in his crystal ball: That Mordred is plotting against the King once more. Mordred has paid the leader of the gypsies to hide a pack of lions in a cave and unleash them against Arthur later on hoping to overwhelm him. Percy changes into the Black Knight and rides out after King Arthur and his knights as the hunt begins. The Knight finds a disguised Mordred among the gypsies who knock King Arthur off his horse with a bolt and unleashes the lions upon him. The Black Knight is able to fight off the lions and save the King's life and gives Mordred and his gypsy allies a thrashing. Later at the castle, having doffed his disguise, Mordred tells King Arthur a lame story of how he fell off his horse during the lion hunt all the while Sir Percy sings a song about Mordred's "accident"./(The Black Knight Part 3) - The Black Knight has defeated Sir D'Arcy of France in battle. Angry, Sir D'Arcy demands that King Arthur honor his request to become a member of the Knights of the Round Table and have Lady Rosamond's hand in marriage. The King however reminds D'Arcy that he was entitled if he won the contest and that Lady Rosamond would have smiled upon him had he won, but she was free to choose whomever she wished to marry. Angered by this, D'Arcy warns King Arthur that he would regret his decisions. Later that day, the women in the castle decide to go into town disguised as commoners. Hearing this Sir Percy offers to tag along to insure that the women stay safe. While they dismiss this due to his cowardly personality, they still allow him to tag along. They stop at a nearby Inn to have a drink where a local strong man named Simon Strong decides to try and force himself upon Lady Rosamond. Slipping away, Sir Percy changes into the Black Knight and challenges Simon to a battle with his choice weapon: the bo staff. The Black Knight wins the battle, but suddenly Sir D'Arcy appears and he and his minions force the Knight and the other men in the Inn to flee while he takes Lady Rosamond and the other women prisoner. The Black Knight then rallies the men in a counter attack and defeats Sir D'Arcy and his minions and free Lady Rosamond and the others. The Black Knight rushes off to change back into Sir Percy and when he returns to the castle he makes up the excuse that he ran for help when trouble started.
  • Black Knight Vol. 1 #4 (Black Knight) - When King Arthur answers a call to overthrow Sir Guy Wandrell and his forces, the Black Knight joins the battle and succeeds in defeating Wandrell's forces. In the aftermath of the battle, Sir Guy confesses to King Arthur that he and his men began looting and plundering the region as he owns a small barony and sought to acquire great wealth in order to win the hand of Lady Rosamund. As Sir Guy was motivated by love, King Arthur decrees that Sir Guy must stay confined to his own land and if he is to deviated from this he would be arrested and locked in the dungeons of Camelot. However this defeat has not stopped Sir Guy, who blames his defeat on the Black Knight and begins plotting revenge. He then has his armorer fashion a suit of armor that resembles that of the Black Knight so that he can frame the hero for crimes. Meanwhile, the Black Knight races through his secret passage in the castle so that he can change back into his alter-ego of Sir Percy before anyone can notice his absence. After once more failing to charm Lady Rosamund, Sir Percy overhears how the Black Knight had apparently robbed a caravan. Soon after a series of other such attacks, apparently committed by the Black Knight, King Arthur is forced to decree the once noble hero as an outlaw. Elsewhere, Sir Guy has rallied his troops to attack Camelot disguised as the Black Knight. However when he comes to attack the castle, both Sir Guy and King Arthur and his counterforces are shocked to see the appearance of the real Black Knight. Unable to tell the real Black Knight apart from the impostor, King Arthur orders that the two settle the situation with a jousting competition. Sure enough, the real Black Knight easily bests Sir Guy and his duplicity is exposed. As the real Black Knight leaves the battlefield he tosses a rose to Lady Rosamund./(Black Knight Part 2) - As King Arthur's knights travel out of the castle, Sir Mordred attempts to whip a beggar on the street, but is stopped by the Black Knight. When Arthur and his warriors march on, the Black Knight stays to talk to the beggar for a moment and is surprised to learn that the poor man lives in the abandoned castle once owned by a Scottish outlaw before he was exiled. The Black Knight then rushes back to the kingdom where he travels through his secret passage in order to change back into his civilian guise of Sir Percy so nobody notices his absence. Meanwhile, a Scottish ship comes to shore carrying Kevin MacCaul, the outlaw whom was exiled from Black Castle years earlier. He has come with a war party and seeks to reclaim his castle by defeating King Arthur in combat. He sends one of his minions out to issue a challenge the King to a battle. King Arthur agrees and the next day his war party is joined by the Black Knight. Along the way, the beggar warns the Black Knight that Kevin MacCaul has set up traps around his old castle in preparation for Arthur's arrival. The Black Knight then stops King Arthur and reveals the traps before they can be tripped. Soon a battle erupts around the Black Castle, Arthur challenges MacCaul to a one-on-one battle, but the Scotsman refuses. Meanwhile, Beggar Tippet informs the Black Knight that there is a secret passageway in the moat. Doffing most of his armor, the Black Knight and Tippet dive into the moat. They get inside the castle just as King Arthur and his forces have breached the inside. Before Kevin McCaul can attack King Arthur, the Black Knight steps in the way and easily defeats him. King Arthur then leads the Black Knight and his knights in defeating MacCaul's forces. Victorious, King Arthur then orders MacCaul and his minions into exile once more./(Black Knight Part 3) - King Arthur has lead a group out for a harvest when they are suddenly attacked and taken prisoner by a band of French and Sicilian pirates. Arthur, Sir Percy, Lady Rosamond and their entire party are taken prisoner and herded aboard the boat. With the capture a success the pirates leader Le Ponneau, accepts payment from Modred who orchestrated the entire surprise attack in order to remove King Arthur from the throne so he might take it. Not trusting Mordred to betray him, Le Ponneau knocks him out long enough for the pirate to flee. Out at sea, Sir Percy pretends to grow faint from sea travel in order to struggle free and dive overboard, and is seemingly slain by the pirates arrows. However Sir Percy has survived and rushes back to Camelot, formulating a plan to save the King and the other captives along the way. Meanwhile, Mordred returns to the castle and claims to the Knights of the Round Table that he escaped capture and tells them that he vows to find the King, taking temporary control of the kingdom of Camelot in order to do so. Soon Sir Percy arrives and tells the others that he escaped as well. Sir Percy quickly ducks out and changes into the Black Knight and meets with Merlin, who tells him that the Knights or thinly stretched out looking for the King on false leads made by Mordred. Using his magics, Merlin directs the Black Knight to the island where the pirates are keeping King Arthur and the other prisoners. With a small group of knights the Black Knight storms the island and helps free King Arthur and the others, easily defeating Le Ponneau and his minions returning them to the castle. With the return of King Arthur, Mordred sheepishly relinquished the throne for the King, but none are the wise to the fact that Mordred was responsible for the whole ordeal. Sir Percy, knowing the truth, but with no proof, has to satisfy himself by singing a mocking song he wrote about Mordred instead.
  • Black Knight Vol. 1 #5 (The Black Knight) - In the court of King Arthur, Arthur, the knights and Sir Percy hear the tale of the Dragon of Kentswood Swamp and are very entertained by the tale, however King Arthur doubts the existence of dragons although wishes he could go to battle with one. Soon Sir Mordred brings robber baron Sir Gilles who has come to ask for Lady Rosamund's hand in marriage. King Arthur refuses to allow the marriage, however agrees that if Sir Gilles brings him the Dragon of Kentswood Swamp he will allow the marriage -- confident that Gilles will fail due to the fact that the dragon does not exist. Sir Percy fears that there is some king of duplicity at hand due to the fact that Sir Gilles and Sir Mordred are later seen conspiring together -- another one of Mordred's plots to take over the kingdom. Weeks later when everyone has but forgotten Sir Gilles challenge, he arrives with what appears to be a dragon. However, he tells King Arthur that the creature should not be fought until the following morning. However present is the Black Knight who offers to battle the creature right away. When Sir Gilles refuses to allow him, the Black Knight challenges him to a duel, and defeats him in a joust and then attacks the dragon, smashing it open to reveal it is not only fake but has an army of Sir Gilles' soldiers hiding inside. The Black Knight easily defeats the soldiers. With the battle over, Lady Rosamund gives the Black Knight a rose as a token of her thanks before the masked hero sneaks off to resume his unassuming alter-ego of Sir Percy./(Men of Shadows!) - Sir Percy is riding through the woods when he is suddenly attacked by a gang of thieves. However to their surprise Sir Percy fights his way free. He learns that these men have turned to a life of thievery because Sheriff Joshua Costain has been over taxing them. After Sir Percy defeats the thieves leader he assures them that King Arthur does not tax his people, Sir Percy promises to get a knight from Arthur's court to come and deal with the matter. Riding to cover, Sir Percy then changes into his alter-ego of the Black Knight. Arriving in town, the Black Knight seeks an audience with Sir Joshua Costain and sees him living in opulence and orders him to return the money he has taken from his people. When Costain refuses, and before the Black Knight can use force he is knocked out from behind and is tossed into the dungeon. However the Black Knight is freed by the thieves and he leads them in overthrowing Sir Costain from his position of power. Returning to Camelot in his alter-ego of Sir Percy, the Black Knight feigns interest in word of the Black Knights latest exploits and complains about the dreadful dust he experienced while out riding./(The Invincible Tartar) - When Mohar Jinn, the leader of the Asian Tartars has come to Camelot to wrestle with Camelot's best warriors to the amusement of King Arthur and his court and as an ambassador to his people. King Arthur tells the Tartar that he and his knights are heading on a pilgrimage to the sea. Sir Percy is called into Merlin's private chambers where the old wizard warns him that his crystal ball predicts danger coming but cannot tell from what. Percy tells Merlin to stash his Black Knight armor in a nearby tree by the sea so that he can face any trouble as his alter-ego. Along the way to the sea, King Arthur and his knights decide to stop for the night at an inn. There they are ambushed and all, including King Arthur and Sir Percy, are taken prisoner. They soon find that they are prisoners of the Tartars led by Mohar Jinn's brother, all part of a plot to conquer Camelot. Soon King Arthur is locked aboard the Tartars ship and Sir Percy and the other knights are chained in the slave galley to operate the ores. Noticing that the wood around their shackles is rotting, Sir Percy and his fellows ration their water to put on the wood and rot it enough to break free. They then storm the soldiers on the ship and easily take control of the ship, freeing King Arthur in the process. Returning to the mainland, King Arthur -- although weakened -- orders his men back to Camelot. Sir Percy feigns fatigue and stays behind just long enough to change into the Black Knight. On his way back to Camelot, he is stopped by Merlin who warns that the Mohar has taken over the castle. The elderly wizard then leads the Black Knight through the secret passages within the castle. There the Black Knight fights through Mohar Jinn's minions and arrives in the throne room just as King Arthur falters in combat against Mohar Jinn. The Black Knight then steps in and defeats Mohar Jinn in combat, allowing King Arthur to retake his kingdom. Before the Black Knight can be thanked he slips away so he can change back into Sir Percy and "return" to the castle.
  • Mystic Arcana: Black Knight (The Black Knight) - In present-day Avalon, Morgan Le Fay watches Ian McNee approach, reflecting on the tediousness of past questers who paid her visits. McNee realizes she is watching and is intrigued by a dark edge she senses to him. In the 6th century, the Black Knight watches Camelot burn after an attack by Mordred; Merlin arrives in the form of a crow and informs him that Arthur is still alive and has retreated to the Black Knight’s own castle of Scandia, to plan their counterattack. BK arrives at Scandia just in time to see Arthur murdered by Mordred and his allies. He begins killing the enemy knights, even as his minds recollects a memory from his youth, in which his mother led a group of Druid priests in supplication to Gwynn, spirit of springtime. Gwynn appears and says the young Percy is destined to play a pivotal role in the future, and must begin training. Later, after the death of both his parents, he is visited by Merlin, who tells him of Mordred and Morgan Le Fay’s ill intentions toward Arthur and Camelot. Merlin requests that he present himself to Arthur as a coward, and then, when needed, don the armor of the Black Knight as his greatest warrior. One day, Merlin took him into an underground chamber where he forged weapons from a mysterious glowing starstone, magically fused with the blood of all who have lived and died. He forges a sword, shield, staff, and chalice. Merlin tells him one of the implements will save Camelot from doom, and Percy must choose. Because he is a knight, he chooses the sword. Merlin makes the other items disappear, except for the staff which is stolen at the last second by an unknown party. For months after, Percy defends Camelot as the Black Knight wielding his Ebony Blade. At one point he battles Tyrannus, who is serving Pluto and seeks to conquer Camelot. Tyrannus is soon routed, but Pluto himself arrives to fight Percy directly. Percy fends him off but suffers a grave wound. Gwynn appears to him in the woods and heals him, saying he still has a role to play. His recollections ended, Percy slays Mordred’s men and stops to catch his breath. Mordred himself, hidden behind a curtain, readies to slay with him with the stolen Ebony Dagger, when Merlin, watching from afar, casts a vision of two futures around Percy. In one, he sees a bright future of exploration and heroes, including his noble descendent Dane Whitman; in the other he sees a dark world of evil enforced by an evil Black Knight, Nathan Garrett. In order to achieve the former world, Percy must allow himself to be killed and let Camelot be conquered. As Percy dies, Merlin affirms his decision and Gwynn arrives as well, now bearing the face of Percy, who has been granted immortality thanks to his sacrifice.
  • Marvel Comics Vol. 1 #1000 (The Guild of Strange Science) - TBA

8th Century[]

  • Immortal Iron Fist Vol. 1 #24 - TBA

9th Century[]

  • Thor: Son of Asgard Vol. 1 #1 - Young Thor is attempting to lift Mjolnir, but he is not yet worthy. His friends Balder and Sif and laughing at the silly looks on his face as he strains himself, but Loki watches from the rafters. He causes three spiders to grow gigantic through magic, but by working together, the three young heroes destroy the monsters. Odin then decides to send the three young warriors on a quest to gather four elements that he will use to forge a new sword.
  • Thor: Son of Asgard Vol. 1 #2 - Thor, Balder, and Sif search the Hidden Hills for the dragon Hakurei. Their first task is to get one of his scales. They finally adopt a strategy, and emerge victorious.
  • Thor: Son of Asgard Vol. 1 #3 - Thor, Balder, and Sif are in Jotunheim, to find Gnori and retrieve one of his feathers, as part of the quest of Odin. They are both still angry at Thor for accepting the quest without asking them first, and they are caught in a blizzard. Suddenly, they are attacked by Ice Elementals, but they manage to defeat them. Then Gnori arrives and grants them one of his feathers, along with a few wise words of warning.
  • Thor: Son of Asgard Vol. 1 #4 - Thor, Balder, and Sif are resting by a pool, while Loki watches. He tries to cause more mischief, but fails. The three friends find their way to the Mines of Jennia to retrieve one of the jewels and are attacked by the Jennia, small creatures that feed on emotions. Loki is trapped too, but he is rescued by Karnilla, who has been watching them the whole time.
  • Thor: Son of Asgard Vol. 1 #5 - Thor, Sif, and Balder are on their way to the Lake of Lilitha when Loki arrives and tells them of Karnilla's plan to attack Asgard. They decide that Sif and Balder will return to Asgard, while Thor continues to the lake to draw a vial of water - the final element needed. On his trek, he is attacked by Leviathan, but Thor manages to defeat him. Thor finally arrives at the lake only to find it dried up and dead. He then returns to Asgard as the battle is going on. The Asgardians finally win the battle, but unseen, Karnilla lands on a tower and fires an arrow into Thor's chest.
  • Thor: Son of Asgard Vol. 1 #6 - Odin battles Karnilla, while Thor lies dead. Odin manages to defeat her and uses the magic sand from the Lake of Lilitha to restore Thor to life. He then has the sword Svadren forged from the four mystic elements and presents it to Balder the Brave.
  • Thor: Son of Asgard Vol. 1 #7 - Both Sif and Amora vie for Thor's affections, when a new girl arrives in school - Brunnhilda.
  • Thor: Son of Asgard Vol. 1 #8 - Fed up with the competition of the two blondes, Amora and Brunnhilda, in her quest to have Thor fall in love with her, Sif steals the Mirror of Mycha with the help of Loki. But after the spell is cast, Amora steals the mirror and uses it to make Thor love her.
  • Thor: Son of Asgard Vol. 1 #9 - Sif is enraged to find out she's been tricked. She and Brunnhilda make peace and decide to get back at Amora and Loki. During their confrontation, the Mirror of Mycha is broken and with it, the spell over Thor. Afterward, Sif meets with Thor and apologizes for her deception to win Thor's affections.
  • Thor: God of Thunder Vol. 1 #18 - Thor awakens inside the mouth of a dragon in a small village in the Faroe Islands. The she-vikings there tell him that he has answered their prayers by killing the dragon that has been burning their village and eating their dogs. The dragon awakens, and Thor starts to remember the night before, and that the dragon is not the culprit. Slowly overcoming the haze of a hangover, Thor tells them that it was Trolls that were killing their dogs, and that he and Skabgagg the dragon killed them all. Going back to Asgard, Thor collapses in his bed while Skabgagg is chastised by his father for hanging out with humans instead of eating them. Skabgagg heads back to the village and gets drunk and decides he wants to dance with one of the women, but inadvertently kills her. The women pray to Thor and he returns to confront Skabgagg with what he's done. Thor ultimately kills the dragon, but doesn't feel like celebrating and heads home.
  • Journey into Mystery Vol. 1 #100 (Tales of Asgard: The Storm Giants) - Thor and Loki, as boys, see two Storm Giants stealing the Golden Apples of the goddess Idunn. Entering the giants castle, Thor demands the return of the Apples. When the giant attack him, he tries to drive them back with a pepper shaker. But is captured by them. Loki burns a pile of wet leaves to fill the castle with smoke and allows Thor to escape. He sees Loki escaping with the Apples on Agnar the King of the Eagles. Thor manages to leap aboard and they escape together. As a result of saving the Apples, the young Thor is able to lift the hammer Mjolnir a little higher. Odin states that someday it will finally be his.
  • Journey into Mystery Vol. 1 #101 (Tales of Asgard: The Invasion of Asgard) - Hearing of a threat to Asgard, the boy Thor ask the guardian of the Rainbow Bridge, Heimdall, if he can help guard the Bridge. When Heimdall sends him away, Loki sees an opportunity to destroy Thor. He leads Thor to a hole in rocks which defend Asgard, which Loki himself actually made. There a force of evil enemies attacks Thor. He battles gallantly, but is about to be transformed into a tree, when Odin arrives with his army and drives back the villains. Thor's bravery gets him one step closer to being able to lift and claim Odin's Enchanted Hammer.
  • Thor: Son of Asgard Vol. 1 #10 - Thor goes to see the Fates concerning how to become worthy of Mjolnir, and they tell him that he must first face death. Upon his return to Asgard, the Storm Giants have attacked and kidnapped Sif. Odin tells Thor that he must remain behind and they will go rescue her. Brooding in Asgard, Thor decides that he is going to go as well, and find himself worthy to finally lift the enchanted hammer.
  • Thor: Son of Asgard Vol. 1 #11 - Thor goes to Jotunheim to free Sif from King Rugga. Using Mjolnir, he gets past all the guards, and King Rugga tells him that he traded Sif to Hela in exchange for immortality. Thor summons Hela, who tells him that no one escapes death twice.
  • Thor: Son of Asgard Vol. 1 #12 - Thor confronts Hela, and demands that she release Sif. Hela is about to take them both, when Thor makes her an offer. He will go willingly if she spares Sif. Hela is surprised and does not take either one, because that would be an honorable death, which would make Odin proud, and that's not what Hela wants. Hela leaves, and Thor and Sif kiss and leave Jotunheim. Thor now truly possesses Mjolnir.
  • Journey into Mystery Vol. 1 #102 (Tales of Asgard: Death Comes to Thor) - The young Thor has found his way to the Three Fates, goddesses of destiny, in the hope they can tell him if he’ll succeed in earning Odin's magic hammer. They tell him that he will have to meet death first. Returning to the palace, Thor learns from Balder that Storm Giants have seized his sister Sif. Swearing to rescue her, Thor seizes the hammer and unknowingly lifts it above his head. He then rides out only to be attacked by Giants near the castle of King Rugga. After opening a chasm with his hammer to capture the Giants, Thor enters the castle and confronts the king, who says he has given Sif to the goddess of death, Hela, in exchange for immortality. Thor then confronts Hela and offers to give his own life in exchange for Sif. So moved is Hela by his offer of sacrifice that she allows them both to leave alive. It will be a few days before Thor realizes that he had faced death and so had won the enchanted hammer.
  • Thor Annual Vol. 1 #11 (Chapter Three) - TBA
  • Thor Vol. 2 #50 (Children of the Gods) - A young Thor learns a lesson about letting mortals find their own way, otherwise they will blame the gods for everything that goes right and wrong.
  • Thor Vol. 1 #252 (Tales of Asgard - The Weapon and the Warrior) - A young Thor, confident after recently earning Mjolnir, challenges a Storm Giant he meets in his path.
  • Thor Vol. 1 #253 (Tales of Asgard - The Weapon and the Warrior Part 2) - Thor and the Storm Giant fight to a standstill, realize they have no real reason to fight, and part ways amicably. Thor learns to value his own warrior's skill and strength and not just rely on his hammer.
  • Journey into Mystery Vol. 1 #103 (Tales of Asgard: Thor's Mission to Mirmir!) - Thor arrives at the workshop of King Sindri of the dwarves, where he is given a magical boat to carry him on a special mission for his father Odin. The boat is small enough to fit in a pocket, but grows to full size and flies if needed. Arriving at Mirmir, Thor has to battle first the dragon Skord and the boar god Gullin before he reaches the palace. There King Mirmir, who controls the Mystic Fountain from which all waters flow, awaits him. Thor gives him a piece of the Tree of Life, Yggdrasill, which Mirmir drips into the Fountain. Life flows from it and causes the creation of Aske and Embla, the first two humans on Midgard (the Asgardian name for Earth). His mission complete, Thor sails for home.
  • Journey into Mystery Vol. 1 #106 (Tales of Asgard: Balder the Brave) - This flashback tale of the early days of Asgard focuses on Balder the Brave. In this story, he is brought to the court of Odin to answer for the fact that during a recent battle against the Storm Giants, Balder deserted his comrades. Balder explains that during combat, he saw a bird fall from its nest, so he had left the battle to return the bird to its mother. Furious that Balder would abandon a battle for such a deed, Odin orders Balder to face the test of mortal death, which Balder agrees to take in spite of the other warriors of Asgard's protests. The test requires that Balder stand in front of a line of soldiers who would attempt to kill him without his resistance. First Odin orders Tyr, master archer of Asgard, to fire an arrow at Balder. The unflinching Balder is saved at the last minute when a hawk swoops out of the sky and stops the arrow from hitting Balder. Odin orders Honir to throw a spear at Balder, which is stopped by a sudden sprouting of vines from the ground, and again Balder does not flinch. Then Odin orders Thor to strike down Balder with his hammer. As Thor approaches to strike Balder down, the warrior still does not move, prompting Odin to stop Thor. Odin reveals that he summoned the hawk and the plant to save Balder at the last minute of each attack to test his bravery. Having passed Odin's test, Odin rewards Balder with the gift of invincibility, and has him hailed as Balder the Brave.
  • Journey into Mystery Vol. 1 #107 (Tales of Asgard: Balder Must Die) - Jealous of Balder being in favor of Odin next to Thor, Loki decides that he will kill Balder. Knowing that Odin gifted Balder with invincibility, Loki surmises that Balder must have some sort of weakness. He seeks out the Norn Queen in his attempt to find Balder's weakness. At first the Norn Queen refuses to aid Loki, but eventually gives into Loki's demands and tells him that the only item in all of Asgard that did not pledge to protect Balder was mistletoe. With this knowledge in hand, Loki travels out and obtains a small amount of mistletoe and has one of his slave trolls fashion it into a dart and construct a blow gun. The next day Loki spies Balder jousting in the combat practice fields and waits for the right moment to strike. Balder trips in an attempt to avoid stepping on a caterpillar and Loki uses it as an opportunity to fire the dart at him. Just as he is about to fire the dart, the blow gun bursts into flames in his hands. The Norn Queen contacts Loki via her crystal ball and informs him that although mistletoe did not pledge to protect Balder, she did, and thus thwarts his attempt to kill Balder. Loki pledges revenge, but the Norn Queen has her aide prepare witches's brew against any such attempt. Balder, meanwhile regains his feet, little knowing how close he was to losing his life.
  • Journey into Mystery Vol. 1 #108 (Tales of Asgard: Trapped by the Trolls) - Seeking cover from a raging storm, Thor asks King Sindri of the Dwarfs to provide him shelter. The Dwarfs, required to provide another slave to the Trolls as payment to avoid their kingdom being attacked, drop Thor down into the pit of the Trolls. There he is made their prisoner and is shackled to a wall. However, Thor frees himself with the aid of his hammer and sets the slaves free and single handedly defeats all the Trolls. Freeing everyone, Thor leads them to the surface and uses his hammer to seal the entrance to the Troll caverns.
  • Journey into Mystery Vol. 1 #109 (Tales from Asgard: Banished from Asgard!) - For being involved in a duel against Odin's wishes, Thor is banished from Asgard, much to the protest of the warriors of Asgard, who need Thor's strength in their continuing battle against the Mountain Giants. Learning this, Arkin the Weak, cousin of Loki, travels to a mountain ridge to inform Queen Knorda of the Mountain Giants (in an attempt to win her favor). Knorda and Arkin plan to attack Thor while in his exile from Asgard. Later, while traveling in the mountains, Thor is attacked by the army of the Mountain Giants, led by Knorda and Arkin. Thor tricks them into traveling into a box canyon and escapes through a cave which the Giants cannot fit in. Traveling up to the top of the canyon, Thor is reunited with Odin and the warriors of Asgard. As it turns out, Odin banishing Thor from Asgard was all part of a plan to ferret out the traitor leaking information to the Mountain Giants, and trap their foes. Arkin finally gets his wish to be with Knorda for the rest of time, only trapped in the canyon. Meanwhile the warriors of Asgard ride back home, victorious.
  • Journey into Mystery Vol. 1 #110 (Tales of Asgard: The Defeat of Odin!) - Following the death of the defiant Rampok the Rebel, his son Prince Rivvak has taken up his kingdom's rebellion against Asgard, and this has caused Odin and his Asgardian warriors to mount a battle against the insubordinate kingdom. While the Asgardians prepare for battle, Rivvak's men lack confidence that their new leader has the strength to carry them into battle. When the Asgardians make the first move, the battlefield's flaming geysers erupt, threatening their steeds. Odin calls for his troops to retreat as Rivvak's army charges into battle. Odin's retreat causes Rivvak's men to hail him a fearless leader. Later, Thor asks why Odin called his troops to retreat. Odin explains that rebellion is always good for the blood of his people, and so he wanted to give Rivvak the credibility he needed to maintain the status quo.
  • Journey into Mystery Vol. 1 #111 (Tales of Asgard: The Secret of Sigurd!) - While returning from a special mission for Odin, Loki convinces Thor and Balder to follow him through a short cut that travels through the Forests of the Mysterious Sigurd, which eventually leads them to a confrontation with Sigurd himself, who challenges the young gods to a duel, claiming he can defeat them all with his secret power. Thor attacks Sigurd, smashing his opponent's battle ax with his hammer; however, every time Thor manages to knock Sigurd down he gets back up stronger than ever. Eventually, Balder remembers the key to Sigurd's constantly increasing strength: Sigurd is the son of the Earth Sprites, and his strength is increased every time he touches the ground. Knowing the secret to Sigurd's power, Thor catches his hammer under Sigurd's belt and then flings his opponent into the sky where he will then be stranded on a deserted asteroid. With their foe defeated, the three gods continue their trek home, though Loki is disappointed that Thor was not defeated.
  • Journey into Mystery Annual (When Titans Clash!) - While traveling out to Jotunheim, Thor and Loki are searching for a path leading to the land of Olympus, home of the Olympian Gods when they happen upon some Frost Giants, which Thor easily defeats in combat. However, the battle causes the ground to rupture and Thor falls into the chasm and finds himself in a tunnel. Following it to its end he finds himself on Olympus. After exploring a bit he seeks to cross a bridge but is halted by Hercules who demands that nobody cross the bridge until he has done so. Finding such a notion ridiculous as there is room for both men to cross the bridge, ignores the demand and begins crossing the bridge. This leads to the arrogant Hercules to begin attacking Thor who seeks to match his strength, and his weapon (a club) against Thor's hammer. Thor attempts to toss his hammer at Hercules but finds the Demi-God able to grab it in mid flight and toss it back at Thor. The battle rages on, as both combatants match each others attacks it becomes clear that both men are equally matched. With no end to the battle in sight, they are stopped when they are struck by Zeus, ruler of the Olympian Gods. With Zeus calling the battle an end, the two strong men bow in honour of the request. Thor explains that he had come on a mission of peace, and both he and Hercules make it and declare each other friends before Zeus uses his power to return Thor to Jotunheim. There he finds Loki inspecting the damage done during Thor's battle with the Frost Giants. When Thor questions where Loki was during the battle, the God of Mischief claims that he fled the battle to search for aid. Suddenly, before anything else can be said, the cavern to Olympus is suddenly filled with rock and a mountain is constructed in its place forcing the two Gods to seek cover. With the way to Olympus sealed, they decide to leave however Thor begins to wonder when, if ever, he may meet Hercules again.
  • Journey into Mystery Vol. 1 #115 (Tales of Asgard - A Viper in Our Midst) - Thor was leading a band of Asgardian warriors, who were riding out to stop Ghan, "the most deadly of Storm Giants", on his way to attack Asgard. Loki was, of course, resentful of Thor, thinking that he should be leading the warriors. As the battle begins, Ghan hurls a boulder at Thor, who blocks it with his hammer, causing it to shatter. Loki does not enter the battle, claiming that "the cunning Loki is far too clever to take needless chances!" and stays back in safety to plot the defeat of Thor. He then uses his magic sword to weave a spell to give Ghan the final victory. Before the spell can work, Ghan is driven back by the Asgardian's arrows. As the Storm Giant is being driven further back, they let loose their catapult, using a missile containing sleep fumes, to incapacitate him. The Asgardian task force go to where the giant should be sleeping, but find nothing. The rest of the party leaves, but Loki remains behind, saying he wanted to search more. He then "makes a mystic gesture" causing an eagle soaring nearby to return to the its natural form of the giant Ghan, saving him from the wrath of Thor. The giant then pledges his debt to Loki, and in return the Trickster reminds him not to forget it, "the day will come when I order you to repay this debt!" This was the first of many alliances with the forces of evil for Loki, as he plans and schemes to overthrow Asgard and destroy Thor.
  • Journey into Mystery Vol. 1 #116 (Tales of Asgard - The Challenge) - Loki has convinced King Hymir to help him in his eternal feud with Thor, by having the King give Thor a series of very difficult challenges. Thor is unable to refuse them, or he is dishonored, and if he fails, he becomes a slave for the cruel king. The first challenge, is to catch a fish from the dreaded Sea of Eternal Darkness. The fish in this sea are "not mere fish - but undersea monsters! No fishing line could capture such a creature! But the Mighty Hammer of Thor CAN!" With this challenge done, the King gives him the main task, to break a drinking goblet in only two minutes. He realizes that his time is short, so without delay throws the goblet at a rock wall, shattering the wall. He then tries to use his mighty hammer, to no effect. Thor knows that if he should slay the king, even if he didn't complete the challenge, he would not be a slave, except he would "break the heart of fair princess Rinda!" Rinda was not worried about herself, and urged the Thunder God to do what he must, since he has been deceived. With that, he hurls the goblet, at full force at the crown of King Hymir. The goblet then shattered, revealing the source of the enchantment, the "magic catalyst". This inspired a fit of paranoid anger in the King, directed at the Trickster for supposedly betraying the King, and revealing the secret to Thor, and ordered Loki gone from his kingdom. As he left, Loki vowed "eternity is endless, I shall never stop scheming!"
  • Journey into Mystery Vol. 1 #117 (Tales of Asgard Home of the Mighty Norse Gods!: The Sword in the Scabbard!) - In this tale from Asgard's past, Odin walks in on a battle between the warriors of Asgard and breaks it up. After the fight is over, Odin asks where his sons Thor and Loki are and are told that they are in the jousting room. There he finds that Thor and Loki are fighting, as Loki had enticed the battle outside. Odin breaks up the battle and brings his two children to the room where the Oversword is stored. He pulls the gigantic sword partially from it's scabbard and shows them that some unknown force has caused it to begin cracking. The sword's destruction would also bring upon Ragnarok, and so Odin asks the two young warriors to go out and find the one causing this destruction and stop them.
  • Journey into Mystery Vol. 1 #118 (Tales of Asgard Home of the Mighty Norse Gods!: The Crimson Hand!) - Preparing for their quest to stop the person responsible for causing the Oversword from crumbling, Thor visits with Morduk who not only charts Thor a course to follow, but gives him a special glove that compels those who shake hands with Thor to tell the truth. This glove proves advantageous when Thor meets someone that Loki wishes to hire as their ships overseer. When Thor shakes his hand, the man admits that he intended to kill Thor while on their voyage, leading to a fight between the two which Thor easily wins and sends running, much to Loki's chagrin. With all their preparations set, Thor and Loki set sail on their adventure.
  • Journey into Mystery Vol. 1 #119 (Tales of Asgard: Gather, Warriors!) - With all the preparations met, Thor and Loki begin to sail on their quest to learn and stop whatever is causing the Oversword to crack. Among the crew are Balder, as well as the "Warriors Three": The grim warrior Hogun, the dashing Fandral, and the voluminous Volstagg. Volstagg's braggart nature causes the other ships crew members to attack him, leaving Thor to come to the rescue of the fat ones aid. After the fight is broken up, the obviously outmatched and cowardly Volstagg compensates for his poor fighting skills by bragging about his apparent battle prowess. Back in Asgard things are much grimmer, as Odin calls forth his most trusted advisors to show them a message that has appeared on the Royal Wall. Removing a curtain, Odin reveals the message which reads "Ragnarok is Coming" and tells all present to begin praying, otherwise Asgard is doomed.
  • Journey into Mystery Vol. 1 #120 (Tales of Asgard, Home of the Mighty Norse Gods: Set Sail!) - As Thor and Loki's quest to learn who is responsible for causing the Oversword to crack sets sail, Volstagg bids farewell to the maidens that cheer their quest on, but quickly tries to hide when his equally fat wife disdainfully looks down upon his infidelity. When Loki takes out his frustrations on Volstagg, Thor stops him. When Magrat and Kroda attempt to assassinate Thor, they are stopped by Hogun who witnesses their attempt on his leader. While back in Asgard, Odin consults with his Grand Vizier to make some grim decisions.
  • Journey into Mystery Vol. 1 #121 (Tales of Asgard, Home of the Mighty Norse Gods: Maelstrom!) - On a voyage to learn the cause of the Oversword's slow destruction, Thor has led an army of his fellow Asgardians on a voyage to determine it's cause and prevent Ragnarok from occurring. Entering the Sea of Fear, they have to pass the Pillars of Utgard in order to continue on their voyage. As a storm rages, Thor rallies his men to maintain course and fight the storm, in spite of Loki's bleak outlook on the situation. As the ship is battered through the rapids, Balder the Brave climbs the masthead of the ship with a great horn on some grave purpose that will save his fellows from doom.
  • Journey into Mystery Vol. 1 #122 (Tales of Asgard, Home of the Mighty Norse Gods: The Grim Specter of Mutiny!) - As Thor's ship journey's through the Sea of Fear and through the Pillars of Utgard in violent waters, Loki stages a mutiny with the aid of the dissenting Kroda and Magrat, splitting the crew in half and starting a fight between the two factions. Rallied with Thor are the Warriors Three, however at the battle on ship rages, the ship itself heads toward the most dangerous part of the Pillars of Utgard: The Dragon's Jaws. As their ship enters this lethal region, the battle gives pause to the sound of Balder, who has climbed to the top of the ships masthead with a great horn and has begun blowing it, in hopes that it's power might steer them to safety.
  • Journey into Mystery Vol. 1 #123 (Tales of Asgard: The Jaws of the Dragon!) - In fabled Asgard, Odin and his advisors watch as a storm heralding in the beginning of Ragnarok comes in over the vast seas, leaving them to wonder how Thor's quest goes to determine what's causing the Oversword to begin to crack, thereby causing this cataclysm. While in the Sea of Fear, Thor's ship rides through the angry waters near the Pillars of Utgard, their ship comes close to the most deadly part, a cavern waterway called the Jaws of the Dragon (Because the entrance resembles that of a Dragon's maw.) As Thor and the Warriors Three fight to keep the ship afloat, Balder rides it's masthead blowing into a giant horn, hoping that it's sound will destroy the Jaw of the Dragon so that they might continue to their question. For all his trouble, Balder manages to succeed and the Jaw is blown to bits, allowing their ship to pass onto the next leg of their journey.
  • Journey into Mystery Vol. 1 #124 (Tales of Asgard: Closer Comes the Swarm!) - Detecting Thor's ship, Queen Ula of the Flying Trolls, a group of insectile armour wearing Trolls that live in the giant Stone Hive of Thryheim, Ula sends out a scouting party to determine how best to raid the ship. Meanwhile, aboard Thor's ship, Balder the Brave has collapsed in exhaustion following using a giant horn to destroy the Jaws of the Dragon in the Sea of Fear. He is brought down from the ships Masthead by Thor and nursed back to consciousness by Fandral and Hogun. Balder's revival is met with great fanfare from all except Loki, Magrat and Kroda, and they send a spy to watch Thor further. In another exercise in braggary, Volstagg decides he too will blow the great horn, but finds that in spite of his large girth he cannot muster significant strength to cause it to make sound. However, he is unaware of this due to the buzzing of the coming Troll horde. When all the men on the ship suddenly draw their weapons to greet with coming army, Volstagg (unaware of what's approaching behind him) thinks that his fellows are drawing their swords against him and reverts to his usual cowardly and self-preserving character.
  • Journey into Mystery Vol. 1 #125 (Tales of Asgard: The Queen Commands!) - The Flying Trolls of Ula attacking Thor's ship, Thor, Balder and the Warriors Three lead the crew in a counter attack to defend their ship from the looting trolls. As the battle rages, Loki, Magrat, and Kroda go below the ship to gather materials for a potion which Loki unleashes into the air that poisons the Trolls, causing the majority of their numbers to fall dead out of the sky. With the battle over, Loki takes all the credit and gloats about being able to stop the horde before Thor could. Loki's boasts are short lived however, when two of the surviving Trolls capture him and carry him away to the Hive of Stone. Thor in turn, tells his crew that the kidnapping of Loki was an attack on them all, and orders them to prepare for battle. While inside the Hive, Ula has anticipated this move and orders her men to prepare a fitting welcome for the sons of Odin.
  • Thor Vol. 1 #126 (Tales of Asgard, Home of the Mighty Norse Gods!: The Summons!) - With Loki captured by Ula, Queen of the Flying Trolls, Thor has journeyed to her base the Hive Of Stone to try diplomacy in retrieving his captive step-brother. Ula demands that Thor become her consort and rule along side her, less she kill all those aboard his ship. This is a demand that Loki suggests Thor comply with as well, hoping to use it as a means to get rid of his half-brother. Before Thor can make a decision, there is a blinding flash of light that allows Thor to escape with Loki and return to their ship. There they find that the Warriors Three were fitting the crew to go on a rescue mission for Thor and Loki. When two returning leaders relate the story, Thor theorizes that the only one who could have came to their rescue and cause the blinding flash was Odin himself. In answer to this, Odin's image suddenly appears, Odin informs them that their quest is done and that they may return to Asgard.
  • Thor Vol. 1 #127 (Tales of Asgard: The Meaning of Ragnarok!) - Odin has summoned Thor and his crew back to Asgard to prepare for the coming of Ragnarok. In order for his people to properly understand what is to come, Odin has the prophet known as Volla reveal her prophesies of the coming cataclysm: She speaks of a coming blizzard, and how the people of Asgard would become savage and battle one another, and how Loki amass an army of trolls and demons to attack Asgard. This battle would lead to the destruction of the Bifrost Bridge, and a massive battle in Asgard between an army led by Thor, and the opposing forces of Loki and his minions. So fierce would be this battle that all of Asgard would crumble, and the end would be marked by the coming of the Midgard Serpent, rising from the depths to consume all that is left.
  • Thor Vol. 1 #128 (Tales of Asgard: Aftermath!) - Odin continues telling Thor, Balder, Loki, and the Warriors Three of the prophesies of Volla about the coming of Ragnarok. According to Volla's visions Loki would stage a revolt against Asgard which would lead to a great war that would destroy their entire kingdom. In the end the Midgard Serpent would destroy Asgard, leaving nothing but a ruined wasteland. Following this, Surtur the Fire God would rise from his realm and set the realm of Asgard ablaze. However in spite of all this destruction, life would soon restart itself in Asgard, with the restoration of life and eventual advancement to it's former state. With his story finished, Odin asks all gathered what they think about the visions. Loki, defiant as ever, speaks out telling Odin that he doesn't believe the old woman's claims and that they are foolish. Odin, however, believes every word and reiterates the fact that Loki will be the cause of Ragnarok.
  • Thor Vol. 1 #129 (Tales of Asgard: The Hordes of Harokin!) - Because Loki is the root cause of Ragnarok according to the prophesies of Volla, Odin has his step-son tossed into the Well of Eternal Sleep, thereby preventing the coming of Ragnarok. In order to further prevent Ragnarok from happening, Odin calls for Thor and the Warriors Three. He tells the quartet to go to the realm of Muspelheim and retrieve the Warlock Eye from the Temple of Mystics as it too was prophesied to be used to bring about Ragnarok. As fate would have it, in Muspelheim, the Warlock Eye has been taken by the deceased warrior known as Harokin. Harokin plots to use the Eye to first take over Muspelheim and then the rest of Asgard. He uses the Eye's power to easily dismantle opposing forces against him in Muspelheim. As this battle rages on, Thor and the Warriors Three begin their journey to collect the Eye unaware of the danger they do face.
  • Thor Vol. 1 #130 (Tales of Asgard: The Fateful Change!) - Thor and the Warriors Three have travelled into the realm of Muspelheim in order to recover the Warlock Eye, however they find that the Eye has been taken by Harokin who intends to use the Eye to take over Muspelheim and then Asgard itself. The four warriors battle against Harokin's forces, and during the battle Thor himself sneaks into Harokin's chambers and easily subdues his opponent in combat. Thor finds no trace of the Warlock Eye, and knows that the only person who would is the now unconscious Harokin. However, Thor notices that he and Harokin have a striking resemblance and so he changes into some of Harokin's clothing. When Harokin's men come to the chamber to warn him of the attack in progress it is Thor (disguised as Harokin) who answers and orders the men to bring the Warlock Eye.
  • Thor Vol. 1 #131 (Tales of Asgard: The Warlock's Eye!) - Posing as Harokin, Thor orders Harokin's army to take the Warriors Three as live prisoners. As the forces of Harokin busy themselves with battling Fandral and Hogun, Volstagg has cowardly hidden in a barrel. However, he decides to leave his hiding spot in order to search for the Warlock's Eye. Volstagg finds the location where the Eye has been hidden and easily bests the warriors sent to collect it for "Harokin". With the Warlock's Eye in his possession, Volstagg uses its power to easily defeat Harokin's army. When Volstagg demands that "Harokin" stand down, Thor reveals his true identity and explains that he took Harokin's place to try and secure the Warlock's Eye. With Harokin's army defeated, and the Warlock's Eye in the possession of Thor and his comrades, Thor wonders what fate is in store for Harokin himself.
  • Thor Vol. 1 #132 (Tales of Asgard: The Dark Horse of Death!) - With the defeat of Harokin and his army and the Warlock Eye in their possession, Thor, and the Warriors Three take a rest while they prepare to return to Asgard. As they wash up and tend to their wounds, the four warriors are alerted by the sound of beating drums. Going to investigate they learn that it is the call heralding the arrival of the Stallion of Doom, who has come to take one warrior to the land of the dead. As the people in the village flee from the horses approach, Thor and the Warriors Three go to see Harokin who is still being treated for his wounds. They surmise that the Stallion has come for Harokin, who is more than willing to accept his fate following his defeat. Almost in answer to this, they soon find that the Stallion of Doom waits outside of Harokin's room for him to take his final ride off into the realm of the dead.
  • Thor Vol. 1 #133 (Tales of Asgard: Valhalla!) - With the arrival of the Stallion of Doom, Thor and the Warriors Three prepare their enemy Harokin for his final journey into the land of the dead. Bringing the body out for the Stallion, all gathered await the arrival of Hela the Goddess of Death to come and escort him off to Valhalla the home of the warrior dead. The weakened Harokin rides the Stallion of Doom to Valhalla and soon finds renewed vigor and strength when he crosses into the land and sets the Stallion to charge forward into his life of eternal combat. While back in the realm of the living, Thor and the Warriors Three toast Harokin as a great warrior.
  • Thor Vol. 1 #134 (Tales of Asgard: When Speaks the Dragon!) - Thor and the Warriors Three have been dispatched to the realm of Nastrond, home of an evil race that once incurred the wrath of Odin himself long ago, to inspect the creatures effect on the land that they have been banished to. The four warriors find a desolate and wasted world that is both harsh and cruel. That night as they camp out, Volstagg is awoken by a wise old man who convinces the rotund warrior into following him into a dark cavern. There Volstagg is led to a radiant pool of energy. When Volstagg cowers in fear of it's power, he leaves himself open for the old man, who transforms into his true form, that of the dragon lord Fafnir. Fafnir takes Volstagg his hostage, and vows to finally get revenge against Odin and all of Asgard.
  • Thor Vol. 1 #135 (Tales of Asgard: The Fiery Breath of Fafnir!) - Thor, Fandral and Hogun have woken to find that Volstagg is missing and begin searching for their comrade. What they find is the dragon known as Fafnir, a creature that was banished to the realm of Nastrond by Odin himself. The creature vows that after he destroys Thor, Hogun and Fandral that he will attack Asgard and get vengeance for his long ago defeat. Naturally, Thor and the others counter attack, giving no quarter against their foe in spit of the monsters seemingly superior strength and mystical abilities. Watching all this from Asgard is Odin himself, Odin bequaths that the only way that the realm of Nastrond can flourish and thrive again is with the destruction of Fafnir.
  • Thor Vol. 1 #136 (Tales of Asgard: There Shall Come a Miracle!) - Thor, Hogun and Fandral continue their fight with Fafnir the dragon. As the battle rages, Thor cracks open the ground with his hammer causing the dragon to fall to it's doom. With the creature seemingly killed, Thor and the others fight through the unstable land, braving both storm and earthquake alike. They find an imprisoned Volstagg and free him from his cage and the four warriors ride out of Nastrond as the storm reaches it's climax. Witnessing the situation from Asgard, Odin points out to his council that with the death of Fafnir, the realm will now begin to flourish and grow new life, as identified when Odin spots new plant life growin where Fafnir fell in battle.
  • Thor Vol. 1 #137 (Tales of Asgard: The Tragedy of Hogun!) - Returning to Asgard, Thor and the Warriors Three happen upon Saguta, a member of Hogun's people who has been tied to posts out in a field. Cutting him down, they learn from the near hysterical Saguta that Hogun's village was attacked and razed by Mogul, a powerful sorcerer from Mystic Mountain, before he dies from his wounds. When Hogun vows revenge on Mogul, the killer himself appears before the four warriors in a burst of smoke. Thor attempts to get in the way of Hogun to take on his friends challenge to the one that laid waste to his people. However, Hogun calls of Thor wanting to battle Mogul himself. Neither gets the chance when Mogul is pulled from the scene by his Jinni, telling them all that he answer to no challenge and that any attempts to track him to Mystic Mountain will end in failure. With Mogul gone, Hogun vows to get revenge on him, Fandral, Volstagg and Thor all agree to help Hogun achieve that.
  • Thor Vol. 1 #138 (Tales of Asgard: The Quest for the Mystic Mountain!) - Seeking to get revenge against Mogul for slaying his peopel, Hogun and his friends Thor, Fandral and Volstagg seek out the Wazir, a prophet who knows the location of Mystic Mountain, the home of Mogul. In order to get to the Wazir however, they have to get past the cyclops known as Ogur. However, Ogur will not let them pass without a fight and attacks the four warriors. After a brief battle, Thor and the Warriors Three manage to battle Ogur into submission until the Wazir -- roused from his meditations by the din of battle -- comes from his cavern to know what the commotion is. Hearing of the warriors plea to be transported to Mystic Mountain, the Wazir agrees to teach them the location. He has Thor, Fandral and Hogun hold his wooden staff and they suddenly are imparted with the knowledge of Mystic Mountains location. Leaving the Wazir's cavern, they find Volstagg, whom they left out on watch, fast asleep. However, when the rouse the sleeping warrior, he claims that he was putting on a ruse for any attacker who might happen by.
  • Thor Vol. 1 #139 (Tales of Asgard: The Secret of the Mystic Mountain!) - Sending away his evening entertainment, Mogul learns from his adviser that Thor and the Warriors Three are seeking out the location of Mystic Mountain so that Hogun may get revenge against Mogul for killing his people. Mogul scoffs at this foolishness, confident that his Jinni Devil will be adequately powerful to stop them from achieving their goal. Meanwhile, Thor and the Warriors Three arrive at the location where the Wazir told them that Mystic Mountain can be found, however all they find is a baron clearing. This upsets Hogun who believes that they have been tricked, however Thor does not believe so. Thor quickly strikes the ground with his hammer, cracking open the ground and revealing the location of Mystic Mountain's central city (Zanadu) is actually hidden beneath the ground. Breaking the glass barrier around the city, Hogun leads the others towards the newly made opening, however before they can enter the city of Zanadu, they are confronted by the Jinni Devil who welcomes the heroes to their doom.
  • Thor Vol. 1 #140 (Tales of Asgard: The Battle Begins!) - Having found an entry way into the land of Zanadu to get revenge against Mogul, the ruler of Mystic Mountain for his eradication of Hogun's people, Thor and the Warriors Three must fight against Mogul's defender the evil Devil Jinni. Although the Jinni has superior mystical powers, Thor and the Warriors Three are more than a match for the evil Jinni and are able to best it in combat. Furious over his slaves inability to stop the intruders, and deciding to take matters into his own hands, Mogul uses a casts a spell that destroys the Devil Jinni. With their latest obstacle out of their way, Hogun leads the others into the city of Zanadu in hopes of facing Mogul one-on-one.
  • Thor Vol. 1 #141 (Tales of Asgard: Alibar and the Forty Demons!) - With the defeat of the Devil Jinni by Thor and the Warriors Three, panic has spread across the land of Xandu, as it's people fear the warriors wrath for Mogul's attack on Hogun's people. As Thor and the others fight through the armies of Xandu, Modgul is presented a thief named Alibar. At first, the tyrant wishes to kill the young thief, however instead finds another use for him. Mogul uses his magical powers to transform Alibar into the leader of his army of warriors he calls Satan's Forty Horsemen, whom he summons and unleashes upon Thor and the Warriors Three.
  • Thor Vol. 1 #142 (Tales of Asgard, Home of the Mighty Norse Gods: We, Who Are About to Die...!) - In response to Thor and the Warrior Three's invasion of Xandu, Mogul has unleashed his elite army Satan's Forty Horsemen. The warriors arrive and Mogul also uses a cannon that sends raining fire that send a swath of destruction across the land and terror among the people of Xandu. As the warriors ride out to meet their foes, Mogul also has his servants mix up a potion that will cause the dreaded Spotted Plague, a disease so deadly it can kill an entire tribe of people. Satisfied that the potion will work, Mogul leaves his palace on his flying carpet to watch over the battle between Thor, the Warriors Three and his Forty Horsemen, plotting to use it against Thor and the others should his horsemen fail. Not far away, Thor and the Warriors Three have just finished fighting off the regular army of Mogul when they witness the coming of the Forty Horsemen and prepare themselves for battle.
  • Thor Vol. 1 #143 (Tales of Asgard: To the Death!) - As Thor, Fandral and Balder prepare to battle Satan's Forty Horsemen, demonic warriors under Mogul's rule, Volstagg has met Mogul's sister the seductive Shezada. The cowardly Volstagg attempts to charm Shezada into allowing him to speak with Mogul, however the evil Shezada has other ideas and attempt to send Volstagg down a pit, however at the last moment Volstagg grabs the girl taking her down with him. They find themselves in the underworld realm of the bull like Mutaurus who stalks the two intruders. Knowing how to defeat Mutaurus, Shezada leads Volstagg to the creatures throne room where they secure the Rod of Wonderous Wizard Power, a magical weapon which Volstagg uses to seemingly slay the beast. While elsewhere in Xandu, Thor, Fandral and Hogun continue their fight against the Forty Horsemen, accepting no quarter and battling on.
  • Thor Vol. 1 #144 (Tales of Asgard: The Beginning of the End!) - As Thor, Fandral, and Hogun continue their fight against the demonic warriors of Mogul, they are joined by Alibar, who has decided to denounce Mogul as his master and help the three Asgardians fight off the demonic army. As the battle rages, Mogul plots to use a potion containing the Spotted Plague to kill his opponents should they manage to succeed in defeating his armies. When the final army flank of Mogul's army races to meet Thor and the others, they are instantly destroyed in a single blast fire by Volstagg who has just arrived with the Rod of Wonderous Wizard Power.
  • Thor Vol. 1 #145 (Tales of Asgard: The End!) - Thor, the Warriors Three and Alibar the Thief have succeeded in defeating Mogul's demonic warriors Satan's Forty Horsemen, and briefly celebrate their victory. Alibar then gives Hogun a stolen Battle Stadard that Mogul wanted Alibar to use in battle to taunt Hogun, and the five warriors charge toward Mogul's castle. However, Mogul is far away, travelling to the land of Hogun to commit the ultimate revenge: Unleashing the Spotted Plague in the hopes of killing all of Hogun's people. However, Mogul never gets the chance to unleash the plague, because at that moment Alibar has led Thor and the others into Mogul's room full of mystical artifacts. There Alibar smashes a crystal that seemingly slays Mogul from afar, eliminating his threat. With Mogul destroyed, Alibar takes his place as ruler of Xandu and thanks Thor and the Warriors Three for their aid in liberating his people. With their mission ended, Thor and the Warriors Three return to Asgard.
  • Marvel Preview Vol. 1 #10 (Thor the Mighty!) - TBA
  • Marvel Fanfare Vol. 1 #34 (Life with Volstagg) - The Norn Sisters foretell of a wedding that needs to happen during Midsummer's Eve, otherwise all of Asgard and the Nine Realms will be cursed. Volstagg sets off for the wedding, while the bride and groom are being observed by Loki. Angry that he was not invited, Loki turns the groom into a goat, which then runs off into the woods. Disguised as an old man, Loki hands over a different goat to the bride, claiming it to be the groom, and states that only a well in Wolf Castle will change him back. Meanwhile, Volstagg waits at an inn for Fandral and Hogun when he is met by the bride. She asks him to take the goat to Wolf Castle, to which he agrees. Soon after, Volstagg and the goat bump into an old woman who gives him a donkey to replace his exhausted horse. As they approach Wolf Castle, the donkey turns a being of fire and takes them straight into the castle. Volstagg and the goat are then attacked by werewolf worshipers but they soon find the well they are looking for. Volstagg dips the goat in the well but nothing happens so he decides to head back.
  • Marvel Fanfare Vol. 1 #35 (Hogun's Goat) - Loki uses another goat to trick another member of the Warriors Three onto a fool's errand. Hogun is charged with feeding the goat believed to be Mord fruit from the top of the tree in the Elf Wood. Accompanied by Mord's squire, Vilar, Hogun's distrust of the sprites that live there and his own stubborn pride make the journey more difficult than it could have been. He's almost overwhelmed by a serpent that lives in the branches of the tree until he relents and asks the sprites and Vilar for help. The sprites fly Vilar up to the serpent to tickle its chin with a feather, putting it to sleep. When all is said and done and the fruit fails to turn the goat into Mord, Hogun gives up and allows himself to share a rare laugh along with his companions.
  • Marvel Fanfare Vol. 1 #36 - Loki tricks Una's father with one more false goat, leading him to commission Fandral to take the goat to the Isle of Love and get help from the priestess of Freya. The Isle of Love is populated only by maidens tending to the Temple of Freya, all of whom are sworn to vows forbidding them to love until their apprenticeship is over. Fandral nonetheless relentlessly flirts with every maiden he meets. He convinces the boat girl that even though she breaks her vows with him, he'll take her with him and marry her. When she notices him wooing other women immediately afterwards, she runs off heartbroken and prepares to leap from a cliff. When Fandral finds out, he fights the temptation to avoid taking responsibility and goes to talk her down, apologizing for his behavior and relaying the assurance from the priestess that she won't be punished for breaking her vows. The priestess confirms that Fandral's goat is also a real goat, and through her own sorcery recognizes Loki as the source of Mord's curse. She sends Fandral back to Asgard's meadows to take the appropriate next steps. As he leaves, as part of his penance he reluctantly hands the priestess a comically large scroll of all the ladies he promised to marry, swearing not to seek them out again.
  • Marvel Fanfare Vol. 1 #37 (How You Gonna Keep 'Em Down on the Farm After They've Seen Asgard?) - The Warriors Three regroup and head to Loki's castle to rescue Mord, but they also send Vilar to inform Odin and Thor, who are with the party en route to the wedding. Loki sends his demon crows to slow the Warriors down, and when they reach his keep anyway, he takes the form of a dragon and bewitches them with illusions to disable them. Fandral sees a tempting lass, Volstag a frightening monster, and Hogun a simple door. With the lessons they learned earlier that day, each bests the illusion and takes the fight to Loki. The dragon attempts to flee with the goat Mord, but the timely arrival of Thor batters the beast with lightning until his magic gives out and both the dragon and the goat return to their true forms. Later, the fateful wedding takes place as planned, and even Loki gets to attend, transformed into a goat by Odin.
  • Marvel Graphic Novel Vol. 1 #15 - Long, long, and very long ago, when the gods of Asgard were many, the giants and their allies waged war against them on the plain of Ida. The gods were confident of victory: the Raven Banner had spread to the wind, and its magic was such that any side that bore it into battle was assured victory, though the bearer was certain to die. In this battle, that honor belonged to Grim Magnus, a god whose forefathers had born the banner for centuries. Just as the giant Snorth slew Grim Magnus, the battle turned decisively against his troops, and they were forced to retreat. Later, a trio a of tunneling trolls snatch the banner from the field before any of the gods noticed them, and concealed their escape with a small illusion. When a host of Valkyries led by Sygnet arrive to collect the honored dead, they assume that Greyval -- Grim Magnus' son and Sygnet's betrothed -- has already retrieved the banner. Unfortunately, Greyval Grimson is at that moment converting with the trolls in their underground lair. The god and trolls drink mead, frolic with elves, and trade tails of past hunts. Askella, a troll sorceress, arrives with news of the battle's conclusion, and Asgard's victory. The Raven Banner is gone, probably collected by some other god. Greyval mourns the loss of his father, but is content to be rid of the banner. Let another godly family claim the banner, and with it the glory of certain death in battle for Asgard. He is offered the fruit of the Trollvine, which would make him a troll and allow him to remain and frolic in their lair forever. At this point he comes to his senses: he promised his father that he would marry Sygnet on the eve of his death, a final tribute to his glory (and continuing the family line). Behind the illusion, Askella consults the troll king: Greyval is completely taken in by their illusions of a grand banquet hall, believes that the gods have redeemed the banner, and that the trolls rejoice in the gods' victory. She suggests that he be allowed to leave, for she has had a vision of him returning, "to kneel as a vassal at our feet 'til the Bottomless Abyss of Shadows fills with blood." Sygnet and Greyval join in a hand-fast marriage, and their is much rejoicing among the gods. Greyval has been telling stories of the battle, claiming to have slain five (or maybe ten, or even fifteen) giants. Greyval and Horskuld bet on a fight between their horses, which Horskuld's black stallion wins. The celebration is marred when Valkyries arrive with the news that the Raven Banner has not been found. Odin believes that the giants may have stolen it, and that Greyval has committed a grave oversight by leaving it behind. The crowd turns on Greyval, but Sygnet silences them, saying that Greyval will petition the All-Father for the right to seek out and retrieve the banner. The next day, Greyval and Sygnet travel from their farm on the plain of Ida to the gleaming city of Asgard. Their they meet Horskuld, who has already received permission from Odin to quest for the banner. Sygnet is dismayed, but Grey is pleased: he may not have to die after all. Just then, Balder arrives, and agrees to help Greyval get an audience with Odin. Inside, Greyval confesses his doubts to Balder. When the battle was about to begin, a cadre of trolls snatched his sword and ran off laughing. After he was lured into their kingdom, he found himself singing and dancing without a care. They swore that some other god would reclaim the banner, and he would not have to die. Now he has doomed the kingdom and lost Sygnet forever, for why would Odin grant a cowards plea? Hearing all this, Balder tells Greyval that fear of death is not cowardly; fear must be conquered as one claims his destiny. The land of trolls, he claims, is a prison of deceits, but Greyval had the will to overcome it and leave. The two go to meet Odin, who agrees to allow Greyval to hunt for the banner, and for Balder to accompany him. Morduk, speaking for the sages, tells Greyval he must first go to Valhalla meet his father's shade, who will guide him from there. Greyval wonders if Horskuld won't find the banner first, but Morduk is doubtful that the arrogant, untrusting god will get anywhere unless he stumbles onto a clue by sheer luck. Balder contacts Agnar, King of the Eagles, who agrees to fly the pair to Valhalla. Meanwhile, Odin has retreated to Hlidskjalf, the tallest mountain peak in the universe, where he seeks peace in solitude. His wife, Frigga, has managed to find him, however, and he confides his fears in her. The peace Asgard has had until now seems but the prelude to a terrible storm. If the Ogres have the Raven banner, woven by "Time's father's father", then the time of Ragnarok may be upon them. The Fates have decreed that only a god of Grim Magnus' line can retrieve the banner. That leaves only Horskuld, who is filled with the type of pride that usually precedes a fall, and Greyval, who is not cowardly, but riddled with self-doubt. Born by Agnar, Greyval and Balder soon reach the Enchanted Chasm separating Valhalla from the rest of the golden realm. Agnar will fly no further; not even he will brave the chasm's enchanted mists. The pair begin a slow climb down a robe woven of thorny vines. Reaching the bottom, the pair hear a voice somewhere in the distance, bemoaning his fate. "Oh I am lost and none can help, for soon the monster eats me bone and blood." The pair soon encounter the beast the voice speaks of, a gigantic Ogre. The creature knocks Balder from the stone bridge they were crossing, leaving him hanging. Greyval takes advantage by slashing the Ogre's ankle, leaving it hobbled, and allowing the two gods manage to escape. It is then that the pair meet the Ogre's captive (and dinner), the loquacious Oddbrand Otter, an otter-god who accompanies them out of the chasm. As they pass out of the chasm, they come to Valhalla, where the honored dead are joined in joyous battle. One god is not battling, however. Grim Magnus, who is aware of everything that has transpired since his death, cannot bring himself to battle, knowing that his son is a coward. Greyval begs for forgiveness and counsel, swearing he will retrieve the banner and win fame's undying glory. Hopeful, Grim Magnus tells his son that he must first sojourn alone into Hel, realm of the un-honored dead, and then seek out the Norns in their forest. Only then will they tell him how to find the banner. Greyval journeys through Hel, ferrying across its stagnant river filled with corpses, past the guardian hel-hound Garm, through the catacombs of flame, and past the great Devouring Dragon, who swallows up the souls of the honorless dead. He also encounters Hela, who with a single tough shrivels his form into that of an old, feeble man, showing him what he will become if his courage fails. Horrified, Greyval swears this will not be his fate. He returns to Valhalla to retrieve Oddbrand and Balder, and the three depart for the Norn Forest. Elsewhere, Horskuld circles the woods looking for a clue. A voice calls out to him, telling him the banner can be his if he only proves himself worthy. Horskuld proves his worth by slaying a doe and her fawn, just as the voice commands. The troll Otny springs from the blood, telling him he has indeed proven himself worthy. By this point the trio of gods has reached the Sea of Marmora, which they must cross to reach the Norn's Forest. On the shore they meet a widow and her young son, who agree to ferry them to the far shore. When the gods think they've finally got a chance to rest, the widow and child are revealed as the trolls Askella and Svin in disguise. Svin lunges at Greyval, who runs the troll through. Askella summons a wind giant, who wrecks the small ship. Askella transforms into a mist, leaving the three to drown. Oddbrand saves the day when he pulls a bottle from his bag, sucking in the wind giant and imprisoning him. The bag, he explains, is a Bag of Wonders, which is enchanted to have just what you need when you need it (whenever you remember to wish for it, that is). The three wash up on the far shore, and continue their quest. Elsewhere, Horskuld gazes into the troll's Pool of Mirrors, which shows him proud Sygnet being tricked and subdued by the trolls. Horskuld, desiring Sygnet for himself, he agrees to follow the trolls, who will provide him with the Raven Banner she so admires. Having at last come to Yggdrasill, the World Tree. Balder is summoned back to Asgard by Odin's Ravens, who inform him that the giants are on the march again. Greyval and Oddbrand continue on, reaching the Norns at the hear of Yggdrasill. Their the three fates tell him of the three paths before him: the swift safe road home to his farm, to live in eternal health and shame; the rash, rueful road to the Raven Banner, where his new bravery will be tested; or the longest path, to save Sygnet, who is held in the land of rock trolls. Greyval chooses the longest, the hero's path to save Sygnet. The Norns are pleased by the choice, and inform him that Odin has sent his boar, Gullinbursti, to speed him on his way. Mounting the boar, Greyval and Oddbrand fly for the land of the rock trolls. In the land of the rock trolls itself, Horskuld has fallen to the temptation Greyval had avoided, vowing to stay on as a prince of the trolls, with Sygnet as his queen. Greyval comes to Sygnet's prison, a cave guarded by Snorth, the same giant who slew his father! Greyval decapitates the giant after a long battle, scattering his troll allies. Inside, Greyval finds and embraces Sygnet. When Oddbrand notices that she casts a menacing shadow, Greyval knows that Askella is trying to deceive him again. Freeing the real Sygnet, Greyval throws Askella into her cell, and tells Oddbrand to loose the key in his bag. He then goes to retrieve the Raven Banner, leaving Sygnet and Oddbrand behind to run for Asgard. Not far away, Horskuld dons his armor, and prepares to lead his new armies into battle. To proud to admit any other warrior is as fine as he, he will bear the Raven Banner, leading his troops to victory. The troll king smiles at how gullible the god is, looking forward to a lifetime of hedonistic bliss even as he throws his life away. Horskuld descends into the Bottomless Abyss of Shadows, unaware that his cousin has penetrated the chamber above. Gullinbursti's light shatters the troll illusion, revealing their grand banquet hall to be nothing but a nestle of thorns. Descending, he finds a figure clad in purple armor. They duel, and eventually Greyval lands a paltry blow against the troll prince's helmet. It is only then that the troll prince reveals himself as Horskuld. The warrior in purple knocks Greyval to his knees, pinning his sword. As Horskuld comes close to gloat, Grey drives his dagger into the prince's throat. He stumbles into the black abyss, filling it with his blood, fulfilling the witch's prophecy. Greyval takes the Raven Banner, and fly for Asgard. Back in Asgard, the battle is going poorly for the gods, who are assailed by every giant of the land. The giants boast that Fenris will swallow the moon, that Ragnarok has come at last. The gods fear it is not an idle boast, until Greyval Grimson arrives, unfurling the Raven Banner. The battle turns in the gods' favor, and the giants are routed. After the battle, Balder and Oddbrand find Greyval full of arrows. Sygnet takes his body to Valhalla, and entrusts the banner to Balder until the son conceived on her wedding night comes of age to claim his birthright.
  • Thor: The Truth of History - TBA
  • Thor Annual Vol. 1 #5 (Chapters 1-3) - TBA
  • Thor Annual Vol. 1 #8 - TBA
  • Thor Vol. 1 #400 (When Volstagg Was in Flower!) - Fandral and Hogun tell Kevin and Mick about a young Volstagg.
  • Thor Annual Vol. 1 #14 - TBA
  • Thor Annual Vol. 1 #12 (The Blood of Dawn!) - TBA
  • Thor: Where Walk the Frost Giants! - TBA

10th Century[]

  • Thor: Godstorm Vol. 1 #1 (Prologue) - TBA
  • Marvel Comics Presents Vol. 1 #63 (Norse Blood) - During the age of vikings; Varnae traveled to the new world and attacked a norse colony in North America turning the settlers into Vampires. A young girl escaped and prayed to the gods for help and Thor answered the call and battled the hordes of Vampires and eventually facing the first vampire himself. He was able to drive off Varnae and destroyed the vampire settlers by directing sunlight at them leaving only the young girl alive. In 1591, the young girl arrived at the English colony of Roanoke which will one day be part of Virginia. She was revealed to be a vampire and turned all the 121 settlers into vampires leaving only one message carved into a tree "Croatoan".
  • Marvel Classics Comics Series Featuring the Arabian Nights - TBA

11th Century[]

  • Marvel Holiday Special Vol. 1 #1991 (Twas a Mid-Winter's Night) - TBA
  • Thor Vol. 1 #401 - In Asgard, 1,000 years ago, a much younger Thor accepts a wager from Loki. Thor will travel to Midgard, and join a Viking expedition to the new world. He will not have his power and will be unable to use Mjolnir. If he fails, he will be exiled to Midgard forever and give up all claim to the throne. Of course, Loki has plans to win and cheats.

12th Century[]

1149[]
  • Doctor Strange, Sorcerer Supreme Vol. 1 #12 (The Book of the Vishanti: The Curse of the Darkhold Part IV: The Legacy of Aelfric) - TBA

Late 12th Century[]

  • Marvel Classics Comics Series Featuring Robin Hood (Chapters 1-7) - TBA
  • Black Knight Vol. 1 #1 (The Origin of The Crusader) - A ship carrying the crew of Sir John O'Dare are en route to join King Richard in the Holy Lands to fight in the Crusades. However the ill fated crew is stricken with the plague and pull ashore in Mongolia. Their party is spotted by a group of Mongols led by a Frank warrior named El Aleman. El Aleman's second in command Tenga Khan suggests that they attack the Frankish knights who have come to shore, but El Alemain refuses to attack them. Tenga Khan wishes to see El Alemain killed as he covets his leader's sword the Saracen, which El Alemain won during the battle of El Bakar as it is believed that it makes the wielder invincible and the amulet given to him by his mother before her death. Tenga Khan then convinces the other warriors to attack the Frankish warriors anyway. But when they learn that the warriors are suffering from the plague the Mongols are forced to pull back. El Alemain then challenges Tenga Khan for his unauthorized attack, but Tenga has planned for this, having his loyal minions ready to shoot El Alemain with an arrow during the fight. However when the assassin fires his arrow, he strikes Tenga Khan instead during the battle. Seeing this dishonor, O'Dare and his men attack the Mongol and both parties are wiped out, all except El Alemain. Holding the dying John O'Dare in his arms, El Alemain learns from the dying warrior -- who recognizes El Alemain's necklace -- tells El Alemain that they are brothers and asks him to join King Richard in the crusades, wearing his armor into battle. El Alemain agrees to do so, and after burying his long lost brother, he puts on the deceased warriors armor, and so the Crusader is born.
  • Black Knight Vol. 1 #2 (The Origin of The Crusader, Part II) - On his quest to join King Richard I of England, El Alemain, now known as the Crusader fights through the last of the Mongolian warriors whom he travelled with prior to meeting his late brother Sir John O'Dare. His travels take him to Egypt where he clashes with the Muslim warriors there coming to the aid of King Richard and his men, turning the tide of battle. King Richard learns of El Alemain's origins and quest to continue the battle for his brother, King Richard accepts him with open arms but some of his men are less than accepting. One knight even attempting to attack the Crusader, but King Richard stops him. Suddenly, the Saladin of Egypt appears and the Crusader offers to battle him. The two clash with honor for one another, and although the Saladin proves to be a fierce fighter, he ultimately loses to the Crusader who lets the Saladin go free, hoping to meet him in battle again. While the lone dissenter against the Crusader believes this proves their new arrival is not loyal to the King, King Richard believes otherwise and officially knights the Crusader and welcomes him among his army.
  • Black Knight Vol. 1 #3 (The Crusader) - Guy de Montfort, a dissident within King Richard's ranks, and his minions attempt to assassinate the king while he prepares in his tent for the next day's battle. However this attempt is thwarted by El Alemain the Crusader who then confronts De Montfort. Montfort and his men have planned for this however, and easily subdue the warrior. Taking the Crusader's sword, De Montfort then orders his men to sell El Alemain to a nearby slave ship. Coming too in the galley of the ship, the Crusader finds him chained as an oarsman, but manages to break free from his shackles and uses the chains to assist himself in breaking free and escaping the ship. He then battles De Montfort's minions and when the other knights come to see what the commotion is about, El Alemain has them detained. He then recovers his sword from De Montfort and easily defeats him. The Crusader then warns De Montfort that while he will leave him to live this time, next time he attempts to usurp the King, he will not be so charitable.
  • Black Knight Vol. 1 #4 (The Intruder) - TBA/(The Crusader) - King Richard has entrusted a map of their planned movements against the Muslim forces with Sir Quincy a soldier who had previously been wounded in battle. When the Saladin's forces attack their camp, King Richard and his knights defend themselves and fight off the enemy, however not before they can capture Quincy and the map, which Quincy has hidden on him by wearing it around his waist like a wrap. The Crusader offers to travel into the camp of the Saladin in disguise in order to recover Quincy and the map. Overhearing this is Guy de Montfort, who sends one of his minions to tip off the Saladin in order end the life of his only opponent in overthrowing King Richard. Disguised as an old man, the Crusader tracks the Salandin's troops back to their camp. Despite the warning from De Montford's informant, the Crusader manages to free Quincy. However, they are soon overpowered and taken prisoner. But the Saladin decides to spare then and set them free, remembering how the Crusader spared his life before. The Crusader and Quincy return to camp where they celebrate with King Richard. Later, the Crusader confronts De Montfort, informing the traitor that he knows that he was responsible for the betrayal, but cannot go after him because he has no proof, but warns De Montford against such treachery in the future.
  • Black Knight Vol. 1 #5 (The Secret of Treason!) - The Crusader helps King Richard fight off another legion of the Saladin's minions before they camp out for the night. After night falls, Sir Guy de Montfort and his minion Baron Hinden conspire to capture King Richard in order to trick the Crusader into thinking that the Saladin kidnapped their ruler and eliminate both threats so that De Montfort can take control. As King Richard sleeps, Guy and the Baron attack, knocking him out and taking him prisoner. Hearing the commotion, the Crusader awakens to find the king missing without a trace. As per De Montfort's plans, the Crusader suspects that the Saladin has kidnapped their king. So the Crusader dawns his traditional Muslim clothing and pays audience to the Saladin, and learn the truth. An honorable warrior, the Saladin tells the Crusader that he does not have Richard as a prisoner and gives the warrior a blood hound to track down Richard. The Crusader takes the dog back to his army's camp and the dog tracks Richard's scent to cavern where he fights De Montfort's minions and forcing them to flee. He frees King Richard and brings him camp knowing that De Montfort was behind this latest attack on the King, but cannot do anything without proof.
  • Ideal Vol. 1 #4 (Richard the Lion-hearted) - TBA
  • Marvel Classics Comics Series Featuring Robin Hood (Chapter 8) - TBA

Mid-14th Century[]

  • Doctor Strange, Sorcerer Supreme Vol. 1 #13 (The Book of the Vishanti: The Curse of the Darkhold Part V - The Torch Is Passed) - TBA

15th Century[]

1431[]
  • Ideal Vol. 1 #3 (Joan of Arc) - TBA
1459[]
  • Dracula Vol. 1 #2 (That Dracula May Live Again!) - It is three years into the reign of Count Dracula, Prince of Transylvania, and Dracula is leading his army against the invading Turkish hordes led by the merciless Turac. It is a battle that Dracula and his armies fight valiantly, but lose, Dracula himself is mortally wounded in battle. Before one of Turac's troops can slay him on the battlefield, Turac -- recognizing Dracula as the tyrannical ruler of Transylvania who has a reputation as Vlad the Impaler, a cruel man who slays men, women and children despite the fact that he has a loving family all his own -- stays his soldier's killing blow. Turac surmises that Dracula's reputation of evil cruelty would do them more good with Dracula alive and in their control than dead. One of Turac's soldiers recommend they take Dracula to a gypsy woman named Lianda who is known for her ability to heal even the most gravely wounded individuals. Dracula is taken there and Lianda agrees to revive Dracula and tells Turac and his men to leave her to her work and tells them to return the next evening. Left alone, Lianda mocks Dracula over his "friends" paying so much to revive him, decides that she will do their bidding but also in a means to pay Dracula back for all the years that he has given her people grief. Lianda is really a vampire, and she bites Dracula feeding upon him, knowing that her hated foe will be revived as a vampire. After she is finished feeding, Lianda is interrupted by Turac who demands to see results before he gives her payment. When she tells him to come back the next day he refuses and she attacks him. Turac impales Lianda through the heart with a wooden spear killing her. Believing that the woman had done her job he takes the weakened Dracula away laughing at how he got what he wanted without paying the old gypsy. Dracula revives sometime later to find himself locked in his own dungeon where Turac mocks him by bringing Dracula his wife and son, Vlad. Turac threatens to harm both of them unless Dracula agrees to pledge his loyalty to the Turkish monarch who wishes control of the land. Dracula initially refuses to bow down to his enemies, however, he buckles when Turac threatens to kill his wife, Maria. Turac leaves Dracula alone briefly with his wife and child, and Maria tells Dracula that while he was unconscious, Turac and his men had raped her before his unconscious body and begs for Dracula's forgiveness. Hearing this Turac reenters the room and furiously demands that Maria go to "his" bedchambers. Refusing to be raped once more, Maria tries to get away from Turac, however, in the scuffle she trips and strikes her head against the dungeon walls, the blow strong enough to kill her. In a rage of fury over his wife's death, Dracula breaks free of his bonds and kills Truac's guard and then easily overpowers Truac himself. Realizing that he has been turned into a vampire, Dracula then feeds upon his enemy, draining him of all his blood. When Turac's guards come to see what the commotion is all about they are put under Dracula's hypnotic spell and killed. After all of Turac's men have been destroyed, Dracula then takes his son and dead wife's corpse in his bat form. For young Vlad, Dracula leaves the boy with some gypsy's to care for, while he puts his wife's corpse to rest. After in the Transylvanian wilderness, stripped of all his clothes, Dracula swears to his late wife that all the world shall pay for her death, and it is such that the scourge of Dracula the vampire begins....
  • Dracula Vol. 1 #3 (Lord of Death... Lord of Hell!) - Dracula after having been turned into a vampire had gotten revenge against Turac the invading Turk who murdered his wife Maria. After burying his wife in the woods, the naked Dracula vows to get revenge against the whole world for the death of his wife. He then notices far off in the sky other vampires like himself approaching. Waiting to greet them, he is attacked and easily overpowered and the vampires carry him off into the night sky. Dracula revives to find himself before Nimrod the First, the king of the vampires. Nimrod orders Dracula to claim his loyalty to him, however Dracula only threatens Nimrod's death. Nimrod accepts Dracula's challenge and tells him that the next day they will fight the Tournament of Stakes. Given his own quarters, Dracula waits out the nigh, he is visited by a female vampire named Lala, who was at the side of Nimrod. She tells Dracula that while Nimrod owns her body, he does not own her soul and gives herself to him. Still mourning the loss of his wife Maria, Dracula is at first seduced until he looks at her fangs. Disgusted because she is as dead as he is, Dracula angrily rejects her and orders her out of his room. Insulted, Lala flees vowing that Nimrod will slay him in the tournament. That night, Dracula goes out and feasts upon a young gypsy couple before returning to Nimrod's lair to sleep the day. The following night, Dracula is brought before Nimrod where they prepare to battle the Tournament of Stakes, the victor would kill his opponent and would be crowned king of the vampires. Nimrod has the advantage in combat, having long mastered his vampiric abilities. When Dracula attempts to lunge at Nimrod, the vampire king turns into mist causing Dracula to imbed his stake into the ground instead. Although disarmed, Dracula gains the advantage when Lala attempts to slay him from behind. Hearing her approach, Dracula easily disarms her and then throws her at Nimrod. Lala is impaled upon Nimrod's stake and disintegrates into dust. When Nimrod resumes his attack, Dracula drops to the ground and flips Nimrod over him with his legs, making the vampire king land upon the stake that is stuck in the ground. Impaled upon the stake, Nimrod is killed instantly and Dracula is the winner of the tournament. With Nimrod dead, the vampires all hail Dracula as their new master.
  • Bizarre Adventures Vol. 1 #33 (Tomb of Dracula: The Blood Request) - In the Romanian region of Wallachia, the reigning warlord, Prince Dracula scours the countryside along with two of his dignitaries, Lord Claveling and the Comte de Marko. Wallachia is in the middle of a war with the Turkish empire, and Dracula surveys the forests taking note of the rotting bodies of his dead countrymen littering the ground. He laments the toll that this war is taking upon his country. Repulsed, Dracula returns to his castle where he shares dinner with his wife Maria. Maria knows that Dracula is disturbed and she tries to console him. That evening, Dracula suffers from a series of nightmares which include images of Varnae, as well as visions of his Turkish adversaries. In the dream, he sees Lord Turac conspiring with his second in command Baron Kordo as to their upcoming battle strategy. Awakening, Dracula believes that he knows the Turks position, and mobilizes his soldiers. The details of the dream prove false, however, and the Turks overwhelm Dracula's forces. In the midst of battle, Dracula sustains a mortal blow. Recovering the body of the barely breathing Romanian prince, Lord Turac takes him to the camp of the gypsy Lianda. He does not wish for Dracula to die and instructs Lianda to use her healing powers to save him. He plans to use Dracula as a puppet through which he can control all of Wallachia. What Turac doesn't realize, is that Lianda is a vampire – one who despises the Turks and their Romanian occupation. She saves Dracula's life as instructed, but does so by turning him into a vampire. When Turac discovers her treachery, he impales her with a silver-tipped spear. Lianda survives the blow, however, and turns into a bat and flies away. She comes to the lair of her master Varnae and begs him to heal her. Varnae notes that he never "gives", only "takes" and destroys her. Turac meanwhile imprisons the neophyte vampire inside the walls of his own castle. He then prepares to ravish Dracula's wife Maria, but inadvertently kills her in the process. Dracula grows enraged and breaks free of his chains. He attacks Turac and kills him. He then takes the body of his wife, as well as his infant son and flies away from the castle. He vows to avenge her death by slaughtering as many Turkish soldiers as he can find. Soon after, Dracula learns of the vampire lord Nimrod. He confronts Nimrod inside of his mountain cave and challenges him for the right to rule all vampires. Nimrod suggests a "Battle of Stakes", but ultimately falls to Dracula's blade. Dracula proclaims himself the Lord of all vampires. Meanwhile, a Christian priest learns of the recent vampire attacks in the region and manages to track Dracula down. Along with his confederates, they succeed in driving a stake through his heart and decapitate him. Varnae emerges from seclusion and kills the priest. He then sends one of his demonic brood, Serge, to woo the priest's niece Christine. During their exchange, Christine's blood is spilled and seeps into the ground at the very spot where Dracula was killed. The blood brings Dracula back to life and he exposes Serge as a demonic agent shortly before killing him. He allows Christine to live. Varnae approaches Dracula and tells him that he has nurtured the Wallachian's evil nature since birth, and has sublimely manipulated events to forge him into the creature that he is today. He had guided him to face Nimrod as a test to prove Dracula's worth. Varnae tires of his immortal existence and as such, has chosen Dracula as his successor. He forces Dracula to drink deep of his blood whereupon he becomes the true Lord of all vampires. With the task complete, Varnae walks out into the rising sun and his body crumbles into dust.
  • Dracula Lives Vol. 1 #4 (This Blood is Mine) - A young woman flees from the castle of Countess Elizabeth Bathory, the "Blood Countess", pursued not only by Bathroy's guards and blood hounds, but an entirely separate stalker as well: Count Dracula, who is out searching for his next evening meal. However, spotting the guards that are after her, Dracula pulls off his chase to see what they are up to. Learning that the Countess loves the sight of blood, Dracula decides to investigate what is going on at Bathory's castle. Waiting in the castle is the countess herself, a vein woman who fears the ravages of aging. When her victim is returned, she has her stripped naked and whips her all the while Dracula watches from the window in his bat form. Elizabeth whips the girl until her blood splatters all over Elizabeth's face. Satisfied, she orders her guard to whip the girl to death and throw her carcass on the dung heap. She retires to her room, unaware that Dracula is following her, the vampire lord witnesses the woman bathing in a bathtub filled with blood, which she hopes will keep her vital and young. With the coming dawn, Dracula returns to his castle meaning to return the following night to stop this mad woman from taking from Dracula's food supply. The following day, Elizabeth continues her rituals of torturing, killing, and draining young women of their blood and then bathing in it. Eventually, her work comes to fruition as she starts seeing results. The next night she joins her hunting party in finding a new fresh victim. However, when they find one she is also being stalked by Dracula. Dracula makes his presence known to Elizabeth. The Blood Countess then orders her men to attack, however Dracula makes short work of them and then goes after Elizabeth. Dracula bites her and drinks some of her blood in the hopes that she will do his bidding. However, to Dracula's surprise somehow her bathing in others blood makes her immune to Dracula's control and she propose that the two form an alliance. She offers to share her women, and allow Dracula to rest in her castle so that they both can take advantage of her supply of young women and fresh blood. However, Elizabeth double crosses Dracula the next dawn when she has her slave women put cloves of garlic on top of his coffin. When Dracula awakens, he finds that he cannot open his coffin because of the garlic, however he manages to escape when he turns into mist and seeps out of a crack in the floor. Resuming his human form, Dracula decides to get revenge on the woman. Dracula steals Elizabeth's diaries that implicate her in killing the women and bathing in their blood and turns them over to King Mathias of Hungary. The following day the Countess is brought to trail and is sentenced to be sealed away in a stone room with no exit. Elizabeth's pleas that she will grow old in the dungeon are ignored and she is sealed away. That night, Dracula comes to her room and feeds upon her, when her body is found the next day they find the corpse of an extremely old woman.
  • Tomb of Dracula Vol. 2 #2 (Court of the Dead) - Dracula has invited the Murad the Sultan of Turkey to Castle Dracula to have a dinner with him. Although the Sultan does not think highly of Dracula's Wallachian background, he comes anyway. Dracula takes Murad and his men to a dinner table where they are served by Dracula's loyal female servants. Murad and Dracula exchange barbs over the meal, Murad believing it to be poisoned, and Dracula quipping about how the obese sultan could turn down this meal. The Sultan gets fed up with the insults and demands to know why Dracula had summoned him. The Sultan would come to regret this as he falls victim to Dracula's hypnosis. Dracula's women then lead off the Sultan's men so that they can speak in private. Dracula recounts to the Sultan of a time some fifteen years ago when young Vlad Dracula was on a diplomatic mission with his father Vlad the Elder and his brother Radu. They would be ambushed upon crossing the Turkish boarder and taken prisoner and brought before the Sultan. The Sultan would explain to Vlad the Elder that he has grown bored of the constant war between their two kingdoms and has decided that he will kill Vlad's two sons, and has Vlad the Elder returned to his kingdom and young Dracula and Radu imprisoned in the place dungeon. The two boys would be humiliated and tortured, and eventually young Radu would eventually die. Meanwhile, Vlad the Elder meets with his statesmen and calls that the war between the Turks end because he is not willing to sacrifice his own sons lives. Although the decision is unpopular his statesmen agree, however that night one of them sneaks into Vlad the Elders room and assassinates him. While back in Turkey, Dracula manages to break free when a guard gets too close to his cell allowing him to strangle the guard to death and steal his keys. Dracula would then escape the palace and manage to return to Transylvania where he would take over his fathers throne. As his first act as ruler he had the men responsible for his fathers murder impaled and then would resume the war effort against Turkey. With his story finished, Dracula releases the Sultan from his hypnotic gaze and reveals to the frightened Sultan that he is a vampire and lord of the undead. He then chases after the Sultan who tries to get his guards to aid him but finds them being fed upon by Dracula's women. The Sultan tries to stab Dracula through the chest with his scimitar but it has no effect. Dracula then mockingly removes the blade and breaks the sword in two with his bare hands. The Sultan is further horrified to find that his own men have now been changed into vampires loyal to Dracula. Dracula then pounces upon the Sultan and feeds upon him until he is dead. Taking the Sultan's body outside, Dracula presents it to the Turkish army that waits outside for their leader's return. Dracula mocks them and vows their destruction before tossing the lifeless body to the ground. When the army fires an onslaught of arrows at Dracula, he simply transforms into bat form and flees the scene, laughing the whole way.
1465[]
  • Dracula Lives Vol. 1 #12 (Parchments of the Damned Part 2: The Stealer of Dracula's Soul) - The following day, Durenyi tells the gathered townspeople that he has learned the way to destroy Dracula, and demands that he be paid the 1000 gold pieces. He informs them that he has the key to destroy Dracula. The townspeople, not wanted to be taken for fools, tell Durenyi that he will be paid only when his claims of their being free from Dracula's curse is proven the following night. Durenyi agrees to their terms and departs. That night, Dracula awakens and goes out into town to feast upon a fresh victim. When he arrives in town, he finds that nobody is around. However, when he finds himself in a dead end while searching for a victim, he is surrounded by townspeople armed with crosses. Dracula is horrified to find that the entire town has learned one of his weaknesses. With no means of defending himself, Dracula transforms into mist and departs. With Dracula defeated, the people pay Durenyi the money he has asked for. Durenyi then goes back to the inn, to rest up before he travels to his native Snagov. Dracula returns to his castle and realizes that the reason why the people knew of Dracula's weakness toward religious symbols is because his diary had been stolen. Dracula then realizes what Durenyi was doing in his home the night before. Furious, Dracula vows to kill Durenyi and reclaim his diary. Traveling back into the town, he overhears two women talking about Durenyi's claims, which confirms his suspicions. Confronting the two women, Dracula hypnotizes them and orders them to do his bidding.
1471[]
  • Dracula Lives Vol. 1 #13 (The Toad) - TBA
1492[]
  • Doctor Strange, Sorcerer Supreme Vol. 1 #17 (The Book of the Vishanti: The Mark of the Vodû Part II - Page 1)

16th Century[]

Early 1550s[]
  • Monsters Unleashed Vol. 1 #1 (Skulls in the Stars) - Solomon Kane fights a ghost in the moors and is able to beat it away with his bare hands. The ghost whispers to Kane that he is Gideon cousin of Ezra and that it was Ezra who killed him and sought his soul to the moors. Given that Gideon was crazy in life he is also crazy in death and so to not risk letting his killer free Gideon would attack any and all that crossed his path. Gideon vanished back into the moors and Solomon formed a posses and rounded up Ezra to end the curse once and for all by sacrificing the murderer to Gideon's ghost. Once Erza was dead the moors went quiet once again.
1550s[]
  • Dracula Vol. 1 #3 (Castle of the Undead) - TBA
  • Savage Sword of Conan Vol. 1 #13 (The Right Hand of Doom) - TBA
1555[]
  • Marvel Premiere Vol. 1 #33 - TBA
  • Marvel Premiere Vol. 1 #34 - Kane tracks Le Loup to Africa, where he kills the villain in a rapier duel.
  • Solomon Kane Vol. 1 #1 - TBA
  • Solomon Kane Vol. 1 #2 - TBA
  • Savage Sword of Conan Vol. 1 #14 (The Silver Beast Beyond Torrkertown) - TBA
  • Savage Sword of Conan Vol. 1 #18 (Rattle of Bones) - TBA
  • Savage Sword of Conan Vol. 1 #19 (The Castle of the Devil) - TBA
  • Savage Sword of Conan Vol. 1 #22 (The Dragon at Castle Frankenstein) - TBA
  • Savage Sword of Conan Vol. 1 #25 (The Cold Hands of Death) - TBA
  • Savage Sword of Conan Vol. 1 #26 (Retribution in Blood) - TBA
  • Savage Sword of Conan Vol. 1 #34 (Moon of the Skulls Part One) - TBA
  • Savage Sword of Conan Vol. 1 #37 (Moon of the Skulls Part Two) - TBA
  • Savage Sword of Conan Vol. 1 #39 (Moon of the Skulls Parts Three and Four) - TBA
  • Savage Sword of Conan Vol. 1 #62 (The One Black Stain) - TBA
  • Savage Sword of Conan Vol. 1 #83 (Red Seas) - TBA
  • Solomon Kane Vol. 1 #4 - TBA
  • Kull and the Barbarians Vol. 1 #2 (The Hills of the Dead) - TBA
  • Kull and the Barbarians Vol. 1 #3 (Into the Silent City) - TBA
  • Solomon Kane Vol. 1 #5 - TBA
1556[]
  • Savage Sword of Conan Vol. 1 #33 (Blades of the Brotherhood) - Off on a trail of vengeance, Solomon Kane--Puritan adventure-hero--blazes a bloody path across a continent.
  • Solomon Kane Vol. 1 #3 - TBA
1559[]
  • Marvel Preview Vol. 1 #19 (The Footfalls Within) - TBA
  • Savage Sword of Conan Vol. 1 #53 (Wings in the Night Part One) - TBA
  • Savage Sword of Conan Vol. 1 #54 (Wings in the Night Part Two) - TBA
  • Solomon Kane Vol. 1 #6 - TBA
1560s-1590s[]
  • Savage Sword of Conan Vol. 1 #171 (Shattered Innocence) - TBA
  • Conan Saga Vol. 1 #50 (Satan's Sanctuary) - TBA
1590s[]
  • Savage Sword of Conan Vol. 1 #41 (The Return of Sir Richard Grenville) - TBA
1597[]
  • Dracula Lives Vol. 1 #12 (Parchments of the Damned Part 1) - Dracula writes in his diary, and has come to the decision that he will no longer play the part of the warrior prince or the defender of the people of Transylvania, deciding to forever embrace his vampiric urges and become a terror of the night, acting alone and needing nobody. Finishing his entry, he flies off in bat form to find another fresh victim to feed upon. As Dracula stalks the streets that night, a group of men cower in a nearby tavern, wondering what they can do to stop Dracula. A man named Durenyi tells them that they must take a course of action, and find a way to destroy Dracula so that they no longer have to live in fear. Getting the bar patrons' attention, they inquire what he means. Durenyi has theorized that Dracula must have some kind of weakness, and that perhaps the vampire lord has may have left these secrets written somewhere inside his castle. He tells all gathered that he is willing to break into Dracula's castle, and steal whatever he can find... for a price. They all agree and pay Durenyi his fee and he goes off to break into the castle. After Dracula feeds, he returns to his home, where ironically, he continues his diary and notes down some of his weaknesses -- particularly his aversion to religious symbols and the sun. Finishing his entry for the night, Dracula is about to retire to his coffin before the sun comes up. Having spied on Dracula, Durenyi sneaks into Dracula's study through a window and steals his diary. However, before he can escape he accidentally knocks over a vase, alerting Dracula to his presence. Dracula tracks Durenyi down and attacks, slashing Durenyi's face. Durenyi flees. When Dracula has Durenyi cornered in a dead end corridor, the thief pulls aside the blinds revealing the sun. To further compound the pain on Dracula, the cross shaped window frame causes Dracula additional agony. Having been tipped off to at least two of Dracula's weaknesses, Durenyi smashes the glass in the window and escapes into the daylight. Furious, Dracula vows to get revenge against Durenyi.

17th Century[]

1606[]
  • Dracula Lives Vol. 1 #4 (Transylvania: Vacation Spot of Europe) - TBA
1610s[]
  • Savage Sword of Conan Vol. 1 #20 (Solomon Kane's Homecoming) - TBA
  • Solomon Kane Vol. 1 #6 (Solomon Kane's Homecoming) - TBA
  • Savage Sword of Conan Vol. 1 #162 (Solomon Kane's Homecoming) - TBA
1642[]
  • Doctor Strange, Sorcerer Supreme Vol. 1 #17 (The Book of the Vishanti: The Mark of the Vodû Part II - Pages 2-4) - TBA
Mid-1600s[]
  • Doctor Strange, Sorcerer Supreme Vol. 1 #15 (The Book of the Vishanti: The Curse of the Darkhold Part VI - The Quest -- and the Prophecy) - TBA
  • Doctor Strange, Sorcerer Supreme Vol. 1 #20 (The Book of the Vishanti: The Mark of the Vodû Part III) - TBA
1691[]
  • Dracula Vol. 1 #1 (Suffer Not A Witch...) - Within Castle Dracula, Dracula broods before his brides, the three female vampires attempt to cheer up Dracula, however they only succeed in infuriating him further and he sends them away. On this night, Dracula does not want wanton pleasures, but a fitting bride to fill the void in his life. While far off in the New World, in Salem Massachusetts, young Charity Brown dances out into the night even though the act goes against the teachings of the very religious Goodman Miles Alden. Dracula reaches out to the girl and asks her to call him master, offering her every desire. She agrees to let Dracula be her master and he marks her with his sign: a bat shaped mark on her breast. She is unaware that she is watched by Goodman Alden who confronts her and attempts to have his way with her. However she fights him off and flees back into the village. Alden screams after her telling her there are other ways he can force her into giving him what he wants. When she returns to Salem, she is accosted by old women who notice her mark and accuses her of being a witch. She is pushed through a whirlwind trial and is found guilty and is sentenced to hanging. As she waits for the construction of the hanging tress, Alden visits the outside of her cell frequently to mock her predicament. Meanwhile, Dracula has been rushing to the Americas to be by his chosen bride's side. Sensing danger, Dracula flies to the mainland and arrives too late and finds that Charity has already been executed and is dead. Furious, Dracula kills Alden with his bare hands and decides to punish the village for their abiding Brown's execution. Dracula then tracks down a girl named Tituba and bites her making her his thrall and he orders her to wait twelve months to exact his revenge on the people of Salem when their memory of Chastity's execution has all but faded from memory. Dracula would turn and return home leaving Tituba to orchestrate the series of events that would lead to the Salem Witch Hunts of American History.

18th Century[]

1759[]
  • Dracula Lives Vol. 1 #7 (Assault of the She-Pirate) - Once more mourning the loss of his wife, Dracula takes time to look at a golden locket which has a drawing of his beloved Maria, his most prized possession before he retires to sleep for the day. As Dracula slumbers a pirate raiding party arrives in Transylvania led by their leader, Hellyn deVille. Hellyn intends to raid Dracula's castle, and seeks to obtain the valued pendant, unaware of the sentimental value that Dracula has ascribed to it. They rape and pillage the village before going to Dracula's castle. Inside, one of her men finds Dracula's liquor cabinet and starts drinking everything he can get his hands on. Finding Dracula's coffin, Hellyn steals the pendant with great ease and they depart, leaving their drunken shipmate behind. Aboard the ship, Hellyn celebrates her victory by making love to one of her men. Dracula awakens that night to find that his pendant and other valuables have been stolen. Furious, he finds the drunken pirate and learns who had robbed him. After feeding on the drunkard, Dracula turns into bat form and chases after the ship. Boarding the ship, Dracula fights off deVille's men, and is shocked to find that the ship captain is a woman and that she is wearing his pendant. She tells Dracula that if he wants his pendant back he will have to come and get it. Dracula fights and kills his way through all the men that are at deVille's defense. Breaking into Hellyn's quarters, she attempts to seduce Dracula, however the plot doesn't work. Insulted, she runs outside to regroup her surviving men and rounds them up for a counter attack. Dracula exits deVille's cabin and uses his hypnotic powers to immobilize his attackers and easily beats them. Grabbing deVille, she asks if Dracula would not give her one of his "kisses". Dracula refuses, then breaks the spell that she has had over her men for years, revealing her not to be a beautiful woman, but an old hag. The elderly deVille asks for mercy from Dracula, who refuses, he then reclaims his pendant and returns to Transylvania leaving her to the fates of her crew who kill her for her deception.
Early 1780s[]
  • Rom Vol. 1 #13 (Saga of the Spaceknights) - The Saga of the Spaceknights begins with the assembled Spaceknights paying honor to their fallen comrades after thwarting the invasion of Galador. It is here that the decision is made to pursue the Dire Wraiths wherever they may flee and prevent them from destroying other worlds or once again threatening Galador.
  • Rom Vol. 1 #14 (Saga of the Spaceknights) - The Saga of the Spaceknights continues with Rom’s Spaceknight Squadron battling the remnants of the Dire Wraith fleet in the D’Barrian Satellite Cluster. In the aftermath of the Spaceknights’ victory, a distress call is received from the planet Agricon where Rom’s beloved Ray-Na resides. The Spaceknights arrive to find Ray-Na a hostage of the Dire Wraiths. Rom cannot banish them for fear of killing her. Ray-Na breaks free and is gunned down attempting to get to Rom. Terminator and Starshine deal with the Wraiths as a heart-stricken Rom goes to his love who encourages him to fight on as she dies in his arms.
  • Rom Vol. 1 #16 (Saga of the Spaceknights) - The Origin of Terminator
  • Rom Vol. 1 #19 (Saga of the Spaceknights) - Rom, Starshine, & Terminator arrive on the planet Thuvria following an energy trail detected by Rom's Energy Analyzer. They are confronted by a mounted and armored figure named Archon, Lord of Thuvria who quickly captures the three Spaceknights believing them to be enemies. In the throne room, Starshine uses her Lighteyes to reveal that Archon's councilor is in fact a Dire Wraith. In a savage killing mood, Terminator slays the Wraith and goes on a rampage. Archon tries to stop him and is slain by the Spaceknight who returns to his senses and agrees to return to Galador to be tried for his crimes.
  • Rom Vol. 1 #20 (Saga of the Spaceknights: The Trial of Terminator) - On Galador, Terminator stands trial for his crime of slaying Archon, King of Thuvria. Starshine brings the charges against him before the Prime Director. Rom asks for mercy but Terminator asks to be executed rather than banished to Limbo. The Prime Director summons the Living Fire of Galador which begins to consume Terminator, however he is secretly transported away by Mentus who takes control of him with his mental powers for his evil plans. With the execution seemingly complete, Rom leaves Galador to continue his quest against the Wraiths.
  • Rom Annual Vol. 1 #1 (Traitor!) - Rom is summoned by a distress call from a fellow Spaceknight. He finds Gloriole being held captive. Rom releases Gloriole only to have his comrade shoot him in the back knocking him unconscious. Rom awakens to find himself being held and the renegade Gloriole trying to explain that his actions are for the greater good to allow him to ally with the Wraiths to gain the secrets of their sorcery. When the Wraiths tell Gloriole that they intend to take Rom to the Dark Nebula for study and entertainment, the renegade Spaceknight repents of his betrayal and frees Rom as he himself is slain by the Wraiths but his distraction allowed enough time for Rom to recover and banish them to Limbo. Rom takes the body of his fallen brother and buries it on a distant asteroid.
  • Rom Annual Vol. 1 #2 - The Prologue opens with the events that transpired immediately after the failed Dire Wraith attack on Galador. Aboard the Command Cruiser of the Wraith Battlefleet the command is given to whip the Wraith-witches for more speed from their incantations in a desperate bid to escape the wrath of Rom. The Spaceknight overtakes them and in battle, a number of hatchling Deathwings are summoned to fight Rom who destroys them. A Wraith Witch suggests leading Rom to Wraithworld to let their home planet deal with him. Rom is faced with a choice to pursue the receding fleet in all its diverse directions or pursue the command cruiser toward the Dark Nebula. Rom chooses to follow the lead ship to Wraithworld. Horrified by the planet, Rom nevertheless pursues the cruiser to the planet’s surface where he is accosted by the acid rains. Rom banishes the Wraith Witches on the cruiser before it can reach the safety of the fortress causing the ship to crash into the edifice. Rom is assaulted on all sides by horrors beyond imagination begins the systematic banishment of all he comes across. “It was one man against a world…and the man was winning!” In desperation the Wraiths create a sorcerous illusion of Wraiths everywhere that Rom looks to buy themselves time to escape. Sometime later on Galador, a council is called by the Prime Director with the Spaceknight Squadron to send them on a search mission to find the missing Rom. The Squadron finds a trail of wrecked Wraith battlecruisers leading to The Black Sun at the center of the Wraith home system. They descend upon Wraithworld to find no signs of the villainous Dire Wraiths. However, the very planet itself begins to assault the Squadron. After beating back the assault, Scanner detects the energy of Rom’s Neutralizer being fired continuously. The Squadron are soon confronted by Wraith Elementals left to defend their fortress. Once they defeat this threat they proceed toward the glow from Rom’s Neutralizer and are stunned to find him with ashes at his feet and firing at nothing. Perplexed, the group is informed by Unam that Rom DOES see Wraiths. Rom soon notices the Squadron but perceives them to be Wraiths due to the spell he is under. As the Squadron attempts to dodge Rom’s attacks, Scanner attunes her perceptions to see what Rom sees and is almost overwhelmed by the imagery. Unam turns himself invisible as Raak attacks Rom. Unam shoves Raak aside and steps before Rom defenseless and is able to talk Rom out of the trance. His senses restored Rom makes the fateful decision that it is up to the Spaceknights to scour the Universe to end the Wraith threat.
  • Rom Vol. 1 #21 (Saga of the Spaceknights: Trouble in Paradise!) - The supposedly deceased Terminator breaks into the Halls of Science killing a number of the Angel Elite on a mission to destroy the stored humanity of all the Spaceknights.
  • Rom Vol. 1 #22 (Saga of the Spaceknights: The Body Snatcher!) - The Angel Elite respond to the attack by Terminator on the Hall of Science. As they arrive, Terminator emerges carrying the cryogenic remains of Rom. He slays one of the Angels then blasts a hole into the underground sewer system and escapes. The Angels enter the Hall of Science and find all intact except the missing chamber of Rom. Terminator travels through the sewers and enters a portal that takes him to Mentus where he reports that he did NOT destroy the remains of all the Spaceknights. Mentus then wonders why he brought the remains of Rom to him and begins to form a new plan.
1785[]
  • Dracula Lives Vol. 2 #1 (A Duel of Demons) - In France that summer Count Dracula has come to visit from his native Transylvania. Dracula has his carriage stop for the evening so that Dracula can find lodging to rest. As he signs up for a room at an Inn, he is completely unaware that two men have been hired to kill him. That night the two assassins break into Dracula's room and attempt to kill him. However, they are unaware that Dracula is a vampire and he easily kills them and drinks their blood. Before they perish, they tell Dracula who had hired them, a man named Cagliostro. Dracula then goes downstairs and tells his driver that they will leave right away so that they can reach Paris by dawn. News of Dracula's survival reach Cagliostro and his wife Lorenza Serafina, the news is hardly good and it sends Cagliostro into a fury as he wishes to see Dracula dead. The following evening, both Dracula and Cagliostro are present before King Louis the Sixteenth and his wife Marie Antoinette. Dracula presents to them jewels from Transylvania and asks them to help his country which is presently in turmoil and also to have a place at his court as an adviser. The king is flattered and accepts the request and introduced Dracula to Cagliostro. This pleases Dracula as he will soon pit his might against the man who hired thugs to kill him to see who is the more superior. Later that night Dracula goes out to find a fresh victim and the girls dying screams are heard by his aid Karlos who is preparing Dracula's coffin for the night. However, Karlos does not finish his work as Cagliostro uses his magic to strike the aid dead. When Dracula returns to his chambers and finds the corpse of his hired man, Dracula knows exactly who is responsible and decides to confront Cagliostro in person. Cagliostro attempts to us his magics to try to keep Dracula at bay, however the vampire lord manages to fight off the enchantments and get into a hand-to-hand scuffle with the magician. Cagliostro asks for his wife's aid, and she attempts to smash a vase over Dracula's head. However, she misses and strikes Cagliostro instead knocking her husband out. Dracula thanks her for her error and then hypnotizes her and feeds upon her before leaving. The next night, Dracula returns to the court of King Louie to find Cagliostro and his wife present. Cagliostro and Dracula trade barbs, Dracula accusing Caglipstro for provoking Dracula's action. When Caliostro complains to Dracula about how he had almost killed his wife and that it was his superior medical and mystical skills that revived her, Dracula laughs and explains to him that she has been turned into a vampire. As Dracula walks away Lorenza opens her mouth to reveal that she has fangs, much to Cagliostro's horror.
1789[]
  • Dracula Lives Vol. 1 #6 (Shadow Over Versailles) - Dracula continues to operate out of Paris, France during the summer of that year. Out on his regular rounds to find a fresh victim to feast upon, Dracula comes across a man named Henri who is coming home from a bar, and makes hi his latest victim. Meanwhile, Cagliostro meets with Montplier to discuss Dracula's effect on France, and witness Cagliostro's wife Lorenza Serafina feeding on a fresh victim. The two men decide that they must destroy Count Dracula before his vampirism blights the entire country. As Cagliostro departs Montplier scoffs at Cagliostro's belief that he has an important role in the scheme of things, and wonders if France is heading toward a big change what with King Louis the 16th's decline in popularity and the Revolutionary War going on in America. Further still the disapproval of the King and his Estate-Generals compounded by the arrival of Dracula and his rivalry with Cagliostro risk much change in the region. Dracula meanwhile has gone out on another hunt and is about to feed upon a fresh female victim when he realizes that he has been lured into a trap. He is suddenly surrounded by an army of Frenchmen armed with wooden crucifix's. Dracula attempts to fly away in bat form, however there are others waiting for him on the roof tops armed with crosses as well. Dracula faints, reverting back to his human form and falls to the ground. There he is beaten by his attackers. When he comes to he finds himself in a dungeon, chained to two crosses with a clove of garlic around his neck. Montplier is there to greet Dracula when he awakens, and informs Dracula that he intends to execute him to inspire a civilians revolt against the King. Dracula finds the notion preposterous as he is a vampire and most forms of execution cannot harm him. Montplier tells Dracula that he intends to use the guillotine, the one device that could kill Dracula by removing his head from his body. However, history would happen to have other plans, as the date is July 14, 1789, the day that the citizens of France revolt and storm the Bastille. Breaking into the dungeon and over powering Montplier, the mob frees Dracula. They realize too late that who he is and that he is a member of the King's court. Dracula breaks free and flees the castle and reports what had happened to the King and Queen. This leads to Montplier's ironic end, as he is sent to the guillotine himself.
  • Adventures into Terror Vol. 1 #16 (One Must Die!) - A scientist theorizes that if one animal can save its life by killing its mate, it will do so. He tests this theory on gorillas by suspending bananas out of their reach and the male does in fact strangle his mate in order to use her body as a ladder to reach the fruit. When he discovers his wife is cheating on him, he stitches the two lover's shoulders together and dumps them in a cave filled with hungry hyenas and an exit wide enough for only one to fit through and leaves them ...an ax.

19th Century[]

1809[]
  • Dracula Lives Vol. 1 #10 (The Pit of Death) - As Dracula continues to stalk Transylvania, a man named Lupescu has called together the people of the town in order to encourage them into doing something against Dracula. The people however have grown to dismiss Dracula as simply a legend, and that Lupescu nothing more than a raving madman. He comes to blows with the local police chief when they discredit the fact that Dracula has been to his home and fed on his wife an various nights. As this is happening, Dracula has once more returned to the hope of Lupescu to feed on his wife, Velanna. Lupescu meanwhile has broken off his attack on the police chief and fled back to his home where he finds that his wife has finally been killed by Dracula. As the police regroup and go after Lupescu to arrest him for his assault on the chief, Lupescu prepares a stake to drive into his wife's heart. The police arrive just as he drives the stake into his wife's chest. The police arrest the raving Lupescu who warns them not to remove the stake, however his warnings fall on deaf ears. Over the next four days, Lupescu cannot sleep or eat, but feigns it on the fourth night. When the guard comes to bring his nightly meal, Lupsecu easily jumps him and knocks him out and flees the jail. Securing a cross, Lupescu goes to Castle Dracula to confront the vampire lord. Entering the Castle, Lupescu is instantly confronted by Dracula, who orders one of his vampires to knock the cross from Lupescu's hand. Dracula then lifts the man and tosses him down into his pit of death. Landing in the basement, Lupescu finds himself before a row of coffins. The coffins soon open revealing Dracula's brides, female vampires loyal to their dark master. To Lupescu's horror, one of their number is his own wife.
  • Dracula Lives Vol. 1 #11 (Pit of Death Part 2: Agent of Hell) - Lupescu has been tossed into Dracula's Pit of Death, where a legion of his vampires brides (including his own wife Velanna) attack him. Although armed with a stake and hammer, Lupescu is greatly outnumbered however he finds salvation when the cross that was knocked out of his hands earlier floats by. Recovering it, he uses it to keep the female vampires at bay. Lupescu then takes a stake and drives it into his wife's heart killing her. With the cross poised where it keeps the other women at bay, Lupescu then smashes their coffins to make more wooden stakes and kills all. Rearranging their bodies, Lupescu then leaves and follows the tunnels back up to the castle. Lupescu confronts Dracula and tells him that he has seen to his brides, and that they await his presence. Having gotten his revenge, Lupescu then tosses the cross aside and tells Dracula to do what he would. Dracula, naturally, feeds upon Lupescu and kills him. The vampire lord rushes downstairs to his brides, and finds to his horror that Lupescu -- in a final jest against Dracula -- had arranged the bodies into the shape of a cross so that Dracula cannot restore them to life on his own.
1823[]
  • Tomb of Dracula Vol. 2 #4 (Death Vow) - It is the year 1823 and Dracula arrives at the Reichenbach Clinic in Cologne, Germany. He violently inquires about the room number of a patient named Sister Marie Eisner, then kills three men in an elevator en route to her floor. Entering the patient's room, he finds the aged Marie Eisner lying in bed. She remembers Dracula from when they first met - over seventy years ago. In the small German village, a crowd of people have captured Dracula and bound him to a cross. One of them summons the local priest Father Eisner. Eisner's young adopted daughter, Marie, is present and watches the priest as he executes Dracula by dousing him with holy water and driving a stake into his heart. Moments after the incident, Father Eisner falls to the ground of a heart attack. The villagers rush him to the doctor, but there is little that can be done. Father Eisner is going to die. Desperate to save the life of the only father she's ever known, Marie returns to the village square and withdraws the stake from Dracula's chest. Dracula returns to life. She recalls the vampire speaking about life everlasting and strikes a bargain with him. She will acknowledge Dracula as her savior and let him do with her what he pleases if he agrees to impart his gift of immortality to Father Eisner. Dracula agrees, but does not fulfill his promise. Instead, he goes into the priest's room, tears his heart from his chest and presents it to young Marie. The girl renounces Dracula and drives him away by dangling a crucifix before him. Dracula swears that one day he will come for her, and on that day she will beg him for the gift of immortal life. Now Dracula stands before Marie Eisner, demanding that she acknowledge him as her lord and master. Marie produces the same cross necklace that she used to keep Dracula at bay seventy years ago and slips it around the vampire's neck. As Dracula recoils in pain, Marie says "Father Eisner sends his blessings!" then peacefully passes away. Angered, Dracula turns into a bat and flies off into the night.
1841[]
  • Immortal Weapons Vol. 1 #3 (Dog Brother: Urban Legend) - TBA
Circa-1846[]
  • The Kid From Texas Vol. 1 #1 (The Guns of Dan Hawk!) - During the battle of the Alamo, Jim Hawk is fighting along side his fellow Texas Rangers when he takes a fatal bullet and dies in the battlefield. News is sent back to his son Dan at Rangers headquarters where the commanding officer calls Dan's father a hero. Dan is taken under the care of Catus, an old family friend who promised Dan's father he would look after the boy should anything happen to him. Over the next few years, Cactus spent his days teaching Dan how to ride a horse and shoot a gun, until Dan became proficient of both. Still a teenager, Dan decided that he wished to follow in his father's footsteps and become a Texas Ranger. However when he arrives at the base he is denied his request due to the fact that he is still too young to join the outfit. Soon reports of renegade Native Americans on the up rise reach the base and the Texas Rangers are off to face Wassati and his tribe. After the soldiers leave, Dan becomes determined to show the Rangers that he is worthy of their ranks by facing Wassati and his tribe alone. The attack ends with the Native Americans (armed with guns) fleeing the base. Dan and Cactus follow after them to their camp and learn that they are dealing with a trader who is selling them guns. Dan and Cactus then wait until the trader goes to fetch his supply wagon and subdue him, taking the supplies themselves as part of Dan's plan to defeat Wassati and his men. Dan then goes to the camp and fires at Wassati then races off as the renegade chief and his warriors follow after him. Dan leads them to a ring of gunpowder that Cactus had set for them and surrounds the renegades in a circle of fire, while not far away Cactus is gathering the Rangers to come to help. Caught in the ring of fire, Dan challenges Wassati to a one-on-one duel in exchange for his tribe's surrender and Wassati agrees. Dan easily beasts Wassati in combat and the Native American warriors surrender. Impressed the captain offers Dan a position in the Texas Rangers, however the experience has taught Dan that travelling alone across Texas is the best way he can help the people in the region. Agreeing the captain makes Dan an honorary Texas Ranger and sees him and Cactus on his way. Thus the legend of the Kid From Texas is born.
1850[]
  • The Kid From Texas Vol. 1 #1 (Mark of the Outlaw) - TBA
  • The Kid From Texas Vol. 1 #2 (Six-Gun Showdown in Laredo) - In the town of Laredo, Texas, the Kid from Texas and his sidekick Cactus are in the middle of a gunfight with Lash Grogan and his gang, finding themselves hiding behind barrels for cover. When Cactus finds his wrist wounded, the Kid climbs up on a roof and jumps Grogan and takes him prisoner, while the gang retreats. With the sheriff and Cactus injured, the fear is that the rest of the gang will come back for their leader, bringing chaos to the peaceful town that might leave the townsfolk injured. When the Kid From Texas unable to find anyone willing to fight along side him. Getting permission from the sheriff to play things his way, the Kid decides to move Grogan elsewhere since the town jail is the first place the outlaw band will look and send out the word to the Texas Rangers to come and bring help. They hide out in the Silver Palace Saloon across the way to wait for whoever shows up first. That evening when they hear the sound of hoof beats heading into town, the sheriff lets his guard down long enough for Lash to try and get away. As Lash and Kid begin to duel, Grogan's men arrive through the backdoor of the the Saloon. However just as soon as the Kid disarms their leader, Cactus arrives with the Texas Rangers who quickly subdue Grogan's gang./(Red Claw's Revenge!) - The Kid From Texas and Cactus are surrounded by Native American warriors led by Red Claw. The Kid has Cactus stand down and asks Red Claw what the hostility for and is informed that Red Claw has been sent by his chief Chippawa to be taken prisoner for plotting against their tribe. Having always been friends with Chippawa and his people, Cactus calls out Red Claw but the two men are knocked out and taken prisoner anyway. Coming to in the presence of Chippawa, the Kid demands to know what crimes they have been accused of. Chippawa informs them that both Red Claw and Mawamba the medicine man have accused the Kid for preparing to attack his people. The Kid and Cactus are left tied up in a teepee to await their fate when suddenly, some strange benefactors cut through their bonds and they escape. However the Kid suddenly realizes that something is not right and doubles back to the village. There he and Cactus prevent Red Claw and Mawamba from assassinating Chippawa. The Kid explains to Chippawa that the two would be assassins captured them and secretly let them free so that they would be blamed for the murder of the tribe's chief. Chippawa thanks the Kid and Cactus for saving his life and lets them go free./(Wanted: Dead or Alive!) - TBA
  • Gunsmoke Western Vol. 1 #49 (The Kid from Texas) - The Kid From Texas and Cactus save a Bear who in turn helps him deal with a Robber who took the payroll from the Abilene Stage.
  • Gunsmoke Western Vol. 1 #52 (The Kid from Texas) - TBA
  • Wyatt Earp Vol. 1 #23 (The Kid from Texas) - TBA
  • Kid Colt Outlaw Vol. 1 #85 (Redmen on the Rampage) - TBA
Mid-1800s[]
  • Dracula Lives Vol. 1 #9 (The Lady Who Collected Dracula) - When Dracula killed his wife, ex-beat cop Lou Garver is forced to drive a stake into his wife's heart to prevent her from coming back as a vampire. He would rejoin the force determined to get revenge against the man who turned his wife into a creature of the night: Dracula. Brought to the chief of police when he's found, Lou insists that his wife has been turned into a vampire and demands to be allowed out to kill again. The chief cannot buy into Lou's story and warns him against going out on the beat unless Lou wants to be charged with Murder One. Meanwhile, Dracula seeks out a man named Rizzoli who looted his castle. He breaks into the thief's home and finds himself attacked by the man himself, who manages to ward Dracula off with a crucifix forcing the vampire lord to flee. Learning of an auction for an ancient journal said to be written by Vlad Dracula, Lou goes to the auction and witnesses as a woman purchases it for five thousand dollars. The auctioneer is none other than Rizzoli. Lou pays the auctioneer off to learn the woman's name and address. The auctioneer only knows the woman's name, and tells him she is Ursula Lensky and that she didn't opt to have the book delivered to her home, unaware that Dracula is on site and has taken interest in the woman was well. Following Ursula to her home, Dracula reveals himself to this woman who is obsessed with his life and uses his hypnotic powers to make her go to Rizzoli's home and repossess his stolen items. Lou would arrive shortly after Dracula has fed upon Ursula. Finding blood on the scene, Lou would call for back up to meet him at Rizzoli's auction house. Arriving on the scene, they would find the now vampiric Ursula feeding upon Rizzoli. The officers would keep Ursula at bay with crosses until Lou can drive a stake into her heart. Witnessing the event, the chief orders Lou back on active duty, a role that he gladly accepts hoping that he may catch the man responsible for his wife's death. Lou will never get that chance, because not far away Dracula is arranging to have his stolen goods returned with him to Transylvania.
1862[]
  • Tomb of Dracula Vol. 2 #6 (A House Divided) - September 13, 1862: Dracula is taking a ship from his native Transylvania to Savannah, Georgia in the United States. Dracula's presence aboard the ship spooks the crew who have seen him speaking with the rats aboard the vessel. Two of the crew members discuss how their strange employer had purchased the ship for three thousand gold pieces and had them launch within three days, however before preparing the ship for sailing one of their employers commands were that all religious symbols be removed from the vessel. Stranger still was when they were ordered to bring aboard a coffin among other items. When one of the ships crew would find a painting of an American girl among their employers effects, Dracula would attack him, proving to all aboard that they were dealing with a man of above normal strength. With the story done, one of them figures that Dracula is smuggling gold to the Rebels who are fighting the Civil War in the United States. Deciding to check and see if Dracula's coffins have this supposed gold, the man soon becomes a fresh victim of Dracula, when his legion of rats inform him of the snoop. When they finally arrive in America, Dracula stays with the wealthy Nathan Beauregard, a Confederate supporter and a wealthy merchant. When Beauregard insists that Dracula turns over the ship to the Confederate cause, Dracula initially refuses however allows him to take it however insists that he will take what he needs as well. Dracula then departs, both putting fear into Beauregard's woman Sarah and interesting her at the same time. That night, Dracula is visited by Beauregard's slave woman, who has been come on her masters orders to satisfy Dracula's needs. Dracula feeds on her briefly, however does not kill her, finding more interest in Beauregard's wife. Dracula then returns to the Beauregard home and uses his hypnotic abilities to get another one of Nathan's slaves to invite Dracula in, Dracula then swiftly kills the slave and goes up to Sarah's room. There, Dracula seduces Sarah and feeds upon her. When Nathan returns to find his slave dead, he goes up with a gun into Sarah's room. Dracula proves impervious to the roar of Nathan's guns and Dracula easily slays his attacker. He then has Sarah accompany him to transport his coffin and other possessions from the ship taken by Nathan to bring to the Inn where he is staying. Along the way they are searched by Rebel soldiers and allowed to pass. When Sarah's subservience to Dracula annoys the vampire king, he orders her to drown herself in a nearby lake before resuming his travels to the Inn. There he unpacks his belongings, including the painting -- of young Annabelle St. John, whom he hopes to meet the following night. The following night, Annabelle's father throws a party celebrating her return from Europe and puts a dance with her on action with the proceeds going toward the Confederate war effort. When Dracula arrives at the party, he outbids everyone by offering one thousand dollars in gold. As Dracula dances with Annabelle, the women find the mysterious foreigner interesting, while the men (Mostly Confederate soldiers including Annabelle's brother Cornelius) don't like him. Unimpressed with Dracula's obvious interest in his daughter, Mr. St. John thanks Dracula for his contributions to the Confederacy. When Dracula tells him that he is uninterested in the war, the two men drop the pleasantries and St. John tells Dracula that his daughter is not for sale. When Dracula asks for an audience with St. John's daughter, he refuses but tells him he can see her tomorrow with a proper chaperon. Dracula leaves, furious at being denied the audience of the woman who has captured his feelings. However, Dracula's blood lust has crept up on him and he flies off to find a fresh victim and feeds upon two Confederate sentries. As he feeds, he is unaware that he is being watched by a man named Openheimer, who left his native Austria to escape from the horrors that Dracula brought to his home continent. When Openheimer goes for a drink, he tells his fellow soldiers that there is a worse enemy out there than the Union Forces, however they refuse to believe him. Dracula returns to the St. John Plantation shortly after to see the Confederate soldiers there going out to battle the Union Forces. Dracula goes to the house and orders the slave woman to let him in and grant him audience with Annabelle. Inside he learns that her father has gone off to plan strategy for an attack and the two talk of their brief meeting in Vienna. Dracula confesses his love to her, but she tells him that she cannot follow his feelings as she is providing moral support for her father and brother in the war against the Union. Dracula informs her that the Union Forces will likely slaughter her family and their army and that the enemy would occupy their home. Annabelle tells Dracula that she would rather die than let that happen, and Dracula realizes that in order to obtain his prize he would have to get involved in the Civil War. Dracula would appear before the Rebel Forces and use his hypnotic powers to put them under his control. He would lead them into attacking the Yankies with an army of bats, rodents and other creatures of the dark following them. The attack would be a complete success and those the Rebels would not kill would be forced to flee when they would light fire to the camp. Gloating over his easy victory, Dracula is then confronted by Openheimer who tries to attack Dracula with a gun that fires silver bullets, a cross and a stake and hammer. Dracula fights off Openheimer and has him struck down by a bolt of lightning that he summons down. He then orders the soldiers under his control back to the St. John Plantation. Having watched the battle by binoculars the elder St. John and his son witness Dracula change into his bat form and realize that the vampire king is going after Annabelle and rush back to the plantation themselves. Arriving before Dracula, Cornelius and his father learn that Annabelle promised her hand in marriage to Dracula if he helped defeat the Yankies. Horrified to learn the truth, St. John would prepare an ambush for Dracula, having his slave toss a net on the vampire lord and keep him weakened with crosses and garlic. St. John would then drive a stake into Dracula's heart causing him to dissolve into a skeleton. They would then retire and plan on stuffing Dracula's head with garlic and chopping it off at sun rise. Hearing this, Annabelle would sneak out and remove the stake from Dracula's heart. Even though she realizes what Dracula truly is, she agrees to return with him to Europe, hoping that love will conquer his evil nature.
1864[]
  • Texas Kid Vol. 1 #1 (The Texas Kid is Born!) - In the year 1864, Link Cado and his gang raided towns across the state of Texas while heading for the Mexican border. However, as they neared the town of Caliber City, Link informed his men that they were going to hunt down a man named Zane Temple. He explains to his men that Zane used to be a Texas Ranger and was responsible for sending him to jail years earlier and he intends to settle the score. They ride into Caliber City where Link confronts the local sheriff and demands the location of Temple's ranch. When he refuses, Link and his men gun him down. After the deputy tell them what they need to know they raze the town. With the outlaws gone, the deputy then gathers up some men and heads after them hoping that they can save Zane and his family before anything can happen to them. The posse reaches the Temple ranch first and warn Zane. Was Zane and the other men prepare for the coming gun battle, Zane orders his son Lance to take his mother and hide in the shed and keep her safe, Lance promises to do that. However, as the lead begins to fly, a stray bullet goes through the shed and shoots Zane's wife dead. When Lance tells his father that his wife is dead, Zane goes mad and rushes out of the house with guns blazing taking down many of Cado's men. In the chaos, Link gets a shot off and shoots Zane in the back. Before Link can kill Zane, two riders arrive and drive the remaining outlaws off. In the aftermath of the battle the two rescuers introduce themselves as Emilio Diaz and Red Hawk. The two men promise that they will try their best to save Lance's father. Red Hawk cares for Zane and saves his life but informs Lance that his father will be blind for the rest of his life. Emilio and Red Hawk decide to stay on the ranch, while Red Hawk teaches Zane how to function as a blind man, both men teach Lance how to ride, shoot, and how to be wise and courageous. As an adult, Lance makes a promise to his father that so long as he carries the name Temple, he will never use a gun against another man, as his father has come to believe that violence will solve nothing. However, the young man is still thirsting for revenge. Noticing this, Emilio and Red Hawk see that the boy is determined to avenge his parents but is trapped in the promise he made his father. The two men come up with a solution: They take him to nearby Hidden Canyon. There they present him with a horse named Thunder and a disguise he can wear to get his revenge, as well as keep his promise to his father by operating under a different name: The Texas Kid. The Texas Kid tracks Link Cado to the to the town of Jericho, there he confronts Cado's gang and guns them down and goes to the Jericho Star saloon where Cado is staying. There, Lance kills Cado and the remainder of his gang. In the aftermath, Texas Kid leaves his horse in Hidden Valley, promising to come back again soon. He returns to his father, who is unaware of what his son had done as the Texas Kid.
1865[]
  • Gunsmoke Western Vol. 1 #61 (Gunfight at Gila Pass!) - TBA
  • Two-Gun Western Vol. 2 #10 - TBA
Circa Mid-Late 1860s[]
  • Marvel Comics Vol. 1 #1 (The Masked Raider) - Cal Brunder, a big league rancher has become a menace of Cactusville, using his army of thugs to force the smaller ranchers into selling up their property. One night they attempt to coerce Jim Gardley into giving up his land but he refuses and fights back. Brunder's goons get the drop on him and take him to their boss, who gives Gardley one last chance to surrender his land, a request that is also refused. Cal calls the sheriff to have Jim charged on trumped up cattle rustling charges and he is locked in jail. Realizing the old sheriff is not cut out for his job anymore, Jim feigns being sick, in order to trick the sheriff into opening his cell and so Gardley knocks him out. Stealing a horse and riding out into the wilderness, Jim lets the horse free and then raids his own ranch for supplies. He spends the next number of weeks practicing his shooting skills until he becomes a crack shot. Seeking a horse, he spots a white stallion running free and one day is surprised to see that it had been caught and penned in. Taming the horse, he names it Lightning. Jim then decides it is time to go after Cal Brunder, and swearing to fight crime he dawns a black mask and dubs himself the Masked Raider. Meanwhile, back in town Cal Brunder gets opposition from the Bleck Ranch and sends his boys to shoot the ranch owner and burn the ranch to the ground as a warning to the other ranches to give up their properties. When the sheriff confronts Cal about it, Cal warns the sheriff against opposing him. Soon Brunder's reign of terror nets with success as the ranchers prepare to deal with him. However, just after Cal hears the news he is alerted that one of his men has been shot. Pegged to his corpse is a note, a warning to Brunder and his men that they will pay for their crimes. After gaining the support of the sheriff the Masked Raider rides into Cal Brunder's ranch and begins dusting it up with the aid of the townsmen. As the Masked Raider deals with his goons, Cal attempts to escape on a horseback. However the Masked Raider ropes him in a lasso and pulls him off his horse. He then turns Brunder and his men over to the sheriff to be sent off to jail. After the Masked Raider leaves, the sheriff wonders if the Masked Rider will go after bigger criminals.
  • Marvel Mystery Comics Vol. 1 #2 (The Masked Raider) - A camp is shown in the Rawhide Range. It belongs to "Hook" Tebbs—named due to the hook fixed to his right hand. He calls in his trusted man Tex, and tells him to head to the Prairie City to recruit new members into the gang so they can hold up the gold bullion train in the same town. Tex heads into town and runs into the Masked Raider at a saloon. The Raider works his way into Tex's trust and makes him think that he is a criminal who has just robbed the bank of $10,000. Tex asks him to join the gang at their ranch. They head back to there and Tebbs tries to bully the Masked Raider but he stands up to him. Tebbs appreciates that and asks him to join for dinner and tells him about the job and his gang. As the men sleep outside, the Raider, now named Streak sneaks off to warn the Prairie City sheriff what is going on and he promises to gather a posse to stop the gang just as they had planned beforehand. Hero goes back to the ranch unnoticed. The next day the Raider gets into an argument with one of the gang members named Miguel. Tebbs breaks it up and tells him of their storage well that has a ladder in it and not to get any ideas about it. As soon as Tebbs is gone, the Raider goes down the ladder into the well. Tebbs sneaks in and surprises him. Hook ties him up to wait for the rest of the gang but he escapes and signals the sheriff's posse. Tebbs also sees the signal but the Masked Raider donned in his disguise ties him up. The sheriff's band goes after and captures the rest of the gang except Tex who goes down shooting. Hook Tebbs is also mortally wounded during the gunfight.
  • Marvel Mystery Comics Vol. 1 #3 (The Land Grabbers) - Jeb and Dan Barnes, who own a seemingly valueless plot of land are constantly harassed by men under the employ of Jed Sirrah. They once more refuse to sell their land, and kick their harassers off the property, warning them that next time they'll call the sheriff. Unknown to the Barnes brothers, the property has a valuable amount of gold and oil and Sirrah seeks to purchase the land before they can learn the truth. Sirrah's henchman Brace decides to go into town with the intention of framing the brothers for a crime so the sheriff would run them off. To their good fortune, the sheriff is one of their old crime partners from Pecos who has gone straight. When Brace warns him to stay out of their business he agrees to do so. When they report back to Jed Sirrah, he is furious that they went to the sheriff until learning that they convinced their former partner to stay silent. The following day they begin to add pressure to the Barnes brothers by dynamiting some rocks in the path of a stream that waters their property. The explosion brings the attention of the Masked Raider. The sheriff, knowing the Raider is wanted dead or alive tries to shoot him but the Raider is too fast with his guns and manages to get away. The Raider arrives at the Barnes property where he witnesses Sirrah's men trying to buy the land from the Barnes brothers for even less. Barnes's are feeling pressured to sell now that their land is dead, but the Masked Raider steps in and frightens off the thugs. Jeb and Dan are furious until the Masked Raider tells them that their land is valuable. Riding into town, the Masked Raider, Dan and Jeb walk in on Sirrah and his men plotting once more to take over the land. When a gun fight breaks out, crooks are no match for the Masked Raider. When Jeb Barnes finds proof of the Raider's claim of how valuable their land is, they decided to make him an equal partner but realize that he's already gone.
  • Marvel Mystery Comics Vol. 1 #4 (The Claim Jumpers) - When gold prospectors Zeb and Luke find gold, Luke sends Zeb into town to stake their claim and warns him against telling anyone about it. However, when Zeb stops for water he tells his friend Manuel about their find. It is overheard by a pair of thugs who decide to follow him into town and try to trick Zeb out of his claim. After Zeb has filed his claim, he is confronted by the men who convince him to go to the saloon for a drink, but instead attempt to rob him of his claim paperwork. When he refuses to give it up, they beat him badly and ride off to confront Luke. Zeb is found by the Masked Raider who revives the man and promises to help him and protect Luke. They arrive just in time, as Luke has been tricked with a white flag and captured. Whole gang, except its leader Buck, flees when they see the Masked Raider. Buck tries to resist but The Masked Raider makes short work of him. However, when Zeb and Luke offer the Masked Raider a partnership in their gold operation, the hero has already departed.
  • Marvel Mystery Comics Vol. 1 #5 (Mystery of the Poisoned Arrows) - In the town Fade-Out, Sheriff Ben Wallis is dealing with a series of unsolved murders during an upcoming election for his job. He fears that someone is trying to foul him up close to election time so that he is not nominated again. As he explains this to a colleague he witnesses another horseback rider get struck dead by an arrow. Taking the dead man back to town, Wallis is mocked by some of the trouble makers in town and a fight breaks out. As the fight is happening a man named Grimsey -- who is competing with Wallis for sheriff -- watches with great interest. The fight is abruptly stopped when another man is struck and killed by an arrow. Grimsey suggests that the only person who could possibly shoot an arrow so skillfully would be "Injun" Joe. Injun Joe is remembered as someone who once was cleared of a horse-stealing charge and was against the use of guns in favor of the bow and arrow. Soon the coroner informs the sheriff that the tips of the arrows had been poisoned. Deciding to investigate the murder scene at Robber's Rock, the sheriff encounters the Masked Raider. When the Raider offers his aid, Wallis attempts to apprehend him, prompting the Raider to knock him out. The Raider beats him in a fist fight and tells him his plan to reveal the murderer, convincing Wallis to camp out for the night. Posting a phony threat with an arrow, the Masked Raider watches Grimsey's home with a keen eye. Grimsey who has hired a man named Miguel to commit the murders and frame Injun Joe is furious at this unplanned circumstance and decides to pay his partner a visit. Unknown to him, the Masked Raider follows him and learns of the plot to replace Wallis as sheriff. Although the Raider's retreat is overheard by the two men, they fail to recognize him or take him down with their shots. The Raider reunites with the sheriff and they find the unconscious body of Injun Joe who had been pinned under a rock to further implicate him in the frame up job. Taking Injun Joe to the sheriff's office, the Masked Raider tells Wallis to go and challenge Grimsey to a duel. When he does, they meet at Robbers Rock where Grimsey has Miguel stationed to fire a poisoned arrow at Wallis. The Masked Raider is there, however, and he shoots the arrow before it can be fired, and Wallis rounds up his would-be murderers. After the Masked Raider leaves town, Wallis is reelected sheriff of Fade-Out.
  • Marvel Mystery Comics Vol. 1 #6 (The Border Dictator) - El Pinos, near the Rio Grande, Pete Williams is attempting to buy back his ranch -- the Bar W -- from Sam Marvin. However despite only 55 days passing in the 60 day buy back clause, Marvin refuses to sell it back to Williams. Overhearing this, the disguised Masked Raider attempts to get into the middle of the dispute and a fight breaks out. Williams quick shooting saves the Raider from being struck with a bottle prompting Marvin to leave vowing to get back at Williams. Shortly, the sheriff enters the saloon and attempts to arrest Williams and the Raider on trumped up charged laid by Marvin, as well as the fact that Williams has a wad of cash that he refuses to divulge the source of (making the sheriff suspicious as there was a robbery nearby recently). However when the sheriff attempts to apprehend the Masked Raider, he flees the scene on his horse Thunder and races off toward the Bar W. Changing into his masked costume, the Raider searches the Bar W property and finds a cavern. There he overhears some goons talking about how they are using this as a staging ground to transport rustled cattle over into Mexico to be sold. However, before the Raider can act on this information he is clubbed from behind and is knocked out. When he comes around later he finds himself bound near a stick of lit TNT. Freeing himself from his bonds, the Raider manages to put out the TNT just moments before it can explode. Racing out to a river pass between Texas and Mexico in the Rio Grand, the Masked Raider easily rounds up Marvin's men. When Marvin tries to get the drop on the Raider, his horse Thunder comes to his rescue. With the crooks all rounded up, the Raider forces the cattle back into Texas and brings the captured crooks to the sheriff. When the plot is revealed, the sheriff releases Williams and gives him back his land. Williams then reveals that a friend had loaned him the money, and if he had revealed it before he got his property back Marvin would have killed his friend. When he turns to thank the Masked Raider for his help, he is surprised to see the hero is already riding away.
  • Marvel Mystery Comics Vol. 1 #7 (The Masked Raider) - Nat Parker and his son are riding home weary of running into robbers when they are suddenly ambushed. The Masked Raider (disguised as a cowboy) sees the altercation and comes to their rescue and sends the robbers fleeing, although Nat is winged and his son seriously wounded. Coming to their aid, the Rider notes that one of the dead horses is marked with a Bar Y brand. Riding them into town the Raider manages to get them to the doctor in time. However, when the sheriff arrives, he tries to pin the shooting on the Raider, despite Nat's claims of the contrary forcing the Raider to flee the scene. Changing into his costumed identity, the Raider pays a visit to Nat Parker at home and learns that the crooks have been plaguing him for some time. Stealing his cattle and horses and murdering his ranch hands. When someone tries to take a shot at the Masked Raider they fail, prompting the Raider to investigate the Bar Y ranch. There he finds the robbers however he is over powered and tied up. When Lightning chews through his bonds he rides after the robbers and find them setting Nat's house ablaze. With the aid of Nat, the Masked Raider guns down all the men save their leader, who to their surprise turns out to be the sheriff. As it turns out, the sheriff was attempting to force Nat off his land because it was rich in minerals. With the sheriff exposed, the Masked Raider leaves him in the hands of Nat Parker.
  • Marvel Mystery Comics Vol. 1 #8 (The Masked Raider) - Mexican Pete, a witness to a bank robbery, where the teller is shot dead and attempts to follow the bandits. Along the way he comes across the Masked Raider who agrees to help capture the robbers. While investigating the crime scene, the Masked Raider would wonder why the bandits would rob a bank with little money and would find a scrap of old newspaper on the property. With the help of Mexican Pete, the Masked Raider would track the crooks to a saloon in Rio Caciques. Getting the jump on the bandits, the Masked Raider would be knocked out. Surprisingly, when a lantern is knocked over the crooks leave the Raider and the stolen loot to burn. Mexican Pete comes to the Raider's rescue and they also collect the bag of stolen loot. They catch up with the crooks and capture them. Going back to the sheriff, the Raider explains that he has figured out the reason for the robbery. Going to the bank, he orders the bank manager to be arrested. The Raider explains that the manager had been embezzling his customer's money, and in order to hide the truth coming out in an upcoming audit, he staged a fake robbery in order to murder the teller, the only person that could implicate him of his crimes. With the bank manager arrested, the Masked Raider -- with his new partner Mexican Pete -- ride off before they can be thanked for their help.
  • Marvel Mystery Comics Vol. 1 #9 (The Masked Raider) - The Masked Raider stops the most recent in a string of stage coach robberies transporting gold into Lawson City. There he meets with his ally Mexican Pete who tells him he overheard a man named Shep Hanson who claimed to have found a gold mine and has kept it's location secret. Finding this suspicious, the Masked Raider decides to set a trap for the gold thieves. With the aid of the gold mine, sheriff and gold assayer, they set a trap for the thieves. Putting a lead solution into the next shipment of gold, they send it off on a stage coach without a guard. When it's robbed, the sheriff waits out in the assayer's office for the eventual arrival of Shep Hanson to cash in his ill gotten gold. When they confirm that the gold is that which was stolen from the stage coach, the sheriff attempts to arrest Shep but is knocked out. As Shep and his goons flee, the Masked Raider and Mexican Pete chase after them, and easily take them down. Beating Shep into submission he turns him over to the sheriff. Later when Shep is locked up, the Masked Raider gladly tells the crook how he was tricked into getting captured.
  • Marvel Mystery Comics Vol. 1 #10 (The Masked Raider) - The Masked Raider comes across a man named Jonathan Gregg, a tax collector who has been fatally shot. He explains to the Raider that a crook gunned him down to steal his tax papers so that he can pose as a tax collector and steal the tax money from the town of Two Forks. The Raider decides to go into town to warn the sheriff, however the crook had overheard the conversation and made it into town ahead of the Raider. The crook convinces the sheriff that he is in fact Gregg, and the Raider gunned down his partner. This causes the sheriff to try and apprehend the Raider, but he manages to flee. Changing into his costume, the Masked Raider breaks into the sheriffs home to once more try and convince him to help. The sheriff refuses to believe him, so the Raider kidnaps his daughter Sally telling him to deliver a false letter to "Gregg" if he wants his daughter returned safe. Riding off into the night, the Raider convinces Sally that he means no ill will and she agrees to go along with his plan. The next day, the sheriff gives over he letter to "Gregg", which is supposedly from a colleague of the real Gregg planning to come to Two Forks to discuss business with him. In a panic over potentially being exposed, the crook attempts to escape when he is confronted by the Masked Raider. The Raider pretends to want half of his money to keep his secret, and when the crook confesses to murdering the real Gregg, Sally appears and the sheriff arrives shortly thereafter. Sally confirms that the crook is the real murderer and he is taken into custody.
  • Marvel Mystery Comics Vol. 1 #11 (The Masked Raider) - In the town of Pwon Pass, the Masked Raider overhears a local chicken woman complain to the sheriff about how a man was prowling around her house, this in light of a series of unsolved robberies in the area. When the Masked Raider is spotted listening in, the sheriff attempts to capture him, but he escapes. That night, the Raider shows up at the sheriffs house, however his steal is ruined by the barking of his guard dog. When the sheriff comes out, the Raider explains that he has come to offer his aid in solving the string of robberies. Recognizing the Raider, the sheriff agrees to let the masked hero search his house. The Raider finds a clue that tips him off on who the thief is after the sheriff tells him not even his dog alerted him of the theft. He gives the sheriff a plan to follow the next day and departs. Soon afterward, the Raider inspects the old lady's chicken coop and finds exactly what he's looking for and escapes before he can be found. The next day, the Raider steals the sheriffs new hat in broad daylight, sending him and his deputies after the Raider. He then leaves it at the home of the chicken lady and sets a small fire in her coop. When the sheriff asks to inspect the fire the old lady refuses and threatens to shoot them for trespassing. The Raider arrives and shoots the rifle out of the old lady's hand. Inspecting the coop, they put out the small fire and find all the stolen loot, implicating the elderly chicken lady. When she attempts to flee, the Raider catches her in his lasso and reveals that she is not really a woman at all -- but a man who had been posing as a chicken lady to cover up his thefts, solving the mystery.
  • Marvel Mystery Comics Vol. 1 #12 (The Masked Raider) - Near the Rio Grande, the Masked Raider overhears a gangs plot to overthrow the authorities in Texas and annex the State. Learning that they have not met their master planner, Gidden, the Raider tracks down Gidden and captures him, sending him off to the nearby military camp on Lightning while he disguises himself. The Raider, posing as Gidden, uses Giddens maps to convince the crooks of his "identity" and leads them to the Rio Grand military outpost. There, under the instructions of the Masked Raider, the military allows the gang to steal what they think is gun powder. As they ride back to base, the Raider pokes a hole in one of the barrels to leaving a trail for the soldiers to follow. Later when the Raider is revealed as an impostor, he is tied to a barrel of the faux gun powder and it is lit to explode. However, when the military arrives, the gang realizes that he gunpowder is fake and the Raider explains that it is really fertilizer. The gang is soon rounded up and taken into custody.
  • Daring Mystery Comics Vol. 1 #1 (The Texas Kid, Robin Hood of the Range) - In 1879, the Texas Kid spots a bunch of raiders setting a rancher's house to fire and plunges to help. Chasing off the masked attackers on his horse named Spot, the Kid rescues the rancher Benito Thompson from the burning house. The rancher has been shot and unfortunately dies just before he can tell the Kid who was responsible for the raid on his home. Riding into nearby Placer City, the Texas Kid finds a hat dropped by one the attackers and decides to wear it to get the owner to reveal himself. Sure enough, when he stops at the local saloon the bandit demands to have his hat back leading to them recognizing the Texas Kid as the man who ambushed them. The Texas Kid manages to flee the scene and secretly follows his attackers to their hideout. Shooting out a lamp, he steals their loot and having overheard who they are going to terrorize next, he comes up with a plan. Determining that the land owners all have mortgages to be paid to Banker Wells, the Kid deduces that the banker must have something to do with raids. Going to the next target, a man named Humboldt, the Kid gets him to help out with a plan. After allowing the bandits to steal his final payment, Humboldt rides into the town with bills torn in half from the loot that Kid stole. He quickly tosses them along with a note into the bank demanding Wells to meet the bandits at their hideout while Humboldt proceeds to tip the sheriff. Sure enough, when the Texas Kid follows the bandits to their cave hideout, Wells implicates himself by coming and accusing the bandits of trying to backstab him. The Texas Kid battles the bandits until the sheriff arrives with Humboldt and arrests the outlaws and Wells. Afterward, the Texas Kid rides off into the desert.
  • Kid Colt Outlaw Vol. 1 #99 (When A Man's Afraid!) - Ben loses a gunfight to Clem Yurdle which makes him afraid to pick up a gun again...that is until Clem rides into town again and Ben regains his nerves and defeats Clem in a rematch sending the troublemaker to jail.
  • Kid Colt Outlaw Vol. 1 #107 (The Boy Who Was Afraid!) - TBA
  • Wild West Vol. 1 #1 (Arizona Annie) - Needing to re-shoe her horse, Arizona Annie and her companion Slim Smith ride into a nearby town. As they go to Pete Grimm, the local blacksmith, Slim warns Arizona that Grimm is a woman hater who refuses to service horses owned by women. She tries anyway and when Pete refuses to re-shoe her horse an argument starts. It's abruptly cut short when some thieves arrive and rob Pete of his gold. Shockingly, Arizona Annie convinces the gang to let her accompany them, feigning interest in the thieves, much to Slim's dismay. The gang rides off with Arizona Annie as their new companion. When the gang sets up camp for the night, Annie convinces one of their number to spend some "private time" together over the hill, pretending to have developed an interest in him. However when they are away from the others Arizona Annie knocks him out. She then repeats the process with the next two members of the gang. But, when she attempts to trick the gangs leader he sees through her deception and grabs her hand before she can strike him with the butt of her gun. She bites his hand and easily subdues him as well. Shortly thereafter. Arizona Annie returns to the blacksmith with the captured gang, much to the surprise of Slim and Pete Grimm. Arizona Annie and Slim then turn the gang over to the authorities. The following day as they leave down, Arizona Annie and Slim pass by Pete's blacksmith shop and see that he has changed his opinion of women and is now offering free shoe changing for the horses owned by women.
  • Kid Colt Outlaw Vol. 1 #102 (The Eyes of Orville Jones!) - TBA
  • Wild West Vol. 1 #2 (The Town That Wasn't There!) - Real estate developer Josiah Cleek has gathered a crowd and pitching to them the benefits of his recent real estate development Starling Springs and offers to sell them the properties. Spotting the excitement are Arizona Annie and her boyfriend Slim Smith who go in for a closer look. Slim buys the pitch and hopes to buy land, in order for him and Annie to have a place to get married and settle down in. Annie is not so easily sold the idea since she is not ready to settle down. She also recognizes Cleek as she recognizes him as the man on a wanted poster they saw in Leaping Springs, who was wanted for swindling. She violently confronts Josiah Cleek, demanding that he return the money he has taken to the people. However, the people around rally around the silk tongue Cleek, believing him to be an upstanding citizen. Unable to talk sense into the people, Annie decides to find proof and rides off for Starling Springs leaving Slim behind. Slim is confused about her abrupt departure while Josiah resumes his sales pitch. Arriving in Starling Springs, Arizona Annie realizes that that the town is a shabby development nothing like Cleek's sales pitch. She rides back to confront Cleek unaware that she was observed snooping around. She confronts Cleek and demands that he tell the people the truth, instead he offers to show the people Starling Springs himself. When they arrive, they come before a much different appearance, the houses looking freshly built and in good shape. However, Arizona Annie still senses trickery and suddenly rushes her horse towards the houses. They are easily knocked down, revealing them to be nothing more than painted cardboard. As Cleek's assistant attempts to flee, Annie easily knocks him down. She then brings him before Cleek and shows the people. However before they can deal with Josiah, the sheister pulls two guns on them and tries to escape by horse. Annie uses a lasso to rope Cleek back and forces him to give back the money he took from his victims before turning him over to the law. On their way back, Slim thanks Annie for showing people how they were fooled out of their money, especially when Slim himself was tricked and purchased some of Cleek's bogus property.
  • Kid Colt Vol. 1 #1 (Hot Lead for Crooked Lawmen!) - In the western town of Purgatory, a local man named Gabby is being whipped by a ruffian named Lash Larribee. Coming to his aid is young Blaine Colt, gets Lash to stop whipping him. However, Larribee mocks Colt for not having the guts to carry shooting irons and begins whipping him next, however the sheriff soon comes and stops him form hurting the boy too much. The sheriff then orders Gabby to carry Colt out of town, warning that if Blaine starts trouble again he will be thrown in jail. Blaine and Gabby ride back to the Colt ranch where Blaine explains to his father what happened. Mr. Colt is furious that his own son got whipped and is too afraid to carry guns. Before his father can go into town and face Larribee to avoid looking like a fool, Blaine tries to stop him, but his father does not listen. Blaine then goes out to the Line Camp with Gabby. Along the way Gabby asks Blaine why he and his father don't get along better, and Blaine explains that his father and him are too alike with quick tempers. As they ride the range, Blaine comes across a rattler, and quickly pulls the gun from Gabby's holster and shoots the rattler dead. Gabby realizes that Blaine is a crack shot and realizes that Blaine doesn't carry guns because he does not want to kill anybody. The following morning at the Box C Line Camp, Colt and Gabby are visited by the sheriff. The sheriff puts Blaine under arrest for the murder of his father. Gabby throws coffee in the sheriff's face to allow Colt to escape, but Lash Larribee is there an ensnares the youth in his whip. Gabby is winged with a bullet for his troubles. Blaine Colt is then taken into Purgatory and placed in a jail to stand trial for his father's murder. The sheriff claims that Colt smashed his fathers head in after losing a poker game, knowing this is not true, Blaine denies it but it does him no good. As Blaine mourns his father's death, Gabby comes to the bared window of his cell. Tying ropes to the bars Gabby has their horses yank them off the window freeing Blaine. After hiding out the two go to the mortician's to look at the corpse of Blaine's father. Examining the body, they both see that he wasn't killed by a blow to the head, but a shotgun blast from a Buffalo Rifle. Realizing that the sheriff is the only one with such a rifle, Blaine realizes the truth. Drawing his fathers guns, Blaine becomes determined to avenge his father's death. After a posse is sent out into the range to search for Blaine, he and Gabby spot the sheriff entering his office. Blaine sends Gabby to get their horses and goes to the office. He bursts in through the window and accuses the sheriff of killing his father. When the sheriff admits it the duel and Colt easily wins, shooting the sheriff dead. Hearing shots from outside, Blaine rushes outside to see that Gabby has been shot by Lash Larribee. Before Larribee can begin whipping the dying old man, Blaine gets into the middle of things and takes a crack of the whip to the face. The quick drawing boy then shoots Lash through the hand before he can draw on him. Colt then grabs the whip and beats Lash to death. With everyone who knows the truth dead, and the posse returning to town, Blaine realizes he has no other choice but to flee town, riding off into the range an outlaw of a crime he did not commit... Thus starts the legendary journey of the outlaw known as Kid Colt.
  • Kid Colt Outlaw Vol. 1 #11 (How Kid Colt Became An Outlaw!) - In the town of Purgatory, the law is run by a ruthless sheriff and his deputy Lash Larribee. One day, when Lash is beating up on a local named Gabby, his friend Blaine Colt comes to his aid. Blaine is easily beat down by Lash who mocks Colt for not carrying guns. The fight is then broken up by the sheriff who orders Blaine to return home with Gabby. When Kid and Gabby return to the Colt ranch, Blaine tells his father what happened. Disgusted by his son's cowardice for not carrying guns, he goes into town to deal with Lash despite Blaine's protests. As Blaine and Gabby walk the ranch he explains his brother Slim was a great gun fighter who taught Blaine how to shoot. He explains that when Slim was killed Blaine vowed never to shoot a gun at a man. Suddenly they are attacked by a puma, and Blaine grabs hold of a gun shooting it dead, Gabby is amazed by Blaine's shooting prowess. The next morning as Blaine is waking up he is suddenly confronted by the sheriff who accuses him of killing his father. The sheriff explains that his father lost his ranch gambling to him and that Blaine murdered him after they argued about it. Denying the entire thing, Blaine is soon arrested and finds himself locked in the town jail. Left in the jail with Lash Larribee watching over him, Blaine tricks Lash to get close enough to the cell to break free. He then ties up Lash, takes his fathers guns and heads to the local saloon to confront the sheriff. When the sheriff and his men try to draw on him, Blaine shoots the guns out of their hands and then takes the sheriff hostage. He then takes him nearby while a posse goes out looking for him. Meanwhile, Lash breaks free and gets the drop on Blaine before he can kill the sheriff and begins whipping the boy. Blaine manages to turn things around and gets a hold of Lash's whip and begins whipping his attacker when Gabby shows up. The sheriff then shoots both Gabby and Lash dead. But before he can shoot Blaine, who he calls "Kid Colt", Colt jumps him. During their fight, a single punch from Blaine knocks the sheriff off a cliff and sends him falling to his death. Now an outlaw without a way to clear his name, Blaine takes on the name Kid Colt and rides out of town.
  • Kid Colt Outlaw Vol. 1 #79 (How the Kid Became An Outlaw!) - TBA
  • Gunsmoke Western Vol. 1 #72 - TBA
  • Kid Colt Vol. 1 #1 (Kid Colt's Guns) - TBA/(Marshall of Colt-Crazy Mojave!) - Now a wanted fugitive, Kid Colt rides into the town of Mojave City to get provisions. As he rides in a drunk gunslinger stumbles out of the local saloon and challenges him to a draw. Kid Colt wins the draw with great ease much to the delight to the townspeople. He is approached by a crowd led by Mr. Johnstone the local banker who explains that the drunk had been terrorizing the town and they had all agreed they would nominate the person who shot him dead as the marshal of Mojave. Kid Colt is flattered at the vote, and accepts it giving them the alias "Kid Arbuckle". Mr. Johnstone pulls Kid Colt aside and warns him that the town is evenly divided. On one side the law abiding citizens, and the other filled with outlaws. Colt decides to take a look at the bad part of town and is quickly called into a local saloon by the lead outlaw named Frenchy Larue. Larue offers him to side with his gang, but when Colt refuses Larue pulls his gun. A chorus girl throws off his shot saving Colt, and Kid Colt guns down another outlaw who pulls a gun on him. Kid Colt manages get out of there, and while doing so agrees to meet the girl out back. However, when he goes to meet her somebody shoots her in the back, killing her. When a crowd forms, they all accuse Kid Colt of shooting the girl dead, and Mr. Johnstone leads the call to strip "Kid Arbuckle" of his post. However Kid Colt demands the opportunity to catch the real killer. Suddenly someone hands Johnston a piece of paper and he suddenly changes his tone and asks the people give him a chance. He asks to speak to Kid Colt in private and shows him the wanted poster out for his arrest and demands that Kid Colt side with the outlaws or have his secret revealed. When Kid Colt still refuses, Frenchy and his gang get the drop on him and pistol whip the boy. However before they can eliminate him, Kid Colt trips them up on a rug and then guns them all down, sustaining only a minor bullet wound to the arm. When the blacksmith enters to find out what happened, Kid Colt explains everything. Believing him the blacksmith then rips up the wanted poster and tells him that he is free to go. Kid Colt then rides off and continues his lonely existence living out on the range./(Death Signs on the Dotted Line) - TBA
  • Wild Western Vol. 1 #3 (Annie Rides the Owl Hoot Trail) - Arizona Annie and Slim Smith ride into another town and spot a wanted poster for a local outlaw named Pretty Face Grimes. They begin to debate about how much better the world would be if women were in charge. Annie believes that if women ran things there would be less outlaws on the loose because women are not prone to crime. Slim doesn't believe it and his point is apparently proven when they ride in and Annie is accused to being the leader of a gang of rustlers that is apparently led by a woman and is arrested along with Slim. That night in her jail cell she hears the outlaw gang making another robbery and is shocked to see the leader is apparently a woman. Annie then uses her hair pin to pick the lock of her cell and escapes the sheriffs office, leaving Slim behind. Mounting her horse she follows the outlaws back trail to their camp. Caught by the gang Annie is brought before their leader. She tells the woman that she has come to join them, impressing the leader who agrees to let Annie join their posse. However, when Annie asks for a smoke, the gang leader offers it to her in an unladylike fashion. Before the gang leader can reveal a secret, Annie tosses dirt in the woman's eye and guns down her men. She then rides the leader into town and presents him to the sheriff. She unmasks the gang leader, revealing it not to be a woman, but a man, and in fact Pretty Face Grimes. With Grimes arrested Annie and Slim are released and all charges cleared. The next day as they ride out of town Annie gloats about her world view much to the chagrin of Slim Smith.
  • Kid Colt Vol. 1 #2 (The Gunfighter and the Girl!) - Along the foothills of the Mogollon Range, Kid Colt runs into a racing gunslinger and gets him to stop. Before a heated fight can started, Kid Colt talks the young man down and convinces him to camp with him for the night. He learns that the young man, named Dick Darnell is heading up into the Mogollon Range -- outlaw country -- in order to try and join up with the Wild Bunch. Darnell explains that he was once part of the Chessnell outfit and fell in love with Chessnell's daughter Louise. However his attention to Louise led to neglect of his work and he was fired. As he packed up to leave he asked Louise to marry him, but she refused to marry an unemployed cowboy. In order to prove himself to her and provide money he then decided to join the Wild Bunch, ignoring Louise's protests and rode off. After hearing his story, Kid Colt agrees to ride along with Darnell and find the Wild Bunch and join them together. However, Darnell is unaware that Kid Colt is really tagging along to teach the young man the errors of his ways. The following day the pair come across the Wild Bunch, and their offer to join the outlaws interested their leader Moseby, who is impressed by Kid Colt's status as an outlaw. When one of the Wild Bunch pulls a gun on Kid Colt, Colt is a faster draw and easily shoots down the outlaw, securing their place in the gang. Kid Colt later tells Darnell that he is now living by the way of the gun and that it is kill or be killed. When the gang hunkers down to plan their next caper, Moseby tells them that they are going to attack the Chessnell ranch, and Moseby expresses and interest in having his way with Louise. When Darnell attempts to protest, Kid Colt pulls him aside and quiets him, reminding him that this is the way of the outlaw, to live like a wolf. When Darnell questions Kid Colt's motivations, having heard that he was a decent cowpoke, Kid Colt scoffs at this notion and tells him to man up and get ready. That night the Wild Bunch raids Chessnell ranch and easily subdue the ranch house. When Moseby tries to make a pass at Lousie, Darnell speaks out. Taking this as a cue, Kid Colt shoots out the lantern and he, Darnell and Louise make a run for the bunk house but are separated. As Mr. Chessnell wanders around in the dark, Moseby gets the drop on him and shoves him out into the open where a prowling Darnell accidentally shoots him dead. Dick is grazed with a bullet, when suddenly the law arrives and the Wild Bunch flee the scene. When they find Mr. Chessnell's dead body, Louise accuses Dick of shooting her father because he has become a cold blooded killer and will not listen to Dick's pleas that it was all an accident. Kid Colt meanwhile realizes that if he does not catch Moseby, Dick will hang for the Chessnell's death. Colt races off on his horse Steel and catches up with the Wild Bunch. He guns down some of their members and kills Moseby himself, but is forced to flee from the gunfire. He returns to town where ranch hands are about to hang Dick for his alleged murder. Kid Colt arrives in time to shoot the noose and he tells them that Dick had shot and killed Moseby and that the Wild Bunch stole away with the body so that Dick would be blamed for Chessnell's murder. Kid Colt then takes the blame for killing Chessnell and flees the scene under a hail of bullets, but not before taking a few hits. In the aftermath of the fiasco, Dick has learned his lesson about outlaws and he and Louise are soon married. Meanwhile, Kid Colt and his horse Steel have fled to a nearby cave where he begins his long recovery from the wounds that he sustained while fleeing the scene./(Cards or Guns -- Draw, Kid Colt, or Die!) - Telepatchie Penitentiary: After 10 long years behind bars, Clyde Jennison is released from prison. As he leaves, the warden tells Clyde to live a productive life. Clyde agrees, however he is secretly plotting revenge against the man he blames for landing him in prison in the first place and takes a train to Whitneyville. Meanwhile, in Whitneyville County, Kid Colt has been recovering at the home of his friend Frank Jennison and his nephew Stan. Kid Colt rides off and in the outskirts of the Country he decides to take a rest at the local saloon. There he bumps into Clyde Jennison and after a brief moment of tension the two agree to go into the saloon and have a drink together. There Jennison tells Kid Colt his story: He is the brother of Frank Jennison (Although Kid Colt does not know this as Clyde has not told him his name). Ten years ago Clyde and Frank were playing cards when they heard Stan's cries. Outside they caught the local drunk Quinn Crawford kicking the boys dog. Clyde attacked Crawford, clubbing him over the head with the butt of his gun but sustaining a bullet wound to the shoulder himself during the melee. As he rested and recovered from his injuries, Clyde woke up one morning to find the sheriff standing over his bed, and is arrested for the murder of Quinn Crawford. During the court trail, Frank could not claim that his brother was in the house the whole time, leading Clyde to believe that Frank killed Crawford and pinned the murder on him. All attempts Frank made to see Clyde in prison were rejected. Finishing his tale, Clyde tells Kid Colt that he intends on killing his brother in revenge for framing him for murder. When the saloon owner tries to tell Clyde where Frank lives, Kid Colt tries to silence him, but Clyde quickly draws his gun and forces the information out of them and leaves to finish the job he came to do. Kid Colt races after Clyde and shoots him, knocking him out. He then brings Clyde to Frank's ranch and learns that they are brothers. When Clyde comes around he pulls one of Kid Colt's guns and tries to shoot, but the Kid knocks the gun out of his hand. Forcing the two men to talk things out, Clyde learns from Frank what happened that night ten years ago: While Clyde was recovering, Frank noticed that young Stan and his fathers gun were missing from the house. He followed the boys trail to Quinn Crawford's house. There he spied into the window and saw the young boy had his fathers gun drawn on Crawford. When Crawford back handed the boy, Stan went reeling into a wall and the gun went off, killing Crawford. In a panic to get Stan to safety, he left Cylde's gun behind. Not wanting the boy to be punished for an accidental killing, Frank tries to cover for him by telling Clyde, but Clyde having been already arrested did not want to listen. Having the truth out, Clyde is delighted when Stan comes home and sees how well he had been raised. Cylde gives up his desire for revenge, now believing his ten years in prison was more than worth it to have his boy grow up proper. The Jennison's then thank Kid Colt for his help and he once more rides off into the sunset.
  • Wild Western Vol. 1 #4 (Bushwacking Bullets for Colt-Quick Gunhawk!) - Kid Colt rides into the border town of El Stenago, Texas where there is a commotion going on. He learns that one of the military men from nearby fort is apparently drunk on tequila and challenging someone knife fight with him with a handkerchief between both men's teeth. Kid Colt assumes the man is bluffing and takes up his challenge. However before the knife fight can star the soldier pulls away and tells the Kid that he is the type of man he is looking for and asks to meet him out back of the local hotel in ten minutes. Kid Colt follows up on this rendezvous and is brought to the local commanding officer. He tells Kid Colt that he needs a man to work on their current situation: Some local miners in the area are about to bring out a shipment of gold, but some local thieves stole military uniforms and guns and there is fear that they will use them to fool the miners into turning over the gold and steal it. When the commanding officer shows Kid Colt the note sent by the apparent leader of the gang, Kid Colt! Curious who is using his reputation Kid Colt takes the job and does not give his real name. When Colt walks out someone tires to take a shot at him but Kid Colt shoots him dead. He learns from the crowd that gathers that he is a man named Spade who works for Smiley Sinclair who owns most of the town. Kid Colt decides to pay Sinclair a visit at the saloon that he owns. As he arrives he shows an old man getting tossed out of the bouncer, Ringo, also a local boxer. Kid Colt enters the saloon and picks a fight with Ringo and easily knocks him out. Seeing this Smiley Sinclair orders his men to eliminate Kid Colt, but the Colt is a faster draw and easily guns them all down. Impressed, Sinclair invited Colt up to his office and offers him a job to box in the boxing match now that Ringo is dead. Kid Colt takes the job and as he walks out he accidentally kicks over Sinclair's waste basket revealing a number of newspaper clippings disposed inside. Realizing who the thief of the uniforms are, Kid Colt finds them being loaded up in one of Sinclair's wagons. Kid Colt hops on his horse Steel and forces the wagon to crash, smashing open the crates and revealing to the townspeople at the Sinclair stole them. Kid Colt then rides over to the army base and informs them what he has learned and leads them to an attack on Sinclair's saloon. They easily kill or capture Sinclair's entire gang. When the soldier wonders where their "leader" Kid Colt was, Colt explains that he was framed for being involved in the gang. When the soldier is confused Colt tosses him a wanted poster for his arrest and rides off./(Six-Shooter Schoolmarm!) - Arizona Annie is bucking a bronco for her friends to watch one day when she is approached by approached by the principal of the school house. He informs her that the old teacher Miss Tisher got married and left town and that her replacement is not expected until later and asks her if she can substitute until the new teacher arrives. Annie has her reservations but agrees to take the job. Slim Smith and his friends find this hilarious much to Annie's chagrin. When Annie shows up at the school house the children are running a riot and tries to calm them down. When one of the boys tries to talk smart to her she shoots out his suspenders and begins teaching the class a math lesson. As Annie teaches her class a pair of bank robbers flee from the law and eventually arrive at the school house after classes and decide to hide out there for the night. They get the drop on Annie and thinking she is nothing more than a schoolmarm get the drop on her and tie her up. As they count out their loot Annie breaks free from her bonds and easily rounds them up. As she begins to drag them to the sheriffs office a third man arrives at the scene, Annie lassos him up as well and brings him down to the jail house. However when Annie gets there she learns that she accidentally roped up the new teacher as well by mistake and releases him. The next day Annie attends classes where the teacher tries to explain to his class that a woman's place is in the home.
  • Kid Colt Vol. 1 #3/Wild Western Vol. 1 #24 (Colt-Quick Killers for Hire!) - In the town of Tombstone Gap, the sheriff confronts desperado Whip Savage in a draw and is shot dead. With no lawman to take his place, Savage then decides to take the job himself and soon deputizes all of the local crooks into a posse that abuses their power to terrorize and take what they want from the people. Meanwhile, Kid Colt has been captured by a posse who are about to hang him when his horse Steel manages to buck away from the hangman's noose and help his master escape. The marshal stills the posse's guns having heard stories about Kid Colt's good deeds and thinks that the gunslinger might not the killer he's made out to be. Reaching safety, Kid Colt then cuts his bonds and continues on his travels. Back in Tombstone Gap, a young Jim Rogers is put into tears when one of Whip Savage's men shoots his horse after it is hitched on the sheriff's hitching post. When the boy and his father try to stand up for themselves, the boy is pushed in the mud and Mr. Rogers is threatened until Whip intervenes and gets his man to stand down. As Mr. Rogers leads his son away he tells the boy that someday someone bigger than Whip Savage and his men will come and ride them out of town. Just as he is telling this Kid Colt enters town deciding that Tombstone Gap might be a good place to lay low for a bit. When he spots another one of Whip Savage's men giving the Rogers trouble, he gets involved, knocking out the thug off his horse with a single punch. When the bruiser pulls a gun, Kid Colt realizes his have been confiscated when he was arrested earlier and is shot in the arm and passes out from the wound. Hours later Kid Colt awakens in the Rogers shack and finds that he has been patched up by Mr. Rogers and his son. Spotting that Jim's father has a pair of Colts, the Kid borrows them and learns about what is going on in town. When Kid Colt enters the saloon to face Whip Savage, the marshal who attempted to hang him is there and is not surprised to find Kid Colt among the "snakes" who run Tombstone Gap. When Whip Savage welcomes Kid Colt because of his outlaw status, Kid Colt tells him that he does not deserve his sheriff's star and rips it off. Whip then uses his whip on Kid Colt, who does not flinch, and then grabs the weapon from his opponents hand and starts to whip him back. As Savage cowers on the floor, one of his men tries to step in but the marshal knocks him out. When Whip tries to draw and shoot the Kid, Colt is faster at the draw and shoots him dead. Later, Kid Colt gives the reward money to Mr. Rogers who uses it to get much needed eye glasses and a new sheriff is installed in town.
  • Kid Colt Vol. 1 #3 (Who's Laughing Now) - TBA/(Ghost Town Gunnies Strike!) - Tex Morgan and Lobo ride into the town of Clear Creek on the way to Blue River Country. Noticing that the locals are jumping they learn from one of them that people have gone missing near a ghost town called White Man's End. Tex and Lobo decide to go and investigate. When they arrive at the ghost town it begins to rain and the pair seek shelter in one of the abandoned building for the night. As they bed down for the night a menacing figure sneaks into the building and clubs them both and carries them to a nearby cave. When Tex and Lobo revive they are confronted by a massive man named Frederick who accuses them of coming to town to try and steal his gold and that he intends to kill them. Just then a gang of men interrupt and talk him out of killing their prisoners just yet. The gang leader tells them that Frederick has gone mad but is the only one who knows the location of his hidden gold. They have befriended him in order to trick him into showing them where it is and that they've killed everyone who has stumbled into the area. They are then left alone with Frederick as guard. Tex manages to break free of his bonds and untie Lobo. They are then attacked by Frederick, but Tex manages to beat him in a fist fight. When the other gang members arrive, Tex and Lobo shoot them dead. Fearing that someone will steal his gold, Frederick rushes deeper into the mine and falls to his death down a pit. With the mystery solved and the possibility of gold questionable, Tex and Lobo ride out of the ghost town./(Reign of the Colt-Quick Clan!) - A fire rages in the woods outside Valley City, apparently set by a man named Hooks Wehl who is seeking to destroy the city if his ransom is not met. Nearby, Kid Colt rides into the area and is soon taken prisoner at gunpoint by the mayor and his posse who accuse Colt for lighting the fire. Colt is locked in the local jail where he is awaiting execution despite his demands for a fair trial. Trapped in his cell, Kid Colt whistles for his horse Steel. Steel comes crashing into the deserted sheriff's office and brings the jail keys to his master. Kid Colt rushes to the nearby hotel and stands by an outside window and overhears the mayor talking with Hooks Wehl. As it turns out the mayor has been embezzling money from the city's coffers and has hired Hook to make the ransom demands and destroy the city in order to also destroy the damning evidence. Before Kid Colt can do anything he is knocked out from behind by one of the mayor's men. With Kid Colt prisoner again, the mayor decides to use TNT to blow up the local dam and frame Kid Colt for the destruction. The drag him up to the local dam, when Kid Colt revives he condemns the mayor for his action and is punched out for his trouble. While the mayor goes to collect the ransom money, Kid Colt is tied to a tree while the TNT is being set up. When the ransom money is paid out, they untie Colt and demand that he pull the plunger that will set off the TNT. The Kid fights back and when the mayor attempts to set off the explosives himself, Kid Colt shoots the ignition wire rending the plunger useless and guns down the mayors gang. Wounding the mayor, Kid Colt turns him and the ransom money over to the sheriff and explains everything before riding off into the range once more.
  • Tex Morgan Vol. 1 #3 (Love Thy Neighbor!) - Arizona Annie is shocked when her arch-nemesis Grizzly Williams confronts her with professions of love. Shocked and disgusted, Annie shoots off Williams hat and tells him to go away. Slim Smith and his friends ask Grizzly why he thinks Annie loves him and he shows them a love letter that she supposedly written to him to tell that she secretly admires him. Slim and his pals tell Grizzly to not give up and continue pursuing her love. They ride off laughing, as they had written the love letters as a prank to play on Annie. Grizzly once more approaches Annie and professes his love to her. When she continues to reciprocate he is even more determined noting that the love letters he received told him that she would resist his advances no matter how much she wanted him. Slim and his pal watch as Grizzle reads one of Annie's "letters" to her and she angrily sends him running off again. Spotting Slim and his pal laughing Annie realizes what's going on and chases them up onto the roof of a building, but forces them to climb down and help her clean up the situation they put her in. She pays a visit to Grizzly William's shack where she finally "gives in" to his love and does chores around the house, purposely causing more of a mess than it was before. However, this only fortifies his love for her until she calls him an ugly walrus and sends him packing under a hail of bullets. She then turns her rage toward Slim and his pal, sending them fleeing for cover in the local pig pen, a fitting place for such as them.
  • Two-Gun Kid Vol. 1 #5 (Annie Clicks in Politics!) - With an election under way in town, Slim Smith recons that the mayor will get re-elected. This gets the ire of Arizona Annie who believes a woman would do a better job in politics than a man. Slim then tells Annie to put her money where her mouth is and run for office as well. Annie does just that addressing the public, and deals with hecklers by shooting at them. Annie ends up winning the election by a landslide and Slim tells her that she did not win the role of mayor -- but as the town dog catcher. Furious, she chases Slim away with guns a blazing. Still fuming, Annie then manages to round up Slim and the mayor and parade them around town in her dog catching wagon for a good laugh.
  • All Winners Vol 1 #2 (The Syndicate of Six-Gun Terror!) - Years ago in Jefferson Country Texas, the Davis Gang ran wild, terrorizing the locals. One day a young cowboy named the Cactus Kid rolled into town. Finding the place peaceful he decided to stop into the Last Chance Saloon where he came afoul of the Davis Gang but managed to shoot them all dead and rode off. A month later the Cactus Kid was called before the governor of Texas regarding his slaughter of the Davis Gang. The governor tells the boy that he has called him to offer amnesty. Learning that the boy is only seventeen years old, he convinces the Cactus Kid -- real named Matthew Masters -- to give up his life as a cowboy and Masters agrees to study medicine and promises to never use a gun or take a life again. Years later, an adult Matthew Masters, now a doctor, rides into the boarder town of Leadville to begin his medical practice. Soon his first patient arrives: Jim Lathrop, and his daughter Marie have brought her boyfriend Charlie who has suffered a gun shout wound from the Eastern Syndicate run by Blast Burrow. Jim's daughter Marie helps Matthew lift Charlie into his office, and Matthews finds himself instantly smitten by the brave woman. Suddenly Blast Burrows enters the doctors office and asks Marie to marry him. When she refuses shoots Charlie dead and flees. When Jim asks Matthew to help he tells Jim that he has no guns and Jim goes out to face Blast Burrows alone, when Marie tries to join her father Masters tries to stop her convincing her that he is nothing more than a coward. However before they can get outside Jim is shot, but Matthew believes that he will live, however Marie still brands him as a coward. Later that night after treating Jim, Matthew sits alone in his room conflicted over the oath he made to the Governor years ago and his sense of justice. He takes out his old six guns and tries to resist the urge to use them again. However his attitude changes when he hears gun shots and learns from a local that Blast Burrows and his Syndicate are planning to burn down the Lathrop ranch that night. Deciding to do something about it, Matthews decides to create a disguise that will allow him to do something about it. Breaking into the local merchandise store, Matthews takes some clothing and pays for it, creating a disguise and calling himself the Black Rider. He downs his horse Ichabod, rechristening him Satan and rides off to the Lathrop ranch. The Black Rider arrives at the Lathrop Ranch just as the Syndicate is closing in on it and guns down most of the men. Blast Burrows however smashes through the door of the house and forces Marie to go with him. The Black Rider chases after Burrows and knocks him off his horse and then easily guns him down in a duel. With the danger over, Marie thanks the Masked Rider, having become instantly smitten by him. The Black Rider tells Marie that the wounded has to be tended to, and when Marie begins to bad-mouth his alter-ego, the Black Rider tells her that she should be tolerant to him as he is a fine doctor and that if she ever needs him again he will be there. Switching back to his civilian guise of Matthew Masters, the Black Raider returns, and finds that Marie still holds him with contempt and refuses his request to date and begins wishing she could see the Black Rider again. Masters slinks away and changes into the Black Rider again and rides past Marie's home tossing her a rose before riding off into the night./(Riddle of the Star Cross!) - As Kid Colt rides the range he comes across a wagon that appears to have been attacked by Native American's killing all aboard. However, he hears a baby crying and finds the boy near his dead mother. He also finds a note from Helen Danning the half-owner of the Star Cross Ranch urging her brother Richard and his family to hurry to the ranch. Kid Colt takes the baby and rides it to Helen's ranch to turn him over to her. When he arrives at the ranch, Helen starts calling him Dick, Kid Colt begins to correct her but realizes that something is up and tells he that he will talk to her inside. Before he does, he meets the ranch foreman Red Nothrup who believes that "Richard" has come to replace him on the ranch and expresses his refusal to just leave. Inside the house alone with Helen, Kid Colt explains what befell her brother and his wife. When Helen asks him to keep pretending to be her brother and is about to tell him why Richard arriving on the ranch is important they are interrupted by Red, who demands to talk to "Dick" about running the ranch. Having had enough Kid Colt takes a swing at Red, and when Red tries to draw a gun Kid Colt shoots it out of his hand. When Kid Colt orders him to leave, Red refuses telling Kid Colt that he'll have to kill him, Colt stays his hand and goes back into the house. There she meets Helen's Uncle Amos, who is wheelchair bound. He tells "Richard" that he should talk sense into his "sister" and convince her to sell the ranch. Helen refuses, telling "Richard" that somebody murdered her father in his sleep, turning the ranch over to her and her brother, as Amos is her fathers half brother he has no title to the land. Kid Colt decides to look around and stops at a local watering hole. After tasting the water he realizes why somebody is killing the Danning clan. He rushes back to the ranch and arrives just as Helen is about to give the baby a bottle. Spotting a tin of poison on the shelf, Kid Colt shoots the bottle in her hands, the shattered milk landing in a plant, killing it instantly. Uncle Amos enters the room to see what's going on and Kid Colt decides to do something after getting a bite to eat. Suddenly, Red smashes open the window and tosses a Diamond Back snake frightening Amos enough that he jumps out of his wheelchair, shooting it dead and revealing that he is not a cripple. Red shoots him dead and it's revealed that Amos was the one killing off his family members in a bid to get the ranch as it is rich with minerals, and Red was so adamant about staying to protect Helen because he loves her. With everything sorted out Red and Helen thank Kid Colt for his help and he rides out.
  • Tex Taylor Vol. 1 #3 (Annie Shoots the Works!) - Arizona Annie takes in the local fair with her boyfriend Slim Smith and his pal Cal. When Slim buys a watch for a dollar he soon finds that he has been ripped off. They soon come across a shooting gallery and decide to test their shooting skills. Slim misses every shot, unaware that the owners of the game have fixed the rifle and intend to try and sucker them out of their money. One of the operators goads Annie into gambling their shots and at first Annie wins each round, but they then switch her rifle with a rigged gun hoping that she'll lose all her wages. However, when her shots begin to miss Slim laughs at her and she gives him a good crack over the head with the rifle. This rights the sight on the gun and she is able to win the competition and her money. Realizing the the last game was rigged and the men try to take her money anyway, Annie pulls out her six shooters and begins shooting until the men surrender the money. Then to make sure that they don't rip anyone off again, she destroys their stand. As a final jest, she uses her winnings to force Slim and Cal to ride rides and drink soda pop until they start to feel sick.
  • Wild Western Vol. 1 #5 (Lead Law in Leadville!) - After making a house call to one of the local ranches, Matthew Masters returns to Leadville on his horse when he is suddenly confronted by the sheriff who warns him that Killer Kane and his gang are holed up in the saloon and are shooting at anyone who dares come outside. He also tells Matthew that Marie Lathrop and her nephew Bobby are trapped in the general store. Suddenly, Killer Kane and his men come out and decide to start shooting at the sheriff to try and make him "dance". Matthew asks them to stop and they tell him to "dance" as well, but Masters refuses to do so. From inside the general store, Marie's nephew believes the gun shots are firecrackers and goes outside to see them and gets shot in the leg. Marie rushes out to scold the outlaws who laugh it off as Masters leads Marie, Bobby and the sheriff to his doctors office for medical attention. After treating Bobby, Masters excuses himself to tend to his horse, leading Marie to scoff at him, saying that if the Black Rider was around he'd protect her. However, unknown to Marie, that's exactly what Masters intends to do -- dawning his disguise of the Black Rider so as not to be tarnished by the reputation of being a gunslinger again. On his horse Satan, the Black Rider smashes into the saloon gunning down all of Killer Kane's men until only Kane is left. With the outlaw beaten, the Black Rider orders him to get out of town and not come back otherwise he'll end up on boot hill. Killer Kane then rushes out of town and the Black Rider slips away again. Back in his civilian guise, Masters returns to his doctors office where Marie once more gives him grief for not being around when there was danger, Masters unable to reveal his secret identity./(Flashing Steel of Doom!) - Kid Colt is resting for the night on a shale range when suddenly a madman steals his horse Steel and rides off. Kid Colt chases after the man, and knocks him off Steel by grazing his arm with a bullet. The Kid follows the old man back to a cave where he spots the madman resting on a blanket. He suddenly is held at gun point by a woman. The man snaps out of his madness and tells his daughter to stand down and they introduce themselves as Henry Grafton and his daughter Joan. They explain that they own a ranch and a gold prospect that the keep the location a secret, and that it contains a rare cache of red golden nuggets. After a trip to the Mongolia, Henry and his Mongolian friend Sam worked together on the ranch. One day they bought a wild black stallion from their friend Monte Mundo which Henry hopes to tame. However the horse broke free from the pen and races off with Henry on his back with Sam following not far behind. When neither men returned Joan went out looking for them and found them near the cave both apparently knocked out by the stallions kicks. Joan dragged her raving father to a nearby cave to recover and then returned for Sam to find that he had disappeared, and has spent the time since the accident trying to get her father to snap out of his condition before returning to their ranch. Joan sends Kid Colt back to their ranch to collect a cache of gold nuggets to buy supplies to nurse her father back to health and return to the ranch. The Kid agrees and when he arrives at the ranch he finds that somebody has ransacked it and stolen the gold nuggets. Deciding to go into town, he spots Sam with Monte Mundo and calls out to him. Invited into the saloon, Mundo and tells Kid Colt how he found Sam a number of months ago near death and that he was so mangled that he had to get his hand amputated and replaced by a hook, and could not talk. When asking Kid Colt how he knows Sam, Colt explains that he is "looking" for Henry Grafton. After telling the Kid that they disappeared, Mundo checks his pocket watch and the Kid notices that it has a red gold nugget on it and calls Mundo on it. Monte tells the Kid to mind his business and leaves with Sam. However one of the other bar patrons attacks and Kid Colt shoots him dead, but is seize by Sam under Monte's orders. They drag him out to a nearby stable where the black stallion has been kept since the accident. Mundo explains to the Kid that he is going to toss him in the horse pen to be trampled to death, but indulges the gunslighter with his plan to get learn the location of the gold: He had followed Henry and Sam out onto the range the day of the "accident". After Henry was thrown from the horse, Monte questioned him and when he got no answer he clubbed him over the head with a make-shift club made out of a log and horse shoe. He then tried the same with Sam, and smashed his hand when he did not talk. When Joan arrive on the scene he hid and waited for her to leave with Henry before dragging off Sam in the hope s that the Mongolian would tell him the location of the mine. With his plan revealed, Sam suddenly regains his memories and in a fit of rage grabs Mundo and tosses him into the horse pen where he is trampled to death. With the threat over, Sam and Kid Colt help the Grafton's return to their ranch before the Kid rides off again.
  • All Western Winners Vol. 1 #3 (Blast the Black Rider Down!) - A stage coach carrying a government contractor suddenly buckles under strain and crashes. The coach drive rides out to the town of Leadville where he asks for the aid of local doctor Matthew Masters. With no time to lose Marie Lathrop offers to ride Matthew out on her buckboard and they rush out and rescue the man. Observing him, Masters tells those gathered that he man from the government will need a few days rest. One of the listeners rushes back to his employer, Ben Jonas, who is more than happy to hear the news as he can use it to his advantage to win the contract for a government irrigation project. Meanwhile, Masters brings the government man back to his office where he regains conciousness and tells Masters to help protect his briefcase which contains sealed bids for the irrigation system. Before finding a safe place to put it, Matthew tries to ask Marie out on a date and is turned down again. Suddenly some of Ben Jonas' men come bursting in and take Marie prisoner and force Matthew to turn over the sealed bids. They take Marie as a hostage to keep anyone from going after them. After the crooks are gone, Matthew slips away and changes into the Black Rider and chases after them on his horse Satan. He tracks them down to a nearby dynamite shed where the Black Rider guns down two of the men. Their leader tosses Marie into the dynamite shack and tosses in a match and flees while the Black Rider dives in to rescue the girl. The Rider manages to rescue Marie just moments before the explosives go off and chases after the leader of the gang who has just taken off his bandanna revealing himself to be Ben Jonas. The Black Rider easily guns down Jonas in a draw and Marie rewards him with a kiss. Back in town, Matthew attempts to ask Marie out on another date but she once more turns him down, hoping to one day see the Black Rider again, Matthew smiles knowing that another appearance can be arranged./(The Town Ruled by Killer Colts!) - Kid Colt is riding through range when two outlaws race by, pushing him off his horse. When Kid Colt tries to fight back they lasso him up and drag him across the grounds before they are forced to flee by the arrival of the local sheriff. The sheriff stops his chase and informed Kid Colt that those two men work for Fat Man Yager who just robbed a bank. The Kid learns that Yager runs a town of outlaws, and determined to get revenge against the two men who attacked him decides to go and see things for himself despite the sheriffs warnings that it could mean his death. When Kid Colt enters town, some of the local outlaws try to start a gun fight, but the Kid out shoots them. The gun play draws Yager to a window of his house and he recognizes Kid Colt at once. He orders his men to stand down and invites the Kid into his home. There, in a specially made bullet proof room, Yager explains how he is unstoppable in town and that he wishes to buy Kid Colt's services. Showing up later for his appointment, Kid Colt asks if he can work with the men who pulled the bank job earlier. Yager is happy to comply and calls them in. As soon as the men arrive Kid Colt manages to disarm them. Yager meanwhile ducks behind his desk and tells Kid Colt that he cannot shoot him in his bullet proof room. The Kid proves him otherwise by firing his gun so the bullet ricochets off a wall and fatally wounds Yager from behind, killing him. Kid Colt then forces the two men to return with him to the sheriff where he turns them over to the law with their stolen loot. As Kid Colt rides away the sheriff's deputy recognizes Kid Colt, but he sheriff decides that the Kid does not live up to his outlaw reputation.
  • Kid Colt Vol. 1 #4 (Six-Gun Deadline!) - On the edge of the Blackfoot reservation, Kid Colt just barely avoids being trampled by a cattle run, but the beasts trash his gear. He confronts the owner of the cattle, a rancher named Sam Graham, who initially fears that Kid Colt is a member of Sam Snark's posse a group who has been stealing his cattle. When Kid Colt explains himself the man agrees to give Colt replacement gear for the damage done. Kid Colt then rides into town and in the local saloon he runs into his old friend Ben Charters, who tells the Kid that he goes by the name Sam Snark in town. He introduces him to some men who are plotting with him to destroy the cattle run, as it is intended to be sold to the Blackfoots for food, and that failure to do so will lapse Graham's contract with the government and then buy the cattle cheaply from Graham and sell them at a higher price. Kid Colt refuses and punches out Snark and makes a run for it. Outside the saloon before he can get on his horse, he witnesses Graham's daughter toss a note into the window he just dived out of. Listening by, the Kid learns that the girl has tipped off Snark's men as to the location where they are camping out. Kid Colt rushes to the Graham camp and tries to warn them, and about his daughter's duplicity. They refuse to believe him and send him fleeing under a hail of bullets. Not giving up, Kid Colt tracks the girl to her meeting with Snark. As it turns out she is in love with Snark, who reveals that he had no feelings for her at all now that he has what he wants and pushes her to the ground. Kid Colt attacks, knocking Snark out and sends the girl to warn her father while he rushes off to stop the stampede. Kid Colt leads Graham ahead of the stampede, and they start a fire ahead of the raging steer to stop them. With the crisis over, Graham's daughter confesses her implication in Snark's plot and she is quickly forgiven. Kid Colt and Graham then ride into town and confront Snark and the administrator of the Blackfoot reservation, who was involved in the plot. When they threaten to go to the government about the situation, Snark and his men draw their guns but are quickly gunned down by Kid Colt. Graham gets his payment, and maintains his contract and Kid Colt once more rides off into the frontier./(Fight or Crawl, Outlaw!) - Kid Colt is riding into a town when he takes notice of a poster advertising a boxing match between "Tiger" Lowery and Jack Renault, with bets being taken at Preacher Perkins' saloon. He rides into town and stops by the saloon and learns that bets are being taken with 2 to 1 odds on Tiger winning the match. Kid Colt witnesses an hold man being roughed up by a drunk and steps in the middle of the fight, and easily knocks the man out. To his surprise he learns that he man he just laid up with Tiger Lowery. With the locals angry at this change of events, Preacher Perkins convinces the Kid to take Tiger's place, and convinces the locals that the match is still good since the newcomer had knocked out one of the competitors. Accepting the demand to fight, Kid Colt asks who Jack Renault is and is told that he is just a bum that has been hanging around the past few weeks and a real push over. Kid Colt then gets into the ring, under the alias "Pistol Kid" and finds that the man looks familiar. After the first couple of blows, the Kid realizes that "Jack Renault" is really a New York City boxer named Rocco Rossido who fled the law after he killed a man in a bar room fight. When the round is over, he aid tastes the Kid's water and finds it drugged, and another man tries to gouge out his eyes. Realizing that Rocco and Perkins are trying to fix the fight, Kid Colt easily fights off his attacker and then beats Rossido in the ring. With the local sheriff they go to confront Perkins and find him trying to flee town with all the bets, and Kid Colt guns him down. His gang soon surrenders and confesses to the entire plot. With the scheme foiled, Kid Colt once more rides off into the range./(That Sleepy Man) - TBA/(The Killers of Abilene!) - In the town of Abilene, elderly prospector Clem McGill, a friend of Tex Taylor, is gunned down and his horse stolen. When Tex arrives in town he is told by the sheriff after the funeral. The sheriff hands over Clem's gun belt which has a scrap of parchment stuck in the buckle, likely the map to his gold prospect. They return to the sheriff's office when some locals come in with a young man named Dick Jerris who was apprehended when he was seen on Clem McGill's horse. Jerris maintains that he is innocent and that he bought the horse from somebody. With a lynch mob forming wanting to hang Jerris, the sheriff deputizes Tex and orders him to get Jerris to safety while they sort things out. Along the way, Jerris spots the man who sold him the horse: Nick Fallon, the owner of the Last Chance Saloon. When Tex confronts Fallon, he denies it and rides away laughing. Tex soon gets Jerris to a safe location and is riding back into town when he's almost shot in an ambush. Tex easily captures the shooter and forces a confession out of him before turning him over to the sheriff. They then go to bust Nick Fallon, but overhear him telling one of his men to go out to the Jerris' hiding place and plant a fake map to frame him further in the McGill murder. Tex gets the drop on Fallon and his men, until another gunslinger sneaks up behind him. Before anything can happen there is a shot from outside that hits the man who has a gun on Tex. It turns out to be Jerris, who had come to help Tex capture Fallon. With the jig up, Tex takes Fallon and his men to jail. There he is thanked by Jerris for clearing his name.
  • Tex Morgan Vol. 1 #4 (Teacher Trouble!) - With yet another school teacher getting married and quitting her job, the locals in town and children begin to worry if there will be a consistent source of education in town. Arizona Annie notices that whenever a new teacher takes up a job in town she is soon quickly married off by the many bachelors in town. When one such man asks the Annie if she is the new teacher, she punches him out. Seeing this the mayor informs Annie that the new school teacher is not due in town isn't in town yet and asks Annie to take over until the replacement arrives as she is the only woman in town who does not put up with the advances of men. The following day, upon hearing a new teacher is in place, the single men in town all rush to the school house to try and court the new teacher. They are all shocked to find that it is Arizona Annie. With her guns, she forces the men to all take seats in classes and proceeds to quiz them all, and when they smart off or give the wrong answers, she uses her guns to embarrass and intimidate them.
  • Wild Western Vol. 1 #6 (Gun Guilty!) - Kid Colt is riding through the range when he suddenly hears gun shots and decides to go an investigate. He spots a coach being attacked by some outlaws and tries to stop them. He guns down most of them, but one of the gunslingers manages to wing the Kid's shoulder. Kid is taken to the home of Jeb Merrit and his wife Martha and has his wound patched up. They explain that they have been attacked by that gang -- led by Kid Colt they say -- whenever they tried to pay their mortgage to local banker Cash Logan. Kid Colt finds this interesting and decides to investigate who is using his famous name for their own criminal ends. As he is preparing to leave the Merrit ranch, he is confronted by Trigger Bones and Cash Logan who are the masterminds behind the gang and were using Kid Colt's name to instil fear. They explain that they have been trying to force locals off their land and repossess it and ask Kid Colt to join them. The Kid refuses and tells Trigger that he is going to run him in. Trigger laughs and tells the Kid that he will have a hard time capturing them when the sheriff things he's involved with the gang. None the less, Kid Colt tracks Trigger back to his hideout and guns him down and captures the rest of the gang. The Kid then hands the outlaws over to Merrit and tells him to collect the reward and clear his name. Suspecting that Cash Logan will try to free his men in order to avoid being implicated in their crimes, Kid Colt rides into town and catches Logan hanging out back of the court house. Spotting him dumping the contents of a briefcase into the open window, Kid Colt -- thinking they're guns -- pushes Logan through the window as well. As it turns out they were rattle snakes which Logan hoped would kill his minions. In the confusion Logan leads his men on a daring escape and end up running right into the blazing guns of Kid Colt. With Kid Colt's name cleared, and Logan's caper revealed, Kid Colt once more rides out of town.
  • All Western Winners Vol. 1 #4 (The Black Rider -- Unmasked!) - When things seem quite in the town of Leadville, along the basin gold is discovered causing a gold rush. Soon Snake Bostwick and his men ride into town and begin wiping out the gold prospectors and robbing them. Soon banker Cole Cameron calls together a town meeting to organize a posse to deal with Snake Bostwick. Cameron suggests that doctor Matthew Masters lead the posse, however this idea is scoffed at by Marie Lathrop who considers Masters a coward, unaware that he is secretly the Black Rider. The meeting is cut short when Marie's brother Bobby bursts in to warn the people that Snake's bandits are storming town. There is a gun fight and Ol' Jake is shot, Master's tries to give him medical attention but Jake dies telling him that he was forced out of his gold claim. Alone in his office, Masters decides that it is once more time to become the Black Rider and begins changing into his costume. Hearing somebody in his office he finds that he has been discovered by Bobby, who came to the office because his leg was wounded in the shoot out. The Black Rider treats his wound and Bobby promises to help Matthew keep his double identity a secret, although the idea that they are one in the same, in light of his sisters opinion of both men, amusing. Black Rider goes riding after some of Bostwick's men who are at the local saloon and shoots them up telling them to send a message to the other outlaws. The next day, Matthew Masters attends the next town meeting and hears the plea from Cole Cameron to get the Black Rider to help solve the problem asking the hero to come to his home. Masters decides to look into this as the Black Rider, but does not feel right about it. He soon finds himself surrounded by gun men led by Snake Bostwick who then attempt to unmask him. However, Bobby arrives with a shot gun and shoots at the outlaws allowing the Black Rider to escape. Back in town the Black Rider meets with the Lathrops and Cameron and learns that Jim Lathrop is considering calling in the military. Cameron is uneasy about this and the Black Rider agrees that it will take too much time for the cavalry to arrive. The next night Snake and his men rob the bank and are opposed by the Black Rider and the posse. When Black Rider says they were tipped off by Cole Cameron, Snake is about to say something when Cole shoots him dead. This confirms to the Black Rider that Cameron was in league with the thieves and guns him down and rides off. The next day while Marie is lamenting about the Black Rider riding off, Bobby suggests that he's closer than she thinks and teases her about how Matthew Masters is not such a bad man./(Reward for Death!) - Kid Colt is riding through a panhandlers range looking for water when he is suddenly ambushed by a local sheriff and his posse. He learns that they are out looking for someone who robbed a southbound stage and suspect that he's their man. Checking their wanted posters they realize that he is Kid Colt, but before they can apprehend the outlaw he manages to bolt and escape. Getting clear, Kid Colt and Steel ride to a nearby farm where they find a well filled with water and stop for a drink. They are approached by a young wheelchair bound boy named Danny Pomeroy who lives at the ranch with his father. The boy invites Kid Colt into the house and they spend the evening in each others company. The boy confides in Kid Colt that one day he hopes to get the surgery he needs to walk again and see the top of Finger Butte and see the whole range. When Danny's father returns and tells the Kid that the sheriffs posse is on the way. He quickly makes himself scarce and overhears the sheriff tell Pomeroy that there is a $1000 reward for the capture of the stage robber. When the sheriff leaves, the Kid reappears and learns that Pomeroy could use the money to get his son the surgery he needs. Kid Colt leaves and begins looking for the robber and crosses paths with him, an outlaw named Comanche Briggs. Briggs gets the drop on the Kid and tries to steal his horse, but when the Kid whistles, Steel returns to his master and Kid Colt guns down Comanche. He takes the body back to the Pomeroy ranch. He tells Mr. Pomeroy to use the reward money to get the surgery that Danny needs but Pomeroy does not feel right taking the money and insists on leaving it somewhere for Kid Colt to find. While Pomeroy is out to collect the reward, Kid Colt leaves a note for Danny telling him that his father has some money for him, but to use it for his surgery and see the top of Finger Butte and then rides off into the night.
  • Kid Colt Outlaw Vol. 1 #5 (The Sign of the Scarecrow!) - The Scarecrow has been forcing local cattle owners to sell him their beef cheap. When he confronts Herb Latimer demanding he sell his cows at $2 a head, Latimer refuses and is gunned down. As the locals gather to bring Herb to the undertaker, Ernie Cantrel admonishes them for not acting, but none seem to want to get involved. Ernie then rides off to tell Latimer's sister Betty what happened to her brother. Meanwhile, the Scarecrow and his men us TNT to block off a river that flows water to the local ranches as another pressure tactic to get them to sell their cattle to him for low prices. As Ernie informs Betty of the bad news, the explosives go off, cutting off water to the area. Considering this the last straw, Ernie rides back into town and gathers the locals to discuss dealing with the Scarecrow. The meeting is soon interrupted when some of the Scarecrow's men barge in to warn them against going up against their boss. By this time, Kid Colt has ridden into town and observing the conflict through the window, comes in and aids the townsfolk. Kid Colt proves to be a faster drawn than the Scarecrow's men and sends them packing. When Kid Colt agrees to join their resistance it gives the locals the confidence to assist Ernie in his plan. They ride out to the dam created by the Scarecrow and his men and find it heavily guarded and are forced to turn back. Formulating a plan, Kid Colt orders Ernie to gather as many men and guns as possible and keep the Scarecrow's men in deadlock until he returns. He then rides out to Betty's farm and convinces her to sell her cattle to the Scarecrow, as they will be properly fed and watered while being taken to Storyville to be sold. Kid Colt then rides out to the Scarecrow's dug out with a white flag and makes the deal. The next morning when he returns to Betty's farmhouse, he is confronted by Ernie and his men who believe that Kid Colt is trying to double cross them and send him packing under a hale of bullets. However, Kid Colt continues his plan: With the Scarecrow and most of his men busy shipping Betty's cattle to Storyville, Kid Colt rides out to the Scarecrow's barn and lights it on fire. The smoke attracts the rest of the gang, who abandon their post to go and try to put the fire out, making them easy pickings for Ernie and his posse who then destroy the dam. Realizing that Kid Colt had not betrayed them, Ernie, Betty and a small posse ride out to Storyville. There they confront the Scarecrow just as he finished selling Betty's cattle. Kid Colt reveals that Scarecrow's purchase of her cattle was illegal since Betty is only 17. When the Scarecrow refuses to turn over the money, Kid Colt snatches it out of his hands and guns the outlaw and his men down with the help of Ernie and his posse. When the sheriff arrives to investigate the shooting, Kid Colt flees leaving Ernie and Betty to explain what happened./(His Greatest Gamble!) - Kid Colt is riding in the desert when he comes across a tenderfoot out in the heat just about ready to be buzzard meat. Giving the man some water and riding him back to Wolf Pass, Kid Colt learns that the man is named Jon Cannon who arrived in town the day before and was tricked into gambling and was cleaned out by Hawk Rowan, a local gambler, and made broke. After being bilked of all his money, Cannon had accused Rowan of being a cheat and was thrown out of town. Kid Colt decides to help Cannon prove his claims and shut down Hawk's operation. In order to get into some of the card games, Kid Colt suddenly jumps a man playing poker and takes his money and shoots anyone who opposes him until they stand down and let him gamble. Hawk Roan notices Kid Colt's shooting prowess and orders his men to stand down, hoping to swindle the outlaw of his money. Kid Colt then uses fear and intimidation to pressure the card dealer and roulette wheel operators into allowing him to win. When some of Hawk's men try to bushwack him, Kid Colt shoots them dead and continues playing. Tired of losing to Kid Colt, Rowan gathers his men to bushwack him, but some of the legitimate gamblers get wind of this and tip the Kid off. They all work together to gun down Rowan and his men when they start firing. In the aftermath, Kid Colt turns the money over to the local priest and asks him to convert the saloon into a church. As Kid Colt leaves town, the sheriff tries to apprehend him but is stopped by the locals.
  • Wild Western Vol. 1 #7 (The Curse of the Chinese Idol!) - While on the trail, Kid Colt gets a hold of a two week old newspaper and reads about a the theft of a Chinese idol by a gang of international jewel thieves: Jackie Stevens, Harold Fitz-Greville, Baron von Steinhause, Whitey Bartlett and Eric Svendson. As coincidence would have it, Kid Colt hears some gun shots and rushes to their source. He finds a dead man whom he identified as a foreigner. Suddenly, two men -- Whitey Bartlett and Baron von Steinhause -- who identify the dead man as Eric Svendson. Believing that Kid Colt killed Svendson they demand he hand over the idol. When Kid Colt explains that he doesn't have it, Bartlett recognizes the famous outlaw and explain that they were betrayed Harry Fritz-Greville and Svendson who tried to steal the idol. When they search the Kid's saddle and find no trace of the stolen idol, they offer Kid Colt the opportunity to join them in tracking it down and collecting on the profit. When the Kid refuses, Bartlett tries to shoot him, but Kid Colt easily shoots the gun out of his hands. However, this leaves him open to a judo blow from Steinhause, knocking him out. Bartlett decides to let Kid Colt live, as he is a fellow outlaw and would not rat them out to the authorities and risk capture and they leave. When Kid Colt comes around he follows the thieves backtrail to Cuttonwood Gulch where he is witnessed by a woman who purposely makes her horse ride out of control. The Kid falls for the ploy and saves her. The girl introduces herself as Jennifer Stone and tells Kid Colt that she is in danger and invites him back up to her hotel room. Along the way she explains that she has been hired to recover the idol from the thieves. When they arrive they find Bartlett and Steinhause waiting for them. Kid Colt quickly disarms them and Stone holds them at gun point. When Steinhause tries to fight back with his Judo skills, Kid Colt beats him up using good old fashioned American fist fighting. When Kid Colt lets them leave he explains to Jennifer that he is hoping that they will lead him to the idol and tells Stone to wait for him. The Kid follows them to the Grand Palace Saloon where he witnesses them meet up with Harold Fitz-Greville. Harold tells them that he has the idol and has a proposition for them. The other thieves have other intentions in mind and a fight breaks out, and they all fatally wound each other. Kid Colt bursts in and talks to the dying Fitz-Greville who tells them that their leader Jackie Stevens is still loose. Kid Colt rushes back to Jennifer's hotel room to warn her and escort her to the train station. As they are gathering her bags, her suitcase pops open and the idol falls out. Kid Colt realizes that "Jennifer" is really Jackie Stevens. When she tries to shoot him, he knocks her out and ties her up, leaving her and the stolen idol for the authorities while he rides out of town.
  • Best Western Vol. 1 #58 (Blood on the Range!) - Outside of Leadville Sash Grale, a sheep herder who was forced off the land, is furious that the government is now giving it away and that it is being inhabited by nesters. He meets with outlaw Red John to organize a way to start a range war between the nesters and the local ranchers so that he can recoup the land in the bloody aftermath. Meanwhile in town, nestors are arriving by the droves much to the anger of Grant Dumont who tries to convince the Lathrops that this is a bad decision, but he is unable to sell them on the idea. Suddenly there are gunshots and everyone witnesses a confrontation with the sheriff and Red John, who shoots the sheriff dead. When Matthew Masters tries to give the sheriff medical attention, he is knocked down by the fleeing Red John. In the aftermath, Grant points out that these men are on Sash Grale's payroll and that they must be working with the nesters and suggests that they drive them out of town. Masters disagrees with this, telling everyone that they should drive the outlaws out first and then talk to the nesters instead. However, later Grant meets with Red and convinces him to work with him to betray Sash Grale so that he can claim the entire Leadville range for himself, giving Red John and his men the right to pillage everyone but his own ranch. Later at a meeting of the cattlemen, Grant once more tries to convince the local ranchers to go to war against the nesters. Suddenly the meeting is interrupted with the news that the Black Raider has apparently assisted Red John and his men in robbing the bank. This comes as as surprise to both Bobby Lathrop and Matthew Masters, since Masters is secretly the Black Rider. Masters decides to change into his alter ego and investigate who has been impersonating him. Riding up to the posse of cattlemen, the Black Rider tries to plead his innocence but they won't listen and he is forced to flee. Out on the range he runs into Red John and his men and sees that it is Red John who has been posing as the hero. He guns down the entire gang and as the posse arrives they see that Red John was posing as the Black Rider. Dying, John reveals that Grant Dumont was behind the plot the whole time. With Sash Grale and his men driving sheep into the range, the Black Rider leads the posse to stop them and wipes out Sash and his men. With Sash dealt with, the posse is then met with Marie and Bobby Lathrop who inform them that Grant Dumont and his men are trying to burn the nesters out of their settlement. The Black Rider leads them in clearing out Dumont and his men, but in the bloodshed, Dumont manages to take Marie hostage. However, Bobby begins horse whipping Dumont, distracting him long enough for the Black Rider to ride in and shoot him dead. With Marie safe, the Black Rider departs with a kiss before rushing back to town to change back into Matthew Masters and give medical treatment to the posse members who were wounded in the fight./(The Wicked Wedding!) - Kid Colt is riding out on the range when he spots a woman who is being bushwacked and had her horse shot by the sniper. Kid Colt kills the man and the woman, Priscilla Purdy, identifies him as Sharps Danby who was driven out by Jim Torgan. Suddenly, Kid Colt is shocked when the girl pulls a gun on him and tries to steal his horse Steel. When she tries to ride away, Kid Colt whistles and his horse returns. However, Jim Torgan, an outlaw who had robbed a bank in Armadillo City, arrives and knocks out Kid Colt in order to allow Priscilla to escape on Kid Colt's horse. When Kid Colt comes around he comes across a camp of men who are discussing how local rancher Chance Purdy has gone rustler and their plot to have him hung. Recognizing the Purdy name, Kid Colt secretly steals one of the horses and rides out to the Purdy ranch. Snooping around, he hears Priscilla beg Jim to let her see her father, but Jim refuses to let her see him until after the wedding. Figuring out that Jim is trying to force Priscilla to marry him, Kid Colt frees Chance from the barn where he is tied up. Chance explains that Jim is trying to legally take over the ranch through marriage and has turned the locals against him. The pair crash the wedding just as the vows are being exchanged and gun down Jim Torgan and his men. With the wedding stopped, Chance turns over the lone survivor to the lynch mob to confess to the whole scheme as Kid Colt once more rides out onto the range.
  • Western Winners Vol. 1 #5 (The Mystery of the Polls of Peril!) - With an election for sheriff under way, Matthew Masters and his friend Ben talk about who they are going to elect. Matthew expresses that he won't vote for Waller because of the tax he is proposing on heads of cattle that he wants to impose on local ranchers. A man suddenly comes out and warns Masters not to vote against Waller. When he tries to get violent, Ben comes to Masters' aid fighting the man off and sending him packing. Back at his office, Masters hears something at his door and finds that Ben has been shot dead, and a note left for him warning him not to vote against Waller, convincing Matthew that he must once more go into action as the Black Rider. That night, the Masked Rider goes to the hotel where Waller and his men are staying and climbs up to the upper floor and listens in on their conversation. He hears that Waller has bought all the mortgages owed by the ranchers and once elected plans on imposing his tax as a means to make the ranchers cash strapped so he can force them off their properties and claim them for his own. Part of their pressuring tactics are to go to the Lathrop ranch and burn it to the ground. The Black Rider is spotted by a one of Waller's men on the street and shoots him dead. He then hides in the next hotel room before he can be spotted. When Waller's men leave to find who shot their comrade, the Black Rider breaks into the room and goes through Waller's papers. Before he can warn the locals, Waller and his men return and catch the Rider at gun point. Waller has the Black Rider kept at gun point while he and the rest of his men go and burn down local ranches as a pressure tactic. Left alone with two guards, the Black Rider gets the best of them and rides out to the Wiggle Ranch and sees that a fire has already been started. Waking up the Wiggles, the Black Rider tells them to vote against Waller. He then rides around the area warning local ranchers of Waller's plot. However he is too late to stop them from shooting dead one of the ranchers. On election day, Matthew Masters goes to vote for someone other than Waller and is forced to vote for Waller instead. Leaving the voting office, Masters changes into the Black Rider and starts a shoot out with Waller's men, taking the fight out into the street. The Black Rider gets some much needed support by a posse led by the Lathrop family who help gun down the gang. When Waller tries to join the fight, the Black Rider shoots Waller dead and the election goes on unimpeded. In the aftermath, Masters reappears and gives Marie a note from the "Black Rider" asking her to meet on the front porch of the doctors office./(Dead Man's Justice!) - Kid Colt is riding into Copper Gulch when he is confronted by a man named Bull Brody who wants to steal his horse. The Kid manages to shoot the gun out of the man's hand who suddenly recognizes Kid Colt for who he is. He then tells him that the sheriff of Copper Gulch has gone from one of the most feared lawmen to a drunk who has become a post. However the son of the sheriff, having overheard this in passing, attacks the man for insulting his father whom he still believes to be a brave man. When Bull attacks the boy, Kid Colt comes to his defence, forced to shoot the man dead when he does not stand down. The boy introduces himself as Johnny, son of Sheriff Peters. They ride into town, and Kid Colt witnesses as some outlaws shoot out the newspaper office for writing an negative article against the criminal element in town. The Kid sends Johnny off to stable Steel and goes to see what he can do. He arrives just as Peters tries to stop the men, only to be pushed around because he is drunk. When he persists, Dawson, the leader of the gang gut shoots Peters. A local actor named Shakespeare helps the Kid carry Peters back to his home. With Peters dying and his son's opinion of his father in the balance, Kid Colt convinces Shakespeare to use his make-up kit to make the Kid look like Peters. In his disguise, Kid Colt goes after Dawson and his gang and guns the gang down. Quickly rushing back and doffing his disguise, Kid Colt witnesses as Johnny comes to see his father and arrives too late before Peters dies. Kid Colt tells the boy that his father died fighting. The locals then rally to fight lawlessness, and turn try to shoot down Kid Colt as he rides out of town.
  • Kid Colt Vol. 1 #6 (The Valley of the Werewolf!) - Kid Colt decides to hide out in the town of New Turkey, a recent village set up by Turkish immigrants, in order to hide out from the law in the hopes that the news of his outlaw status has not reached the area. Riding through the forest he hears a man scream and rides to it's source, finding a dead man who has had his throat torn out by a wolf of some kind. Kid Colt recovers the body and rides it into town. There he is greeted by a hunted named Wolf and some locals who believe that this man -- one of many -- was killed by a werewolf that they believe is stalking the area. When Kid Colt writes this off as superstition, Wolf tries to start a fight with him when suddenly one of the locals spots Ilona Nadares' wolf-dog with blood on it's muzzle and accuses it of being the werewolf. The locals gather into a mob to kill the dog and it's owner. Seeing this as trouble, Kid Colt mounts up to head them off and stop them from doing anything foolish when he is confronted by another local named Jan Striker who hires him to solve the problem. Kid Colt takes the job and rides out to Ilona's cabin where he gets between the mob and Ilona and tries to talk sense into the locals. When Wolf tries to stir them up again, the Kid fights him and quickly defeats the trapper. This dissipates the mob, who carries Wolf away. Jan reappears and suggests that Wolf might be the one responsible for the attacks and suggests that the Kid investigate his cabin. When Kid Colt goes up near the cabin to investigate, Wolf get the drop on him and clubs him over the head, knocking the hero out. The Kid is then revived by Ilona's dog and suddenly hears her cries for help. Rushing to the sound of her voice, finds a man trying to attack her but it is too dark to see who he is. The Kid shoots sending the man fleeing. As he is checking to see if Ilona is okay, they are one more met by Jan Striker who informs them that another local was killed by the supposed werewolf. The Kid tells Jan to take Ilona home while he investigates things. Kid Colt once more goes to Wolf's cabin and breaks inside. There he is confronted by Wolf, but easily knocks him out. Searching the cabin he finds a trap door where a savage wolf lives in the basement. Searching around the cabin some more, Kid Colt finds wolf lure, and realizes that Wolf had been pouring it on the throats of the "werewolf" victims and setting the wolf out to get them. Kid Colt then douses Wolf with the lure and waits for him to revive. When Wolf comes around, the Kid demands that Wolf explain what his plan is or be left for his wolf to eat. Before the Kid can make true his threat, Jan suddenly enters and gets Kid Colt at gun point. Jan and Wolf explain that they found oil in New Turkey and are trying to drive people away from the land so that they can claim it for themselves. They then douse Kid Colt's throat with wolf lure and force him out into the woods, unleashing the wolf to go after him. However before the wolf can attack, Ilona's dog dives into it's path, knocking it into the trampling hoofs of Steel, who tramples the wolf to death. Kid Colt thanks Ilona for the rescue and tells her to go back to her cabin. He then rides back to Wolf's cabin and shoots both Wolf and Jan dead. Kid Colt then returns to Ilona and explains the whole plot before leaving New Turkey to resume his travels./(Gunman's Folly!) - TBA
  • Wild Western Vol. 1 #8 (The Phantom Strikes!) - The Black Rider guns down the last surviving members of the Burroughs Gang and returns to Leadville, changing back into his alter ego, doctor Matthew Masters. He is greeted by Bobby Lathrop, the only person who knows his double identity. Matthew tells Bobby that with the last of the lawless eliminated in Leadville he has decided to retire his identity of the Black Rider, and since he no longer has to pretend to be meek and helpless any more in order to protect his double-identity he is going to start standing up for himself in the hopes of winning the heart of Marie Lathrop. Matthew and Bobby then go to Josh Mundy's store to buy some medicine and are curious to find that a number of the local ranchers are meeting with him. They learn that Buck Barstow has bought up all the mortgages of area ranches and is ordering the ranchers to pay up or be evicted, so Josh has arranged to get money for the ranchers to help them pay their bills with money that he invested back east. When Matthew and Bobby leave the shop they run into Marie who is with Buck Barstow. When Matt tries to talk to Buck, his foreman gets in the way. Matthew then puts on his new attitude and demands to speak with Buck directly, stirring up Marie's attention. However the foreman tries to start a fight with Masters, who surprises everyone by standing up to the bully. However, this quickly ends when everyone is alerted that an outlaw calling himself the Phantom had robbed a stage coach. This causes Matthew to realize that the Black Rider is still needed and quickly reverts to his meek personality and is punched out, quashing any interest Marie suddenly had in him. Just then, Josh Mundy arrives with the money that he cashed in and turns it over to Barstow, who tells Mundy that the next payment is due in 10 days. Masters changes into the Black Rider and goes out to look for the Phantom and finds cattle rustlers working for Buck Barstow instead. The Black Rider then begins to fight them off when he gets assistance from an unlikely friend: The Phantom. Realizing that Barstow is trying to force the ranchers from their land by any means possible, the Black Rider rushes back to Leadville to confront him. There he catches Barstow's foreman trying to pressure Marie into marrying him so that her father's ranch would be spared when the Black Rider arrives. He knocks out the foreman with a single punch. When Barstow and his men get the drop on the Black Rider, the Phantom reappears and lends some covering fire. Although Buck and his men are killed, the Phantom also takes a bullet as well. The Black Rider then helps the Phantom escape the scene, sneaking into Matthew Master's office. There the Black Rider examines the wound and informs the Phantom it's fatal. He unmasks the Phantom revealing him to be Josh Mundy. Mundy explains that he robbed the coaches in an attempt to help out the ranchers, explaining that he too used to be a rancher and had his property stolen from Barstow in the past. As his dying wish, Mundy asks to know who the Black Rider really is. The Rider agrees to his final wishes and reveals that he is really Matthew Masters. He is caught by Barstow's foreman who tries to kill Matthew, but Masters is a faster draw and kills him. When the authorities arrive at the scene, Mundy is dead and Matthew had arranged the scene to make it look like the foreman was really the Phantom and that Josh died a hero stopping him./(His Brother's Keeper!) -Kid Colt is fleeing from the law and manages to escape them in the Moshulu Range. After getting away he decides to go into the town of Clear Creek to lay low for a while. Meanwhile, in Clear Creek, Chet Laribee loses the last of his brother Larry's money gambling against local gamblers Stacey and Morgan. As Stacey and Morgan are closing up for the day a masked man barges in and then robs them of their winnings. The thief escapes but not before the two robbed men can recognize Chet Laribee's spurs on the robbers boots. Shortly thereafter, Chet races home and realizes that there is a posse led by the sheriff after him. He soon arrives on his brothers ranch where he lives and asks Larry and his girl Judy to help hide him from the law, explaining to them that he is being accused of a robbery he did not commit, guilting Larry into helping based on a promise he made to their mother before she died. However it is too late to hide Chet because the law arrives and they accuse him of the theft. When Larry asks how Stacey and Morgan recognized the thief, the sheriff informs him that it was by his spurs. Larry then shows that he is wearing the exact same spurs and suddenly pulls a gun on them and flees the area with all his horse stock, leaving the authorities to think that Larry was behind the theft and they chase after him. After weeks of fleeing the law, Larry falls on bad luck when his horse panics as the sight of a rattle snake, and bucks him off. Injured and unable to walk, Larry sets up camp and waits for his eventual capture. Instead of capture he comes across Kid Colt who offers to him foot and help. When riders are heard approaching, Larry cannot move anywhere because of his leg and asks the Kid to ride into town and sell his horses and give the money to Judy and Chet. The Kid agrees and rides off with the horses in order to help Larry out. Kid Colt is spotted by the posse after Larry, but their horses are too tired to catch up, but capture Laribee instead. On the other side of town, Kid Colt sells the horses for a hefty profit and rides back to Clear Creek. There he finds wanted posters for Larry that advise that he escaped from jail. When he gets closer to town he comes across a cattle pen where a dead body has been found trampled to death. Chet and Judy are on the scene and Chet identifies the body as that belonging to Larry. When Morgan starts trying to talk to Judy, Chet gets defensive and warns the gambler to stay away from her. A potential fight is broken up by the sheriff who informs Chet that with his brother dead, he has full ownership of Larry's ranch. Kid Colt is surprised when he's pulled aside by Larry who is alive and well. Larry asks him to bring Chet aside so he can talk to him. Kid Colt does so and the two brothers are reunited. Chet explains that he claimed the body was Larry's so that the law wouldn't chase him any more and suggests that Larry flee town and tells them to go to the ranch and wait for supplies. Along the way, Larry cannot understand who the dead body belongs to and mentions how for unknown reasons Morgan is against him marrying Judy. Kid Colt decides to go back into town and talk to Morgan to find out what is going on. When he arrives he finds out that the sheriff has been tipped off that Larry Laribee is still alive and that he is forming a posse to capture him. With the posse riding out, Kid Colt continues on his way to talk to Morgan. However, fate steps in the way when frightened horses begin running through the street and threaten to run Judy down. Both Ace Morgan and Kid Colt try to rescue her. Kid Colt succeeds and Morgan is trampled. Dying, Morgan explains to Kid Colt that Judy is his daughter, and that Chet was the one whole stole the money. When Stacey tried to blackmail Chet, Chet had him killed because he wanted to claim his brother's ranch and Judy as well. Kid Colt then rushes off to the Laribee Ranch, taking a shortcut to get there ahead of the posse. There he confronts Chet, who confesses to the whole plot and pulls a gun on them. Larry is unable to harm his brother, but Kid has no such compunctions and shoots Chet. Larry refuses any harm to come to his brother, and so Kid Colt punches him out, he then has the dying Chet write a full confession and then flees before the law arrives. When they do, they find the confession, clearing Larry's name. Eventually Larry and Judy get married.
  • Best Western Vol. 1 #59 (The Mystery of the Mad Monk!) - In the western town of Hatter's Gap Hook Creech is confronted by Frank Jepson the man from Wells Fargo who demands that he turn over his sheriff's badge because he has not been elected into the position. Hook refuses to do so as he is determined to capture the outlaw who calls himself the Mad Monk. The situation almost turns out into a full on fight when one of the old drunks tries to tell off Hook and is kicked told to leave by Jepson. Jepson reminds Hook that he has to stop the Mad Monk because the outlaw has robbed four gold shipments. The old drunk rides out of town and sets up camp for the night, when he is confronted by someone he recognizes and is killed. Kid Colt rides by and comes across the dead body. He is spotted by Frank Jepson catches Kid Colt, and explains that he wants to take the Kid in as a witness since the drunk's head was bashed in just in a way that Hook threatened to do at the saloon earlier that day. Kid Colt refuses, pulling his guns on Jepson and manageing to escape, however Steel's front leg is grazed by a bullet requiring immediate attention. Kid Colt is forced to take his horse into Hatter's Gap. Entering the town he is confronted by Hook Creech who also demands to know what Kid Colt is doing. Kid Colt shoots the gun out of Creech's hands. Kid Colt recognizes Creech from the days when he ran with "Killer" Farnam's outfit. Learning that Hook has gone straight and become sheriff of town, Kid Colt agrees to help him hunt down the Mad Monk. Kid Colt tells Hook about his run in with Jepson who accused him of being the Mad Monk. Before they can discuss things further they hear gun shots and run out to find out the source. They witness as the Mad Monk and his men flee the town after successfully robbing the bank. Hook rushes to gather a posse while Kid Colt gets his horse look at by a vet before retiring for the night. While resting in bed, Kid Colt realizes that there is a connection between Jepson and the Mad Monk and that's why the old drunk was killed. When Hook returns he tells him as much and prepares to leave to follow Jepson's backtrail. However as he is getting ready to leave, Kid Colt is shot at from the window by the Mad Monk himself, who manages to get away before the Kid can shoot back. When he rushes downstairs, he finds Jepson in the saloon having found the Mad Monk's hood and is blaming Hook Creech of being the Monk. No longer certain of the identity of the Monk, Kid Colt and Hook follow Jepson's backtrial from the camp. The trail leads them to a hill with a tapped rock at the top. Dismounting their horses and crawling up, they find a cabin which Kid Colt assumes is the Mad Monk's hideout. Suddenly Hook pulls a gun on him and explains that both he and Jepson were both posing as the Mad Monk in order to make people question the true identity of the Monk. However, upon learning that Jepson was accusing him of being the Mad Monk, Hook realizes that there is something going on. Suddenly Jepson arrives and shoots the gun out of Hook's hand. He then orders Kid Colt to stand down. The Kid whistles for Steel who distracts Jepson long enough for the Kid to shoot him dead. Suddenly Hook lunges at him and demands that he drop his guns. The Kid complies, but shoves Hook back into the tapped rock causing it to tumble down crushing the hideout and killing Hook Creech in he process. With the mystery of the Mad Monk solved, Kid Colt rides out of town./(The Black Rider Strikes!) - Matthew Masters is riding back to Leadville after a house call at one of the outer ranches. Along the way he spots Bush Bennett and his men trying to rustle some of the Lathrops horses. He tries to stop them, but he gets grazed on the back of the head by a bullet. Masters falls off his horse and Bennett and his men try to steal Satan as well. However, the horse is too smart and runs off before it can be taken. When Masters revives he finds that the gang has left and Satan returns as he is patching himself up. He rides back into Leadville where he finds that Marie and Bobby are with the sheriff and explains his encounter with Bennett and his gang. Slipping away to his doctors office, Matthew changes in to the Black Rider and rides out to where the Lathrops are camping out with the batch of horses that have not been stolen yet. Arriving at the scene he finds Bobby and Marie camping out and a posse led by the sheriff hiding out waiting for Bennett and his men. Sure enough, the rustlers arrive with guns blazing and the Black Rider joins the fight. In the confusion, Marie is taken hostage by Brush Bennett who uses her as a means of escaping with his remaining men. The Black Rider chases after them and soon finds Marie tied up to a tree. When he comes to her aid he soon finds that it is a trap that was set up by Bennett and his men, who catch him in a lasso. The Black Rider still manages to draw his guns and shoot down Bennett's surviving men. Before Bennett can shoot the Black Rider, Satan tramples him to death under his hoofs. Marie is freed and the Black Rider rides off into the night leaving Marie to wonder, once more, when she will ever see him again.
  • Rex Hart Vol. 1 #6 (The Black Rider's Justice) - TBA
  • Two-Gun Kid Vol. 1 #9 (The Man Behind the Mask!) - Matthew Masters is returning from a house call when he notices the sheriff putting up a wanted poster for an outlaw named Tod Sultan who has been seen in the area. Going into his office, Masters is held at gun point by Sultan, who had been wounded by the sheriff earlier that day and needs medical attention. Sultan forces Masters to treat his wound and then knocks the doctor out. Snooping around the office, Sultan finds Matthew's Black Rider costume, learning the heroes double identity. Sultan then puts on the costume and uses it for his own ends. He exist the doctors office and then guns down the sheriff before fleeing town, leaving the locals to blame the Black Rider for the killing. While fleeing Leadville, Sultan runs into Marie and Bobby Lathrop. Recognizing that their father is a wealthy cattleman, the phony Black Rider takes Marie hostage and tells Bobby to go to town and tell his father that there is a $10,000 ransom to get Marie back. Bobby instead rides to Matthew Masters' doctors office and finds Masters just coming around. Bobby frees Matthew who rides out to confront Sultan and clear his name. Riding out to the meeting place, Matthew hides in the bushes and manages to lasso Sultan and drag him away. Masters, then forces Sultan to give back to the costume. However as Masters is changing into his Black Rider costume, Sultan tries to escape by riding on Satan. However the horse refuses the stranger, bucking him off and sending him falling off a cliff to his death. With Sultan dead, and the Black Rider's name cleared, the hero rides off before Bobby and a posse can arrive.
  • Western Winners Vol. 1 #6 (The Injun's Revenge!) - Native American outlaw Injun Mantog breaks out of Deer Lodge Penitentiary killing all those in his way. He is determined to get out to Shepard's Creek and get revenge against Judge Sampson for sending him away to prison. Disguised in a military uniform, Mantog rides into town and goes to the Dirty Cantina located in the Mexican quarter of town. He learns from the owner Pedro that the judge is going to try Kid Colt, who was recently captured. Mantog then has Pedro write him a note. That night while Sampson is out on a walk, Mantog breaks into his home and kidnaps his daughter and leaves a ransom note demanding that he pay $10,000 to get her back. An hour later when the sheriff arrives with Kid Colt as his prisoner, Sampson makes the Kid an offer: Knowing that while Kid Colt is an outlaw, he has done good, Sampson offers to let him go free if he tracks down Mantog's hidden cabin and rescue his daughter. Kid Colt agrees and they stage a jail break. Kid Colt then rushes to Pedro's cantina where he demands food and provisions. Mantog is waiting there for his ransom and gets the drop on Kid Colt. The Kid manages to convince Mantog that he is on the run from the law and the Native agrees to take him to his secret hideout in the badlands. He takes Kid Colt through a secret path to where his cabin is located: in a dried out lake that has the feeder river held back by a dam. Kid Colt is then introduced to Mantog's posse. The Kid is then challenged by four of Mantog's men, two by gun, one by knife and the last in hand-to-hand combat. Kid Colt succeeds in each test, killing each man, proving to Mantog that he has what it takes to be a member of his gang. Mantog then introduces Kid Colt to Sampson's daughter, who scoffs the hero. Suddenly, Pedro arrives with Sampson prisoner and explains that he overheard him and the sheriff talking about planting Kid Colt in the gang, and so apprehended him when he came with the ransom. Before Mantog can shoot Kid Colt, he dives out a window and races away on Steel. Holding up behind a dynamite shack, Kid Colt witnesses as Mantog prepares to burn the Sampsons at the stake. Kid Colt distracts them with gun fire and then rides off to the nearby dam and uses TNT to blast it open. As the water rushes into the dried out lake. Kid Colt races Steel and rescues the Sampsons and provides cover fire from Mantog and his men who climb up onto the roof of the cabin. Once they are safely on the other side, the Kid notices that the cabin is completely under water, and that Mantog and his men are either shot or drowned. Thanking Kid Colt for his help, Judge Sampson is true to his word and allows Kid Colt to go free./(The Mountain of Mystery!) - Matthew Masters is brought outside his office to find that a man who has been mauled to death was brought in from town from the base of Mystery Mountain. They all recall how every now and then someone gets attacked by some mysterious creature in the area. Suddenly, Bobby Lathrop rushes into town telling everyone that his sister Marie has gone missing near Mystery Mountain. Fearing the worst, Masters retires to his office and changes into the Black Rider to go out and search for her. Riding out to Mystery Mountain, the Black Rider begins climbing the mountain unaware that he is being watched by some mysterious cave man. Climbing to the top, he discovers the prehistoric men and that they have Marie tied to a stake to be burned alive as a sacrifice to their gods. The cavemen all swarm the Black Rider and overpower him and the hero finds himself also put at the stake as well. When the fire is lit, the Black Rider uses the flames to burn through his bonds, even though it'll burn his wrists as well. He then frees Marie and begins shooting down the cavemen who get in his way. The Black Rider makes short work of the cave men and carries Marie back to down the mountain. A few days later when Marie and Bobby return to town they pay a visit to Matthew Masters, and Marie notices that his wrists are burned in the same place as the Black Rider. Matthew quickly covers for himself telling her that he burned himself on the stove, reaffirming to Marie that Matt is a coward, and protecting his secret identity.
  • Wild Western Vol. 1 #9 (Trapped by the Hands of the Hypnotist!) - Matthew Masters has come up with a plan to help drought conditions in the town of Leadville by blasting a nearby gulch to allow water to flow into the area from a nearby river. The blast goes off without a hitch and everyone celebrates. To celebrate, the people of Leadville put on a frontier day fair in town. The announcement bring in people from all around. One such man is Lincoln Quantrell, a hypnotist of great power. Along the way he stops before a rancher who is stuck watching his cattle and hypnotizes him to test his skill. Confident that he is unbeatable, the Hypnotist rides into Leadville the first stop in his bid to try and take over the United States. However his assistant rides his horse out of the back of their wagon spooking the cattle and causing them to run off the nearby cliff. Furious, the Quantrell tells his assistant to get the horse back in the wagon before someone sees it and ruins his plans, whipping the assistant the whole way. Riding into town, the Hypnotist spots Marie Lathrop and her brother Bobby preparing Bobby's horse for the upcoming race. He is instantly smitten by the girl and decides to use his hypnosis to make her his queen when he takes over the country. Lincoln then enters his horse into the race, placing bets that his will win. Seeing the tired horse pulling Quantrell's wagon, they all scoff at this and bet against him, unaware that his assistant will be riding the fresh horse he has hidden inside his wagon. While people watch in astonishment as the Hypnotists horse wins the race, he goes into the local bank and uses his hypnotic powers to enthrall the workers and force them to hand over the money. With the race over, everyone begins calling the Hypnotist's assistant a cheat. Before they can get to the bottom of things the bank robbery is discovered and everyone begins looking for Quantrell. Matthew Masters slips away and changes into the Black Rider to try and track down the thief as well. The Black Rider tracks down the Hypnotist to the nearby livery stable where he is trying to stab his assistant to death as his usefulness has worn out. The Black Rider tries to stop him and his hypnotized and made the Hypnotist's slave. Just then, Marie also enters the stable and she too is put under Lincoln's hypnotic control. Having the pair escort him out of town, Quintrell then orders the Black Rider to shoot himself in the head. However the Rider's will power proves to be too strong and he breaks free from the Hypnotist's control. Before he can stop Quantrell he orders Marie to ride her horse off a cliff. The Black Rider races after her while the Hypnotist shoots at him. The Black Rider manages to save Marie just as her horse rides off the cliff. Before the Hypnotist can shoot them, he is attacked by his assistant, who is still alive and tracked down his master for revenge. Their fight takes them off the edge of the same cliff causing both men to fall to their deaths, ending the threat of the Hypnotist./(The End of the Trail!) - While camping out for the night Kid Colt is caught by ruthless US Marshall Frosty Forbes who intends on taking in Kid Colt for the $2000 reward on his head. Kid Colt tries to escape but when Forbes threatens to shoot his horse Steel, the Kid surrenders. Handcuffed to Foster, Kid Colt is forced to ride on a river barge across a raging river. Despite the boat operators warning that the river is to wild, they try to cross anyway and the boat eventually capsizes. Hours later, Kid Colt and Steel wash ashore. While Kid Colt is black out, Forbes had drowned in the water. They are found by Mr. Greville whose wagon happens to be passing by and they revive Kid Colt. The Kid lies, telling them that he is Frosty Forbes and that he had captured Kid Colt and convinces Greville to remove the help remove the handcuffs. As it turns out Greville hired Forbes for a job and asks "Frosty" to accompany him into town. Kid Colt, complies to see what is going on. When they arrive in the town of Trail's End, Kid Colt finds that the locals are all angry at Greville for a bad land deal and want their money back. Kid Colt keeps the people at bay, shooting the guns out of their hands when they turn violent. However one of the men is shot dead, and Kid Colt is accused of killing him until Greville's assistant Big John comes out and claims responsibility. Kid Colt tells Big John off for killing the man, telling him that bloodshed was unnecessary. This explodes into a fight between the two men. Kid Colt gains the upper hand and the fight is stopped when Greville orders both men to stand down and get inside. Big John goes in first and Kid Colt takes the time to apologize to the widow of the dead man and learns more about the rotten deal that Greville, selling then bad land that they cannot use. When Kid Colt goes into the office to question him about it he finds Greville and Big John cleaning out the safe and preparing to leave town. Greville reveals that he purposely sold the bad land and is aware that "Forbes" is really Kid Colt, explaining that's why he hired him on. When the Kid refuses to help he is knocked out by Big John. The pair try to flee on horse, but Kid Colt revives and guns both men down. When the people come around to the back of the building, Kid Colt hands over their money and rides off.
  • Kid Colt Outlaw Vol. 1 #7 (Trapped Between Two Fires!) - Clay Tindell is riding his kid brother-in-law Jimmy Beresford to the ranch that Clay shares with his new wife June. Along the way they pass by a castle which Jimmy asks about how it got there. Clay tells Jimmy that the castle used to belong to an eastern business man named the Brain and tells his story.... Sometime ago, in New York, the Brain had met with his assistant Charles and learned that his business rival Martin Beresford had sunk his entire fortune into Consolidated Shipping. This plays into the Brain's plans and orders Charles to pull out all their stock in the company making the remaining stock worthless and ruin Beresford. Days later, the Brain's plan played out and Martin confides in his daughter June that he is financially ruined before running into another room and committing suicide. Back at the offices of the Brain, the Brain decides to use his wealth to form his own country and take over the United States. He decides to relocate and build a castle in the American west and puts Charles in charge of his operations in New York. His planning gets interrupted when June Beresford bursts into his office with a gun to avenge her fathers death. However the Brain disarms her and orders Charles to have her arrested and put in jail. Several months later, Kid Colt is visiting his friend Clay Tindell who shows him the Brain's newly constructed castle. Tindell tells the Kid that the Brain fancies himself some sort of king and has hired on every bloodthirsty gunhawk in the area to be part of his private army. Spotting smoke not far away, Clay and Kid Colt ride out to check it out and catch some of the Brain's men burning down Clay's ranch. The pair gun down the men responsible. Kid Colt decides that it is time to talk to the Brain and rides out to the castle. When he arrives there he is shot at but tells them not to shoot, telling them that the men sent to burn down Clay's ranch are all dead. Hearing this, the Brain orders Kid Colt executed. Kid Colt is then chased away in a hail of bullets. Seeing that the Brain is sending his army to destroy Clay's ranch, Kid Colt races Steel and jumps over Buffalo Pass in order to cut them off. Getting ahead of the army, Kid Colt then drops large boulders to block the mountain pass between the Brain's castle and Clay's ranch. Kid Colt returns to Clay's ranch and the two decide to deal with the Brain by getting the US Army involved. However as Kid Colt leaves, he finds that Marshall Bender at the door having come to arrest Kid Colt on behalf of the Brain. Clay tries to help Kid Colt escape, but Kid orders him to stand down and agrees to go with the Marshall to the Brain's castle. There they see their hopes of getting the army to help dashed as the Brain has convinced them to do maneuvers in his castle. Kid Colt realizes that the only way they can get the law to help them against the Brain now is to find incriminating evidence against him in New York. Kid Colt manages to escape the Marshall and rides off to New York. The Marshall in turn goes to warn the Brain, who orders him to go after Kid Colt and then instructs one of his other minions to send a telegraph to Charles to warn him of the Kid's arrival. Days later, Kid Colt arrives in New York City and locates the office where the Brain worked out of. Charles is alerted of his arrival and has a gang of men waiting for him. However these city roughians are not match for the western outlaw who out draws and shoots some of them dead but is on the defensive. The fight takes him to the roof of the building where he is assisted by June Beresford. They both swing across to the next building and smash through the window. Charles and his men catch up and are about to shoot both the Kid and June when Marshall Bender arrives and helps Kid Colt gun Charles and his men down. Fleeing the building, Bender explains that he had done some research on the Brain and agrees to side with Kid Colt in stopping the Brain, and June insists on accompanying them to avenge her father. Days later they return to Buffalo Junction where they fight off a reception waiting for them at the livery stable where Kid Colt has left his horse Steel. The Kid then races off to face the Brain alone. The Kid scales the walls of the Brain's castle and gets the drop on the guards. He then corners the Brain, not wishing to be arrested decides to take fate into his own hand and jumps out a window, falling to his death. Kid Colt then warns the other outlaws that their leader is dead and the law is coming and they all quickly flee. In the aftermath, Marshall Bender allows the Kid to go free and June and Clay inform Kid Colt that they intend to get married.
  • Two-Gun Kid Vol. 1 #10 (The Hunter and the Hunted!) - Kid Colt takes a rest while on the run from the law but is concerned that lawman Carlos Grimm -- known for always getting his man -- is in charge of the area. As his rotten luck would have it, Kid Colt is caught by Carlos Grimm and the pair are locked in a Mexican stand-off. Steel charges at Grimm allowing Kid Colt to shoot his gun out of his hand. However, before Kid Colt can get away from Grimm he is attacked by a mountain lion. Grimm shoots the mountain lion dead and arrests Kid Colt. However, before he can take the Kid off to justice they are surronded by Apache Coombs and his men, who force Grimm to stand down and free Kid Colt, offering him a spot in their gang. Seeing this as a means of escape, Kid Colt gladly accepts. However, he has second thoughts when they tie Grimm down to the ground on an ant hill and leave him to die. Kid Colt initially leaves with Apache and his men, but lets himself fall behind and doubles back and rescues Grimm. Apache, suspecting this, goes back and catches Kid Colt in the act. The Kid and Grimm stand off Apache and his men, killing the entire gang. Apache tries to bring a rock slide down on the two men, but Kid Colt shoots him as well and shield's Grimm's body from the falling rocks. In the aftermath, both men owe each other their lives. Grimm decides to let Kid Colt go, but his sense of duty dictates that he must resign as sheriff since he let a man get away. Kid Colt has another idea and punches Grimm out and "escapes" so that Grimm's code of ethics are not violated.
  • Kid Colt Outlaw Vol. 1 #8 (Ambush in Lone Valley!) - Kid Colt has taken cover in an abandoned cabin when he is confronted by a fellow outlaw named Flash and his employer Mr. Cullen. Cullen offers Kid Colt the opportunity to join his posse in going in an mowing down a nearby town of Mexican immigrants so that they can take the water that local ranchers need. Soon after one of the Mexicans comes to try and get Kid Colt's help but is gunned down by Cullen's hired guns. When they try to do the same to the Kid, they find themselves out gunned and are forced to flee. Kid Colt takes the dead Mexican to his village, Long Valley, there the locals are already upset because they are aware of the cattlemen's need of water and sent one of their own to make a deal, only for him to be killed. When the leader of the mob of locals tries to shoot Kid Colt, he easily disarms the man and then rushes off to the ranches to try and quell and further violence. As the Kid rushes off, one of the ranches and his hired men are gunned down and this is blamed on the Mexicans. Before an angry mob can be formed, Kid Colt arrives and explains the situation, but he is likewise not believed. However, Kid Colt agrees to lead them to Long Valley to show that the Mexicans have been double crossed by putting himself in the line of fire first. When the Mexicans start shooting, Kid Colt once more disarms them and calls for peace and understanding. Just then they realize Cullen and his men have disappeared. Realizing that they might storm the village, the ranchers and Mexicans work together and begin mowing down Cullen's men as they attempt to rush the village and wipe it out. Out gunned, Cullen orders his surviving men to hide in the nearby wheat field so they can attack at night. However, this does not work out for Cullen, as Kid Colt and the Mexicans light fire to the wheat forcing the men out. Cullen is gunned down and the remaining member of his hired gun crew flee the scene. In the aftermath the rancher and Mexicans make a deal to share the water. When they try to thank Kid Colt for his help, they find that he has already left./(Death Waits in the Shadows!) - Easterner Richard Hamilton and his daughter Helen have come west to inherit the Long Gulch Ranch. When they try to get a carriage to the location of the ranch they are told that it is haunted and everyone who has owned or worked on it has either been killed or fled. Richard finds this story preposterous and rents a horse and wagon to ride out to their ranch. However, their first night there, Richard hears a noise and goes to investigate only to be shot. Dying, he gives the deed to the property to his daughter telling her to never sell the ranch or gun and to avenge his death before dying. Helen vows to avenge her fathers death and keep the ranch. The following day, Helen is trying to learn how to shoot when Kid Colt happens to be pass by. The Kid decides to stop and give her some shooting lessons when they are interrupted by a local named Mr. Lawton who offers to buy the land off Helen for a reasonable price, warning her that it is haunted. He also warns her of cattle thefts in the area that have happened recently. Helen refuses and the Kid finds it suspicious that a man so concerned with Helen's safety would be interested in buying the ranch. Kid Colt then agrees to work on the ranch for Helen and hire on some ranch hands to help with the duties. The first night that the work force is gathered one of their number is shot dead. The hired help immediately believe that it is the haunted property, however Kid Colt dismisses such nonsense and talks them men out of leaving. The next day Mr. Foreman is once more pressuring Helen to sell. When he insults Kid Colt, the Kid attacks him and easily beats him in a fist fight. When Foreman tries to shoot the Kid in the back, Colt is a faster draw and easily disarms him before leading Helen to the lake to show her the days work. As they leave, Foreman vows to get revenge against Kid Colt. That night, the cabin where the ranch hands sleep is set ablaze, but the Kid manages to get them awake and put out the fire before it can cause too much damage. Suspecting what is going on, Kid Colt asks to see a map of the region and finds the reason why the ranch is "cursed". The Kid deduces that whoever is causing the "curse" is trying to drive people off the ranch in order to use the mountain pass off the property to smuggle the stolen cattle out of town unnoticed. Kid Colt and the other hired hands then set up an ambush along the valley, knowing that the thief will have to make a bold move in order to sell the cattle before they are noticed. Kid and his posse easily take down the gang of rustlers, who are led by Mr. Lawton, who confesses to the entire thing just as Helen arrives with the sheriff. As Lawton and his men are being taken away, Helen turns to thank Kid Colt, only to find that he has already left.
  • Black Rider Vol. 1 #8 (The Mystery of the Valley of Giants!) - A gang of cattle rustlers descend on the Lathrop ranch to steal the entire stock. They are held off by Jim Lathrop, his daughter Marie and a posse. They are assisted by the sudden arrival of the Black Rider who guns down the rustlers and leaves after giving a kiss to Marie. Meanwhile, in Chicago, a scientist named Professor Chalis is being reprimanded by his fellow scientists for his grizzly experiments in growing humans to the size of giants. They question his unethical science and that it could mean the destruction of the human race. Chalis refuses to listen to reason and tells them that he will continue his work. Deciding that his colleagues will try to stop him, Chalis decides to relocate to the American west where he can continue his experiments uninterrupted. He returns to his lab to find his giant, Zugg, has killed the police officers who had come to clear out his equipment. Lamenting how his growth experiment causes a loss of intelligence in those exposed to it, Chalis has Zugg assist him in fleeing town, intending on continuing his experiments and correcting the flaw. Six months later, Dr. Matthew Masters is met by one of the Lathrop ranch hands named Jim who tells him about Professor Chalis who moved into the area near the Lathrop ranch recently, however Masters has not had the opportunity to meet him yet. Jim also tells of how he hears strange noises coming from Chalis' ranch. Masters is dismayed to see that Chalis has already met and is riding into town with Marie Lathrop, who seems to find the scientist fascinating. When Matthew confronts her about it, Marie once more chastises him for not being interesting like Chalis or brave like the Black Rider. Suddenly, Bobby rides into town and tells Marie that some of their bulls have been stolen overnight, so Marie and Jim ride off back to the ranch. At Bobby's suggestion, Matthew slips away to investigate himself. Looking around the area where the bulls went missing, Masters finds a massive foot print that looks human and decides that it's time for the Black Rider to start investigating. Changing into his costume, the Black Rider follows the footprints out to Professor Chalis' lab. However, when he tries to bust in he is attacked by a giant wolf and guns it down then flees before he can be discovered. The Black Rider changes back into his civilian guise and returns to town and tells Bobby what happened then goes to the local library to read up on Professor Chalis and learns about his growth experiments. Meanwhile, at Professor Chalis' lab, the Professor has Zugg train his growth ray on the captured bulls. However, before the experiment can be completed, Chalis has everything hidden when Marie comes by for a visit. The Professor then shows off his work, but when Zugg comes out of hiding, he frightens Marie who accidentally bumps the activation switch of the growth ray. The ray beam strikes the Professor, who then shuts it off before passing out. Marie rushes out and gets Doc Masters and brings him to the ranch. Masters is shocked to see the Zugg and realizes what Chalis has been up to. Doc then treats Chalis and then slips away to look around as the Black Rider. Searching, the Rider accidentally activates a trap door and is almost dropped into a pit filled with giant rattlers. Zugg tries to attack him, but Black Rider breaks free and flees, changing back into Doc Masters. He finds Chalis seemingly all right and so he and Marie leave. However exposure to the ray has driven Chalis mad and he creates an antidote to reverse the growth effects so that he can experience them. A few days later, Masters returns to his office and is shocked to find Jim there, and that he has been experimented on by Professor Chalis, and has grown to a giant size but lost intelligence as a result. Meanwhile, Marie and Bobby are out on a ride when they run into Professor Chalis. When Marie refuses to go back to Chalis' manor, he kidnaps her and rides away. Bobby then rushes to Doc Masters' office. As the Black Rider, Masters rides out to the Professor's manor where he battles Zugg. When he realizes Marie is tied up, he weakens his focus and is defeated by Zugg and taken prisoner as well. When the Black Rider comes around he finds himself and Marie in the path of the Professor's growth ray. However, before the Professor can activate it, his giants turn on him destroying the machine and killing Chalis. As the fire spreads, Satan bursts through the door and chews through the ropes that keep the Black Rider and Marie prisoner. When they try to escape, Zugg gets in the way but Satan kills him. With everyone free, the Black Rider gives the antidote to the other giants and then bids everyone farewell and rides off into the night.
Late 1860s[]
  • Ghost Rider: Trail of Tears #1-6 (Part 1) - TBA/(Part 2) - There has always been a Spirit of Vengeance. Before Johnny Blaze, before Danny Ketch, there was Travis Parham. As a lieutenant in the Confederate Army, Parham thought he’d gotten a full view of the darkness in men’s souls. He was wrong. Someone did something terrible to his friend Caleb, and Parham’s ready to ride through hell to find out who did it. Which is a good thing -- ‘cause he’s gonna have to. Up from the depths comes a force of nature that transcends his wildest dreams -- a fiery wraith that knows a thing or two about evil and even more about vengeance./(Part 3) - Travis Parham is on a mission. Someone did something terrible to his friend Caleb, and Parham’s ready to ride through hell to find out who did it. And this time, Parham won’t have to ride alone. Up from the depths comes a force of nature that transcends his wildest dreams -- a fiery wraith of vengeance that’s as old as time itself and which is about to turn the dusty plains into its own personal killing ground./(Part 4) - TBA/(Part 5) - TBA/(Conclusion) - TBA
1866[]
  • Ringo Kid Vol. 1 #1 (Ringo Kid) - In July of 1866, successful lawyer Cory Rand was informed by his boss that he was fired due to the fact that he had married a Comanche princess named Dawn Star. Taking it on stride, Rand went back to his wife and decided to give up the city life and settle in the country. Within five years, Cory Rand had a successful ranch with loyal workers and was a welcomed brother among the Comanche people. However, one day he was approached by his neighbor, a man named Shad Rathburn, who offered to buy Rand's land. Cory Rand flat out refused to sell his land and told Rathburn to leave, when Shad tried to press the issue Cory drew his guns and ordered them to leave, Shad left but promised that he would get Rand back for refusing to sell. Returning home to learn that his wife gave birth to a son. The Comanche people celebrated the birth of Cory and Dawn Star's son and as the young boy grew up he learned the ways of both his father and his mother's people. Learning the ways of the Comanche as well as how to shoot a pair of six shooters. The boy had a crack shot and one day while shooting bottle and chortling over the ringing sound the bottles made when they were blasted the lad earned the name "Ringo Kid". Kept away from the people in town, the Ringo Kid grew to wonder why he could not go to school with the other children in town, Cory would not tell his son that his mix nationality would set him apart from the others. One day the young man's curiosity got the better of him and he rode into town where he found that the children did not like him for his mixed heritage. This soon erupted into a full on brawl with the Ringo Kid having the advantage. Happening upon the scene was Shad Rathburn who decided to get back at Cory Rand through his son and began whipping the boy. Arriving on the scene Cory Rand came to his son's aid and shot Shad death. Now an outlaw, Rand told his son to go to his mother while he went into hiding, giving the boy his guns. Cory then rode back to his family home to say goodbye to his wife and found the house in blazes. Rushing inside, Cory was too late to save Dawn Star who died in his arms. As Cory left the blazing inferno that was once his perfect home, Cory was confronted by a lynch mob who set the blaze and sought to hang him for killing Rathburn. Rand was then strung up, but before the mob could hang him, the Ringo Kid charged on the scene with guns blazing. He mowed down all those who were about to hang his father, killing them all in cold blood. In the aftermath, both realized that as outlaws they had better chances of staying free by going their separate ways, and soon parted company.. Thus the legend of the Ringo Kid was born.
1868[]
  • Kid Colt Outlaw Vol. 1 #15 (Gun Duel in Shotgun City!) - In the late 1860s Whitey Madison, Breed Martinez, Blast Yancy, and Jake Purvis, five deadly outlaws ride into the town of River Bend to rob it. They ride into town and rob the local bank unopposed. The gang then goes across the range committing robberies until August 9th 1868 when they set their sights for Shotgun City to settle down and have some fun. A short time later, Kid Colt happens upon the stage coach the gang has just robbed. He learns from the lone survivor what happened and decides to stop the gang before they can cause anymore trouble. When Kid Colt rides into town he spots a young boy crying. The boy tells him that Blast Yancy and his gang have the town hostage in the local saloon and that his father -- the local sheriff -- is going to stop them and will be killed. Kid Colt tells the boy that he is going to help his father. Going to the saloon, Kid Colt hears Blast tell everyone held prisoner that he will match his shotgun against a six gun and win. Kid Colt interrupts the speech and challenges Blast who pulls his shot gun on the hero. Kid Colt is faster at the draw and fires into Blast's shotgun barrels causing the rifle to blow to bits. Kid Colt then guns down Blast's men and tells Blast to wait for the sheriff to show up., telling him that the sheriff will accept his challenge and get his spare shotgun. Kid Colt then goes to fetch the sheriff and finds him crying in his office. When Kid Colt tells him that Blast Yancy is waiting for him, the hesitant sheriff decides to live up to his duty and go to face him. The sheriff's odd behavior convinces Kid Colt to watch the gunfight play out. When the sheriff faces Blast Yancy he reveals that his hands area paralyzed but still decides to face him down. Before Yancy can shoot down the helpless sheriff, Kid Colt appear and guns him down instead. Since they were in privacy, Kid Colt promises that he'll let the sheriff take the credit.
  • Rawhide Kid Vol. 1 #17 (Beware! The Rawhide Kid!) - Rancher Ben Bart raises his adopted son, Johnny, to become the best possible gunfighter he can be. Johnny quickly adapts to wielding the twin "magic" colts and learns a variety of gunfighting techniques, including the "Road Agent's Spin" and the "Border Shift". Shortly after his eighteenth birthday, Ben sends Johnny into town to pick up the monthly provisions. While he is gone, two gunfighters named Hawk Brown and Spade encroach upon the Bart ranch. Hawk challenges Ben to a draw, but Spade distracts Ben Bart, allowing Hawk to get the drop on him. The gunslingers leave, leaving Ben's body dead on the ground in a cowardly manner. Johnny returns home only to discover that his beloved father had been killed. Tracking the murderers, he arrives in a nearby saloon where he finds Hawk and Spade. Johnny shoots the revolver out of Hawk's hand, and fires two shots behind his head to disarm Spade (whose reflection he had seen in a mirror). Determined to rid the world of people like Hawk Brown, Johnny leaves Rawhide atop his trusted steed Nightwind. He soon adopts the identity of the Rawhide Kid.
1869[]
  • Western Kid Vol. 1 #13 (Gun-Fight in Grey Gulch!) - TBA
  • Rawhide Kid Vol. 1 #17 (With Gun in Hand) - Cousins Joe and Les Cooper come into the employ of a rancher named Calhoun. Les claims to be the fastest draw in the west, but Joe refuses to carry a sidearm. Some time later, a gunsel named Natchez challenges Les Cooper to a draw. Both men fire simultaneously, and both men fall to the ground - seemingly dead. Les Cooper faked being shot however, and meets up with his cousin later down the road.
1870[]
  • Kid Colt Outlaw Vol. 1 #9 (The Man from Nowhere!) - After escaping the authorities once more, Kid Colt seeks cover coming across a farm house. There he asks if he can stay for the night and get some food. The owner of the farm invites Kid Colt in with open arms. Talking to the man, he learns that there is a problem with his boy Ted, he has stopped helping around the ranch because he has come to envy outlaws and hopes to be someone like Kid Colt when he grows up, even though the ranch is struggling. Soon Ted arrives with is uncle Vance. Vance has a less warm reception for Kid Colt (who gives them the alias of Jim Hart) and hears about how there is a cattle rustler stealing the area beef. Ted dreamingly hopes that it was Kid Colt, and when Vance begins telling the boy that honest work is not worth it, Ted's father chastises him for speaking like that in front of his easily influenced son. Kid Colt tries to talk the boy out of his way of thinking, but Ted is not easily swayed. Kid Colt then makes the boy a deal, he will search for the stolen cattle and bring the rustlers to justice, and if he succeeds Ted will give up his ideas of becoming an outlaw and be a help around the farm, Ted agrees. Kid Colt follows the thieves' backtrail and eventually gets shot at by some of the gang. The Kid feigns getting hit and plays possum until the men get close enough to him. He easily downs one of the men who gets close and tires to kill him. Kid Colt then uses his status as an outlaw to get the other gunmen to stand down and invite him to join their rustling group. However with their guard down, Kid Colt guns them all down. The only surviving member of the gang dies before he can reveal who their leader was. Kid Colt then returns the stolen cattle, and Vance accuses him of being in with the outlaws, and accidentally lets slip he knew the cattle where located in Hidden Valley. This exposes Vance as the leader of the rustlers. Ted is surprised to find out that his uncle is an outlaw and is quick to idolize him until Kid Colt easily bests him with his bare hands, beating him until he surrenders. With his uncle defeated, Ted sees the errors of his way and Kid Colt soon rides off./(The Meanest Man in the World!) - In the town of Blessing, Sheriff Lee Jackson runs a rough form of the law that is brutal, but by the books. One day he catches his son Stan giving water to a prisoner and scolds his boy for being too soft. Stan soon meets with his friend Bob and they talk about how ruthless his father is until Bob notices Alice McCue passing by. Bob, having been kicked off her fathers ranch, tries to catch up with her when Matt McCue appears and warns Bob to stop fraternizing with his daughter and an argument breaks out between the two men. Eventually Matt takes a swing at Bob and warns him to stay away from his daughter. Meanwhile, not far away, Kid Colt is on the run from the law and is winged by a bullet but manages to escape. Badly wounded, Kid Colt suddenly passes out and is soon found by Bob and Stan who take him back into town and treat his wound. Kid Colt wakes up at Bob's house and is glad he is not in jail. As the two boys sleep, the Kid looks out the window and spots Matt McCue pulling a horse into Bob's coral, not aware of what has been going on locally, he decides to leave this alone for now. However, the next morning Kid Colt hides when Stan's father arrives at Bob's house and overhears how Matt McCue has accused Bob of stealing one of his horses. Having found the horse on Bob's land, Lee has come to arrest Bob and hang him according to the law of horse stealing. As Jackson rides Bob into town, Kid Colt offers to aid Stan having saw the frame up the night before. Kid Colt and Stan hold up the sheriffs office so they can free Bob, and the Kid instructs Bob and Stan to flee the scene while he talks to Lee. Kid Colt then reveals his identity to the sheriff and challenges him to capture him instead of going after his son and Bob. The sheriff and Kid Colt fight all over town until the sheriff gets the drop on him, Kid Colt however shoots the gun out of his hand. Things go awry when Stan and Bob return to see if the Kid Colt needs help and they learn his true identity and his willingness to kill them all to save his own hide. However, Lee begs Kid Colt to spare his son. Realizing that Lee has a human streak in him, Kid Colt points out that since he thinks Bob is a criminal, his son in turn is a criminal for helping Bob escape and should hang as well. Realizing the errors of his hard lined way, and learning about how McCue framed Bob, Lee Jackson decides to let Stan and Bob go and take McCue into custody. Just then McCue arrives and tries to silence them all, but the sheriff is a faster draw and shoots McCue dead. In the aftermath, Lee confides in Kid Colt that he became a ruthless law man ever since Stan's mother died, now understands that he has to return to his ways of fair trials and understanding. Thanking Kid Colt for his help, he allows the famous outlaw to leave town unmolested./(Gunshot Trail) - TBA/(A Matter of Pride!) - Kid Colt is riding through a forest when he spots a wanted poster offering a $100 reward for his capture, dead or alive. Seeing that the wanted poster was written by Sheriff Jeff Pace of Last Chance City, Kid Colt decides to teach the sheriff a thing or two. The Kid writes a note warning the sheriff that he is coming into town to get him and tacks it to the back of a wagon heading into town. When the wagon arrives the note is easily discovered and the portly Sheriff Pace is in fear for his life and orders an armed guard around his office. Kid Colt sneaks into town and busts into the sheriffs office through the sky light. Getting the drop on the sheriff, he orders him to call his armed guard to enter the office. There Kid Colt threatens to kill the sheriff if the men do not drop their weapons and strip down to their underwear. When they comply, Kid Colt then flees town with the sheriff as his hostage. Back in the forest, Kid Colt shows Pace the wanted posters and demands that he increase the reward to $1000, a price more befitting his notoriety, or die. The sheriff, fearing for his life agrees to do so and once satisfied with the result Kid Colt rides off, leaving the sheriff to realize that the entire ordeal was only a matter of pride./(The Man Who Refused to Die!) - The story of Native American warrior Charlie Feather.
  • Black Rider Vol. 1 #9 (Wrath of the Redskins!) - The Black Rider teaches his horse Satan a new trick: A means of riding while letting the Rider grapple the horses neck in order to shoot at opponents chasing behind him. After his practice he meets with his Native American friend Running Dear who expresses his concerns of white men taking his tribes land, the Black Rider assures him that he does not want to see land taken away and hopes for peace. Changing back to his civilian identity of Matthew Masters, the Black Rider returns to town where local Packrat Pete informs him that a local railroad politico named Mr. Cantrell has come to town to buy land from the local ranchers to put a rail line through and has been romancing Marie Lathrop. Spotting Marie with Cantrell, Masters steps in when Cantrell puts his jacket over a mud puddle for Marie to cross without dirtying her dress. Masters picks up Marie and carries her over, muddying Cantrell's jacket. Hoping that Masters will be gallant when Cantrell scolds him, Masters instead diffuses the situation instead of defending himself, earning Marie's ire once again. Masters then pays a visit to the sheriff to discuss Cantrell, and learns of the sheriff's unease about him, as Cantrell is not willing to take no for an answer when it comes to buying the required land. This prompts the Black Rider to go rise once again to investigate Cantrell. Meanwhile, two outlaws hired by Cantrell go to a Native camp and gun them down in cold blood in order to incite a war path to drive the ranchers off their properties so that Cantrell can buy them cheaply. Running Dear is killed as well. After the slaughter, the outlaws leave and the Black Rider soon comes across the massacre. Rushing back into town to warn the sheriff, he learns that Cantrell has been putting pressure on more ranchers to sell off their land. While at that same time, the chief of the local Native tribe learns of the murder of his people and orders a war path against the people of Leadville. The Natives attack the Lathrop ranch, pinning the entire family and the ranch hands in their home forcing them to defend it with their guns. During the attack, Bobby is hit with an arrow and requires immediate medical attention and sends one of their ranch hands into town to get help. He arrives wounded and tells the Black Rider what is happening. The hero then rides out to the Lathrop ranch fighting off the Native Americans he crosses paths with, using his new riding technique to shoot at the warriors behind him. Arriving at the Lathrop ranch, the Black Rider changes back into Matthew Masters and treats Bobby, making Marie realize that Masters has his own merits even though he is not brave like the Black Rider. After being thanked by Marie, Masters leaves and changes into the Black Rider again and rides out to the Native American camp where he talks to their chief and explains the situation. Convincing the chief that Cantrell is responsible they both ride into Leadville to confront him. The Black Rider guns down Cantrell's hired gunmen leaving the chief to avenge Running Dear's murder by killing Cantrell with a tomahawk. Following the end of Cantrell's plot, Matthew Masters is confronted by Marie who surprises him by apologizing for how she's treated him in the past./(On the Trail of the Fox!) - With the outlaw known as the Fox in the area, a deputy of Leadville begins putting up wanted posters around. As he puts up one sign he is confronted by the Fox, who tells the deputy to return to town and inform the sheriff that he intends to rob the Leadville Bank in a few days. Meanwhile, Matthew Masters and Marie Lathrop are out riding together, and Marie is once more lecturing Masters on how he needs to be brave like the Black Rider when they are suddenly greeted by Packrat Pete. Packrat informs them both of the Fox's plan to rob the bank and also to tell Masters that there is a girl with a broken leg in town that needs his medical attention. Riding into town, he finds that his patient is the beautiful Belle Raven and upon examination finds that her ankle is only lightly sprained. Marie walks in on Masters while he is treating Raven's leg and assumes that he is two timing her and storms out. Masters then goes to see the sheriff to learn what he can about he Fox's threat when suddenly one of the locals returns to town with the discovery of gold nearby. Suddenly, every able bodied man rushes out to go and find this gold, unaware that this was all a trick plotted by the Fox to make the town deserted of opposition during the bank robbery. However, they find that the Black Rider is waiting for them and a gun fight erupts. The Black Rider guns down the Fox's gang and when the Fox attempts to flee, the Black Rider tackles his foe. Unmasking the Fox, the Black Rider is surprised to find that the Fox is not a man, but Belle Raven. In the aftermath, Matthew Masters finds that Marie is still upset about his time with Belle Raven, suggesting that if the Black Rider hadn't exposed her as the Fox, he and Raven would have been going steady.
  • Wild Western Vol. 1 #11 (Trapped by the Fox!) - The Black Rider hears gun shots just outside of town where along the coach route and leaves on his horse Satan to investigate. No sooner is the Black Rider gone that the Fox and his gang of outlaws storm the town and take it over. The coach attack was all a plot to eliminate the Black Rider, and should the hero survive the coach attack the Fox and his men will eliminate him when he returns to town. Spotting Marie Lathrop spying on them, the Fox grabs the girl and takes her as his hostage. Meanwhile, the Black Rider arrives at the coach to find the drivers dead and is soon ambushed by some of the Fox's men. Rushing the men, the Black Rider forces them to surrender and explain their leaders plot. In order to slip into town undetected, the Black Rider changes back into his civilian identity of Matthew Masters and is easily able to get back into town. Easily able to slip away from the Fox, Masters changes back into the Black Rider and gets the drop on the Fox, gunning down his men. In a draw to the finish the Black Rider proves to be the superior gunfighter, killing the Fox. With the crisis over, the Black Rider rides off so he can assume his civilian identity once more and gets rebuked once more by Marie Lathrop for being a "coward"./(The Island that Knew No Law!) - Kid Colt rides into the town of Borderville along the US/Mexican border. There he witnesses a bunch of outlaws pushing people around and questions the sheriff about them. The sheriff explains that they are part of a gang of men that live on Badmen's Island, located off a shallow river into Mexico, leaving lawmen unable to arrest them. Kid Colt decides to do something about it and roughs up the outlaws, and then introduces himself to them. Impressed by Kid Colt's outlaw status they invite the gunslinger back to their hideout on Badmen's Island. There Kid Colt meets the gangs leader who instantly accepts Kid Colt's membership into the group. He tells Kid Colt that they plan on robbing a payroll coach coming out of Barrow's Bend. Seeking to stop this, Kid Colt sneaks out that night and tosses a note tied to a rock in to the Army's outpost office trying to warn them of the planned robbery, but the sheriff dismisses the expose as a trick. The next day when the robbery goes off unopposed, Kid Colt manages to convince the other outlaws not to kill the coach drivers. Later he explains to their leader that he insisted on no killing as it would encourage the coach company to put more armed guards on the coaches. Perplexed on how to stop the gang, Kid Colt rides back into Borderville and is captured by a posse and arrested. He finds himself locked in the local jail and before he can think of a way out he is busted out by the outlaws who bring him back to Badmen's Island. Kid Colt comes up with a solution to stop the outlaws and suggests to their leader a "brilliant" plot to rob Borderville blind: Staging a fake gold strike to lure the people out of town while they rob it. The gang leader agrees to the idea and the next day, Kid Colt disguises himself and goes into town and sells the locals on the idea of gold being found up river from town. Leading the gold seekers into building a dam. As they are busy, Kid Colt rushes to the army and warns them of the robbery of town. The army arrives Borderville just as the outlaws are fleeing. They chase after them and are surprised to find that the river that separates Badman's Island from the US mainland has dried out, thanks to the well that Kid Colt tricked the locals into building. The army then quickly rounds up the outlaws and thank Kid Colt before he leaves. As the soldiers are clearing up wanted posters hanging up in the leaders office, they note that one of them is for the man who helped him, realizing his identity, but the captain of the army decides to let Kid Colt go free.
  • Kid Colt Outlaw Vol. 1 #10 (Redmen on the Warpath!) - The town of Gunbutt Storm, a number of prominent ranchers are seemingly murdered by warriors of the local Comanche tribe, angering the locals who pressure the sheriff into doing something about it. However, the sheriff warns the locals to keep a cool head until an investigation can be done as a war between the local Natives would cause untold bloodshed. The biggest protester turns out to be the local banker Simon Grubb who demands immediate and brutal justice against the Comanches. When Kid Colt rides into the area he spots a smoke signal from the Comanche tribe ordering preparations for war. Being on good terms with the Comanches, Kid Colt pays a visit to their village and speaks to their leader Eagle Wing. He learns that some of the Comanche's arrows have been stolen and realizes that someone is trying to frame them for the killings around the area. The Kid then convinces Eagle Wing and his people to hold off on going on the war path until he can find out who is really responsible for the killings. Riding into Gunbutt Storm, Kid Colt talks to a livery stableman and learns about local politics, how Simon Grubb has been seeking to buy grazing lands but there are none available for sale in the area. Later he hears from a little boy the Grubb had a meeting with the locals and is organizing a militia to attack the Comanche tribe. Finding this suspicious, Kid Colt rides to Grubb's home and listens in through one of the windows. He overhears Grubb talking with an outlaw named Ferris and learns that he has been framing the Comanches for the purposes of starting a war that he hopes will wipe out the ranchers and allow him to buy the grazing land cheaply. Realizing that they are being spied on, Ferris tries to shoot the Kid until he is recognized and Grubb orders him to stand down telling him that they can frame Kid Colt for the murders. Ferris then rides out to the Comanche camp and tells them, and the Natives buy the story. Chief Eagle Wing then sends some of his braves to track down and kill Kid Colt for his "betrayal" of their trust. Kid Colt is forced to flee with guns blazing and an army of Comanches on his trail. Along the way he runs into the militia and fights his way through them as well to get into town and deal with Simon Grubb. Arriving at Grubb's house, the Kid guns down Ferris and forces Grubb to write a confession and then leaves him to be discovered. The Comanches and the locals call a temporary truce and return to town and find Grubb wrapped up for them and decide to flip a coin to decide which side gets to mete out justice./(Sheriff of Roaring Gap!) - Sheriff Cahill is spending the night drinking in the local saloon in Roaring Gap and begins bragging about his skills as a law man and what he would do if Kid Colt came into town to steal the $5000 worth of gold dust that is being kept in the back of the saloon. What Cahill is unaware of is the fact that Kid Colt just happens to be in the saloon himself overhearing the conversation. He listens as one of the local drunks argues over Kid Colt's superior skill and orders a milk to drink. Cahill and the locals then begin mocking the stranger in their midst for ordering milk in a saloon and believe that the guns he are carrying are merely toys. Kid Colt decides to play along with the mocking until the drunk recognizes who he is. When Cahill continues to mock the outlaw for drinking milk, Kid Colt changes his tone and begins slapping around the patrons who are now afraid to cross the outlaw. When the sheriff draws on him, Kid Colt goads him into fighting one-on-one instead in the back room. As the locals listen into the fight, they believe that Cahill is winning. But when the fight is over, they find that not only did Kid Colt trounce Cahill, he stole the gold dust right out from under them for good measure./(The Outlaw's Stallion!) - A card shark from Washington is passing the time as he rides a train through the west by playing cards with one of the other passengers. However it is soon discovered that the Easterner is cheating with cards he has hidden up his sleeve and amid protests he is tossed off the train. Happening by is Kid Colt who comes to the aid of the man, who claims that he broke his ankle from being tossed out. Kid Colt refuses to ride him into town or give him his horse Steel when he determines that the ankle is only sprained and that he should just wait for the next train. However, as Kid Colt is attending to the sprain, the gambler strikes him over the head with a blackjack. He then takes Kid Colt's guns and informs the outlaw that he is going to steal his horse. Amused by this, Kid Colt tells the man that he is more than welcome to try as Steel does not let anyone but himself ride. Boasting that he knows how to ride a horse, the Easterner tries to ride off on Steel, but the horse easily bucks him off. Kid Colt then recovers his guns and ties up the man and leaves him on the tracks for the next train to come and pick him up./(Trapped by the Posse!) - Along the Senora Pass at the US/Mexican border, a group of cattle rustlers is finishing a deal with a man named Rumson. However, when Rumson refuses to pay the full price for the stolen cattle, the rustlers leader Stacey guns Rumson dead. This entire incident is witnessed by Kid Colt who decides to follow after them to see where the rustlers end up. When the rustlers set up camp for the night, Kid Colt spies on them hearing as one of their members -- a man with a scar on his hand named Sorrel -- wants nothing to do with the gang any more as he is opposed to killing and informs Stacey that he is walking out and they can keep his share. Stacey wants nothing of deserters and is about to kill Sorrel when Kid Colt comes to his aid. He disarms Stacey and his men and helps Sorrel escape. When the two are safe they talk about how Sorrel who thanks Kid Colt for saving his life and tells the outlaw that he owes him his life. Kid Colt refuses to accept the offer and just has Sorrel promise to make something of his life and the two part company. Two years later, Kid Colt finds himself fleeing from yet another posse attempting to take him in. The Kid's luck runs out when he is roped up in a lasso and taken prisoner. Taken to the local town, a lynch mob puts a noose over his head and prepares to hang him. When the sheriff comes to inspect the lynching, he comes up behind Kid Colt and tells him to act natural. To Kid Colt's surprise he finds that the sheriff is cutting him loose and as he is doing so, Kid notices that the man has a scar on his hand. Kid Colt realizes that Sorrel has become the sheriff of the town and this is the way Sorrel is paying him back for saving his life years ago. Kid Colt manages to flee town much to the confusion of the locals./(The Whip Strikes!) - Kid Colt makes a stop in Buzzard's Roost to get a glass of milk from the local saloon and soon finds himself chased out of town by a posse. Fleeing, he is secretly observed by Whip Lassiter and his gang who decide that they could use Kid Colt in their gang. Sending off a decoy, Lassiter manages to rope and pull Kid Colt out of sight leading the posse to follow after Lassiter's minion and a wild goose chase instead. Lassiter makes Kid Colt the offer to join his gang, but the Kid refuses telling Whip that he is a lone wolf. However, Lassiter bounds Kid Colt to join the gang out of honor of the fact that Lassiter saved his life. Kid Colt, a man of honor even among thieves, agrees to join the gang in repayment for his rescue. Lassiter and his gang plot the robbery of a stage coach, but Kid Colt insists that they do not kill the drivers and jumps onto the back of the coach in order to get the drivers to stop. Kid Colt is angered when Lassiter uses his whip on the coach drivers and is disgusted when Whip then shoots them in the back when Kid lets them flee the scene. Kid Colt warns Lassiter that he will leave but once more has his honor used against him to force him to stay with the gang. Next, Lassiter and his gang rush into the town of Staghorn Gulch to rob the bank. They are soon ambushed by a posse who has come to break up the gang. With the other members of the gang getting cut down, Kid Colt demands Lassiter to give up and leave. When Lassiter insists on killing the bank teller in cold blood, Kid Colt knocks Whip out and drags him to safety. Having saved Lassiter's life, Kid Colt is free from his bond and orders Lassiter to draw. Kid Colt proves to be the superior gun man and shoots Lassiter dead.
  • Rawhide Kid Vol. 1 #18 (At the Mercy of Wolf Waco!) - Having been recognized in town the Rawhide Kid mounts his horse Nightwind and flees town, using his superior gunslinging skills to shoots the weapons out of the hands of those who try to stop him. Getting away from his pursuers, the Kid finds a cave to take cover in. Inside he is confronted by an outlaw named Wolf Waco and his gang. Wolf tries to attack the Rawhide Kid, but the Kid proves to be the superior fighter, impressing Wolf immensely, so he offers the Kid an ultimatum: ride with his gang or die. While Wolf and his men fight over including the Kid in their gang, the Kid questions why he shouldn't join up with them now that he is a hunted outlaw. The Rawhide Kid decides to join the gang, but he begins to have second thoughts when Wolf tells the Kid that they are going to rob a mail train. They get to the railroad tracks and Wolf's gang blows up the tracks forcing the train to stop. While Wolf and his men shoot it out with the guards aboard the train, the Rawhide Kid stands back, wondering what he should do. Eventually Waco and his men are forced back and they order the Kid to toss a load of dynamite at the train. When the Kid refuses to kill innocent people, they threaten to shoot him. Mounting up on Nightwind, the Rawhide Kid races towards the train with the lit bundle of TNT. However, instead of tossing it at the train, the Kid tosses it back at Waco and his men, the resulting explosion covering them in a choking cloud of smoke. The Kid then races aboard the train and fights past the guards and convinces them that he is on their side. The Kid the train to ride on a reverse course. Wolf and his men try to chase after it, but the Kid gets back on his horse Nightwind and frightens them off with his superior shooting skills. However Wolf Waco himself is not frightened by the Rawhide Kid, and jumps the young man. The two struggle near the edge of a cliff, but the fight comes to an abrupt end when Waco rolls over the edge and falls to his death. Expecting the Rawhide Kid to come back for a reward for saving the train, the crew is surprised to see the Rawhide Kid riding away alone./(The Midnight Raiders) - TBA
  • Black Rider Vol. 1 #10 (The Legend of the Black Rider!) - The Black Rider assists Jim and Bobby Lathrop in defending their ranch from a gang of cattle rustlers, wiping out the entire gang. Later, Black Rider and Bobby spend time by the river together. There Bobby asks the Black Rider to explain his origins. The Black Rider explains that his story begins with a young man named Matthew Masters who lived in the town of Jezebel... ... Young Masters parents were murdered by a gang of men who were led by Luke Davis and his gang. Young Matthew Masters vowed to get revenge against Davis for murdering his family. The boy soon became a young outlaw by the name of the Cactus Kid. Eventually his trail of death and carnage led him back to the town of Jezebel where he ran into Davis and his gang in the local saloon. There the Cactus Kid delivered bloody retribution killing his parents murderers. Arrested, Cactus Kid was brought before the governor of Texas and a jury of his peers. Instead of sending the boy to jail, the governor decided to make the best use he could of the boy and they agreed that the Cactus Kid would give up his outlaw ways and go to school and learn to become a doctor. After years of schooling, Matthew Masters had become a doctor and the meek and peaceable man moved to the town of Leadville, Texas to set up his practice. Soon after setting up his operations, Masters is visited by Marie and Jim Lathrop who need him to patch up one of their ranch hands who was shot by an outlaw named Blast Burrows who has been trying to force ranchers off their land. Burrows suddenly shows up and shoots Masters patient dead as a warning to the Lathrops. When Marie and Jim try to convince Matthew to do something, his pacifist nature prevents him from doing so and they regard him as a coward. Jim goes out to confront Burrows on his own and is shot. Although he will live Marie is even more furious at Masters for his inaction. Stuck to his vow, the frustrated Masters decides that there is a way to keep true to his promise to the governor and be able to use his old ways for something good. Masters then devised the double identity of the Black Rider. After breaking into a local shop and buying his costume, the Black Rider rides out to the Lathrop Ranch where it is under siege by Burrows and his gang. The Black Rider gunned down the gang, but Burrows escaped with Marie as his prisoner. The Black Rider however catches up and guns down Burrows saving Marie's life. Masters soon found himself in an interesting position: Marie Lathrop had fallen instantly in love with the Black Rider, but despised Matthew Masters./(The Silent Killer!) - A puma has been stalking and killing the cattle on the Lathrop ranch for days, and ranch hand named Tom has been trying to track down and kill the creature with minimal results. While out hunting for the beats one day, the puma gets the drop on Tom attacking him savagely. Worried about Tom, Marie saddles up a horse and goes out of looking for him and finds him just barely hanging on for dear life. Marie then rushes off to town to get Doctor Matthew Masters to try and save Tom's life. Leading Matthew to where Tom is, Marie waits impatiently as Matthew treats Tom and starts a fire. Marie then decides to go off to hunt the puma alone despite Matthew and Tom's warnings that it is too dangerous. Masters slips away under the pretense that he is going to town to help, but instead changes into the Black Rider and goes after Marie. Racing across the land on Satan, the Black Rider comes upon Marie who has been cornered by the puma and is stuck with a jammed gun. The Black Rider manages to land shots on the puma, wounding it. The big cat pounces on the hero, but he tosses it aside and catches it in a lasso. Before the cat can attack, the Black Rider's horse Satan tramples the puma to death. In the aftermath, the Black Rider sees Marie off with a kiss. He soon returns in his civilian guise to find Marie still fluttering over the fact that the Black Rider kissed her./(Six-Gun Lesson!) - Matthew Masters is killing time with Packrat Pete who is on one of his long winded soapboxes about women when the pair are suddenly visited by the local school marm Miss Larrimore. Larrimore asks Matthew Masters if he can help her with her student Kit Pardee, who has been refusing to focus on his studies complaining that it hurts him to study and work and that his attitude is starting to effect the other students. When she mentions that Purdee idolizes the Black Rider, Masters comes up with a solution to the problem and tells Larrimore that he will try his best to guide the boy back onto the right path. Changing into the Black Rider, Masters searches around for Kit Pardee and finds the boy playing hookie from school to go fishing. When he learns that the boy hasn't caught anything, he makes a suggestion on how to improve his catches by changing his bait and reeling method and helps the boy catch a catfish. When Kit bets that the Black Rider didn't learn that trick out of a book, the Black Rider shocks the boy by explaining that's exactly where he learned the fishing trick. The Black Rider then teaches Kit all sorts of other things that he also learned from reading: such as path finding, following a map, how to find north, and how to shoot. Kit suddenly realizes the errors of his ways and agrees to go back to school. The following day Miss Larrimore stops Matthew Masters and Packrat Pete as they are riding through town and thanks Masters for whatever he did to change Kit's view of schooling. When Masters brushes it off as no big deal, Larrimore begins to consider that there is more to Matthew Masters than he lets on./(Creeping Death) - TBA
  • Wild Western Vol. 1 #12 (The Border Killers!) - The quiet town of Leadville is suddenly disrupted by the arrival of Smoke and his gang the Border Riders. The gang is plotting to take over one of the local mines in order to steal the gold found there but in order to do so Smoke decides that they need to deal with the Black Rider first. To do so, the gang -- aware that Doctor Matthew Masters is a "friend" of the Black Rider (but unaware that they are the same man) -- decide the best way to draw the hero out is to capture the doctor. They come across Masters just as he is leaving his office with Marie Lathrop. They take the pair hostage and force Matthew to write a note for the Black Rider. They then leave town for their hideout, with Masters secretly leaving a trail made of bandage pieces to lead any potential help to their location. Meanwhile, Bobby Lathrop goes by Masters office to check in on his friend and comes across the ransom note. Realizing that the Black Rider cannot come to Masters rescue because they are the same man, Bobby decides to dress up as the Black Rider and ride out to save them on the Rider's horse Satan. While Smoke and his gang prepare for the Rider, Bobby arrives at the scene and lures the men out on a wild chase. Bobby then doubles back to the cabin and frees Matthew and pulls him out of the house first. Bobby then gives the Masters back his Black Rider costume. As the Black Rider, Masters frees Marie and waits for Smoke and his gang, easily ambushing them when they return. The Rider then sees Marie off with a kiss and rides off. Marie finds Bobby waiting outside who tells her that he followed the trail that Doc Masters left. As they ride back they cross paths with Masters who was "on his way to get help" and is scoffed at by Marie, much to Bobby and Matthews amusement.
1871[]
  • Kid Colt Outlaw Vol. 1 #17 (Flaming Guns) - In August of 1871, Chip Mandrel and his gang rode through the Oklahoma badlands to get to the Okachee trading post. There they get permission to camp out within the posts walls for the night. Learning how poorly guarded the post is from the owner of the general store, Chip and his gang take over the fort. While going back to where his men are setting up camp, his men discover that there is gold hidden beneath the fort. They then decide to take over the camp instead of simply just robbing it. That night they kill the guards and take the post workers prisoner, forcing them to mine the gold for them. About two weeks later, Kid Colt is riding through the region and spots an overturned stage coach that has been robbed and the riders murdered, the third such wreck he has seen in his recent travels. Continuing along his way he comes across a seemingly deserted ranch. Going on to the next town he finds it equally as deserted. He finds a crying boy who tells him that he will find the answer to what happened. There he finds some of Mandrel's men carrying people onto a wagon and guns them down. He learns from one of the locals that Chip's men was drugging them to make more slaves in their mining operation at the trading post. Suddenly Chip and more of his men arrive and Kid Colt easily guns them down. With Chip dead the gang is fractured and the locals thank Kid Colt for his help and go to run off the rest of the gang.
  • Kid Colt Outlaw Vol. 1 #11 (Captured by Comanches) - For the past two years US Marshall Bulldog Crandall has been trailing after Kid Colt. Once more his hunt lands him at Kid Colt's camp just hours after he left and finds a mocking message from the outlaw. Crandall vows to get capture Kid Colt no matter what, as he always gets his man. He heads toward the town of Thunder Rock unaware that Kid Colt is watching and following him. He pulls into the nearby saloon where he begins talking to the locals about his hunt for Kid Colt. Unaware that Kid Colt is sitting the saloon listening in to his boasts, the Marshall buys a round of drinks for everyone to toast his future capture of Kid Colt. On his way out, the Marshal is approached by a boy who gives him a quarter, telling him it's from Kid Colt who wanted to thank him for the free drink. Furious, the Marshal continues his hunt for Kid Colt and is observed by a pair of Comanches who want revenge for the harsh justice that Crandal has doled out on them over the years and plot to kidnap his daughter. Shortly thereafter, Crandal is confronted by one of the locals who warns him that Comanches have captured his daughter. Torn between pursuing Kid Colt and rescuing his daughter Elle, Crandal decides to give up his hunt and rescue his daughter, unaware that Kid Colt is still watching. When confronting Comanche braves, Crandal is hit with an arrow and downed. Finding him still alive, the Comanches take him prisoner, planning to burn both Bulldog and Elle at the stake. Kid Colt decides that this is horrible fate and resolves to rescue the captives. Tethering up Steel, Kid Colt then gets the drop on one of the Comanches and steals his bow and arrow. He then uses a flaming arrow to set the Comanches' teepees on fire. In the confusion, Kid Colt then rescues Bulldog and Elle and covers their rear as they escape the attacking Comanches. In the aftermath, Bulldog realizes the errors of his ways and decides to quit at being a US Marshall. Months later as Kid Colt is passing through Windy Gap he is surprised to see Bulldog Crandal at his new profession: a preacher.
  • Rawhide Kid Vol. 1 #19 (Gun Duel in Trigger Gap!) - The Rawhide Kid is trying to lay low in the town of Trigger Gap in one of the local saloons when he is confronted by outlaw Big Bill Corbet who has come to inform the Kid that he does not like strangers in his town. Not wishing to draw attention to himself due to his status as an outlaw, the Rawhide Kid ties to diffuse the situation by telling Corbet that he doesn't want any trouble. This brings laughter from Big Bill who calls the Kid a coward and kicks over the young gunslinger over in his chair before leaving the saloon. Outside Corbet encounters Miss Susan Clark a local woman whom Corbet tries to advance on her using force. Seeing this from inside the Rawhide Kid rushes out to defend the young woman. The Kid then comes to her rescue, beating Bill senseless. Susan thanks Rawhide, who tells her that he is called "Kid" and goes about his ways. The Rawhide Kid stays in town but cannot get the thought of Susan out of his mind, but cannot bring himself to tell her his feelings because he believes that he has no right to be with such an innocent woman while he is hunted by the law. However Susan comes to see him and her forward behaviour leads him to open up and soon a romance begins to bud. But this proves to be short lived as soon as news that Susan's father has returned to town, the Kid cannot bring himself to meet him fearing that he will recognize who he really is and sends Susan to meet with him alone. Not long after Susan left, a local bursts into the cabin and tells the Kid that the Garson Gang are heading into town to rob a gold shipment from the bank and the sheriff has ordered everyone to stay indoors. The Rawhide Kid rushes out to see what he can do to stop the Garson Gang, and is spotted by Susan's father and mistaken for part of the gang and shoots the Kid in the arm. He rushes out, revealing himself to be the sheriff, and recognizing the young man as the Rawhide Kid. However before he can take the Kid, Susan rushes out and tells her father that she loves him. The Kid tries to tell Susan that her father is right that she will never be happy with him when suddenly the Garsons arrive in town and in the attack they grab Susan and make their escape. The Rawhide Kid gets on his horse Nightwind and races after them, incapacitating anyone who tries to stop him from following. He then bursts into the bank as the Garson gang tries to rob it. The Kid uses his fists and his guns to disarm the outlaws of their guns and even stopping a stick of TNT from exploding. Out of bullets, the Kid then tosses his gun into the lamp lighting the room plunging it into darkness. When the leader of the gang strikes a match, Rawhide has climbed up onto a chandelier and pounces down them from above. The Kid beats the entire gang into submission, but when Susan promises not to leave him the Kid -- still believing that he does not deserve a woman such as her -- pretends to have been taking advantage of her the entire time, the Rawhide Kid grabs the loot to finally "show her" how "evil" he really is and rides out. Susan's father the sheriff chases after him, and the Kid ropes him up outside of town. He hands the money over to the sheriff explaining his motivations, knowing this will break his daughters heart, the sheriff understands why and lets the Kid go free. Rawhide rides off hoping that someday Susan will learn to forget about him./(TBA) - TBA
  • Black Rider Vol. 1 #11 (Massacre at Fort McVey) - The Black Rider is on his way to US Army Fort McVey when he sees smoke on the horizon. Checking it out he finds that a camp of Apaches has been murdered and finds the remains of a spur at the scene of the crime, pointing to outlaws. Seeking to prevent a war path being called and needless bloodshed, the Black Rider rides off to Fort McVey to try and warn the commanding officer there. At the site he is shocked to see soldiers burying their dead and learns that they were killed by firing squad for disobeying even the slightest orders. Disturbed by this, the Black Rider confronts Major Tyrell and tries to warn him about the Apaches and express his concern for the way Tyrell treats his men. He is even more disturbed that Tyrell worships such conquerors as Caesar, Genghis Khan and Napoleon. When the Black Rider calls Tyrell a tyrant, he is kicked out of the fort. Riding into a nearby town, the Black Rider recognizes some of the men in the bar as the outlaws who killed the Apaches due to one of them having a broken spur. The Black Rider then easily disarms the men and forces them to go to Fort McVey to stand trial for their crimes. To his shock he learns that the outlaws are in the employ of Tyrell who then lets them go. Black Rider tries to protest and the the Major orders his men to arrest him. Black Rider gets the drop on them and instead forces them to let him go. On the way out, one of the soldiers tells the Black Rider that during the Civil War, Tyrell forced his troops against the Confederate army even though they odds were strongly against them and many died. Unable to reprimand Tyrell, the military since put him at Fort McVey to keep him out of the way. The Black Rider leaves then returns as Matthew Masters to try and solve the problem another way. Snooping around he overhears Major Tyrell talking to the leader of the outlaws and learns that he is using them to stir up the local Apaches so that he can have the victory battle that he did not achieve during the Civil War. When the crate that Masters is standing on breaks, he gives himself away and flees the scene. In order to cover his getaway, Masters changes into the Black Rider and uses Satan to jump over the walls of the forts and escape. When an advance guard is sent to face the Apache warriors, Black Rider convinces them to stop and sneak around the Apache army and take the women and children hostage. The Black Rider then convinces the other soldiers to stand down. Unwilling to accept defeat Major Tyrell charges at the Apache warriors alone and is killed in a hale of arrows. The Black Rider then explains that he has the women and children of their tribe hostage and explains the situation and convinces them to stand down and work peace instead. Returning to the Fort to capture the outlaws responsible for working up the Apaches, the Black Rider and military find that they were poisoned by the Major before he led his attack./(The Black Rider Unmasked!) - With a town dance coming up, Matthew Masters slips away to change into the Black Rider so he can keep up his date with Marie Lathrop. As he is changing into his costume he is confronted by a man who wants to offer him a drink. Fearing that his identity has been compromised, the Black Rider refuses the drink and the man threatens to reveal his secret. Going to the dance, the Black Rider is so preoccupied with the drunk man harassing him and threatening to reveal his secret that he can't dance properly. Eventually, the man is about to blurt out his secret to the whole dance, the Black Rider grabs him and drags him outside. To his surprise, the Black Rider realizes that the man is blind and that the "big secret" he was going to reveal was that the Rider was not a drinker. In relief, the Black Rider gives the man some money to buy another round and returns to the dace./(Yellow!) - Matthew Masters is treating Packrat Pete's feet for corns when he realizes to his disgust that Packrat wears dirt "socks" and the corns are nothing more than just filth. Suddenly there are gunshots and Masters slips away to change into the Black Rider to investigate. At the bank he finds that everyone has been murdered except for the new teller, Oscar Tippitt, Marie Lathrop's cousin from Boston who came west to get a new job. Interviewing Tippitt, the Black Rider is told that some men came and robbed the bank and killed them all except Tippitt. Horrified by the entire event, Oscar vows to return to Boston as he does not like the untamed western range. Oscar also fears that the outlaws who killed the other banks will return and kill him before he has the chance to leave town. Marie then suggests that the Black Rider guard Oscar overnight in order to insure that nobody gets him before he can leave town. The Black Rider escorts Oscar back to his room and finds it odd that the man has all his bags packed. Hearing a warning cry from his horse Satan, the Black Rider goes outside and catches the outlaws who robbed the bank trying to sneak into the hotel. He easily rounds them up and learns that Oscar Tippitt had hired them, stole the money the night before the robbery and staged the theft to make it look like that was the cause. After turning the men over to the sheriff, the Black Rider scales the hotel and tries to get the drop on Oscar in his room. Oscar is waiting and holds the Black Rider at gun point and locks him in the room while he escapes. However, Satan barges into the hotel and breaks down the door, freeing his master. Deciding to fool Oscar into capture, and score his alter ego a much needed popularity boost to Marie, the Black Rider changes into his civilian identity of Matthew Masters. Confronting Oscar along the trail out of town, Masters gets the drop on Tippitt and turns him over to the authorities./(Wanted for Murder!) - A gang of outlaws attacks a chuck wagon carrying supplies near Leadville. During the fire fight two of the victims escape. The outlaw leader Flick Willis orders some of his men after the escapees while they rob the wagon. The shots of the pursing outlaws attract the attention of the Black Rider who rides out on his horse Satan to investigate the noise. He guns down the outlaws and treats the attacked men for their bullet wounds, learning that they are victims of a recent rash of attacks on local ranchers and coaches by the same group of outlaws. They then double back and when the outlaws see the Black Rider coming they flee. The Black Rider and the other men recover the stolen goods and cattle. At his home, Flick Willis meets with the sheriff who is working with him on how to deal with the Black Rider who is the only opposition for their operations and they all decide to work on getting rid of him. Following the trail of the bandits until down, the Black Rider decides to change back to his civilian guise of Matthew Masters to continue his search. He comes across their camp and overhears them talking about their next plan to get rid of the Black Rider and spots Willis and the sheriff with them. When Satan accidentally breaks a branch. They chase after Masters who decides to fake his own death. He has Ichabod dive off a cliff and grabs a nearby branch and uses it to swing into an unseen cave. As Ichabod swims away, Masters then leaves his doctors bag hanging off a branch to make it look like he fell to his death. When the outlaws and crooked sheriff finds the bag, they assume that Masters is dead and then come up with a plan to deal with the Black Rider: Framing him for the murder of Matthew Masters so that he is hung by the locals. They formulate this plan unaware that Masters himself is overhearing their plot. After they leave, Masters dives into the water below and catches up with Ichabod and they change into the Black Rider and Satan. By the time the Black Rider gets to town the sheriff has planted wanted posters all over the town and has organized a lynch mob to go out and capture him. The Black Rider turns himself in, and uses his guns to keep people at bay before they can lynch him. The Black Rider then insists that the case be brought to court and convinces the judge to let him go and get Matthew Masters and prove that he is alive and well. Slipping away, the Black Rider changes back to his civilian guise and returns to the court. There Masters implicates Willis and the sheriff in the recent string of robberies and clears the Black Rider's name all in one swoop./(Betrayed!) - At the Utabi Tribe, the chief is met by a member of the Shawmis Tribe asking for the chief's daughter Pale Mist to marry their greatest warrior Bright Eagle. The chief agrees to this marriage at it will bring peace to the two warring tribes. The only opposition to this decision is Crooked Knife, a member of the Utabi tribe who lusts after Pale Mist and fails to convince the chief to refuse the union. Furious, Crooked Knife gets some other members of the Utabi who have suffered personal losses in the battles against the Shawmis to pose as Shawmi warriors and attack the escort of Pale Mist in order to implicate the Shawmis and continue the conflict, and also to prevent Pale Mist from being married. Pale Mist manages to slip away from the slaughter, having recognized Crooked Knife among their attackers. She ends up crossing paths with the Black Rider, who drives Crooked Knife and his attackers away. He then pledges to bring Pale Mist back to her village and explains Crooked Knife's betrayal. However, Crooked Knife has formulated a plot of his own and returns to his tribe and convinces the chief that the Black Rider had murdered and captured Pale Mist. They then go to the Shawmis and convince them to join on the war path against the Black Rider, with Bright Eagle leading the way. The Black Rider and Pale Mist soon find themselves under siege by war parties from both tribes and are forced to flee. Putting Pale Mist in safe place, the Black Rider slips away and changes into Matthew Masters. He then rides to the Utabi village and explains Crooked Knife's duplicity to the Utabi chief and Bright Eagle and they formulate a trap to prove Masters claims. Putting a dummy in a teepee and pretending that Bright Eagle is ill, they witness Crooked Knife shoot an arrow at the dummy. Furious, Bright Eagle attacks and kills Crooked Knife. In the aftermath of the battle, Masters recovers Pale Mist and reunites her with her people so the marriage and enduring peace can continue.
  • The Gunhawk Vol. 1 #12 (Comanche Vengeance!) - Along the Santa Fe trail a gang out outlaws guns down a government land agent, stealing his documents and leaving him for dead. Three weeks later, the Gunhawk rides into the area and spots smoke on the horizon and goes to check it out. What he finds is a burned out farm house and evidence suggesting that the local Comanche tribe is responsible. As he continues on he sees more and more farm houses that have been burned to the ground. Coming across some survivors of the attack, Gunhawk questions them and learns that the Comanches are on the warpath due to documents from Washington that have ordered them off their land so settlers can take it over. Riding into town he finds a man working up the citizens to join up in a war against the Native Americans and finds this odd behavior to be something government sanctioned. Questioning the rabble rouser he learns that the Indian Commissioner George Blackwell is calling for the strike. Paying a visit to Blackwell, the Gunhawk demands answers and is shown the documents that apparently came from the documents. Figuring that it will lead to much unwanted bloodshed, the Gunhawk decides to go and talk to the local Comanche tribe and try to sort out a peaceful resolution. Arriving on the Comanche land he is greeted by a war party and surrenders to them, asking to meet with their chief Running Bear. Gunhawk is taken prisoner and brought before Running Bear and learns that the Comanches only want peace and their land but are willing to go to war to defend it. While trying to establish a peaceful solution, he learns that there is another white man in the village who had been injured some weeks ago. Gunhawk is taken to him and succeeds in reviving the man and learns that he is a government agent. The agent explains that he was bushwhacked by some outlaws who took his papers and left him for dead. He gives Gunhawk a copy of papers from the government stating that he Comanches have full rights to their land. Realizing that Blackwell is using forged papers to get what he wants, Gunhawk leads Running Bear and a war party under a peace banner back to town. As they enter the Indian Commission office they walk in on Blackwell and the outlaws as they boast about their plan to drive the Comanches off the land and buy it dirt cheap. Gunhawk guns down Blackwell's gang and before Blackwell can shoot him, Running Bear pins his arm with an arrow. With the uprising over, Gunhawk turns over the real documents to the sheriff and leaves town, leaving the sheriff and Running Bear to flip a coin to decide who gets the right to give Blackwell the justice he deserves./(Devil Horse!) - While camped out, Gunhawk notices that his horse Terror is acting up and spots the reason for the commotion -- a wild black stallion, which Gunhawk marvels at. Later that day, he catches a horse thief trying to steal Terror and easily stops him. He then brings the horse thief into the nearby town and turns him over to the sheriff. However, Gunhawk does not like the ruthless way that the sheriff sentences anyone to hang for even the most banal crime. Gunhawk takes the horse thief out to be tried somewhere more fair. When the sheriff tries to draw on him, Gunhawk shoots the gun away and leaves. Outside of town, he decides to let the horse thief go since he has learned his lesson. Back out on the range he spots the wild stallion again and is surprised to see the sheriff from town trying to shoot the horse. Gunhawk stops him and learns that for years the sheriff has attempted to capture and tame the horse, and is the source of all his frustrations. Having given up he had decided to kill the horse. Gunhawk sends the sheriff on his way, and then succeeds in capturing and taming the stallion. The next morning the sheriff wakes up and is surprised to find the stallion in his barn with a note from Gunhawk telling him that with a great horse he will need to be a great sheriff.
  • Two-Gun Western Vol. 1 #5 (Massacre at Fort Madison) - An Apache war party converges on a wagon train of white settlers and begins slaughtering them. Among the travellers are Alan Krandal, Bill Gregory and Bill's sister Mary. Alan's mother protects the children while they escape and she is killed by the Apaches. Getting clear of the carnage, Alan realizes that he has a twisted ankle and tells Bill and Mary to flee while he keeps the Apaches at bay. With no choice, the Gregorys leave their friend behind. Soon Red Hawk, leader of the Apaches and his men come across young Alan. Alan refuses to tell them anything even with fear of death. This impresses Red Hawk, who orders his men to stand down and decides that he will raise the boy as an Apache in the hopes of using him as a spy against the white men who invade his land. He decides this despite the protests of Brown Toad and Fannin, a white arms dealer that has been supplying the Apaches with guns. Staining the boys skin to look like a Native American, Red Hawk has the boy learn the ways of the Apache while at the same time having Fannin teach him how to shoot guns. The boy is dubbed Apache Kid, but despite the training and tales of the cruelties of the white man, the former Alan Krandal refuses to believe or accept the Apache people. It is not until many years later when out on a hunt with Red Hawk does Apache Kid change his way of thinking when they are ambushed by a band of white men. Forced to flee they return to their camp and are horrified to find that it has been attacked and many of their people slaughtered. Apache Kid then decides that both Apache and white men are capable of great evil. It is suggested that Apache Kid is sent to spy on Fort Madison to prevent being trapped by the military. Apache Kid accepts the mission on the condition that he finds a way for them to avoid capture instead of ambushing the military to avoid necessary bloodshed. Red Hawk agrees to these conditions and Apache Kid adopts another identity of roving cowboy Aloysius Kare and leaves for Fort Madison, Brown Toad and Fannin plot to insure Apache Kid's mission is a failure for their own reasons: Brown Toad seeks to take Red Hawks place as leader of the Apaches, a position denied to him thanks to Apache Kid and Fannin because he stands to lose business if there is no war. Fannin races ahead to Ford Madison and tips off the military. When Aloysius Kare arrives at the fort he is arrested on the spot and brought before Captain Bill Gregory. During a frisk of Aloysius' body, Captain Gregory finds a small Bible tied around Kare's neck and remembers it as the same one his old friend Alan Krandal wore and realizes that they are the same man. Despite this reunion, Gregory has no choice but to lock up Kare in a cell and informs him that they intend to battle Red Hawk's forces at noon the next day. As Kare is locked in his cell, Fannin gets a man named Johnny Fletch to assassinate the Apache Kid later that day. However, a chance visit by Mary Gregory gives Kare the ability to break out of his cell and recover his guns. Fleeing the fort he guns down Johnny Fletch. Riding out of the fort, Kare changes back into the Apache Kid and then starts a brush fire to keep the military at bay long enough for the Apache tribe to relocate. Caught in the flames are Brown Toad and Fannin who and their group of dissidents who are burned alive. Watching the military retreat with Red Hawk, Apache Kid tells his adopted father that he cannot go with the Apache people as he must now work to maintain peace between the white settlers and the Apache people. Thus the legend of the Apache Kid is born.
  • Gunsmoke Western Vol. 1 #67 (TBA) - TBA
  • Apache Kid Vol. 1 #53 (The Curse Of The Night-Wind!) - Apache Kid is chasing Bulge Lister and his gang across the desert. However, the outlaws get the upper hand by shooting Apache Kid's pony and leaving him to die of thirst in the desert. However, the Apache Kid is not easily defeated and manages to find a watering hole where he spies a black stallion and his mares. When the black stallion is attacked by rattle snakes, the Kid kills them and then treats the horse for poison. The horse decides to let Apache Kid ride him and the hero dubs the new horse Night-Wind. However, Bulge and his men spot the horses trails and realize that the Apache Kid might be still alive and follows their trail. They find Night-Wind alone and steal the horse. When Apache Kid learns he fears that the outlaws might find his Aloysius Kare clothing and learn his double identity and follows after them. Meanwhile, Bulge and his men come across a band of Native Americans led by Old Toad who demands that they hand over Night-Wind, who has stolen their mares so that they can kill the horse, which they believe is possessed by a devil. With no choice, Bulge and his men turn the horse over but plot to steal it again so they can sell it for a hefty profit. As Old Toad's medicine man performs a ritual, the Natives are gunned down before Old Toad can kill Night-Wind. When Bulge and his men try to ride off with the horse they find it unwilling to cooperate. Apache Kid arrives just as Bulge is trying to whip the horse into submission and while Bulge is distracted by the arrival of Apache Kid, Night-Wind tramples him to death. Regaining his horse, Apache Kid finds that Bulge's minions have no desire to fight and they surrender to him./(The Rails of Death!) - Apache Kid is riding Night-Wind along the range when he comes across a renegade Apache tribe led by Red Rain attacking men building a rail line. Apache Kid gets the drop on Red Rain with his bow and arrow and then forces the renegades to flee. Questioning the rail men on how Red Rain and his people got possession of guns, he learns that they were sold to them by Luke Rosby who owns the coach line in the area. Apache Kid decides to pay Rosby a visit and stop his operation. To do this, Apache Kid slips away and changes into his alter ego of Aloysius Kare and convinces the railroad company to hire him. On the job, Aloysius witnesses one of Rosby's coaches drive by and it's riders threatening the rail men. Realizing that the coach is not on it's usual run, Kare decides to follow after it to see where it's going. He attacks the coach and forces the riders to get off and is surprised to see that the coach is loaded with guns and that it was on its way to Red Rain's tribe. Kare then steals the coach and rides it into town where he goes to confront Rosby in his office. Inside the local saloon he overhears Rosby's plot to supply Red Rain with guns to stop the railroad from being built in the area as it would create competition for his lucrative coach business and that he had sabotaged the nearby rail bridge. Kare is caught spying and fights his way out of the saloon. Changing back into the Apache Kid, Kare races to the train and manages to get everybody off before it rides over the sabotaged bridge and derails. Meanwhile, Red Rain and his people, believing that Rosby had betrayed them for failing to deliver the guns find that the coach of guns is still in Rosby's possession. Rosby tries to warn Red Rain not to attack, but a shot is fired setting off dynamite killing all the conspirators, saving Apache Kid the job of rounding them up./(The Wild Beast) - Red Hawkins and his Native American sidekick Tall Feather spot a wild white stallion and Tall Feather makes a bet with Red that he can capture the horse in a day. Red leaves to go to town and wait for Tall Feather to either succeed or fail. Tall Feather creates a trap to pen in the horse unaware that he is being watched by two outlaws who are planning to kill him when he captures the horse so they can sell it for a profit. Tall Feather succeeds in trapping the horse in a pen and that is when the outlaws attack him. However the fast thinking Tall Feather mounts the horse and uses it to trample his attackers to death. In the aftermath, Tall Feather notices that the horse, a female, has to foals that it is caring for and decides to let her go so that it can raise it's children. He returns to Red Hawkins who is paid his wager, but Tall Feather is happy that he made the right decision.
  • Wild Western Vol. 1 #13 (Ambush at Powder-Horn Pass!) - Matthew Masters is spending a quiet afternoon in Leadville with Packrat Pete. Just as Pete tells Masters about a local uprising among a Native American tribe, a man stumbles into town wounded by an arrow. The man dies telling the locals that there is trouble over at Morgan's Creek. While Packrat goes to fetch the coroner, Matthew slips out of town and changes into the Black Rider to investigate. When he arrives at the ranch at Morgan's Creek, he finds that the settlers there have been wiped out except for one man who tells them that they were ambushed, and that Jim and Marie Lathrop are prisoners before passing out. The Black Rider changes back into Matthew Masters in order to treat the man's wounds. He is soon greeted by a regiment of the US Army who has come to investigate the claims of Natives attacking the ranch. They are suddenly ambushed by Natives armed with guns who then flee after their opening volley. Ignoring Masters warning that it might be a trap, the army rides off after the Natives. Changing back into the Black Rider, Masters rides around the battle and gets the drop on the Natives, his covering fire forces them to flee. Once more changing back into his alter-ego, Masters once more talks to the military, warning them that Jim and Marie are prisoner and perhaps talks of peace are more appropriate given the situation. The soldier does not like the idea but agrees to let Matthew see if he can get the Natives to act peacefully and surrender their prisoners. Changing once more into the Black Rider, Masters rides to the Native village and learns that there is a power struggle between the old chief Thunder Cloud and his head strong son Wolf Claw. Wolf Claw wants to go to war against the settlers, while Thunder Cloud preaches for peace. The Black Rider makes his presence known and challenges Wolf Claw to a battle to the death, if Black Rider wins the Natives let Marie and Jim go and remain at peace, if Wolf Claw wins, they get to go on the warpath. Wolf Claw agrees and soon the battle begins. The battle ends quickly when the Black Rider ducks out of the way of one of Wolf Claw's blows sending the warrior over a cliff and falling to his death. With the Black Rider victorious, Thunder Cloud agrees to let the Lathrops go. The Black Rider slips away to change back into Matthew Masters and reunites with the army. When Thunder Cloud delivers Jim and Marie, Marie once more berates Masters for not being brave like the Black Rider.
  • Black Rider Vol. 1 #12 (The Town that Vanished!) - The Black Rider is on the tail of Juan de Lupo and his gang when the hero suddenly takes a bullet to the shoulder, knocking him off his horse and allowing the bandits to get away. Changing back into Matthew Masters, the Black Rider then begins treating his wound when he is confronted by a posse that is also out to get Juan de Lupo and his men. They explain that de Lupo and his gang rode into New Mexico from all points and began killing a path along the way, including the slaughter of innocent women and children. After the posse leaves, Masters finishes treating his wound and climbs back up on his horse Ichabod. As he rides off after de Lupo he recalls how he cornered the outlaw in Pond City, and he managed to escape by holding a girl hostage. The Black Rider lose ground that time when de Lupo wounded the girl he took prisoner in order to slow the hero up. As he continues on his hunt, Masters begins to become dizzy from his wound and swears that he can hear the sound of beating drums. Not to far away, de Lupo and his men have come to the location they have been seeking out: the ghost town of La Muerto, where Lupo's ancestor was said to have hidden gold somewhere in the year 1554. As they approach the town to rendezvous with other outlaws, they are surprised when they see a band of Native Americans killing some of their men. De Lupo and his men seek cover in the village and are surprised to see more of de Lupo's outlaws wearing old Spanish armour and carrying ancient guns. De Lupo is furious when they call him the name of his ancestor, but before Juan can get answers the Natives attack, forcing a counter attack. Hearing the shots, Matthew Masters changes into the Black Rider once more and rides into the thick of battle. Entering the building where the Spanish conquistadors are he realizes that the men are not from the year 1854, but ghost that apparently have lived in the town since 1554. Gaining the trust of the Spanish spirits, the Black Rider learns that the silver has been hidden in a nearby church and that is where Juan has gone. He follows after his target he confronts Juan and his gang below the town where the treasure has been hidden for over 300 years. During the course of the fight a stray shot from Juan hits some barrels of TNT that causes a massive explosion that destroys the whole town and kills Juan and his gang. Surviving the blast, the Black Rider crawls out of the cavern and into the laps of the posse that was after Juan. They believe the town was swallowed up by an earthquake as opposed to an explosion. In the aftermath of the battle, the Black Rider can't be too sure if what he experienced was real, or if it was all a hallucination brought on by his bullet wound./(Marked for Murder!) - Matthew Masters is riding a train home from St. Louis after attending a medical convention. On his way back their train is attacked by outlaws seeking to kill a young woman named Miss Van Ryn, and her body guard is shot dead in the process. Masters slips away and changes into the Black Rider and tries to attack the outlaws as they board the train. Gunning down some, they escape when the Black Rider trips over one of the passengers legs and manage to get away. Changing back into Matthew Masters, the Black Rider begins learning what was the cause of the attack: Miss Van Ryn had inherited a large amount of land that she intends to inspect before selling off. Accompanying her was her bodyguard who was killed, as well as her fiancée Douglas Kyle, and her uncle. Masters offers to show them around Leadville and they accept his offer. When they arrive at the train station, Masters remembers that he was supposed to meat Marie Lathrop at the train station, and when Marie sees him getting off the train with another woman, she is embarrassed and angrily leaves the station. Escorting Lenore Van Ryn and her party to the local hotel, Masters offers the aid of the Black Rider in showing her the properties that she owns in the morning. Later, the Black Rider pays a visit to his friend Packrat Pete and has him show the property that is owned by Van Ryn and nothing seems out of the ordinary about it, but it used to be rich with gold and silver mines. The Black Rider then decides to ride back into town and make time with Marie Lathrop. Marie accepts the offer for a date hoping to make Matthew Masters jealous, however things are cut short when the Black Rider spots the hotel on fire. With the help of Satan, he helps rescue Lenore Van Ryn from the fire and when outlaws attempt to stop him from doing so he easily disarms them and sends them fleeing. The Black Rider explains to Lenore that someone is trying to kill her because the property must still have some valuable gold and silver on it and asks that they meet on the land the next morning. When they do go to the mine, the Black Rider and Lenore go in first and men hired by Douglas blow up the entrance. Douglas then knocks out his future uncle-in-law and gloats over his victory. However the plan quickly falls apart when Satan grabs a bundle of TNT and finds a hole into the cavern that the Black Rider and Lenore are trapped in. Tossing the TNT down to his master, Satan gives the Black Rider the means of escaping his tomb. Blowing an opening out of the tunnel, the Black Rider causes a rock slide that kills Kyle and his men and also unearths a fortune of gold. In the aftermath of the mystery, the Black Rider and Marie see Lenore off after she has sold her rich property./(Trek of Terror!) - The Black Rider is on the trail of the Desalse gang and as he approaches the town of Edgeville, he decides to change back into Matthew Masters to ask around and try and pick up the Desalse trail. Arriving in town he finds the locals are upset that a wagon train of Mormons have rolled into town looking to settle in. When the locals start a fight with the Mormons, Masters tries to get the sheriff to help, but he refuses as he is also prejudice of the Mormons as well. Masters then slips away and changes into the Black Rider and comes to the Mormon's aid, forcing the bigoted locals back. He scolds the people of Granger County, telling them that proud Americans should not judge those with different beliefs. However, when the people scoff at his position, the Black Rider scares them off with gun fire. He then agrees to help the Mormon's relocate to a new place to settle while he is on the hunt for the Desalse gang. What he Black Rider doesn't know is that Desalse and his gang have sneaked into one of the wagons and are using it for cover. The wagon train takes a pause when the Black Rider leads them into Native territory and warns that they need to be on their guard. That night as the train takes a rest, Quirt Desalse and his gang plot to make a deal with Big Snake of the local Native tribe. When their forced wagon rider baulks at this they kill him and Quirt rides off to talk to Big Snake, leaving the others to remain on the wagon. The following morning the other occupants of the wagon decide that their lives are worthless if they cannot warn the others and tip off the Black Rider that there are outlaws in their wagon. The Black Rider makes short work of the outlaws and the surviving member informs the Black Rider that Quirt intends to get Big Snake and his people to help ambush the Mormons and then attack Edgeville. When Quirt and an army of Natives arrive, the Black Rider and the Mormons are ready for him and the attackers are all gunned down and Quirt taken prisoner. They then ride back to Edgeville where they assist in driving off the Native American attack. After winning the battle thanks to the Mormons, the people of Edgeville realize the errors of their ways and invite the Mormons to settle in their town, much to the Black Rider's approval./(Hot-Lead Reunion!) - Matthew Masters is in Gladwin Junction getting a refreshment when a young boy comes in looking for a doctor. Doc learns from the boy that Mrs. Martin passed out from the heat and is being looked after by her husband. When Masters arrives at the Martin property he is surprised to see that it is Pitchfork Martin, the former marshal Craig Creek who the Black Rider assisted over four years ago. Masters treats Pitchfork's wife for heat exhaustion and then leaves. He then changes into the Black Rider and pays a visit to Pitchfork for "old times" and soon learns that Pitchfork has been totally whipped by his wife into giving up violence and that the she has him under his thumb. Despite this, the Black Rider convinces her to allow Pitchfork to spend a few hours catching up at the local saloon. Along the way both men talk about old times, such as when they took in Laredo Larson, who vowed to get revenge against Pitchfork for sending him to jail. As fate would have it, Laredo Larson appears at the saloon looking for revenge. However when the Black Rider tries to get Pitchfork to do something, the former marshal refuses to cross his wife and worries about being late home. While the Black Rider blazes a path through the gang of outlaws he is surprised by the incredible sight of Pitchfork running through the crossfire punching out anyone who gets in his way in an effort to make it home on time so his wife will not get mad at him. In the aftermath, Black Rider returns to the Martin ranch to find that even though he was a minute late, his wife didn't yell at him./(Six-Gun Salute!) - Matthew Masters comes around and finds himself surrounded by the sheriff in a saloon with a smoking gun in his hand. The sheriff accuses Masters of murdering Sam Bragg, the local rancher. Masters pleads his innocence however with the smoking gun and a swatch of Matthew's coat fabric in the deceased hands point to the fact that Masters killed him. However, one of the locals named Josh insists that Masters is innocent. Masters explains his side of the story: he was assisting a local blacksmith with a horse birth when Josh came running to inform him that Sam Bragg was sick. Masters then rushed to Bragg's ranch only to find him shot dead. Before Masters could do anything, someone pistol whipped him with the butt of a gun, knocking him out. He also tells them at he had never drank, however the sheriff had found a letter from Bragg stating that someone was after him, but was killed before he could finish. When he came around he found himself at the saloon in the situation that he was in. However, the sheriff insists that Masters turn himself in and begins escorting him out. As this is being done, Josh helps Masters escape, and the doctor slips away to change into the Black Rider in order to clear his name. He rides to the Briggs ranch and catches some men burning Briggs' paperwork, he forces the men out and begins searching for clues. On Briggs' office chair he finds bullet holes and blood and when he compares the warning letter from Briggs and confirms that it was in Briggs' handwriting. The Black Rider then begins second guessing himself wondering if perhaps he has killed in his alter ego of Matthew Masters and perhaps he is losing his mind. The Black Rider then decides to turn himself in and changes back to Matthew Masters and turns himself over to the authorities. Later that night, a lynch mob arrives to hang Masters for the murder and Masters has a visitor at his cell window: Josh. Josh wishes to help Masters escapes and hands him a gun to do so. Masters sees notches on the gun butt and realizes that this was the same gun that was used to club him over the head earlier. Masters escapes from his cell and then changes into the Black Rider, then rounds up Josh. Josh then is taken to court and confesses that he was stealing cattle and money until he was caught by Briggs who threatened to tell the authorities. Josh then murdered him, intending to frame Masters for the job in the hope of getting away Scott free. With this testimony Masters is cleared of all wrong doing.
  • Kid Colt Outlaw Vol. 1 #12 (Jailbreak in Jack-Knife City!) - The Dalton gang attempt to hold up some cattle salesmen after they make a big sale but are sent fleeing by Kid Colt who interrupts the robbery. However, Kid Colt breaks off his chase when the outlaws ride into Jack-Knife City, a town where the local sheriff has made capturing Kid Colt his vendetta. After some consideration, Kid Colt comes up with a plan on dealing with the sheriff and capturing Nate Dalton and his gang. Hiding his guns on Steel, Kid Colt rides into town and allows himself to be arrested by the sheriff without any trouble. Inside his cell, the Kid finds that one of the bars is loose and pries it open. He then calls Steel and rides past the sheriff as he is telling a tall tale about how he managed to lock up Kid Colt, after Colt put up a big fight. Seeing Colt walking by shocks the sheriff, but he quickly dismisses it as a look-alike believing that Kid Colt is still locked up in his cell. Shortly after, a local warns the sheriff that Nate Dalton and his gang are robbing the bank. Kid Colt gets there first and wounds Dalton's men, when Dalton tries to get away, the Kid uses a lasso to stop him. The sheriff arrives at the scene to find it deserted and when one of the locals tells him Kid Colt stopped the robbery he and his posse rush back to the jail. Along the way they bid farewell to the Kid Colt "look alike" who is leaving town. At the jail house they find Dalton's gang locked up in Kid Colt's cell with a note from Kid Colt telling them that one of the bars in the window is loose./(The Boy Who Hated Kid Colt!!) - In a small western town Billy and his sister are trying to cross a muddy street without getting dirty and are made fun of by some of the locals. When the men start throwing rocks, causing mud to splash on the dress Billy's sister is wearing they get a good laugh. Suddenly the cruel pranks are stopped when Kid Colt arrives, rounds the men up in a lasso and drags them through the mud, then tells them to get lost. Kid Colt then rides the girl across the street to avoid any more mud. The girl is suddenly concerned when Billy decides that he wants to grow up to be a tough outlaw like Kid Colt. Hearing this troubles Kid Colt, as he believes that the life of an outlaw should not be idealized. Kid Colt then pretends to be cold hearted and with the help of some of the locals pretends to kick an old man out of his chair and shoots laundry off a clothes line into the mud. Billy is so shocked by this behaviour he decides that Kid Colt is no good, tells the outlaw that he hates him, and storms off. In the aftermath Billy's sister thanks Kid Colt for helping and sees him off with a kiss on the cheek./(Death by Torture!) - A band of renegade Navajos led by chief Black Cloud attack a stage coach. Their attack is interrupted by the arrival of Kid Colt who sends them fleeing. As Kid Colt and the coach part company, Black Cloud and his surviving braves watch. Black Cloud then orders his warriors Black Bear and Running Deer to capture Kid Colt and bring him back to their tribe. That night as Kid Colt is camped out, he is attacked by the two Navajo warriors who knock him out and bring him before Black Cloud. Coming around, Kid Colt is informed by Black Cloud that he will be tortured and then eventually killed for his interference. First they tie Kid Colt up and leave him out in the sun and force him to crawl to a bowl of water. Facing dehydration, Kid Colt struggles to the bowl and finds that the Navajos have cruelly filled it with salt water. They then tie the Kid to a horse and drag him along the area, leaving him battered and bloody. Finally, they tie him to a stake where they intend to burn Kid Colt alive. They decide to leave his guns in their holsters so that the fire will cause the bullets to explode, causing a more painful death. However, the flames weapon the ropes that bind him enough for Kid Colt to break free. He then pulls his guns and begins shooting at the Navajos sending them fleeing into a nearby buffalo grazing range that leads to a dead end. Riding along a ridge above, Kid Colt fires scare the buffalos sending them on a stampede that tramples Black Cloud and his followers to death.
  • Rawhide Kid Vol. 1 #20 (Shoot-Out with Blackjack Bordon) - The Rawhide Kid confronts three men who he warned to leave town within 30 minutes. They refuse to leave and think they have the Kid out numbered, but the Rawhide Kid uses his legendary gunfighting skills to send the outlaws packing. Witnessing this is another outlaw named Blackjack Borden who hopes to use the Kid to his own ends. Using a fake US Marhshall's badge Blackjack sends one of his men to deal with the Rawhide Kid. The phony Marshall convinces the Rawhide Kid that he will get a full pardon if he turns over his guns and promises never to use them again. Wanting to be a free man again, the Rawhide Kid turns over his Colt pistols without a second thought. The phony Marshall returns to Blackjack Borden to provide his success, and Borden knocks him out to insure that the man will not betray him to the Rawhide Kid. Meanwhile, the Rawhide Kid enjoys what he thinks is his new found freedom, but this proves to be short lived when he goes into a saloon and a local roughneck tries to pick a fight with him. When the brute is informed that he just attacked the Rawhide Kid he becomes frightened, but the Kid tells him that he doesn't want any trouble and it is at this moment that everyone gathered realizes that the Rawhide Kid is not carrying any guns. At that moment, Blackjack Borden enters the room and wings the bartender, telling everyone gathered that he is the fastest gun in the area. When he is warned about the Rawhide Kid being present, Borden then challenges the Kid but it is pointed out that he doesn't have a gun. Still looking to take out the Rawhide Kid to earn a reputation, Blackjack orders the Kid to get up and head out to the front door of the saloon. There the Kid gets fed up of being ordered around and tells Blackjack to hurry up and shoot since he'd rather die a free man than live on as a wanted outlaw. Instead of shooting the Rawhide Kid, Blackjack just kicks him out into the street and decides to let the Kid live so he can spread word that Blackjack Borden is the greatest there is. The Rawhide Kid walks away, unwilling to give up his freedom to prove Borden wrong. Over the next few days Blackjack Borden terrorizes the town of Gopher Gap, robbing business and terrorizing the locals. The Rawhide Kid has enough when he spots Borden pushing around an elderly couple and comes to their defence. However he cannot bring himself to use his full strength for fear of losing his freedom. The Kid then leaves town ashamed riding to nearby Wayneville. There he runs into the man Blackjack had pose as a Marshal stumbling out of a saloon. In a drunken stupor since his beating, the man tells the Rawhide Kid the truth. Angered at being tricked, the Rawhide Kid beats the man senseless and recovers his Colts. He then races back to Gopher Gap where he finds Blackjack trying to use violence to secure position of mayor. The Kid comes with guns roaring, shooting the rifle out of Blackjack's hand. The Kid then trounces him in a fist fight, and when Borden tries to draw his pistol it is shot out of his hand. With Blackjack Borden taken into custody, the Rawhide Kid rides out of town blaming himself for so easily accepting a phony pardon, but vows to strive to earn his freedom no matter what.
  • Texas Kid Vol. 1 #1 (Return of Howling Wolf!) - The Native American outlaw Howling Wolf breaks out of the prison in Dallas, Texas, killing the guard who came to check on him. Bent on getting revenge on the white men who incarcerated him, Howling Wolf begins a campaign of terror, sleeping by day and burning down ranches by night. Eventually the Texas Kid decides to on the trail to hunt down Howling Wolf, using his tracking skills to locate Howling Wolf's camp. However, Howling Wolf discovers the tracker and knocks the Texas Kid out. He then buries the Kid up to his neck in the dirt and leaves him for the buzzards to eat. When he comes around, the Texas Kid whistles for his horse Thunder who knocks out Howling Wolf with his hooves. The intelligent horse then helps pull the Kid loose so he can free himself from the dirt. Howling Wolf revives just as the Kid frees himself, but is to slow on the draw and the Texas Kid shoots him dead. As he leaves, he watches as the vultures swoop down to feast on Howling Wolf's remains, remarking on the irony of the situation./(The Sinister Stage Coach!) - In Hidden Valley, Lance Temple trains his horse Thunder how to ride while he is shooting behind the horse while straddling the horses neck. As he leaves the valley he spots a stage coach going off it's usual trail and finds it odd but pays it no mind. When Lance returns home he learns from his father that their neighbor Kit Cameron is worried as the southbound coach carrying his daughter is late. Lance tells his father that he is going to go out and look for the coach. Recalling that the coach he saw earlier was the same coach that is late he calls his horse Thunder and changes into the Texas Kid to investigate the suspicious activity. Riding into the town of Laramee where the coach started its run and confirms that Cameron's daughter was on board. He then follows the coach's trail. He follows it to the port side town of El Campo where he spies the coach parked in front of a sailing ship. When he inquires the ship hands what the coach is doing there, they attack the Kid. The Texas Kid then guns down all the men that come at him and rides his horse on board the ship. There he finds the passengers shackled below the hold of the ship and a masked man standing guard over them. Texas Kid dives at the man and unmasks him, revealing him to be Manuel Toledo a notorious slave trader. The Texas Kid then guns down Toledo and rescues the captives. As they mount their stage and ride away, Miss Cameron thanks Texas Kid for his help.
  • Kid Colt Outlaw Vol. 1 #105 (TBA) - TBA
  • Apache Kid Vol. 1 #2 (Red Hawk's Revenge) - While roving the country as Aloysius Kare, the Apache Kid spots a smoke signal from his tribe calling him back home. Meanwhile, the chief Red Hawk meets with his niece White Feather and explains the origins of the Apache Kid. Soon after Red Hawk finishes telling the story of Apache Kid, the hero arrives to inquire why he has been summoned. After a quick introduction to White Swan, the Apache Kid learns that a costumed white man named the Wolf has been selling whiskey and guns to renegade Native American tribes and causing trouble. With a war about to explode in the area, Red Hawk asks Apache Kid to learn the identity of the Wolf and put a stop to his business. Apache Kid agrees and rides off to see what he can do to stop the menace of the Wolf. Apache Kid changes into his alter ego of roving cowboy Aloysius Kare. Kare then rides the rest of the way to Fort Madison to see his friend Captain Bill Gregory to see what he knows about the Wolf. When he arrives, Kare is initially refused entry by another soldier named Harry Snedly, but when Aloysius tosses him aside, Gregory appears and invites Kare into his office. Kare questions Bill over what he knows about the Wolf. It turns out to be not a whole lot and so Aloysius decides to go out and search for more clues. Out on the range the Wolf takes a shot at Kare from a hiding spot, winging the cowboy in the shoulder. Kare slips under cover until the shooting stops and changes into the Apache Kid once more. The Kid then uses his Apache tracking skills to follow the trail of the Wolf to his hideout where his cache of weapons and liquor is hidden. There he is horrified to find White Swan among the cache and believes that she has betrayed her tribe to work with the Wolf. After White Swan leaves, Apache Kid comes out of the bushes and begins wrecking the guns. Soon Red Hawk and other members of the tribe arrive. Apache Kid is shocked to find that Red Hawk believes that the Apache Kid is really the Wolf and orders his people to burn him at the stake. Out numbered, Apache Kid is helplessly tied to a stake and a fire is lit. However, when White Swan sees that Apache Kid will not speak one way or the other, she questions him. He tells her that he knows that she is a traitor and cannot bare to break her uncle's heart. However, White Swan reveals that she is not working with the Wolf but only stumbled upon his supply and that when she went to get Red Hawk, someone had already told him that the Apache Kid had betrayed his people. She then freed Apache Kid who breaks free from his people and rushes off to Fort Madison to capture the real Wolf, having figured out his true identity. The Kid waits for Harry Snedly to leave the fort and ropes him up. The hero then drags him out to a ridge. The two men begin fighting and as Red Hawk and his people listen, they hear Harry Snedly confess to being the Wolf and framing the Apache Kid. Despite the bullet wound in his shoulder re-opening, Apache Kid defeats Snedly in a fight and is about to throw him over a cliff when Snedly pulls out a small pistol he had been hiding. Before he can get a shot on the Apache Kid, Red Hawk fires an arrow at him and the Kid tosses him off the cliff to his death. In the aftermath of the battle Red Hawk apologizes for losing faith in his adopted son, and the Apache Kid buries Snedly's body leaving a tomb stone proclaiming him a traitor to his people./(Gray Wolf Strikes) - Apache Kid pays a visit to Fort Madison and his friend Captain Bill Gregory. Bill warns Apache Kid that the Comanche's led by Grey Wolf are trying to convince Red Hawk and his tribe of Apaches to form an alliance in order to start up another Indian War. Apache Kid agrees to do what he can to insure peace in the region and rides off to the Apache camp. He arrives there just as Grey Wolf is pressuring Red Hawk to join his alliance. Apache Kid threatens to fire an arrow into Grey Wolf's heart, prompting the chief and his Comanches to leave, but Grey Wolf vows to get the Apaches to join his cause. When speaking to White Swan and Red Hawk after, Apache Kid is relieved to learn that the Apaches have no intention of joining the Comanches in their war. However, that night a Comanche warriors sneaks into the Apache camp and kidnaps White Swan, part of Grey Wolf's plan to force Red Hawk into an alliance. The next morning Red Hawk is given the message and cannot bring himself to sacrifice the life of his niece and orders his warriors to prepare to go to war. Apache Kid then rushes off to Camp Madison and warns Bill, but asks Bill to give him a chance to stop the war and hold off on the counter attack. Bill agrees to give Apache Kid time but stresses that he must hurry. As the Apaches sends a smoke signal indicating their compliance to the Comanches, Apache Kid changes into Aloysius Kare then wanders into the Comanche camp. As he planned, Aloysius is captured and thrown in the same teepee as White Swan. He frees the girl from her bonds and the pair effect an escape. Once they are clear of the camp, Kare orders White Swan to return to her people and get them to stop their war path. With the girl gone, Kare changes once more into the Apache Kid and returns to the Comanche camp. There Apache Kid challenges Grey Wolf to a fight to the death. The winner gets to decide if there will be peace or war. During the fight, Apache Kid easily disarms Grey Wolf of a tomahawk and bests him in hand-to-hand combat. When Grey Wolf then takes a pot of boiling oil and attempts to throw it at the hero, the Apache Kid tosses a rock at it causing the pot to fall on Grey Wolf's head, killing him. With Grey Wolf dead, Apache Kid orders the Comanches to remain at peace and soon sends a smoke signal to Bill Gregory telling him that the threat of war is over. Apache Kid then returns to the Apache camp where Red Hawk thanks the Kid for rescuing his niece.
  • The Gunhawk Vol. 1 #13 (The Useless Guns!) - The Gunhawk rides into the town of San Marcos and heads to the local saloon to get a drink. There he finds that a young boy named Billy Case is holding the people at gun point for not acting when outlaw Luke Durand shot and killed his father, so not he is holding everyone to make them pay for their inaction. The Gunhawk tries to convince the kid to drop his guns and have a drink, but the boy will not listen to him. Before Billy can fire, Gunhawk manages to shoot him, but only to wound. Billy sister rushes in an berates Red for shooting her brother, angry that he only thought with his guns and did not consider that her brother had been drinking every since his father was murdered. Taking the woman's words into considerations, the Gunhawk vows not to use his guns in the future whenever the Case family is concerned and leaves town. Two weeks later, the Gunhawk rides back the way to San Marcos and decides to pay the Case family a visit. He arrives just as their ranch is once more being attacked by Luke Durand and his gang. Gunhawk pushes his way through the gang and busts into the ranch house to help. Billy's sister then begs Gunhawk to help them fight the outlaws and releases him from his vow. The Gunhawk then goes out and guns down the outlaws with great east. In the aftermath, Billy's sister apologizes for calling him out earlier, saying that she will always trust a man whose guns shoot for truth and justice./(The Vengeance of Howling Wolf!) - The United States Army has put out wanted posters for renegade Native American Howling Wolf, earning his hire. Seeking revenge he targets the nearby fort as it is badly protected at night. Posing as a band of traders, Howling Wolf and his men trick the US soldiers into allowing them to take shelter within the fort for the night. When night falls, Howling Wolf and his men slaughter the soldiers and seek to steal the guns from armoury. Later that night, the Gunhawk passes by and when his hails to the soldiers in the base are ignored, he scales the wall and find that the soldiers on guard duty are dead by Native arrows. Spotting the Natives with guns, Red then comes down with guns blazing and joins the surviving soldiers who are leading the counter attack. They make short work of the renegades and when Howling Wolf tries to flee the scene Gunhawk shoots him in the back killing him. In the aftermath of battle, Red is thanked by the commanding officer for all his help.
  • Two-Gun Western Vol. 1 #6 (The Man Who Made The Law!) - Roving cowboy Aloysius Kare is riding through the town of Green River when he is stopped and ordered to pay a $10 toll, learning that the town is run by a man named Silas Crag who implemented the toll. Not wishing to pay the toll Kare shoots the guns out of the toll guards hands and speeds by. Entering the outskirts of Green River he witnesses a family being forced off their ranch by the sheriff's deputy who is in league with Crag. Kare then changes into his alter-ego the Apache Kid and attacks the sheriff and his men, sending them all fleeing. Talking to the family he just saved, Apache Kid learns that Crag has installed his own government comprising of criminals and that the sheriff is train robber Dynamite Jim Rance. Despite the warnings given, Apache Kid decides to ride into town and deal with Silas Crag and his bunch. Riding into town Apache Kid finds another toll booth and begins to fight his way through. He is stopped when Jim Rance appears and informs him that his boss Silas Crag wants to make an offer to the Apache Kid. Silas Crag offers to pay Apache Kid for his services, but the hero refuses and then tries to start a fight with Crag. Rance and his men pull the Apache Kid off of their boss and then force the hero to watch as they go to a nearby Naokta reservation and force them off their land. As Crag and his men try to run the Nakota's off their land, Apache Kid manages to break free and escape getting one of the Nakota to cut the ropes bonding his hands. He then leads that Nakota warriors in a counter attack sending Crag and his men fleeing. Apache Kid then races ahead of Crag and his posse and gets the locals to bar them from entering Green River. Not accepting defeat on any terms other than his, Crag loses his mind and then shoots himself in the head, leaving his men to face the vengeance of the locals. In the aftermath, Apache Kid changes back into his Aloysius Kare identity and rides through town peacefully.
  • Wild Western Vol. 1 #14 (The Day Black Rider Died!) - Several years ago, the Krug family settled into Blackton County. They were: Papa Krug, an old drunk; Blanche the daughter who dreamed of living in high society; and three brothers Vic, Don and Dick who were card dealing, foul mouthed drunks. Their father had married to a rich woman and after she dropped dead, they squandered her fortune. After the Krug boys got in trouble back east they were forced to flee west where they ran out of money and lived in their decapitated home. With no money and a lack of desire to get an honest living leaves the Krug family wondering what to do next, they then side with an outlaw named Markley and his posse. Salvation comes when a stage coach pulls in and the riders ask if they can stay the night to ride out a storm that has come through the area. The Krug family decides to take them in for the night, and when they notice that a number of crates the Krug boys decide to rob the stage coach riders and murder the passengers to keep it quiet. Although Blanche protests the idea, the Krug brothers decide to use their ill gotten fortune to repair their home and turn it into an inn to lure more victims to rob. Their cheap prices attract a large number of visitors, all of which never leave the property alive. Several weeks later, the Black Rider is visiting Fort Langely and meets with the captain. The captain is worried that his father has not arrived in the scheduled stage coach and tells the masked hero about the stages that have gone missing in the past few weeks. The Black Rider decides to investigate where these coaches have been disappearing to and promises the captain he will do whatever he can to try and find his father. The Black Rider follows the back trail and the first. This eventually leads them to the Krug Inn, the last place where all the coaches were seen. One of the Krug brothers tells the Black Rider that the coaches all left. However, as the Black Rider leaves the Inn he finds that there are outlaws working the horses on the ranch and finds it suspicious. He doubles back and decides to get a room for the night. Blanche is instantly smitten by the Black Rider and warns him that it is dangerous to stay and tells him that he may be murdered. The Krug brothers silence her and tell the Black Rider that he has nothing to worry about. The hero begins searching around the property and is confronted by one of the Krug brothers and Markley who deny any wrong doing. The Black Rider notices loose dirt on the property, but his questions about it are dismissed. That night while dinner is being served, the outlaws try to poison the Black Rider's meal, but he sees through this by feeding his meal to the dog, killing it. The Rider then pretends that it was an accident and pretends to retire for the night. The hero sneaks out and changes into his alter ego of Matthew Masters and gets another room for the night. Masters then slips out of his room and then slips into the room he got as the Black Rider. He then waits for someone to try and kill him. He is not disappointed when a man comes through a hidden trap door in the floor. The Black Rider fights off the man, but he dies when he falls on his own knife. Deciding that there is a way to catch the Krug family and their outlaw friends, the Black Rider wraps up the killer in a sack and changes back into Doc Masters. When the Krug family comes to investigate the noise, they find Masters and "ease" his mind and send him back to his room. Masters changes back into the Black Rider and goes out into the yard just as Blanche Krug catches her brothers burying the "Black Rider" and accuses them of being murderers. The real Black Rider appears and guns down the remaining Krug members. The Black Rider then calls the authorities who recover the bodies of all the Krug victims.
  • Apache Kid Vol. 1 #3 (The Indian Killer!) - Apache Kid and White Swan are out on a canoe ride when suddenly they are shot at by a white man with a rifle. Apache Kid dives into the water and swims around and ambushes the shooter. He easily disarms the man and ropes him up and demands to know why he was shooting. He learns that the man was inspired by Wolf Crag, the so-called "Indian Killer" in Canyon City who has been offering a $1000 reward for Apache Kid's scalp. Apache Kid then hears White Swan cry for help as her canoe rushes towards a water fall. Acting quickly, Apache Kid uses a bow and arrow to shoot a line across the river at the canoe and save White Swans life. Apache Kid then rides out to Canyon City, changing into his alter-ego Aloysius Kare to investigate the claims of a bounty on his life. Kare learns that Crag puts on a tent show to show off his shooting skills and put out the word of his reward for the Apache Kid's death, and that he would give the reward money to charity. Seeing Crag do some shooting before an actor posing as an Apache, Kare calls out Crag as a phony. He then challenges Wolf to a duel using nothing but Apache weapons and skills to prove that Wolf Crag is nothing more than a hack. Crag agrees and Kare uses a bow and arrow and tomahawk to not only disarm Crag but his assistant as well. Kare then defeats Crag in a fist fight. Having Crag at knife point, Aloysius forces him to admit that he was not really going to pay the reward to charity but keep it for himself. The audience then turns on him and with Wolf discredited Aloysius pays his leave. He soon returns to his village as Apache Kid and once more goes out canoeing with White Swan, this time uninterrupted./(The Vengeance of Running Moose!) - Running Moose watches as Apache Kid and other braves hone their fighting skills and becomes jealous of the Kid's popularity and vows to once more restore his former glory amount the tribe. He comes up with a plan to eliminate the Apache Kid and rushes towards the fighting braves and informs them at Mogowa, a mountain lion that has been attacking their livestock, has been spotted prowling in the hills. Running Moose then challenges Apache Kid to go hunting for Mogowa with nothing but a knife between them, Apache Kid accepts the challenge. When alone in the woods, Running Moose pretends to be interested in Apache Kid's knife, but when the Kid naively turns it over to Running Moose for examination his foe tosses it into a nearby tree, leaving Apache Kid unarmed. Running Moose then attacks Apache Kid with his knife, explaining how he plans on eliminating his hated foe and leaving Mogowa to take the blame. However, as fate would have it, Mogowa was stalking in the trees above them and while Running Moose's back is turned the mountain lion pounces on him. The mountain lion easily knocks out Running Moose and then attacks the Apache Kid. However, the Kid manages to slay the beast with his bare hands. When Running Moose regains conciousness, Apache Kid informs him that he will not slay Running Moose for trying to kill him, instead he will bring him back to the village and force him to sit among the women and children of the tribe while he is celebrated for killing Mogowa. This is exactly what happens, and as the celebration goes on into the night, Running Moose vows to get revenge against the Apache Kid./(Murder in the Hidden Mine!) - Tod Grant watches in horror as his father is gunned down by Whip Royce, who had come to take his fathers ranch. As Tod buries his father he vows to get revenge against Royce by becoming and heads to the sheriff's office. There he learns to his dismay that Royce has convinced the sheriff that his father lost his ranch gambling against Royce and that his killing was in self defence. Tod vow to get revenge against Whip Royce no matter what. Deciding to steal a horse and become an outlaw, Tod comes across Aloysius Kare as he is camping out and gets the drop on him. However, when he tries to steal Kare's horse Nightwind, Aloysius whistles causing the horse to buck and knock Tod off. With the boy disarmed, Kare asks why Tod was trying to steal his horse. Kare then decides to help the boy regain the ranch from Whip Royce. First Kare visits the sheriff and learns that with witnesses vouching for Royce, there is nothing he can do. Kare decides that it is time for him to take some action and changes into his alter-ego the Apache Kid. Apache Kid trails Royce and his men and learns that he reason they had killed Tod's father was to gain access to a gold mine that was on his property that Grant did not know existed. Apache Kid confronts the men in the mine, and during the fight Royce's men both die -- on by accidental gun shot and the other falling down a mine shaft. Alone against the Apache Kid, Royce attempts to grab at a large wooden beam, but it disrupts the mines wall supports causing it to partially collapse killing Royce. With Royce dead, Aloysius Kare arranges for the boy to get his father's ranch back.
Circa 1872[]
  • Arizona Kid Vol. 1 #1 (The Bushwacker Strikes!) - Texas Ranger Cliff Macklin is on the trail of some outlaws when he is suddenly ambushed by the men who he is hunting. However before they can kill Macklin, an unseen gunman shoots them all down. Cliff is thankful to his saviour who he is surprised to find is a seventeen year old boy calling himself the Arizona Kid. The Kid explains to Macklin that he has been tracking him for weeks in order to ask to join up with the Texas Rangers, telling Macklin that he has been a scout since the age of 12. Macklin agrees to take the Arizona Kid back to camp. The following morning they arrive at the Ranger's base where the Arizona Kid meets Cliff's daughter Nan. Macklin takes the Kid to see Major Cullen, who turns down the Kid's request to join the rangers because he is too young but agrees to let him act as their frontier scout, the Kid accepts the job. As the Arizona Kid and Macklin are leaving the major's office they catch Bart Trager trying to ride the Kid's horse, Arrow, but is bucked off. When Arizona tells the man off for riding his horse without permission, Trager pulls a gun on the Kid, but the Kid is faster drawing a dagger which he throws, pinning Trager's shirt sleeve to a tree. After Macklin diffuses the situation, the Kid is shown around the camp and meets the other rangers including the cook Happy Hicks. The next morning as everyone is saddling up their horses, the Arizona Kid notices that someone had been riding Macklin's horse that night as it is dirty even after they put it in the barn for the night. Suddenly they are visited by a local rancher who tells them that the Kirby ranch had been rustled in the right. However a lynch mob soon arrives and accuses Macklin of being the leader of the rustlers as his horse is recognized from the night before. However, Arizona Kid manages to calm everyone down long enough to follow the trail and prove that Cliff is innocent. Using his scouting skills, the Kid tracks the raiders back trail and notes a place where the rider got off the horse. He points out that the man weighs more than Cliff and walks with a limp, identifying him as Bart Trager. Trager then grabs the Major and threatens to kill him if they do not let him go. However, the Kid is a faster draw and shoots Trager's gun out of his hand and then fatally shoots him. Before he dies, Bart confesses to his crime and reveals the location of the stolen cattle. The Texas Rangers then surround Trager's gang and gun down the outlaws, recovering the cattle for their rightful owners./(Redman's Justice!) - A settlement of Apache Wells is slaughtered and scalped by what appears to be a gang of Apache warriors in the middle of the night. This seemingly unprovoked attack prompts the locals to come to the decision of wiping out the local Apache tribe if something is not done about the situation. Word gets to the headquarters of the Texas Rangers and Major Cullen asks for three volunteers to investigate the claims that the Apaches are attacking innocent people. Captain Cliff Macklin, the Arizona Kid, and Happy Hicks all volunteer to go on the mission. The trio head out for Butler City and camp out for the night. The next morning some men led by Carl Butler, mayor of Butler city, ride out and attack an Apache party slaying them all. As Arizona and the other Marshals continue toward Butler City they spot smoke signals from the Apaches telling of the most recent slaughter and their declaration of war. When they meet up with Butler and his men, the Arizona Kid stands up for the Apaches, pointing out that they do not scalp their enemies and that they are not always evil as well. Taken to the scene of the slaughter, the Arizona Kid points out that the tracks left are of shod horses and that the Apaches do not shoe their ponies, pointing to the fact that the killers are really white men. This prompts Captain Macklin to decide to try and talk to the Apaches, despite Butler's protests. They get Bulter and his men to wait 3 days for them to return before they decide to do anything. When the three men arrive at the Apache village they are taken prisoner and pinned to stretched hide and used as target practice for the braves. The Arizona Kid convinces their leader Cochise to win their freedom by proving his skill with a bow and arrow. Having an Apache brave take his place on the hide wall, Arizona Kid succeeds in shooting arrows around the brave without harming him, winning their freedom and a chance to speak to Cochise. Cochise listens to their theory about the fame up and gives them five days to find the real killers. As Arizona and the others are returning to Butler City they catch Butler and his posse leading a gang and a herd of cattle along. Arizona Kid realizes notices that the cattle have different brands and were stolen. Putting two and two together, he realizes that Butler's posse were posing as Native Americans. To prove this, he rips off one of the rider's shirts revealing that his back is still stained by walnut oil to make it look like a Native's. Soon a gun battle roars across the plain, and Butler's men are slaughter. As Butler attempts to flee he falls off his horse and is trampled to death under the hooves of the stolen cattle. With the mystery solved and peace returned to the region, Arizona and the others camp out for the night where Happy Hicks informs them that he'll be happy to be back cooking for the camp as the life of a regular Ranger is not for him.
  • Black Rider Vol. 1 #13 (The Terrified Tribe!) - In a frontier town, the Black Rider discusses with the local sheriff about the whereabouts of wanted criminal Ton Ransome and his gang, and learns that he has disappeared without a trace. Suddenly a Native American of the Nagali tribe rides into town. He is fatally wounded, but before he dies he tells all gathered that Ton Ransome and his men are hiding among the Nagali people at their village within Needle Pass. This troubles the sheriff because it is a narrow pass and would make it easy for Ransome's men to slaughter them. Despite this risk, the Black Rider leads a posse into the pass in order to try and ferrite out Ton and his men. As predicted, Ton's men are well situated in the pass and begin picking off the posse, forcing them to retreat, with the Black Rider telling the sheriff that he will find another way to get at Ton and his gang. When the posse returns to town they find the Black Rider's alter-ego, frontier doctor Matthew Masters waiting for them and he treats them all. After finishing his rounds, Masters then rides off for the Pass of the Needle. He then surrenders to the gang and learns, to his luck, that Ransome has been poisoned by one of the Natives and requires medical attention. After convincing Ransome that he will not kill him, Masters has no choice but to treat Ransome for his condition, curing him. Just then, a Nagali woman named Rose Petal storms into the room and attacks Ransome for murdering her people. This excites Ton and he decides to make Rose Petal his bride. When she refuses, he then has his men take three men hostage, including her brother Bear Paw, and threatens to kill them if she does not agree to marry him. When Masters tries to stick up for the girl, Ton punches him in the face. He then tells the doctor that he is going to stay in the village as he might be needed later and orders one of his men to lock him up in a cabin and keep guard. Once inside the cabin, Masters changes into the Black Rider and knocks out his guard. He then sneaks into the teepee where the cheif of the Nagali is and gets him to help out in stopping Ton Ransome and his men by playing into Ton's superstitious nature -- they then come up with a plan to convince Ton that the Nagali have placed a curse on him. To this end, the Black Rider switches back and forth between his identities. When acting as Matthew Masters he lures members of Ton's gang into a compromising position, then changes into the Black Rider, knocking them out. Then with the aid of the Nagali people, make it look like Ton's men were the victim of a "lion god" that the Nagali "worship". This begins to work, however Ton becomes so afraid for his life that he kills the Nagali medicine man thinking it will stop the curse. The Black Rider then steps up his plan, subduing the majority of Ton's gang so that he Nagali outnumber them. When the Black Rider leads the Nagali in retaking their land, Ton tries to flee into a nearby cave. When the Black Rider follows after him, he corners Ton in the cave. Before Ton can fight back a mountain lion comes out of the shadows and mauls him to death. With Ton dead, the Black Rider and the Nagali take his men out of Needle Pass and turn them over to the authorities./(The Deadly Double-Cross!) - Branch Vegger and his men are carrying a stage coach full of silver when they are held up by two masked individuals who steal the coach and flee the scene. Happening by is the Black Rider who sees the robbery and goes after the robbers unaware that Branch and his men find a great deal of humour that the Black Rider is helping them. The Black Rider stops the coach and the thieves surrender, revealing themselves to be John Litch and his daughter. Litch explains that he found the silver mine for which the stolen silver came from. However after his discovery he soon caught Branch Vegger and his men snooping on his property and forced them to flee. However the next day the claims office burned down destroying all the paperwork for his claim and Litch soon found himself thrown off his own stake when Branch returned with new papers naming him the owner of the silver. Consumed by hatred ever since being robbed of his fortune, Litch and his daughter plotted the robbery to get what is rightfully theirs back. After hearing the story, the Black Rider tells Litch that he has to return the stolen silver because he cannot prove that Vegger swindled him out of the mine stake, but promises to try and prove that Vegger owns the mine illegally. The Black Rider then returns the coach to Vegger and his men who laugh over their victory. Later, the Black Rider goes to check out Vegger's operation and realizes that he has no experience or safety on site for his mining and many are being injured. Seeing a means to get the information he needs, the Black Rider changes into his alter-ego of frontier doctor Matthew Masters and offers his medical assistance when some more workers are injured in a mine blast. There he treats some of the injured men and lets sleep that he knows what they did to obtain the mine. The men try to silence Masters, but he reveals that Veggers "intends" to silence them and that the blast in the mind is proof of this. He further cements this idea by suggesting that he over heard Vegger tell his other men that he plans on shooting them. That night, Masters fires at them in the darkness, giving the two injured workers all the "proof" they need of Veggers trying to double cross them. As they try to leave the camp they are shot at, but they make it into town with the Black Rider following behind them. The two men confess to the sheriff before dying. The Black Rider then leads the sheriff and his posse to the mine where another blast has gone off. As the posse attacks, Veggers and his surviving men all seek shelter in the mine. However, one of the injured workers wishes revenge against Veggers and sets off another blast of TNT that causes the mine to collapse killing them all. In the aftermath of the battle, the mine is turned back over to Litch and his daughter who thank the Black Rider for his help./(The Strange Man!) - In the town of Kelville, the local saloon singer Miss Lilly is being hassled by the locals in particular Logan, one of the local business men. Coming to her aid is Jean De Grieux a French immigrant. But his inference causes a bar fight and Jean finds himself knock out. Logan and his men then string him up on a noose and are about to hang him when the Black Rider interrupts. The Black Rider shoots the noose and tells Logan that he is under arrest for assault and battery and has the barkeep get the sheriff. Logan scoffs at the law, telling the Black Rider that he will be out of jail soon and he'll get revenge against the Frenchman. The Black Rider, Lilly and Jean's friend carry Jean back to his home. The Black Rider then slips away to "get" his alter-ego, frontier doctor Matthew Masters. Masters treats Jean's wounds and learns that he came to America to escape Napoleons tyranny in his home country. Masters leaves, warning Jean to look out for Logan. The following day, both Jean and Masters finds that someone had broken the window to Jean's shop and inside is a locked trunk that Jean had never seen before. Moments later, the sheriff enters the shop to arrest Jean for the murder of Joe Fentell. During the confrontation, Masters slips away and changes back into the Black Rider and pleads Jean's innocence pointing out that there is no proof or body to pin the crime on Jean. The Black Rider manages to get the sheriff to stand down so they can leave. Suspecting Logan's hand in this they go and inspect his mine. However, Jean, feeling disenfranchised about the freedoms America promises decides to leave. Soon gossip about Joe Fentell's murder spreads around the town and a mob storms Jean's shop and they force the trunk open. The Black Rider turns them all away, but when another one of Logan's partners is reported dead the mob returns, this time forcing the trunk open and revealing Joe's body inside. A fight breaks out, but Jean arrives to inform everyone there that the key to his trunk (containing nothing but soil from France's shores). The army soon arrives to break things up and feeling the pressure Logan tries to flee, dropping the key he stole from Jean's shop, implicating him in the murder. Jean is cleared of all charges and soon marries Lilly. On their wedding day, Jean gets some good news as well: That Napoleon was removed from power. However, having finally found his place, Jean decides to stay in America instead of returning home.
  • Kid Colt Outlaw Vol. 1 #13 (The Magic of Manitou!) - Kid Colt spots some wagons rushing toward a nearby army fort in a hurry. Curious he catches up and asks them what the hurry is and learns that the local tribe of Mandan Native Americans are gearing up to go to war. He goes into the fort and gets confirmation from the captain that Flying Cloud, the chief of the Mandans is gearing up for a warpath. Since Kid Colt is a friend of Flying Cloud, he decides to go to the camp and find out what's going on. Seeing smoke signals putting out a war call, Kid Colt sneaks into the camp and finds his friend Three Bears to find out what is happening. Three Bears tells him that some renegades have killed Flying Cloud and taken over the tribe and are preparing to go to war against the fort. Three Bears tells him that the tribe has no choice but to fight. Suddenly they are caught by some of the renegades, who kill Three Bears. Kid Colt tries to fight them off, but he is knocked out by a blow to the head. Thinking that the Kid is dead, the renegades put Kid Colt's body in a tent where they have also stored the body of Flying Cloud. Coming out his coma some time later, Kid Colt checks Flying Cloud and finds that he too is still alive and uses Native medicine tricks to revive the chief. The two men then come up with a plan to use Native superstitions to convince his people to turn against the renegades. That night Flying Cloud reveals that he is still alive and tells the renegades that he has been endowed with magic from Manitou himself. When they disbelieve, he makes a row of skulls disappear (actually blasted to pieces by Kid Colt's guns) and then "summons" Kid Colt from "beyond the grave". Kid Colt rides through the campfire on his horse Steel, convincing the tribe that Flying Cloud has gained magical powers. When the renegades try to fight back, Kid Colt guns them down, insuring peace among the tribe. In the aftermath, Kid Colt returns to the fort to inform the army that there will be no war./(Code of the Outlaw!) - In a small town, Kid Colt comes across a man trying to whip a boy and orders him to stop. When the man tries to whip him instead, Kid Colt blasts his whip to pieces. Kid Colt demands to know what happened, and the boy tearfully tells him that he wanted a horse so bad that he tried to steal the one the man was riding. Inspecting the situation closer, Kid Colt notices a Circle Lightning brand on the horse and realizes that the man is no better than the boy, as he stole the horse from the Circle Lightning ranch as Kid Colt knows it's owner Old Pete Craig does not sell his horses. But Kid Colt leaves it be and rides the boy away. When they are on their own, Kid Colt questions the boy and learns that the boy is an orphan and that he wanted a horse real bad, and that he took to stealing one since he could not find a job working as a ranch hand given his young age. Kid Colt decides to help the boy out and they ride out to a valley where there are a number of wild horses grazing. When the boy picks out a black stallion, Kid Colt rides out and manages to leap onto the stallion's back and then tames the bucking beast. With the horse broken in, Kid Colt then gives it to the boy who thanks Kid Colt for giving him his fondest wish./(Murder by a Dead Man!) - Kid Colt is trying to escape a posse after him along the Arizona plane. Kid Colt manages to give them the slip near a plateau and then begins cutting through the brush to get away. He comes across a man camping out who tells Kid Colt that he is not after him and offers the outlaw to sit down and eat with him. Kid Colt gets to talking about how he has been trying to dodge the law since he rode out of Culver City where he tells the man he had tangled with the hand of death. This interests the man, and so Kid Colt tells his story: He tells how a few days prior he rode into the Culver City area and spotted some masked outlaws circling a ranch house. Kid Colt runs them off and the ranch owner invites him in. The rancher tells the Kid that a local man named Butt Madison has been trying to drive him off his land. The man decides to go into town and confront Masterson. Kid Colt believes that the rancher is in for trouble and decides to follow after him. As he expected, as soon as the rancher hitches his horse, some of Masterson's men attempts to bushwhack him. Kid Colt is faster at the draw and shoots them dead. The rancher thanks Colt for his help when Butt Masterson suddenly sneaks up behind him. Kid Colt shoots Masterson dead, however when the rancher is thinking him for his help, Masterson's dying hand pulls the trigger of his own gun, shooting the rancher dead. Seeing this, some of the locals accuse Kid Colt of shooting the rancher and draw on the outlaw. Kid Colt shoves them aside and then blazes out of town, he had been on the run ever since. Finishing his story, Kid Colt tells the man at the fire that it was the hand of death herself that made Masterson fire his gun after he was killed, and that since then US Marshall Bulldog Sutton has been after him relentlessly ever since. Kid Colt is shocked when the man at the fire reveals himself to be Bulldog Sutton. After hearing Kid Colt's story, Sutton tells the Kid that the rancher was killed with a .44 slug, and that he is convinced Kid Colt is not the killer since he carries .45 caliber pistols. Bulldog then pulls out his arrest warrant and rips it up, telling Kid Colt that he can leave. Kid Colt thanks the lawman for letting him go.
  • Rawhide Kid Vol. 1 #21 (The Gunmen of Sundown City) - In a local saloon the Rawhide Kid is caught by the local US Marshal, Ben Carson, who tries to take the outlaw hero into his custody. However when the Kid tries to draw the Marshal proves to be the faster shot and manages to blast the guns out of the Kid's hands and takes Rawhide as his prisoner. Carson then orders the Kid onto his horse to be taken to the county seat. As they ride away they are witnessed by the locals who don't wish to be Carson's shoes. Along the trail the Rawhide Kid takes a chance to get away and orders Nightwind to buck, knocking Carson and his horse over allowing the Rawhide Kid the opportunity to make a break for it. Carson realizes that he has broken his ankle and orders his horse to go back to town and get help. Not far away Grizzly Younger and his gang are heading into Sundown City to take advantage of the Marshal's absence. Ben is found by the outlaws who decide to have some fun at the wounded lawman's expense. When Ben tries to reach for his rifle they shoot at his hand. Not far away the Rawhide Kid wonders why Carson isn't after him but decides to bed down for the night. The next morning the Kid is awoken to the sound of approaching riders. He spots a pair outlaws riding to Sundown City after hearing that Grizzly Younger took control of the town. Feeling responsible, the Rawhide Kid rides to Sundown City himself to learn what happened to Ben. When he arrives in town, the Rawhide Kid is attacked by a "welcoming committee" who try to shoot him down. The Kid fights them off but he is soon surrounded by Grizzly Younger and his men. Grizzly remembers the Rawhide Kid as the man who defeated his pal Blackjack Borden and is none too pleased to see him. With one of his men keeping the Rawhide Kid at gunpoint, Grizzly sends his minion Patch to strike blows against the Rawhide Kid. When the Rawhide Kid begins to fight back, Grizzly then sends his other minion Ape into the fray. The Kid manages to knock Patch aside, he manages to stun Ape by throwing dirt into his face. Despite being winded, the Rawhide Kid manages to knock out the two outlaws. Impressed with the Kid's fighting skills, Grizzly offers him a choice: join his gang or die. The Kid actually considers joining up with the gang, prompting the locals of Sundown City to flee in a panic. Grizzly revives his lieutenants and then orders the people to stand still, introducing them to his newest gang member, the Rawhide Kid. The Kid is visibly ashamed by the frightened people he asks what happened to Ben Carson. Grizzly takes him to the US Marshal's office where Carson is tied up. When Carson begins to lip off at the Kid, Grizzly slaps him across the face. The Kid orders him to stop, but is ordered by Grizzly to shoot the lawman. However the Rawhide Kid cannot bring himself to shoot a helpless man at point-blank range. He then turns his gun on the outlaws sending them scattering. Then while the Kid is handing the Marshall a knife to cut himself free he is winged by a bullet fired by Grizzly. The Kid takes cover behind a desk and kicks it into Grizzly, sending him sprawling. When Grizzly tries to shoot Ben, the Kid shoots the gun out of his hand and the outlaws are quickly rounded up. When the Kid tries to turn himself over to Carson, he tells the Kid that Grizzly Younger's gang was his last act as a lawman as he has decided to retire and lets the Rawhide Kid go.
  • Texas Kid Vol. 1 #2 (Doom in the Desert) - Lance Temple is out riding with his female friend Belle, when she asks why he does not carry guns, he explains the promise he made to his father never to raise a gun to a man as long as he bore the Temple name. Belle is understanding until they happen across gold prospector Old Pete as he is being gunned down by an outlaw named Cahill. Lance is powerless to stop it and Belle rides off thinking Lance to be a coward. Lance then changes into the Texas Kid and finds Cahill's backtrail and follows him back to his camp. The Kid gets the drop on Cahill and easily apprehends him and takes him to town to face justice for murder. Cahill is taken to trial and sentenced to hang, but before they can execute him his gang comes to break him out. The Texas Kid springs to action and guns down the outlaws, shooting Cahill dead in the process. With justice served the Texas Kid rides off to change back into Lance Temple and return his father's guns home before Zane Temple realizes they are gone./(Phantom of Massacre Gulch!) - One day Lance and Zane Temple are out for a ride that takes them pass the swamp in Massacre Gulch. Zane tells his son that local legends tell that a tribe of Pawnees chased a tribe of Shoshones into the gulch and neither party was seen again and that the place has been haunted ever since. That night, a strange being with a flaming head comes out of the swamp on a horse. The strange being kills two camping cowpokes and then lights a number of ranches on fire before the night is through. The following day, the ranchers call a town hall meeting with the sheriff to express their concern. The sheriff tells them that they should not give up, Banker Tully tells them that their properties could not be sold even at cheap prices and also recommends that they fight back against the so called Phantom of Massacre Gulch. After the meeting, Lance and Zane return home and Zane reminds his son of his vow of non-violence and to leave matters to the others. However, Lance has other ideas and changes into the Texas Kid to investigate the Phantom for himself. The Texas Kid tracks the Phantom into the swamps where he is attacked. The Texas Kid overpowers the Phantom, sending him on the run. The Texas Kid guns him down and the Phantom falls into a pit fall, one of his own traps and dies. The next morning Lance is told by his father about how the Texas Kid defeated the Phantom, and that the Phantom was revealed to be Banker Tully. Lance surmises that Tully was trying to force the ranchers to sell their lands to him at cheap prices.
  • Apache Kid Vol. 1 #4 (The Stagecoach Massacre!) - An army stage coach carrying gold is robbed and the soldiers murdered by what appears to be Apache warriors. Captain Bill Gregory calls in his friend Aloysius Kare and demands he make a confession. Knowing the Apache people are innocent of wrong doing, Kare denies his people were involved. Gregory then shows him a number of arrows collected from the murder scene and tries to put Kare under arrest. Aloysius refuses to be captured and manages to escape from the Fort before any of the soldiers can capture him. With Kare gone, Gregory orders his men to get ready for an attack on the Apaches. Meanwhile, Kare changes into the Apache Kid and warns his father Red Hawk of what is happening. Believing that his people have been framed, Apache Kid convinces Red Hawk to keep the American army at bay while he tries to find the real killer. Deciding that answers can be found in town, Apache Kid disguises himself and enters a local saloon. There he overhears a man named Blackie Grimm offer to buy everyone drinks with his newly obtained wealth. Grimm notices that a Native American is in the bar, and after telling Apache Kid that the Apaches will never spend the stolen $5000 tosses him out of the bar. Having heard enough, Apache Kid doffs his disguise and returns to the bar, accusing Blackie Grimm of stealing the gold and framing the Apaches, pointing out that Blackie and his men know too much about the robbery. When Blackie's men draw their guns, Apache Kid kills one of them with his throwing knife. Before he can do anything else, Captain Gregory gets the drop on him and orders Apache Kid to surrender. When the Kid tries to explain to Gregory that Grimm is responsible for the robbery, Blackie tries to silence him but his aim is off and he only hits Apache Kid in the shoulder. Blackie then has his gun shot out of his hand by Gregory. As Apache Kid explains the whole story, Blackie and his men hold them at gun point. Apache Kid whistles for his horse Nightwind who rushes into the saloon sending the gang sprawling. Blackie manages to rush to the upper level of the saloon but is wounded by one of Apache Kid's arrows. He then tries to throw an oil lantern at them, but Apache Kid knocks it out of his hand and slays Blackie with a swarm of arrows. With Blackie dead and the Apaches cleared of wrong doing, Gregory apologizes to Apache Kid for accusing his people./(The Eagle Shrieks) - Aloysius Kare is riding the range when he spots a massive eagle carrying off one of his Apache people. He rushes to where a number of other Apaches are herding sheep. With his rifle, he manages to wound the eagle, sending its captive falling to the ground. However the eagle quickly gets out of range of Kare's bullets. The herders tell Kare that the eagle has been plaguing them for some time now, having stolen many of their sheep. Kare decides that this is a matter he must get involved in and slips off to change into the Apache Kid. Apache Kid returns to his tribe and informs the people that he intends to hunt and kill the eagle. However the tribal medicine man warns Apache Kid against hunting the creature, telling him that his magic is the only way to banish the eagle. Apache Kid refuses to stand down and rides off to eliminate the eagle. Fearing that he may be discredited, the medicine man decides to try and stop the Apache Kid with his faithful panther. They follow Apache Kid as the hero locates the eagle's nest. They watch as the Kid scales down to the nest by rope. The medicine man then cuts the rope trapping Apache Kid on the cliff side nest with no way to escape. Ironically, the eagle returns and attacks the medicine man instead. Apache Kid shoots the eagle with an arrow, killing it and sending the medicine man falling to his death. Fixing his rope, the Apache Kid climbs up the cliff and is attacked by the medicine man's panther, but the hero throws his knife into the large cat and sends it falling off the cliff as well. With the eagle dead, the Apache people celebrate Apache Kid's victory./(Claws of Death) - Apache Kid wins yet another fight against his chief rival, Running Moose. Furious over this latest humiliation, Running Moose once more begins to plot against the Apache Kid. He talks to his friend Timber Snake and learns that the great bear, Big Claws, has returned to the area and is living in a near by cave. Before Timber Snake can warn Red Hawk of this, Running Moose tells him to hold off, having formulated a scheme to eliminate Apache Kid. Learning the location of Big Claws cave, Running Moose goes to scout the area and finds that Big Claws has returned with a mate. He then returns to the tribe and challenges Apache Kid to eliminate Big Claws by using only one arrow. To this end, he hopes that Apache Kid will use his only arrow against one of the bears leaving him open to attack from the other. Arriving at the cave, Running Moose deliberately wounds Big Claws sending the bear fleeing back into it's cave. Apache Kid follows the beast inside and is attacked by its mate, he then kills it with his arrow. Big Claws returns for another attack, and during the fight Apache Kid pulls the arrow out of Big Claw's arm. While Running Moose is cowering and asking Apache Kid to protect him, the Kid kills Big Claws with the liberated arrow. As Red Hawk and the other tribes members arrive to see the victor, Running Moose warns Apache Kid of Big Claw's mate, implicating his treachery. As punishment, Red Hawk orders Running Moose into exile and banishes him from the tribe. As he leaves in disgrace, Running Moose vows to get revenge against the Apache Kid someday.
  • The Gunhawk Vol. 1 #14 (A gang of outlaws led by Notch Cannon are about to rob a stage coach when the Gunhawk suddenly gets the drop on them. He forces the outlaws to drop their guns until the coach is far enough away. Deciding to spare the criminals, Red rides away, but his horse Blaze gets caught in a gopher hole sending Gunhawk flying off his horse and hitting his head on a rock, knocking him out. Cannon and his men examine the accident and assume that the Gunhawk is dead. Cannon then claims Gunhawk's famous guns and decides to use them in his crimes, using their legendary body count to strike fear across the range. Sometime later a gold prospector comes across Gunhawk and fights off some buzzards that are about to feed on him. Reviving Laramee, he finds that the Red has been struck with amnesia. After eight days of recovery and still unable to recover his lost memory, Gunhawk thanks the old prospector for his help and goes off to try and remember who he is. Meanwhile, Cannon and his men have committed a string of robberies and have become some of the most feared men on the range. They ride into Paige City where the sheriff is unable to stop him from robbing the local bank. While this is happening, Red is riding in a coach into Paige City along with a woman and her young boy. The young boy asks him why he does not have any guns in his holsters and Gunhawk explains that he does not remember. Arriving in Paige City, their coach is surrounded by Notch Cannon and his men who shoot the stage drivers. Remember Notch's voice and the sound of his own guns going off cause Gunhawk's memories to return. Seeing the outlaw riding his horse, Gunhawk whistles and Blaze bucks Notch off. In a fist fight, Red wins and recovers his guns then guns down the outlaws. In the aftermath of the slaughter the young boy suddenly recognizes who they were riding with -- The Gunhawk./(Duel on the Rio Grande!) - Gunhawk decides to go for a vacation in Mexico and after crossing the Rio Grande, he ends up in the town of San Juan Del Rio. Stopping into a nearby saloon he finds that the locals are frightened because the legendary Mexican thief Manuel Ramon Del Oro has taken over town and forces everyone to give him their wealth. Gunhawk is not shaken by this but soon after getting a dipper of milk, the dipper is shot by one of Manuel's men, Poncho Morales. However, Gunhawk is a faster draw and shoots the man dead. This frightens the barkeeper who suggests that Gunhawk leave town before there is trouble. Just then, Del Oro's gang arrives and demand that the locals turn over any gold and silver they may have. Gunhawk approaches them and with his guns outshoots them, forcing them to stand down. Before he can deal with them Del Oro himself arrives and gets the drop on Gunhawk. However after disarming Gunhawk, the outlaw is curious as to why such a skilled gunfighter uses his skills to defend the people. When Gunhawk tells him that the outlaws have no right taking what does not belong to them. When Manuel finds this foolish, Gunhawk challenges him to a duel. They place both their guns on the ground and race their horses from opposite ends of the town to see who can grab their guns and shoot first. They both manage to grab their guns at the same time, but Gunhawk shoots Manuel's guns out of his hands. Admitting defeat, Manuel tells Gunhawk to kill him and get it over with. However, Red decides to give Manuel a chance as well and tells him that he will let him live if Manuel uses his skills for the good of his people, instead of for his own self interest. Manuel accepts and thanks Gunhawk for helping him change his ways before riding off with his now reformed gang./(Vengeance in Death Valley!) - A young rancher is at the mercy of some Native Americans who have set his ranch on fire and tied him to stakes on the ground. The Natives are about to kill him when Gunhawk happens to come by and sends them fleeing. Gunhawk frees the young man who is determined to go after the renegades and get revenge. Realizing that the young man is in over his head, Gunhawk offers to go with him. The duo follow the trails and soon find that the renegades have gone into Death Valley. Despite Gunhawk's warnings that going into the desert is dangerous, the young rancher rides on anyway. Gunhawk follows after him and when the head strong young man begins to suffer from heat exhaustion and thirst, Red has some water for him. However their supplies dwindle and they begin to once more suffer from the heat. Weakened and in desperate need of water, they notice that Gunhawk's horse Blaze has detected some water and follow after the horse. They come across a watering hole but find that the Native Americans have gotten there first and are drinking deeply of the water. However, before anything can happen the Natives suddenly buckle over in pain and die, making them realize that the water was poisoned. However, as fate would have it, it begins to rain giving Red and the rancher the water they need to get out of Death Valley alive.
  • Two-Gun Western Vol. 1 #7 (The Human Sacrifice!) - Near Judson, Arizona territory, radical Apache warrior Dragon Face and his followers attack a group of army soldiers, slaying all but one which Dragon Face demands to be sacrificed to the gods and the soldier is burned at the stake. Not far away, Aloysius Kare is part of a wagon train that sees the smoke. Noting that it is smoke to attract Apache bands, he holds the train there to go and investigate by himself. Finding the remains of Dragon Face's sacrifice, Kare returns to the wagon train and sends them off to Fort Madison to explain what happened to Captain Bill Gregory. Kare rides off and changes into his alter-ego the Apache Kid to warn his adopted father Red Hawk of what happened. He arrives at the Apache village and learns that Dragon Face has already sought council with Red Hawk to try and convince his tribe to also participate in human sacrifices to their gods. Apache Kid storms in on them, but Dragon Face refuses to listen to the Kid due to his white upbringing. The Apache Kid however manages to appeal to Red Hawk after he defeats Dragon Face's warrior Grey Fox. Red Hawk agrees that he will not reduce their tribe to human sacrifices but tells the Apache Kid that he must extend tribal hospitality by allowing Dragon Face and his band to stay for the night. Satisfied, the Apache Kid then races to Fort Madison where he meets with Captain Gregory to tell him that Red Hawk will not be joining Dragon Face and his zealots. However, Dragon Face finds a means to sway Red Hawk's Apaches to be loyal to him. He and his men disguise themselves in the US Army uniforms they stole from the soldiers they killed and track down some of Red Hawk's warriors who are at a nearby geyser, gunning them down all for one witness, who returns to the tribe to tell of the attack by "US soldiers". This greatly upsets the Apaches and Dragon Face uses this opportunity to have them eject Red Hawk as their leader and put Dragon Face in his place, Dragon Face then rallies the Apaches to prepare for a hunt to find a human sacrifice. Meanwhile, at Fort Madison, Apache Kid tells Bill about Red Hawk's refusal to join with Dragon Face. This greatly relieves Bill as his sister Mary is about to leave on a coach. The Apache Kid promises that the coach will not be attacked and sends it on its way. However, Mary's wagon is soon attacked by Apache warriors and all aboard are slain but Mary who is taken prisoner to be sacrificed. That night when the Apache Kid returns to his people's village he is horrified to find that Dragon Face is in charge and Mary is about to be burned at the stake. Dragon Face orders his new followers to kill the Apache Kid, but they refuse and allow him to go. The Apache Kid leaves and finds Bill out with a war party to try and find Mary. Going to Bill and explaining what happened, Bill agrees to do things the Apache Kid's way. Taking a wagon filled with ammunition, the Kid lights it on fire and sends it into the Apache village. As the Apaches are fleeing for cover, the Kid races in on his horse Nightwind and rescues Mary. Furious at this, Dragon Face chases after them on horseback and the Apache Kid leads him to the nearby geyser. As Dragon Face passes over it, the geyser goes off, killing him with scalding hot water. With Mary reunited with Bill and Red Hawk put back in place as leader of the Apaches, the Apache Kid marvels over the fact that the geyser went off an hour earlier than usual, leaving him to wonder if the gods themselves responded to Dragon Face's sacrifices by putting an end them by slaying him.
  • Wild Western #15 (The Man Who Died Twice!) - In the town of Aspen Creek, a stagecoach is robbed by Lip Borger and his gang. The locals are left wondering why the marhsall does not act, unaware that Lip Borger and his men have threatened his wife. In order to cover this up, the marshal feigns having appendicitis However, the marshall is believed to have been double crossed when he learns that three of the locals have been killed. However, as the gang makes off with the stagecoach and it's $30,000 gold shipment, the Black Rider comes by and tries to stop them. Fearful of the Black Rider, the gang members riding the coach end up crashing it. Lip and the other gang members leave their cashed friends to fend for themselves. The Black Rider forces the surviving gang members to help him ride the coach back to town and learns of Borger's involvement. In town, the Black Rider learns about the wounded and the marshal's "appendicitis" and leaves to "get" a doctor. The Rider soon returns in his alter-ego, travelling doctor Matthew Masters. When examining the marshal, he finds that he has been faking his illness, but keeps it to himself when he finds that the marshal resembles an outlaw named Cut Wells, a man who was supposedly killed by Comanches two years prior. When Masters mentions this, the marshall dismisses it. He also notes that the marshal's wife is blind and one of Borger's wounded men seems to know have some kind of secret. Deciding to investigate further, Matthew Masters sends a telegram out to sheriff Yates in Abilene, Texas asking to confirm the death of Cut Wells. Two hours later he gets a response, confirming the various identifying scars and the fact that Cut Wells was not killed as originally reported. Realizing the marshal is really Cut Wells, Masters changes back into the Black Rider and goes to confront him. He finds Cut arguing with one of Borger's men over the people who were killed in the raid, something that Lip promised would not happen. When the argument turns into a fight, the Black Rider bursts in but the outlaw escapes. Black Rider demands to know what is going on and the marshal admits that he is really Cut Wells and explains his story: He explains that three years ago, he had retired from being an outlaw. However, money got tight and Cut had to think about his wife. He agreed to work with Lip Borger on a bank robbery on the condition that they did not kill anybody. However, Lip shot one of the bank tellers and after they escaped Cut was beat up for protesting it. Cut faked his death and relocated to Aspen Creek and tried to redeem himself by becoming the marshal. However, Lip Borger and his men soon found him and threatened to reveal his criminal past and threatened his wife if he did not allow them to rob the coach. With his wife kidnapped to force his continued compliance, Black Rider agrees to help Cut out of his jam. While Cut goes and confronts Lip Borger and his gang, the Black Rider goes and rescues his wife. The Black Rider returns to town just in time to see Cut wipe out Borger and his gang. Cut thanks Black Rider for his help, and the Black Rider promises to keep Cut's criminal past a secret, as he is convinced that Cut has redeemed himself./(Killer's Law!) - While riding through Sweetgrass Valley, the Apache Kid is attacked by a pair of white men, leaving him to wonder why the two men are on Apache land. He rides back to his tribe and informs Red Hawk of what he has seen. Red Hawk fears that this might lead to white men forcing the Apache people out of the valley, which Red Hawk does not wish to do as they have security and unlimited resources in the area. Meanwhile, back in Sweetgrass Valley, the two men are lawyer Marcus Bascomb and his assistant Snap have discovered gold in the area. Determined to stake a claim of the land, Bascomb rides back into town and scans the law books to find some legal means of possessing the land and taking it away from the Apaches. According to the law, Native Americans are considered wards of the American government and cannot claim ownership of land, giving Bascomb the legal means to claim his stake on Sweetgrass Valley and force the Apaches off the land. He decides to get the local ranchers, currently stricken by drought, to assist in driving out the Apaches by telling them of the lush grass and water in Sweetgrass Valley. Apache Kid arrives in town just as Marcus is riling up the ranchers. Apache Kid tires to convince them that the land is owned by the Apaches, but Bascomb informs him of the law and their eligibility to claim a stake on it. When Marcus orders Snap to eliminate Apache Kid, the Kid realizes he cannot fight back less he be swarmed by the ranchers and stands his ground. Miraculously, all of Snap's shots miss and the Kid knocks him out. Apache Kid then flees town under a hail of bullets. The Apache Kid comes up with a solution to the problem. First he changes into his alter-ego of roving cowboy Aloysius Kare. Then he pays a visit to the claims office and threatens the claims agent at gunpoint and forces him to sign over the land claim to Kare. Changing back into Apache Kid, Kare then follows after Bascomb and his men, learning that Bascomb has also contacted the army at Fort Benning to get needed backup to force the Apaches off the land. The Apache Kid rides back to his people and warns them of what is going on. The Apaches then confront Bascomb and his party and refuse to allow them on the land. When Snap tries to shoot the Apache Kid, the Kid kills him with a throwing knife and they force Bascomb and his posse back. With the military approaching, Apache Kid falls back and changes back into Aloysius Kare and when the army arrives, Kare presents his claim papers on the land and tells the captain that he has given the land to the Apache. Furious at this double cross, Marcus tries to pull a gun on Kare, but before he can shoot the Apaches kill him with arrows. In the aftermath of the battle, Apache Kid searches Sweetgrass Valley to find out why Bascomb was so interested in the land, finding a pickax and the gold. Reporting it to Red Hawk, they both agree to keep the discovery of gold a secret to avoid others coming to seek it out of greed./(How Gunhawk Got his Name!) - When his father James is murdered by outlaw Jeb Morley, his son Preston Hardwick comes back from studying law out east to attend his father's funeral. Meeting with the local doctor he learns about how his father was gunned down by by Morley. The return home reminds Preston how his father had taught him to ride and shoot, but raised him to never kill other men with his guns, for fear of tarnishing the family name. However, Hardwick is determined to avenge his fathers death, and so he finds a way around his family vow: changing his name to Red Larabee, Hardwick is determined to get revenge against the man who killed his father. The newly christened Red Larabee then rides into Duro County where Morley has been hiding out since killing James Hardwick. He beats up Morley's gang until Morley gets the drop on him. The two agree to do a draw. Handing their guns over to Morley's gang, two guns are placed on either side of the room. Both men are to walk over to their guns and pick up the guns, the faster draw would win by shooting the other man. Red agrees to the challenge, however as they are waking to the guns, Morley is tossed another gun by his men and he takes shot at Red before he can reach his gun. However, Red somehow survives, and manage to reach his gun. When Doc runs in to try and stop Red, he reveals that he was wearing a bullet proof vest that his father made him wear whenever he practiced using his guns, knowing that this was the same way that Morley killed his father. When Morley tries to shoot Larabee while he is distracted Red manages to get the faster draw and shoots him dead. With his fathers death avenged, Red rides off onto the range... And so the legendary Gunhawk was born.
  • Apache Kid Vol. 1 #5 (The Uprising!) - The tribal elders of the Apaches are having a meeting regarding their current stance on the white settlers in the area. Red Hawk insists that they must maintain the enduring peace between themselves and the settlers, while medicine man Long Bow demands that they go to war and force the settlers off their land and reclaim what was originally their own. Red Hawk points out that the white men have higher numbers and greater firepower and that an attack would be a slaughter for their people. The meeting ends with the tribal elders divided on the issue. Later that night, Red hawk meets with his adopted son Apache Kid and asks for his opinion as the Kid is really a white man raised as an Apache. Unfortunately, Apache Kid cannot make the choice between white and Native American, but he wishes to maintain the peace. Meanwhile, Long Bow continues to convince the other Apaches to go to war. The following morning, Apache Kid changes into Aloysius Kare in order to convince Captain Bill Gregory to talk to the tribe and convince them that an attack would be suicide. Along the way, Kare comes across a wounded man in a military uniform. Going to the man's aid, he learns that the man desperately needs to speak to the Apache council. Kare takes the man back to the tribe and slips away to change back into the Apache Kid. Returning to his people, he listens as the soldier tells them that the army is planning an attack on the Apaches and that he came to warn them because he never liked how the Natives were treated. Apache Kid is not so easily convinces until the man produces a letter apparently written by Captain Bill Gregory ordering the attack. Feeling betrayed, Apache Kid suggests that the mount a surprise attack on Fort Madison in retaliation. A war party is quickly organized and soon the Apaches advance on the fort. Spotted by a sentry, Bill Gregory is warned and he orders his soldiers to go to arms. However, Red Hawk still believes peace can endure and he orders Apache Kid to advance to the fort alone to talk with Gregory despite the protests of their apparent ally. However, when Apache Kid approaches the fort, a headstrong soldier takes a shot against orders. This convinces Apache Kid and Red Hawk of the soldiers intention and the Apaches attack. However, the soon face overwhelming odds and Red Hawk orders Apache Kid to find their ally and see if they can find an alternate way into the fort. Apache Kid searches for the man and finds him far away from the battle watching with a devious smirk on his face. The Kid realizes that the man instigated the entire battle and captures him. The Kid then jumps the man and gets in the middle of the battle. Bill Gregory orders a halt to the attack. When Apache Kid shows Gregory the man who instigated the attack, Gregory identifies him as Larson Meads a vigilante. Apache Kid correctly deduces that Meads is part of a combine that is trying to convince the government to form a private army to handle affairs with Native Americans. When Meads confesses to this plot, the Apaches kill him. The battle is quickly ended and meeting with the Apache council and peace is re-established. Apache Kid reminds those gathered that Mead has taught them how fragile their peace is, and that they must work hard to insure peace endures./(The Trail of the Arrow!) - While out on the hunt with his people, the Apache Kid hears drum beats coming from Fort Madison summoning the Apache Kid there. Racing to the fort, Apache Kid is almost struck by someone firing an arrow. Apache Kid avoids it and recovers it, finding it strange that it uses yellow feathers. Arriving at the fort, Apache Kid meets with Bill Gregory. Gregory tells him of a series of attacks on prospectors near the area called "Trail of the Arrow", those who have ventured there have been killed with arrows with yellow feathers, suggesting that a Native American may be the killer. Apache Kid then relates his near death encounter with the yellow arrow. Apache Kid agrees to investigate the attacks. Changing into Aloysius Kare, the Kid is escorted to the mouth of the pass. There he leaves the army escort. The killer, a white man, watches as Kare rides into the canyon pass. The shot misses alerting Kare to where the shooter is hidden. Kare confronts the shooter and demands to know why he is killing people who are traveling through the pass. However the man attempts to shoot him, but Nightwind attacks him. The man pulls away and before he can talk someone shoots him in the back. This alerts the soldiers who go into the pass as well. They catch up with Kare and they follow the sound of the gunshot. There is another man hiding out in a lost Native American grave yard where a bunch of jewels there. When the other gunman tries to flee, he trips over the jewels, allowing Kare to capture him. Turning the shooter over to the authorities, they learn that the two men stumbled upon the old burial ground and were killing anyone who happened by to avoid discovery until they could clear out the jewels and other valuables from the area./(Running Moose Strikes) - After having been exiled from the Apache tribe, Running Moose vows revenge against against the one he holds responsible: Apache Kid. News of Running Moose's return to the tribe soon reaches to Apache Kid, who decides to go out and deal with Running Moose. White Swan fears that Apache Kid is going off to his death decides to follow. Apache Kid notices that White Swan is following him and manages to slip away and change into Aloysius Kare. When she comes across Kare she is shocked to find the cowboy and expresses her dislike for him. Kare tells White Swan that Apache Kid returned to the village, tricking her into returning home and out of troubles way. Meanwhile, Running Moose is watching Kare, and unaware that both Aloysius and Apache Kid are the same man decides to exact his revenge against the tribe instead. He finds in a bunch of penned in horses and sets them loose on a stampede to crush Kare and eventually the village. Seeing the stampeding the horse, Kare rides into the throng of horses and uses the cover to change into Apache Kid. He then routes the horses away from the tribe and confronts Running Moose. As the pair fight, they fall into the path of the running horses. As the two struggle, Running Moose breaks free and attempts to flee and is seemingly trampled to death. In the aftermath, Red Hawk and the other Apaches round up the horses and pen them back in.
  • Arizona Kid Vol. 1 #2 (Red Men Attack!) - After a series of Native American attacks on Chinese railroad workers, the the Texas-Pacific Railway calls to the Texas Rangers for help. Answering the call is Captain Cliff Macklin, Happy Hicks, and Ranger scout the Arizona Kid answer the call. When they meet with the head of the railroad, a man named Giles they learn that the construction has been attacked by Comanches who have somehow gotten a hold of liquor and guns and have been causing trouble in the region. With the continued attacks, the Chinese workers have begun to refuse to work until something is done about the attacks. Macklin accepts the assignment and promises to find out who is supplying. The trio of Rangers begin searching the range for the men supplying the Comanches with booze and guns, the split up to cover more ground. The Arizona Kid happens to walk right onto a man camping out for the night. When the man rashly pulls a gun on the Kid, Arizona shoots him dead. The other campers confront the Kid and an explanation is made. When the Rangers are told that the men are looking for Comanches territory, the Arizona Kid tells them that he knows where to find them and agrees to show them where it is in repayment for killing their guide. Unaware that they are being led a Texas Ranger, the men are led toward Comanche territory by the Arizona Kid. When they camp for the night, a suspicious Arizona Kid snoops around their wagons. He finds a cache of weapons and whiskey aboard and realizes that these are the men selling the contraband to the Natives. Arizona then tosses water in the crates of guns to make them rust and dumps sand into the barrels of whiskey. The following day they arrive at the Comanche camp. When the Comanches examine the good and find that they have been tampered with, they assume that the white man indented to rip them off and takes them all prisoner. Placed in a tepee as prisoners, the traders leader Slade is horrified when his men are dragged off to be tortured by the Comanches leaving just Slade and the Arizona Kid alone in the tent. The Kid suggests that while the Comanches are distracted torturing his men, they break free and escape on their unguarded horses. When they get to safety and lose the Comanches, Slade attacks the Arizona Kid, blaming him for what happened. Knocking the Kid out, Slade escapes, but Arizona revives and is able to follow Slade's backtrail back to the railroad camp where he is shocked to see Slade meeting with Giles. The Arizona Kid finds that Cliff and Happy have returned empty handed and explains to them what happened to him. They then confront Giles and Arizona Kid accuses him of arming the Comanches and getting them drunk to kill the Chinese workers so he would not have to pay them as it was cheaper to get more replacements imported from China. Just then the Comanches and the Rangers defend the railroad, sending the Comanches fleeing. In the aftermath of the battle, the three Rangers find out that the Chinese had overheard Arizona Kid's accusations and exacted their own justice to Giles: By trying him to the front of the train that they are moving across the newly built line./(Code of the Gunman!) - Major Cullen meets with a gunman named Red Rand who had just been released from a 20 year prison term. Rand insists that he was framed for his crimes by Judge Sobey, and that Sobey is now the mayor of Hang Town and could cause Red more trouble if Rand goes there to try and get revenge. Rand tells Major Cullen that all he wishes to do is live peacefully, satisfying Cullen that Red does not intend to cause any trouble. After Red Rand has left, Major Cullen informs Captain Macklin that Sobey has asked for protection from the Texas Rangers in the wake of Rand's release from prison. Macklin dispatches the Arizona Kid and Happy Hicks to Hang Town. When the pair arrive there they find that Red is already in town and is about to be strung up by a lynch mob as he has been accused of shooting mayor Sobey. Believing that Red is entitled to a fair trial, the Kid shoots the noose loose and orders the lynch mob to stand down. Arizona Kid then hide Red and learns that the lynch mob was stirred up by Sobey's nephew Clay. Arizona decides to investigate and leaves Red in his hiding place and returns to Hang Town. arriving at the office of the mayor, the Kid finds the door locked so he sneaks in through one of the windows to investigate the murder scene. While examining the scene Arizona Kid is interrupted by the sheriff. The Kid shows the sheriff that the shooter shot the mayor through the opened window and that in order to do so they had to have been a left handed shooter, and that Red Rand is right handed, eliminating him as the suspect in the murder. Their discussion is interrupted by Clay Sobey who informs the Arizona Kid that he has no jurisdiction in Hang Town and demands that he turn Red Rand over to the authorities. The Arizona Kid and sheriff ride out to collect Red, but having noticed that Clay is left handed, the Arizona Kid suddenly pulls a gun and forces the sheriff to disarm before he goes to the hiding place alone. With a plan in mind, Arizona Kid, Red and Happy all return to Hang Town. Arizona and Red confront Clay in a local bar. Clay pulls out both of his six shooters, but the Arizona Kid quickly disarms him. When Red confronts him and orders him to draw, Clay tells his opponent that he is no armed. Suddenly, Happy calls out from an open window and tosses Clay a gun. When Clay catches it in his left hand, this gives the Arizona Kid all the proof he needs to accuse Clay of killing his uncle. Clay initially denies it, but when the Arizona Kid points out that Clay stood to inherit his father's fortune and in framing Red he could get away with it scott free. Clay admits to the frame job, but before he can shoot his gun the Arizona Kid throws one of his knives, striking Clay and pinning him to the wall. When the sheriff arrives, the Kid explains the situation and Clay is taken into custody. Red is absolved of all charges.
  • Black Rider Vol. 1 #14 (The Horror Castle) - In a western valley, the army of Marquis de Lassus attacks a railroad crew working on a new rail line in the area. Seeing the approaching army, the rail workers put up a white flag of peace in order to discuss what the commotion is all about. The Marquis and his general Fouchet meet with the rail-men and and learn what they are doing. The Marquis is furious as they are trespassing on land he claimed to have purchased 10 years prior while the Marquis was living in exile in Portugal. Unable to believe that the Marquis purchased what is believed to be public land, the men at the railroad question his claims and are gunned down. Seeing their co-workers killed, the other rail workers raise arms and counter attack the Marqui's army. Out numbered and out gunned the Marquis men lose the battle until Fouchet manages to convince the Marquis that a strategic retreat is necessary and that they can return with cannons and foot soldiers later. As they are fleeing the battle the Black Rider happens to be passing by. Going to the rail road workers he learns of what happened and that they had captured a prisoner. The prisoner explains that the Marques came to the United states after being exiles to Portugal from Fance during the revolution. He brought with him his family, his ancestral castle, his troops and his servants and settled into the area. With a legal challenge potentially stalling the railroad for months as the case went through the courts, the Black Rider suggests that he go and talk to the Marquis and try to convince him to allow the railroad to be built through his land. The Black Rider goes along with the prisoner despite the better judgement of the men working on the rail road. When they arrive on the outskirts of the Marquis estate, they are confronted by armed guards, but the Black Rider out shoots them and they are allowed to pass. Getting an audience inside the castle, the Black Rider learns from the captain of the guard that the Marquis is insane. He also learns that his son is sick and as his wife has failed to cure the boy, he beats her. The Black Rider visits with the Marque's son and wife and determines that the boy needs immediate surgery in order to live. He swears the Marques wife to keep his secret identity in exchange for helping the boy and then goes to speak to the Marquis. The Black Rider fights his way down to the dungeon, where he stops the Marquis from torturing and killing one of his people and demands to know why he has stopped the railroad from being built. He explains that he was exiled during the revolution and came to America to continue his aristocratic lifestyle, buying land in the United States so that he it can endure. The Black Rider tells him that he cannot continue to live by the old ways and stop forward progress and that people in America live in freedom, not under the oppression of a king. When the Marques refuses to stand down, the Black Rider locks the would-be dictator in his own dungeon. With the mad Marques out of the way, the Black Rider returns his attentions to the sick boy and changes into his alter-ego Doctor Matthew Masters. While Masters performs the needed surgery on the boy, the Marques and his men escape the dungeon through a secret passage way. When they enter into the main hall of the castle the Marquis overhears his captain of the guard preparing to stage a mutiny and kills him. The Marques orders his men to attack and goes after the Black Rider, who just then finished the needed surgery and changed back into his costumed identity. When the Marquis finds that his men have turned against him, the man ruler runs into a secret room and sets off explosives he had planted in his castle. Everyone evacuates and the Marques dies as his castle is ripped apart by a massive explosion. Weeks later the Black Rider sees off the Marques widow and healed son as they leave on the newly built rail line to live a life of freedom in America./(The Tree Pirate Strikes!) - In the village of the Pukavi tribe the tranquility is ended when a sudden landslide causes trees to fall upon the village, crushing their homes and killing many of the braves. An hour later in the nearby frontier town of Pukavi Center the Black Rider and the locals witness as some of the braves ride into town seeking medical attention for their wounded. The Black Rider rides off to investigate, wondering how a land slide could have happened when the trees and mountains in the region are solid. Along the way he sees a wagon pulling newly cut lumber being pulled by an outlaw named Elkins. The Black Rider questions the man on what he is doing out of jail, the man tells the hero that he must be confusing him with his "twin brother". When the Black Rider asks if they have a license to cut the lumber, they tell him to check up with Rolf Helker in town. The Black Rider then rides off and changes into his alter ego of Doc Matthew Masters and goes to the Pukavi village and treats the wounded Natives. Along the way he has noticed that many of the trees in the area have been cut. When helping the Natives he learns that it is Helker's men who have been cutting the trees, destabilizing the soil and causing the slides. Masters find this incredible to hear as Helker has no right to cut timber on Pukavi land. One of the braves tells Masters that their chief had made a deal with Helker, their chief also happens to be missing. Masters offers to go look for their chief, telling them that a white man would have a better chance dealing with his own kind to get to the bottom of things. Leaving the camp, Masters changes into the Black Rider again and follows the chief's back trail where he is bushwhacked by outlaws. However, the Black Rider manages to win out the gunfight and decides its time to pay a visit to Helker. Storming onto Helker's property. The Black Rider is convinced that Helker is lying about getting the logging rights and demands to be taken to the chief. Helker tips off his men by kicking over a dinner gong along the way. when they get to the cabin, the Black Rider finds the chief and his braves murdered and is knocked out by some of Helker's men. Helker and his men then take the Black Rider up into the mountain and tie him to a tree that will fall down a cliff once chopped. Before they can finish the job, Satan comes to his masters rescue and is soon followed by the Pukavi people who attack when the Black Rider informs them that their leader was murdered. Helker and his men try to make a get away, but ironically enough they are caught in a land slide. The Black Rider tries to save them, but it is too later and Helker and his men are buried alive. In the aftermath of the battle, the Puvaki people thank the Black Rider for his help./(The Victim) - TBA
  • Kid Colt Outlaw Vol. 1 #14 (The Tribe That Vanished!) (ignore date) - Kid Colt is riding through the Dakota badlands when he comes across a sun scorched Piute Native on the back of a horse. Coming to the Native's aid, Kid Colt learns that there is trouble at his village before the man dies. Although the man is already dead, Kid Colt vows to look into it and help the tribe however he can. Tracking down the Piute village, Kid Colt finds it completely deserted and that it was cleaned out relatively recently. Finding wagon tracks, Kid Colt begins following them. Along the trail he is shot at and goes for cover. He hunts down the shooters, two outlaws, and gets the drop on them. Grabbing one of the men, the Kid forces him to reveal that the Piute have been forced to dig in a gold mine owned by Breed Barden. When the men try to kill Kid Colt, the gunslinger guns one of the outlaws down. He then forces the other to lead him to Breed Barton's gold mine. Kid Colt then gets the drop on Breed and his men and shoot them dead, freeing the Piute people from their enslavement./(The Boy Who Hunted Kid Colt!) (ignore date) - In Medicine Bow, wanted posters for Kid Colt are being put up by the local sheriff, offering a reward of $50,000 for Kid Colt's capture. No sooner are the posters up does Kid Colt happen through the area and take them down. Later in the day, Kid Colt comes upon a young boy whipping his horse to try to keep it in line. The Kid stops the boy and advises him to treat his horse with respect, showing him that the horse was uncomfortable due to a stirrup being on too tight. Kid Colt learns that the boy is Jimmy Raymond, the son of a wealthy rancher. Not recognizing the famous outlaw he tells the Kid that he is out to hunt Kid Colt for the ransom, bragging that he used his fathers money to buy the best equipment in his quest to hunt Kid Colt. Kid Colt then decides to teach the boy that the best equipment money can buy cannot replace skill. In order to do so, Kid Colt challenges him to a draw and wins twice and out shoots the boy by blasting pebbles out of the sky. The boy suddenly realizes that the man giving him lessons is Kid Colt, and draws his rifle on the hero. However, Kid Colt notices that there is a rattle snake near Jimmy and Kid Colt shoots it. The shot frightens the boy enough to throw off his aim. Grateful that Kid Colt saved his life and realizing that the outlaw is not as bad as he is made out to be, Jimmy realizes the reward is not worth it and lets Kid Colt ride off./(Ambush!) (ignore date) - In San Antonio, Texas, at the headquarters of the Texas Rangers, a ranger named Bat Hammond is assigned to capture outlaws Luke Blackburn and Wolf Mathers. As Hammond leaves, his commanding officer wonders if the relentless Ranger is even human. On the 18th, Hammond rides into Crystal City and hassles some of of the local gunnies for information about the location of Blackburn and Mathers and also learns that Kid Colt is in town. Meanwhile outside, Kid Colt spots the two outlaws take a woman hostage and use her as leverage to rob the local bank. Kid Colt rushes in and guns the two men down. Hammond comes in and gets the drop on Kid Colt and demands that he surrenders. When the bank manager informs Hammond that Kid Colt helped stop the robbery, Hammond insists on taking the Kid in. However, the banker has caused enough of a distraction for Kid Colt to shoot the guns out of the Ranger's hand. Kid Colt flees town, but Hammond vows to bring him in no matter what. Kid Colt rides across the Rio Grande to lay low in the Mexican town of Piedras Negras. In the local saloon, Kid Colt is told by some Mexican outlaws that they intend to lure Hammond into a trap and kill him. Not wishing to see a lawman get killed, Kid Colt guns the men down and rides out to nearby Nacozari where t he ambush is to take place. Kid Colt heads off Hammond at the pass and gets the drop on the lawman. He warns Hammond that to go into the nearby canyon is death. Hammond does not believe him and continues his pursuit of the Kid. Kid Colt rides into the canyon and when the gun men try to shoot Hammond, Kid Colt shoots them first. Realizing that Kid Colt was telling the truth and was more honorable than he thought, Hammond allows him to go free.
  • Rawhide Kid Vol. 1 #25 (The Bat Strikes) - TBA/(The Twister) - TBA/(Those Who Live by the Gun...) - An outlaw named Blackie and his friends catch the Rawhide Kid napping under a tree. Taking the opportunity to get revenge on him for past offenses, they hogtie his legs, and string him over a tree limb. The Kid manages to escape however and deftly the entire posse. He leaves them bound against a tree, and rides off into the distance. When a local sheriff and his deputy come upon Blackie's gang, they lie and tell him that a large group of men had ambushed them. They refuse to admit that they had been so quickly taken down by a single gunslinger.
  • Rawhide Kid Vol. 1 #22 (Beware!! The Terrible Totem!!) - The Rawhide Kid is on the run from a posses when his horse Nightwind suddenly trips over a gopher hole sending the Kid sprawling. Unwilling to hurt the lawmen, the Rawhide Kid shoots the reigns on their horses allowing him to mount Nightwind and escape. With the posse still on his heels, the Rawhide Kid sends Nightwind riding off along to send the posse on a false trail until he can get away. The Kid soon arrives at a nearby silver mine and asks for a job, but the foreman refuses to give him one striking the Kid down. The Rawhide Kid however cannot bring himself to fight back lest he brings the posse to him again. However the situation quickly changes when it one of the miners -- Old Seth Crane -- died below because there wasn't enough air. The foreman then hires the Rawhide Kid on the spot and sends him back down into the shaft. Along the way down he learns from the other workers that the men are forced to mine deeper than legally allowed and face dangerous conditions and that nobody dares stand-up to the foreman who beats those who get out of line. Down below, they run into Injun Tom, a Native American working in the mine, he warns them that the Living Totem has been freed, but these warnings are dismissed until the Living Totem reveals himself to the workers. As the frightened workers take the elevator back up the Rawhide Kid tries to keep the Totem back with his Colt pistols, but to no effect. Cornered, the Rawhide Kid demands to know what the Living Totem hopes to accomplish and learns that the creature was trapped under the Earth centuries ago, and now he vows to get to the surface and conquer the human race. The Kid manages to slip by and tries to climb up the rope but the creature tries to pull him back down. Meanwhile on the surface, the workers try to warn the foreman about the Living Totem, but he does not believe them and uses force to send them back down the shaft in the elevator. The elevator descending causes enough of a distraction that allows the Kid to break free. Then clubbing the creature in the leg as it tires to attack the elevator. The Kid then orders the others to go back and grabs the rope to be brought up as well, tossing dirt into the Living Totem's eyes. When they get to the surface the foreman blames the Rawhide Kid for the workers acting up and pulls a gun, but before he can shoot the Kid, the leader of the posse arrives and shoots the gun out of the foreman's hands telling him that the Kid is his prisoner. While they all argue, the Living Totem pulls himself out of the shaft to the surface. The creature then forces them back further into the cave and then seals them inside so the Living Totem can begin his conquest of the surface world. Trapped behind the bolder, the foreman blames the Kid for and attacks the Kid. Not far away, the Living Totem attacks a stagecoach, while back in the cave the Rawhide Kid and foreman fight it out, a slugfest that the Kid wins. While they were fighting the others were trying to dig a way out, opening a passage that is too small for anyone to crawl out except for the Rawhide Kid. Getting the others to trust him that he won't abandon them, the Kid crawls through the hole and decides that he has to stop the Living Totem first before he breaks the others free and flees, leaving them to believe that he has left them to die. The Rawhide Kid is happy to find Nightwind has returned and uses his horse to catch up with the Living Totem and lures him to a nearby cliff that overlooks Bottomless Canyon. There the Kid blinds the creature again with gunsmoke from his Colt's then pushes him over the cliff. Believing that the Living Totem is trapped forever, the Rawhide Kid then recovers some explosives and uses it to blast all the trapped miners and the lawman free. In thanks the lawman allows the Rawhide Kid go free over the protests of the foreman, who finds himself arrested for not following mining regulations.
  • Texas Kid Vol. 1 #3 (A House Divided!) - In Tamaulipas, Mexico, the Federales are forced to release notorious outlaw Mesabi Pete as he has served his sentence, although they worry that he will return to go back to his criminal ways and have him escorted back across the Rio Grande into the United States. There, Mesabi pulls out the guns that have been hidden in his horse gear since he was arrested and guns the Federales down. Once well into Mexico, Mesabi gets a new horse from a rancher that he also shoots dead, and then begins collecting together a posse of his old outlaw buddies so that he can get revenge against the man who put him away: Zane Temple. After breaking a gang of men out of a prison in San Antonio, Mesabi Pete leads them to the Temple ranch outside of Caliber City. There Mesabi learns that his old foe is now a blind old man and decides to get back at him another way: After lighting the Temple ranch on fire, he decides to go after Zane's son Lance, luring the boy out by taking Zane prisoner. When Lance returns home he finds the ranch in flames and is informed by their house keeper Lucinda what happened to his father. Getting Lucinda to safety, Lance then changes into the Texas Kid to track down Mesabi Pete and his gang of outlaws. The Texas Kid follows the trail to the town of Conception where a gunfight breaks out between the hero and Mesabi's men. In the cross-fire, Mesabi Pete escapes to do in Zane Temple. The Texas Kid learns the location of Mesabi's hidden cabin from one of the dying outlaws and follows after him. The Texas Kid gets there first by taking a shortcut and finds his father alive. Making no pretense to disguise his true identity from his father (who can't see the Texas Kid outfit) Zane orders his son to continue to follow his promise not to use a gun against a man so long as he has the family name. Lance gives little protest and turns the guns over to his father. When Pete enters the cabin and announces his entrance by expressing his surprise that the Texas Kid beat him there, the outlaw unintentionally tips Zane off to his position and the blind man shoots him dead. With Mesabi Pete dead, Zane tells his son to leave such dangerous work to him or the Texas Kid and the reunited family members return home./(Riot at the Rodeo!) - Lance Temple has taken Belle to the local rodeo and are both disgusted by the short handed tricks that Luke Spandrell is using to win the competition. Luke completes all the competitions and is to be named the champion unless someone challenges him in the next five minutes. Belle wonders who could defeat Luke, but Lance feigns disinterest and leaves, upsetting Belle. In reality, Lance is not leaving at all, only changing into his alter-ego the Texas Kid in order to challenge Spandrell and beat him fare and square. Spandrell agrees to the challenge and the Texas Kid beats him out in shooting by being able to shoot two quarters tossed into the air and later uses a bullet to split an arrow in half as it sails in mid-air. They next take the challenge to a Bowie knife toss at a ear of corn stuck into the side of a log. Luke succeeds in throwing his knife and striking the ear of corn down the middle. The Texas Kid one-ups him by striking the ear on the side, but only clearing off two rows of corn. Beaten in a fair fight, Luke Spandrell loses the competition to the Texas Kid. The Kid then rides off to change back into Lance Temple and returns to Belle who is exasperated at him for missing the competition.
  • Apache Kid Vol. 1 #6 (War Drums On The Red River!) - Stalking Panther of the Croyo tribe sneaks into the Apache village and reports back to his father, chief Yellow Feather that their enemies are sleeping and suggest that they attack while their guards are down in retaliation for siding with the white soldiers at Fort Madison and so that he can take White Swan for his bride. Stalking Panther is furious that White Swan promised her love to Apache Kid, and so Yellow Feather instructs his son to deal with the Apache warrior himself. At that moment, unaware of the danger, the restless Apache Kid finds himself unable to sleep and decides to take a night ride on his horse Nightwind. He is ambushed by an attack party of Croyos led by Yellow Feather and Stalking Panther. Apache Kid is furious to learn that the Croyos are plotting to wipe out the soldiers at the fort and his people while Stalking Panther seeks to take White Swan as his bride. However, the brave warrior is easily subdued and tied to a stake while the Croyos prepare for war. The Croyo war drums awaken the soldiers are Fort Madison and Captain Bill Gregory orders his troops to prepare for battle. At the same time the Apaches are also awoken and learn that Apache Kid is missing and prepare for battle as well. As the Apaches head to Fort Madison to assist in the battle, the Croyos swoop down from a ridge seeking to wipe them out as they approach the Fort. White Swan, fearing for Apache Kid's safety, finds him tied to the stake under the guard of Stalking Panther. While White Swan distracts Stalking Panther, she tosses a knife that cuts through Apache Kid's bonds. Apache Kid easily defeats Stalking Panther and then fires a red arrow into the Fort, signaling Captain Gregory to order his troops to assist the Apaches. While White Swan is distracted, Apache Kid changes into his alter-ego Aloysius Kare. When White Swan finds Kare in the place Apache Kid, she is less than impressed to see the roving cowboy. Kare then takes Stalking Panther into the thick of the battle and shows Yellow Feather that his son is a prisoner. Yellow Feather orders his men to stand down. He then agrees to a challenge between Kare and Stalking Panther: If Stalking Panther loses the Croyos will agree to leave the area. However, before the battle can start, Stalking Panther passes out from his previous thrashing from the Apache Kid, forfeiting the battle and forcing the Croyos to leave. With the battle over, both Gregory and Red Hawk thank Aloysius for his help./(The Trail of the Coyote!) - In the town of Twin Rivers a local named Langley rides into town wounded by a gunshot wound. He tells those who come to his aid that he was shot by the Apache Kid. Listening in is Aloysius Kare who is shocked to hear this accusation placed upon his alter-ego. As Langley is being patched up, he tells the sheriff that the Kid robbed him of five thousand dollars. The sheriff decides to look into the claims and gathers a posse to go hunting for the Apache Kid. When Aloysius Kare is asked to join the posse, he declines. Slipping out of town Kare changes into his Apache Kid identity to investigate who is framing him for a crime he did not commit and clear his own name. Apache Kid is soon spotted by the posse but he manages to shake them. hiding in the woods, Apache Kid spots Langley riding out of town and jumps him easily. Apache Kid accuses Langley for framing him over the theft. Langley admits the crime and tries to kill Apache Kid in order to keep the truth from coming out. However, before Langely can stab Apache Kid with his knife, it is shot out of his hand. Langley is surprised to find the sheriff and his posse have overheard the entire confession. They soon round up Langley and the sheriff apologizes to Apache Kid for hounding him for a crime he didn't commit./(The Flaming Frontier!) - Apache Kid departs from a meeting with captain Bill Gregory at Fort Madison after discussing the coming arrival of the state governor to sign a mutual assistance treaty with Red Hawk's tribe. However not everyone is happy about this pact, a soldier named Calhoun, who hates Native Americans because his brother was killed during the Indian Wars. When Calhoun cannot get support from the other troops he begins a plot to cause a war between the soldiers and Red Hawk's tribe in an effort to wipe the Apaches out. To this end, Calhoun sneaks into the Apache village and steals the red feather from Apache Kid's headdress. The following morning, Apache Kid notices that the arrow is missing by pays it no mind. The Apaches then go to Fort Madison where they meet with Bill Gregory. Gregory informs them that the governor is on his way, Apache Kid decides to go ahead and meet with the wagon. Seeing this Calhoun sets his plot in motion. As Apache Kid approaches the stage coach taking the governor to the fort. Suddenly, an explosive goes off upsetting the cart. This leads the governor to believe that the Apache Kid was responsible and he orders his men to seize him. Apache Kid flees the scene and when the Apaches and soldiers arrive on the scene they learn what happened. To exacerbate tensions, Calhoun produces Apache Kid's stolen feather at the site where the explosives were placed, implicating the hero. Soon, Apache Kid returns in his alter-ego of Aloysius Kare in order to determine who frame him. As Red Hawk convinces the governor to continue peace they soon find that the explosion has started a forest fire that quickly begins raging out of control. As everyone flees the flame, it is realized that Calhoun has gone missing. Kare rides off to find him, changing back into the Apache Kid. The Kid rescues Calhoun and brings him back to the camp even though he faces persecution. However, before the governor can have Apache Kid arrested, Calhoun -- having had a change of heart after being rescued by Apache Kid -- confesses to the whole thing and is taken into custody. With the misunderstanding sorted out, Red Hawk and the governor sign the treaty agreement.
  • The Gunhawk Vol. 1 #15 (The Train that Never Arrived) - The Gunhawk spots a man dying of thirst in the desert and comes to his aid. Reviving the old man with water, Red learns that the man is a prospector named Panhandle Potter and that he was ambushed by outlaws who robbed him and stole his mule before leaving him in the Arizona desert to die. Gunhawk leaves the old man with his flask and tells him he will be back with his stolen gear. Following the thieves back trail, he identifies the outlaws as Charro Gage, Frenchy Purvis, Bat Mosley, and Nate Lowell. Gunhawk gets the drop on the outlaws and forces them to give back Potter's stolen goods and sends them on their way. After returning to the stolen property to Potter, Red rides into the town of Smoke City a town that has sprung up and is anticipating the opening of their first bank as soon as the money arrives by train. However, when the train does not arrive on time, the festivities are marred. Finding the missing train suspicious, Gunhawk rides out to find it. Location the locomotive he finds the entire crew dead and the money stolen. Gunhawk follows the thieves backtrail leading him to another town known as Coronado another town trying to establish itself with a new bank opening. The local bank is run by Charro and his men who have stolen the money from Smoke City and intend to clean out the Coronado bank once all the local miners make their deposits with them. Soon enough the locals realize what is happening and find out too late to stop Charro and his men escape. The Gunhawk enters a local saloon where the Corondao natives are meeting to figure out what to do. Red advises those gathered that he will get back their stolen money. Gunhawk tracks down Charro and his men and gun them all down, recovering the stolen money and giving the stolen valuables to the people of both Coronado and Smoke City. In thanks, the people of Smoke City name their bank after Gunhawk./(Revolt in Cartridge City!) - Two outlaws named Hogjaw Moser and Mesa Sam spot Gunhawk riding along a trail and try to gun him down. The hero is too fast for the outlaws and he sends them fleeing. Gunhawk rushes after them, following their trail into Cartridge City. What Gunhawk soon finds is that the women of Cartridge City have forced all the men to stop carrying gun, an idea that Gunhawk finds hilarious. Not heeding the warnings of the local men not to carry guns in town, Gunhawk continues his hunt for Moser and Sam. As Gunhawk walks through town he finds that the women have all the men in town whipped. Gunhawk ignores this to continue his hunt and catches the two outlaws at the local saloon. Seeing Red Larabee after them, Hogjaw and Mesa Sam make a run for it and seek cover at a meeting of the Women's League for Peace and Order. Following in after them, Gunhawk is mistaken for the League's special guest speaker. Gunhawk takes the opportunity to point out their folly for banning guns in town pointing out the two outlaws in the crowd. When Hojgaw and Mesa try to shoot Gunhawk, the hero is a faster draw, shooting the guns out of their hands. The local woman then swarm the two men and beat them to a pulp. Finding this a fitting end for his enemies, Gunhawk rides out of town and leaves them to the mercies of the women of Cartridge City.
Circa 1873[]
  • Two-Gun Western Vol. 1 #8 (Red Man's Blood!) - While hanging out in the Silver Bar Saloon, Aloysius Kare refuses to accept a drink from Angus Dobbs of the New York Land Company. The belligerent easterner gets on Kare's nerves that he does finally accept the drink but throws it in Hobbs face. Hobbs then tries to start a fight with Aloysius, but the lights suddenly go out and a gun goes off. When the lights turn back on, Hobbs is dead. The bartender then accuses Kare for killing Hobbs and when Kare denies it he is shocked when the bartender pulls out the gun out of Kare's holster and shows that the gun was recently fired. The locals then take Aloysius to Fort Madison and turn him over to Captain Bill Gregory to stand trail for his crimes. In private, Kare confesses his innocence. Bill believes his friend and agrees to let him loose in his alter-ego the Apache Kid to find out who framed him for murder. Changing into the Apache Kid, Kare slips out of the fort and rides Nightwind to get advice from his father Red Hawk. Suspecting that someone was against Hobbs deal to buy some Apache land to build a railroad, they are confirmed by Red Hawk who tells Apache Kid that there was a deal in negotiation. Realizing that whoever framed Aloysius Kare knew of his double identity as he sought to gain from the land up for sale. Apache Kid returns to town where he finds a lynch mob has been organized and are at the jail to string up his alter-ego. Apache Kid approaches hoping to smoke out the real killer by showing that he is free. As expected, the lynch mob tells Apache Kid to mind his business. Going for cover nearby, Apache Kid waits for the real killer to try and kill him. Sure enough, Apache Kid is attacked by the bartender who accused Kare of killing Hobbs. The bartender gets the drop on Apache Kid and reveals that he learned of his double identity from stealing a wampum from Red Hawk's tent that detailed the Apache Kid's origins. The bartender explains that he had Hobbs killed so he could buy the land from the Apaches and then make a fortune off the land himself. Before he can be shot by the bartender, Apache Kid calls Nightwind who tramples the man, allowing Apache Kid to take him prisoner. He takes the barkeep back to the lynch mob and forces him to confess. When the lynch mob decides to hang him instead, the bartender tries to flee and is shot dead by the local sheriff. With Aloysius Kare's name cleared the Apache Kid thanks Bill Gregory for letting him clear his name and rides off./(Dead Man's Rendezvous!) - When outlaw Buck Mulligan arrives in Caliber City, he is delivered a letter from the Texas Kid ordering him to get out of the area. Mulligan is angered by this demand and resolves to do whatever he wants and tells the locals in town that they can tell the Texas Kid that if he does try to stop him he will be killed. When Buck Mulligan shoves over an old man on their way to the saloon, the injured man's son gets in the way. Finding it amusing, Mulligan forces the kid to dance under his guns for a bit before walking off. As Mulligan leaves, the locals wonder what to do. Watching this whole exchange is Lance Temple, who is certain that the Texas Kid will deal with Buck Mulligan and his crew. That night, while his gang parties, Buck Mulligan orders that anyone caught outside at night while they are out partying will be shot. Elsewhere, Lance Temple changes into his alter-ego of the Texas Kid to deal with Buck Mulligan and his men before anyone gets hurt. When the Texas Kid appears at the saloon, Buck draws on him but the hero shoots the gun out of his hands. When Buck's gang tries to shoot down the Texas Kid, he also disarms them as well. When Buck balks that Texas Kid drew on them first, he reminds Bull that he pulled his gun first. Texas Kid then challenges him to a draw and facing pressure from his men, Buck agrees to the challenge. Texas Kid tells Buck to meet him at Rocky Ridge alone to see who is the better gunman. Later that night as the Texas Kid rides to Rocky Ridge suspecting that Buck might try some kind of trap. Buck has just such a trap in mind, having showed up early and is hiding behind some rocks. Hearing the Texas Kid's approach on horseback, he tries to shoot him. However, the Texas Kid has managed to sneak around him, having sent his horse Thunder ahead and using the echos of the hoof beats to fool Buck. Buck backs away trying to shoot the Texas Kid, but his guns are empty and he stumbles off the edge of a cliff to his death./(Outlaw's Justice!) - In the Arizona town of New Hope, a banker Haines is demanding that outlaws should not be allowed to operate in this town and orders the sheriff do something about Kid Colt who was seen in the area yet the sheriff has done nothing. The sheriff points out that there is some doubt about Kid Colt actually being an outlaw and stresses that a man is innocent until proven guilty. However, Haines works the locals up and they form a lynch mob intending to track down Kid Colt. When the sheriff tries to calm people down, but the worked up mob knocks him out and gathers a hunting party to seek out the Kid. Meanwhile, Kid Colt is watching the mob form from a ridge and is spotted. When the mob chases after him, Kid Colt and Steel dive down into a nearby river to try and get away. When they swim to shore they find the lynch mob waiting for them. When Kid Colt tries to hand something over to the people, Haines quickly shuts him up and has the mob tie him up. However, before the mob can string him up, Kid Colt is saved when Steel suddenly bolts away. When the mob chases after them, Haines stays behind. Haines is shocked when Kid Colt has doubled back and gotten the drop on him. Kid Colt is curious to know why Haines is out to get him and easily subdues the man. When the lynch mob returns he uses Haines as a hostage to keep the mob from doing anything. Kid Colt tells them to read the letter that Haines took from him when they captured him. The locals are shocked to learn that it was government agent named Frank Jensens who was warning the local sheriff that Haines was attempting to assist a gang of outlaws into taking over the town. With the truth revealed, the locals thank Kid Colt for helping them and they take Haines into their custody.
  • Wild Western Vol. 1 #16 (The Texas Tigress!) - Alamo Lou and her gang are plotting to rob a train, as they prepare Whip, one of Lou's men, asks her to marry him after they cross the border. Lou refuses his advancements telling him that she would marry a coward like Whip and cuts his hand with a knife. This rejection, Lou became quite upset. They block the tracks with logs causing the train to derail. Among the passengers disrupted in the crash are frontier doctor Matthew Masters. Whip demands that Masters comes along to treat his hand and takes him and the other passengers prisoner to hold them hostage. When Whip and Lou leave to make their ransom demands, Masters takes this as an opportunity to escape. Hearing how the guards are hoping for liquor, Matthew tells them that he knows where to find some good whiskey and they allow him out to go and get them son. When aware from the ranch where they are being held, Masters changes into the Black Rider and returns to the camp and guns down the outlaws and frees the other prisoners. He sends them off to town while he goes to deal with Whip and Alamo Lou. He catches up with Lou and Whip while they are collecting their ransom and attacks with guns blazing. Lou is wounded by a gunshot and pretends to faint. Black Rider gets concerned and goes to check on her, but she gets the drop on him and knocks the hero out. They take Black Rider prisoner because Lou has become smitten of him. However a rainstorm forces them seek refuge at a nearby ranch, which they take over easily. Once inside, they tie the Black Rider to a chair. Because of Whip's jealousy, Lou forces him to wait outside. While Lou is upstairs looking for a change of clothing, Whip comes in and tries to unmask the Black Rider, but he fights back. Before Whip can strike the Rider with his whip, Lou comes downstairs and shoots it out of his hand. She then tries to romance the Black Rider and asks for a kiss. When the Black Rider refuses, she orders Whip to bring in the man who owns the ranch and orders him shot dead. Lou then tells the Black Rider if he does not kiss her she will have every prisoner on the ranch killed. When Whip hears this, he gets so enraged he shoots Lou in the back. Whip and his men then go outside to kill everyone else, saving the Black Rider for last. While they are gone, Lou uses the last of her strength to free the Black Rider. The hero gets the drop on Whip and his men and shoot them dead. Going back to Lou, she asks him to kiss her as her dying wish. Because she showed a moment of heroism, Black Rider kisses her and Lou dies happy./(White Swan's Treason!) - At the village of the Apaches, White Swan laments to her grandfather Red Hawk how she seeks the love of Apache Kid. Unaware that the Apache Kid is listening in, Red Hawk tells her that she must wait for him to speak, but White Swan swears to do whatever it takes to win the Apache Kid's heart. Realizing that White Swan is up to something, the Apache Kid decides to watch her in secret. White Swan locates a group of outlaws out on the range and asks them to pretend to kidnap her in order to make the Apache Kid rescue her and hopefully announce his love of her. The men are reluctant, but speaking in private they see this as a means of eliminating the Apache Kid. They send one of their men to deliver the ransom message to Apache Kid. However, along the way, Apache Kid slips away and changes into his alter-ego of Aloysius Kare to foil White Swan's ambitions. After changing into his other identity, Kare sends his escort on a wild chase for the Apache Kid and continues on to where White Swan is being kept prisoner. Seeing White Swan's situation, Kare attacks the outlaws that have her prisoner despite White Swan's protests to leave the situation alone. Afterward, Kare frees White Swan resigns to let Kare rescue him in the hopes that someday Apache Kid might finally express his love to her./(Nugget of Death!) - While riding through Texas, the Gunhawk spots some vultures circling in the sky and decides to see what they are stalking. He finds the body of a murdered sheriff. He searches the man and finds a bank book for the Burro Flats bank with a large nugget of gold attached to it. Gunhawk decides to investigate the murder and along the way to Burro Flats someone tries to shoot him but misses. When he gets into town, he talks to the editor of the local paper and learns that the sheriff had hinted in on something big with two other locals who have also gone missing. Gunhawk decides to check in on the local banker, Bailey. When he questions Bailey, he tells him that he has no idea what business the three missing men were up to. When Gunhawk leaves empty handed and is bushwacked once again, but he kills the man shooting at him. Suspecting that something is going on, Gunhawk gathers the newspaper editor and they go back to the sheriff's body. There, Gunhawk decides to investigate the waterfall where he was shot at earlier. Behind the waterfall he finds a cave where there is a cache of treasure hidden inside. Also there is Baley and his men who killed the three men, who discovered the treasure with him and were all standing to take a cut. Bailey killed them to take all the gold for himself. Gunhawk gets the drop on Bailey and his men and guns them all down. In the aftermath, he tells the newspaper man to not report about the cache of trouble, explaining that once the general public knew about it there would be untold bloodshed and murder by those greedy enough to try and claim it all for themselves.
  • Apache Kid Vol. 1 #7 (The Danger Trail!) - Captain Bill Gregory has called Apache Kid and Red Hawk to Fort Madison to ask them what they know of the legend of Tahahoose when reports of a giant fire-breathing Native warrior has been spotted along an old Native American trail. Red Hawk refuses to get involved, stating that he would not go against the wishes of the spirits and leaves. Apache Kid also tells Bill that as a member of the Apaches he also cannot do anything, but changes into his alter-ego of roving cowboy Aloysius Kare, who is not bound by a tribal legends to do nothing. The pair ride up to the mouth of the path and dismount from their horses to go in for a further look. As they explore the path, Kare suddenly slips away without a word. When Gregory finally realizes that Kare has disappeared just as he suddenly stumbles upon the massive Tahahoose, which begins to breath fire. Suddenly some Native American warriors jump Bill and take him prisoner. Or so it seems, as it turns out they are actually white men disguised as Native Americans, they are led by a man named Flint Shearing who constructed the massive effigy of Tahahoose to scare people away from his gold mine. Before they can eliminate Bill, the Apache Kid -- disguised as one of the faux-Natives -- sneaks in and frees Bill while the others are distracted by a fire and sent to put it out. Flint orders who he thinks is one of his men to kill Bill, but Apache Kid reveals himself and easily subdues Flint while soldiers from Fort Madison are attracted by the fire and gun down Flint's men. With the danger over, Flint is taken into custody./(Arrows West!) - Aloysius Kare spots a wagon heading into territory owned by the territorial Xaxe tribe and rides down and tries to get the people to turn around. However, Kare finds that the travelers are a family and that they are taking the path through Xaxe territory as the mother is terribly ill and needs immediate medical attention, and to go another another way would mean her death. Kare agrees to help lead them through Xaxe territory in order to insure their safety. Despite their reservations, the family agree to allow Kare to help him. They are spotted by members of the Xaxe tribe and they begin stalking the trespassers. Kare notices them and rides off, leaving the family to believe that he has abandoned them. However, the reality is that Kare is changing into the Apache Kid to confront the Xaxe warriors on their trail. Apache Kid orders the Xaxe's to stand down and let the family pass through their land. When the Xaxe refuse they attack Apache Kid. However, Apache Kid is able to best them all in battle and waves the family through and onward to safety./(Code of the Apache!) - In a local saloon, a stranger from out of town suddenly begins suggesting that they wipe out the local Apaches, considering them all savages. However, none of the people in the saloon take his side and the man storms out. Among the people in the saloon is Aloysius Kare who decides to find out what the man is up to. Riding after him, Kare tries to question him, but is knocked out for his trouble. Nightwind carries Kare back to the Apache village where Red Hawk sweeps him off to his tent and nurses him back to health. Revived and having changed into the Apache Kid, learns that there are no troubles among the Native Americans to incite and attack. He rushes off to town to deal with the rabblerouser before he causes any trouble. He leaves before White Swan can see him, and so she follows after him. Back in town, Apache Kid watches through the skylight at the saloon and overhears the stranger telling the men that they need to take up arms against the Apaches. He tells them that he represents the Black Diamond Arms Company and that he can set them up with weapons in under 3 days. However, the locals are not swayed that the Apaches are a threat until the stranger spots Apache Kid in the skylight and shoots at him. Apache Kid falls through the glass and accused of being a spy and is taken prisoner. Before things can get any worse, White Swan enters into the saloon and swears that the Apaches are not a threat. To prove how serious she is, she threatens to plug a dagger into her own heart to prove how serious she is. Realizing that the Apaches are not lying, the locals turn against the man trying to set them against the Natives. The man tries to escape, but the Apache Kid beats him to a pulp. The stranger surrenders and admits that he wasn't an arms dealer, he was really looking to swindle people out of their money and skip town. With the stranger turned over to the authorities, Apache Kid and White Swan return home.
  • Arizona Kid Vol. 1 #3 (Redskins' Revolt!) - In Fort Lauderdale, the Arizona Kid, Cliff Macklin and Happy Hicks watch Jim Bernard the heavy weight champion of the world gets off a ship for a match to take on anyone in the area who wishes to fight him. They go and watch the fight, Jim beats all his opponents. However, things change with the arrival of Weasel Labrot and his fighter an Apache warrior named Big Bear. Labrot has convinced Big Bear to prove his superiority over white men by beating Jim Bernard in the ring he can convince his people to go on the warpath, all to Labrot's plans. Big Bear easily beats Jim Bernard in the ring and is spirited away by Weasel who has finally convinced him to set his people on the warpath. Having seen Weasel and suspecting that something is up, the Arizona Kid follows after the two men back to the nearby Apache camp. There he overhears Big Bear trying to convince the Apaches to go to war. When their chief refuses, Big Bear murders him securing his position as chief of the tribe. Arizona rides back to the Rangers base and warns Major Cullen who orders him, Happy and Cliff to protect Fort Lauderdale from the Apaches. Meanwhile, Weasel basks in the material wealth gained from the Apache attacks on area ranches. When Arizona and his friends try to stop them, the Apaches get the drop on the three Rangers and take them prisoner. They are taken back to the Apache camp and tied to stakes to be burned alive. There, the Arizona Kid challenges Big Bear to a fight to the finish, if the Arizona Kid wins they are to be set free and the Apaches promise to stop their warpath. Big Bear agrees and soon he and the Arizona Kid are battling each other. When it becomes apparent to Weasel that the two men are evenly matched, he puts muster seed on Big Bear's hands. This blinds the Arizona Kid and he cannot defend himself. However, the Arizona Kid still manages to gain the upper hand. When he is about to win the battle, Weasel attempts to throw a knife into the Kid's back. Arizona dodges out of the way and the arrow strikes Big Bear's arm instead. Seeing this as a betrayal, Big Bear's braves kill Weasel in a flurry of arrows. In the aftermath of the battle, Big Bear realizes how he had been manipulated and agrees to let Arizona Kid and his friends go, promising that he will strive for peace between Native Americans and the white men./(The Dead Men Ride!) - The Arizona Kid is riding home from a Ranger mission when he spots some buzzards flying in the air. He goes to the area they are hovering over and finds a dead man. He is soon greeted by an artist named Karl Tudor who identifies the dead man as George Stevens. As he sketches the Arizona Kid's face he explains that both he and George live in Hangman City and agrees to bring the body back to town. When Arizona Kid and Karl arrive in town they learn that George Stevens robbed the local bank the fifth robbery in days. The Arizona Kid learn that with each robbery, the men responsible were always found dead. The Kid finds this suspicious as George appears to have been dead longer than a day and it is impossible that he could have committed the robbery. With the most recent robbery unsolved, the sheriff of Hangtown tells Arizona Kid to get out of town. When the Kid refuses he is accused of the theft and is about to be strung up when the robber store keeper comes to and identifies the robber as Fred Coslo. The Arizona Kid is cut down and let loose and a posse is gathered to find Fred Coslo. Coslo is found, but like the other thieves he is found dead. When the Arizona Kid learns where the body was found, the Kid fights off the sheriff and rushes off to investigate. The Kid finds a trail to follow and it leads him to a nearby cave where he finds drugged men in cages and life-like masks fashioned after their faces. Before the Arizona Kid can get help he is stopped by Karl Tudor, who explains that he has used his artistic skills to make masks of the people he frames for his crimes, murdering them in order to avoid the truth coming out. Karl then reveals a mask he made of the Arizona Kid that he intends to use to commit his next robbery. Before Karl can shoot the Arizona Kid, the Kid whistles for his horse Arrow, whose hoof beats distract Karl long enough for the Arizona Kid to shoot him dead. The Kid then returns to town and explains everything, the sheriff apologizes to the Kid for treating him with prejudice./(The Vanishing Stranger!) - The Arizona Kid happens upon a stage coach being attacked by outlaws and comes to its rescue, forcing the outlaws to flee. He learns that the coach is carrying Doris Murdock a woman who is inheriting the Murdock Ranch in Cactus City. The Kid follows them to Fort Lauderdale where the coach will be given fresh horses before going the rest of the way of Cactus City. After the coach leaves, the Arizona Kid learns that the Major was attempting to get a telegram on the coach and just miss it. The Kid agrees to ride the telegram back to Cactus City and manages to get to the City ahead of the coach. When he arrives in Cactus City, he spots the coach and is shocked when a different woman gets off the coach posing as Doris Murdock. This impostor is introduced to Ernie Brent the foreman of the ranch and the lawyer. The Kid overhears them tell her that they will be staying at the local hotel before going to see the ranch the next day. Finding this all suspicious, the Arizona Kid rides out and follows the backtrail of the coach. He finds that it was intercepted along the way and follows that trail back to the Murdock ranch. Attempting to deliver the letter there he finds the ranch hands are acting strange. Before they can surround him, the Kid jumps off his horse and smashes through a window into the ranch house. There he finds the real Doris Murdock tied up. As he is freeing her, the men outside set fire to the ranch house. The Kid then calls on his horse Arrow and they ride out and go to expose the impostor at the hotel. When they arrive, they learn that Ernie Brent was trying to take over the ranch by replacing Doris with an impostor since nobody in the area knew what the real Doris Murdock looked like. Before the Airzona Kid can stop them, the ranch hands arrive and get the drop on them. However, everyone is surprised when Doris suddenly grabs a gun and shoots Ernie dead and gets the drop on the other men. With the conspiracy ended, the lawyer reads the telegram the Kid brought and they are surprised to learn that Doris learned how to shoot while working for the circus back east. With the ranch in Doris' rightful possession she thanks the Arizona Kid for helping her.
  • Black Rider Vol. 1 #15 (The Poisoned Bottles!) - Frontier doctor Matthew Masters is one his on his way for a mercy call when he spots smoke off in the distance. Not too far away are a band of Comanches who have just slaughtered an entire ranch and set the house ablaze. They have gone on this act of destruction because they are drunk on liquor that has been sold to them by two white men. Their leader is Sly Wolf who is descended from a great team of chiefs. He has been buying liquor from the men to keep his braves drunk so that they side with him on his desire to go to war against the white man. Sly Wolf makes a deal with the men who are providing them their liquor, and the men boast about how much money they are making off the deal. Meanwhile, Matthew Masters comes across the flaming ruins of the ranch and learns that everyone is dead. Among the wreckage he finds broken whiskey bottles and dead braves. Masters takes the dead Native into town to perform an autopsy and learns that he was drunk when he was killed. The sheriff takes a sample of the broken bottle to see if he can track down the bottle maker and learn who has been providing the Natives with whiskey. Alone in the doctors office, Masters decides to find out in his own way and changes into the Black Rider. The Black Rider rides out to the Comanche camp and requests an audience with chief Running Deer. At the center of the camp the two men are in the process of selling Sly Wolf barrels of whiskey despite the unknown to the chief. When they are informed that the Black Rider is coming. Quickly, the men hide with their poison wares. When the Black Rider arrives, Sly Wolf tries to shoot him, but Running Deer orders him to stand down. The Rider pleads to them not to buy whiskey and tells them that a war would benefit nobody. As the outlaws prepare to shoot the Black Rider in the back, he tells Running Deer to inspect the shipments to confirm that it is whiskey that is meant to inflame his warriors. Before he can, the outlaws come out of hiding and shoot Running Deer dead. Sly Wolf then accuses the Black Rider of being in league with the outlaws. While the Black Rider retreats from the attacking Comanches, the two outlaws are slaughtered by the angered warriors. This all plays into Sly Wolf's plan and he encourages his warriors to drink the whiskey and go to war against the white men. From hiding, the Black Rider picks herbs from the bush and places them into the whiskey. The combination causes the warriors to become sick. Blaming Sly Wolf, the Comanches realize their error in judgement and slay him. The next day the Black Rider leads the law into the village to take the whiskey away./(The Silent Scream!) - At an all night poker game Buckskin Baldy Morgan quits the game after losing $2000 to the other gamblers and calls it a night. Morgan vows to get even against the men who swindled him when he notices a man turning in his winnings by using sign language and learns that the man is mute man named Talkin' Sam. Seeing opportunity, Morgan follows after Sam to the nearby livery stable and murders him and steals his money. When Sam's body is found, doctor Matthew Masters is call in to examine the body. When they find the tassels of a buckskin coat on Sam's body, Buckskin is implicated in the murder. Masters changes into the Black Rider and begins to hunt down Morgan. Spotting the Black Rider on his trail, Buckskin lights a grass fire to try and keep the hero at bay. Hiding out in a forest, Buckskin spots a man panning for gold and asks him if he can hide out. As he tries to lead his horse it begins to protest and Morgan suddenly trips backward and lands into a quicksand patch. Despite his cries for help nobody comes to his rescue and he eventually sinks to the bottom and drowns. When the Black Rider arrives he finds the panhandler and searches around, learning that Buckskin drowned in the quicksand. Black Rider finds this an ironic end to Buckskin Morgan as the panhandler was deaf and Morgan's screams were as unheard as those of Talkin' Sam./(Returns from the Dead!) - The Black Rider has returned to his hometown of Leadville to a commotion. Packrat Pete tells the masked hero that Tim Varmus has returned to his parents after having been kidnapped for ransom nine years ago. The Varmus family paid the $30,000 ransom but the boy was never returned. The boy was properly identified by a butterfly shaped birthmark on his back. In celebrating their son's return the wealthy Varmus family is holding an open house for the town to celebrate. The Black Rider however find the boy's miraculous return suspicious and decides to see him for himself. Along the way, Packrat tells the Black Rider that the boy was found swimming by some travelling cowpokes who returned him and were rewarded with jobs on the ranch as well. When the Black Rider arrives he recognizes the men as Spur and his gang of outlaws. When the Black Rider points this out, Brady Varmus tells the Rider that Spur and his men came clean with their criminal past and expressed a desire to go straight. The Black Rider presses the issue and things get heated when the Rider demands to see the birthmark on the boy's back. When they refuse, Spur shoves Packrat down and a fight breaks out. However Varmus breaks it up and tells the Black Rider and Packrat to leave. The Black Rider warns Varmus that employing Spur will end with a knife in his back. The Black Rider leaves and changes into his alter-ego of doctor Matthew Masters and goes back to the Varmus ranch. There he spies Tim pouring himself a glass of whiskey. Finding this behavior odd for a boy, Masters quickly slips an ipecac into it making him instantly sick. Masters is called into the ranch to treat the boy, and he tries again to get the boy to take off his shirt to see if he has the birthmark on him. Spur and his men get wise to this ploy and another fight breaks out, this time with Masters being literally thrown out of the house. Having had enough, the Masters changes into the Black Rider again and comes in demanding to see the boy and insure that he is not an impostor. Spur and his men try to gun the hero down but the Black Rider is faster at the draw and fatally shoots them all. The Rider then strips the shirt off Tim's back and is shocked when it turns out that he really is Tim Varmus. Tim then confesses that he was raised by Spur for the years he was kidnapped and that Spur had told him his parents sent him away and didn't love him and that they plotted this whole caper to kill them off so Tim could inherit their fortune. Spur turns out to be alive, and in his wounded states confesses that he manipulated the boy in order to steal the Varmus fortune. With the truth told, Tim realizes the errors of his way and Spur is taken into custody. The next day Spur is hanged for his crimes and a butterfly is pinned to his back as a symbol pointing out his crime.
  • Kid Colt Outlaw Vol. 1 #15 (Gun Duel in Shotgun City) (ignore date) - Whitey Madison, Breed Martinez, Blast Yancy, and Jake Purvis, five deadly outlaws ride into the town of River Bend to rob it. They ride into town and rob the local bank unopposed. The gang then goes across the range committing robberies when they set their sights for Shotgun City to settle down and have some fun. A short time later, Kid Colt happens upon the stage coach the gang has just robbed. He learns from the lone survivor what happened and decides to stop the gang before they can cause anymore trouble. When Kid Colt rides into town he spots a young boy crying. The boy tells him that Blast Yancy and his gang have the town hostage in the local saloon and that his father -- the local sheriff -- is going to stop them and will be killed. Kid Colt tells the boy that he is going to help his father. Going to the saloon, Kid Colt hears Blast tell everyone held prisoner that he will match his shotgun against a six gun and win. Kid Colt interrupts the speech and challenges Blast who pulls his shot gun on the hero. Kid Colt is faster at the draw and fires into Blast's shotgun barrels causing the rifle to blow to bits. Kid Colt then guns down Blast's men and tells Blast to wait for the sheriff to show up., telling him that the sheriff will accept his challenge and get his spare shotgun. Kid Colt then goes to fetch the sheriff and finds him crying in his office. When Kid Colt tells him that Blast Yancy is waiting for him, the hesitant sheriff decides to live up to his duty and go to face him. The sheriff's odd behavior convinces Kid Colt to watch the gunfight play out. When the sheriff faces Blast Yancy he reveals that his hands area paralyzed but still decides to face him down. Before Yancy can shoot down the helpless sheriff, Kid Colt appear and guns him down instead. Since they were in privacy, Kid Colt promises that he'll let the sheriff take the credit./(The Waiting Rope!) (ignore date) - Trigger City is a town that is so badly plagued by gun fighters that the local undertaker is not short of business but the graveyard is about bursting with corpses. Kid Colt rode into the area and overheard some men attacking a ranch house. He guns down the outlaws and is thanked by the ranchers. Invited in for a meal, Kid Colt is told that the town has been taken over by outlaws led by Zeb Harris who have been trying to force out the law abiding people out of town. Kid Colt decides to help out the town and wipe out Zeb Harris and his men. Riding into town he spots a tree with a noose marked with a sign reading "Reserved for Kid Colt". Kid Colt then rides into town and the outlaws panic. Those who do not throw out their guns are gunned down by the hero. This puts Zeb Harris in a panic and he flees the scene. As he is riding out of his town, Zeb looks over his shoulder to see where Kid Colt is behind him. Zeb gets his neck caught in the noose that he put out for Kid Colt and ironically hangs himself.
  • Rawhide Kid Vol. 1 #23 (They Called Him Outlaw!) - TBA
  • Texas Kid Vol. 1 #4 (Killer Horde!) - A rich vein of gold is found outside of Jericho. When the news spreads the people of Caliber City join in the gold rush. In town, Lance and Zane Temple watch a gang of outlaws led by Deuce Kinsey ride into town and they suspect that there will be trouble. Zane tells his son that no matter what happens they will remain neutral on matters, leaving the upkeep of the law to others, Zane once more has his son promise not to use guns against another man as long as he carries the family name. Riding into Jericho, Deuce and his men take over the saloon and the general store, killing the owners so they can set up a gambling hall and spike prices in order to capitalize on the gold in the area. Those who do not comply with Kinsey's take over of the town are gunned down. Soon Deuce and his men begin taking over the local ranches and soon come to the Temple ranch. Unable to do anything due to his oath to his father, Lance has not choice but to stand by as Zane turns over the ranch to Deuce and his men. Lance and Zane are forced to work like slaves under the command of Deuce's men who are less than sympathetic to the fact that Zane is blind. When Zane accidentally trips and spills a pale of water, they shoot him in the arm as a lesson. No longer able to stand it, Lance tries to fight back but without guns he is outmatched and Deuce's men begin beating him around. The Temples are soon saved by the timely arrival of their friends Emilio and Red Hawk who arrive with guns blazing sending Deuce's men packing. After treating Zane's arm and sending him to bed, Lance, Emilio and Red Hawk ride to Secret Valley where Lance changes into the Texas Kid. They then rush back to the Temple ranch where Deuce's men have returned with reinforcements. The trio of gunfighters wipe out the attackers, and when Zane asks where his son is, Emilio assures him that Lance is someplace safe and that he has the protection of the Texas Kid. They then ride into Jerchio and wipe out the rest of Deuce and his men, killing Deuce in the very gambling house he set up. With Deuce and his men wiped out the locals of Jericho thank the Texas Kid for helping to liberate them. The Texas Kid then bids farewell to his friends and changes back into his civilian guise and returns home, telling his father that the Texas Kid saved the day./(The Texas Kid... Outlawed!) - With the Texas Kid defending Jericho, the people of the town have become complaisant that the hero will come to their aid whenever there is trouble, lulling them into a sense of false security. One day Lance Temple is in Hidden Valley caring for his Texas Kid disguise and training with his horse Thunder. His work is interrupted when Brag Bever and his gang happen into the valley and catch Lance. Brag and his men easily knock out Lance and finding Lance's costume he realizes the young man is really the Texas Kid. Brag then decides to use the costume to pose as the Texas Kid and rob the town, something that the people of Jericho would not suspect. They tie Lance to a tree and when Brag tries to use Thunder to get away, Lance whistles to the horse and it bucks Brag off it's back. Brag and his men then set a fire in a nearby cave to drive rattle snakes out to bite Lance and leave to commit their crimes. Left alone, Lance calls to Thunder again and the horse comes and tramples the rattle snakes to death and then chews through his bonds freeing him. Lance then rides into town and learns that he is too late to stop his impostor from robbing the town and that the Texas Kid is now wanted. Lance rides back home and tells his father that he is going to repair his old guns, telling them he spotted some rust spots. Zane allows his son to take the guns, reminding Lance to keep his family vow not to use them against another man. Lance tracks down Brag Beaver and catches him alone without his men. Lance manages to get the drop on the impostor and strip him of his stolen costume. Back in his Texas Kid costume, Lance then wipes out Beaver's gang when they return and shoots Brag dead as well. He then returns the stolen money to town just as a posse is getting ready to go after him. The Texas Kid explains that he purposely stole the money to show the people that they cannot always rely on him to protect them from outlaws. The locals buy this story and thank the Texas Kid for teaching them this valuable lesson.
  • The Gunhawk Vol. 1 #16 (Riot at the Rodeo) - The Gunhawk is along the way to the town of Arroyo and is confused when he keeps on coming across signs that say that the town is further down the road. Running into a prospector he learns that the original founders couldn't make up their mind where to found the town. He gets directions to the town's actual location and learns that there is a rodeo going on, but an outlaw named Bush Bascomb always wins. The Gunhawk decides he needs some fun and goes into Arroyo and win the rodeo in order to put Bascomb in his place. The locals children are excited when they see the Gunhawk rides into town. He learns that Bascomb injured Kit Cameron of the Circle X ranch so he cannot compete. He learns that Bascomb and his men are trying to prevent people from signing up for the rodeo and goes into the local saloon and fights his way through them and signs up for the rodeo, but Bascomb tries to shoot Red in the back. Red knocks him out, signs up and leaves. Recovering Bacomb sends his men out to deal with the Gunhawk. Gunhawk manages to get the upper hand and guns them all down. The next day at the rodeo, Gunhawk is an even match against Bascomb and they begin pitting their skills against each other. When Red wins the rodeo Bascomb and his surviving men try to steal the award money, but the Gunhawk shoots them dead. In the aftermath, Gunhawk tells the judges to give the money to Kit Cameron./(Terror Trail!) - The Gunhawk has been captured by a tribe of Shoshone Native Americans and their chief orders him tortured. Red manages to survive the whipping and the chief decides that the Gunhawk is worthy a challenge to determine if he will live or die. The chief gets three of his greatest warriors and tells the Gunhawk if he can defeat all three unarmed he will be allowed to leave with his life if he manages to collect the three necklaces off the warriors. The Gunhawk is released into the woods to be hunted by the three warriors. Red hides out in a tree and manages to catch the first warrior off guard and remove his necklace and takes his knife. The next one tries to get him with a bow and arrow, but Gunhawk uses the knife to wound the warrior and steal his necklace. The third one attacks him on a mountain cliff. During the fight, Gunhawk gets the third necklace and throws the warrior off the cliff. Returning to the Shoshone village, Gunhawk is commended for his skills and is set free by the chief./(The Guns That Built a Schoolhouse!) - Riding into the town of Bedlam and spots some children fishing. After showing them a trick on how to catch fish, he learns that they have no school in town to teach the children, that the money being sent from nearby Janesville was due a week ago but never showed up. Gunhawk decides to look into things and rides into town to talk to the local sheriff. When he tries to hitch his horse Blaze some outlaws hassle him, but Gunhawk easil deals with them. He learns from the sheriff that the money went missing and that since then Jake Lacey a local cardsharp has offered a new loan at fifty percent of the loan. Suspecting something suspicious going on, Gunhawk rides to Janesville and learns that the money was indeed shipped but it went missing and the claims that a fifty percent deposit on another loan is not true. Gunhawk realizes that Lacey is up to something and returns to Bedlam. He arrives just as the sheriff has been shot for confronting Lacy and his men. Gunhawk storms into the local saloon where Lacy confirms that he stole the money. A gunfight breaks out, but the Gunhawk is the victor, succeeding in wiping out Lacy and his entire gang. With the stolen money recovered, the Gunhawk sees that the school is built in Bedlam.
  • Wyatt Earp Vol. 1 #1 (The Making of a Marshal!) - Wyatt Earp rode into the town of Ellisworth, Kansas in the summer of 1873 with 3000 dollars in his pocket from hunting buffalo and seeking to get into the cattle business. However when he sets himself up in town he learned that cattle stock prices had gone down and that cowboys from Texas have had to travel to to Kansas to sell their herds. Earp soon learned that Ellisworth was a very lawless town with cowboys constantly fighting with each other and the local sheriff unwilling to do anything to stop it. However, this all changed the night that Bill and Ben Thompson got into a fight with a local over cards and plan on avenging their good name by shooting down John Sterling. During the stand off, Ben Thompson shoots the sheriff dead. Wyatt then watched the exchange of gunfire with Marshal "Happy Jack" Morco as the Thompson brothers began to pack up to flee town. However the Thompson brothers refused to leave town, so the mayor then ordered the marshals to deal with Bill Thompson. When the marshals became unwilling to go toe-to-toe with two armed cowboys, Wyatt decided to take matters into his own hands. Taking the job of sheriff, Wyatt then purchased a pair of guns and then stood down Bill Thompson, using his negotiation skills to convince the crazed cowboy to stand down and surrender to the law. After succeeding in doing so, the mayor of Ellisworth offers Wyatt to stay on as sheriff, however Earp at that time had no interest in being a lawman and turns over the star and rides off to continue his career as a buffalo hunter.
  • Two-Gun Western Vol. 1 #9 (The Vengeance of the Apache Kid!) - When a band of Cayoutes attack a stage coach, it is rescued by the Apache Kid who sends the renegade band of Native Americans fleeing. When the coach arrives at Fort Madison, it passenger Anthony Nichols -- a businessman setting up a gold prospecting company -- tells off Captain Bill Gregory for not doing anything about the attackers. Gregory is shocked when Nichols names an Apache Kid as one of his attackers. As Aloysius Kare happens by just as another witness places the Apache Kid on the scene forcing Gregory to call an investigation in the matter. Kare rides off and changes back into the Apache Kid determined to clear his name of any wrong doing. However when he arrives at the Apache village he is attacked by his warriors. Pulling back, he is shocked to hear the voice of Running Moose calling out to him. Running Moose tells Apache Kid that he has made Red Hawk his prisoner for refusing to label the Apache Kid an outlaw. As Apache Kid falls back, he is greeted by White Swan. Once they get to safety, she tells him how Running Moose took over in his absence. Apache Kid vows to do whatever it takes to clear his name and get revenge against Running Moose. Suspecting a connection between Anthony Nichols and Running Moose, Apache Kid begins watching the range and as hoped, Running Moose and Nichols meet. Apache Kid overhears them talking of how they framed him for working with the Cayoutes. He then knocks the two men out. When White Swan leads Captain Gregory and the army to the spot they find that Apache Kid has tied the two conspirators up and has then dangling over a cliff. Fearing for his life, Nichols confesses the whole plot clearing the Apache Kid's name. Red Hawk is later freed and in punishment for his crimes, Running Moose is welcomed back into the village -- but is forced to wear and toil like a woman, having his manhood stripped forever./(Judgement Day!) - In Montana, Kid Colt spots a posse chasing after a lone man and decides to go and help him. Catching up to the young man, Kid Colt tells him of an alternate path while he fools the posse into following him. When the sheriff and his posse catch up to Kid Colt they are shocked to see that he is not the outlaw they were looking for, Smokey Joe Underhill. Believing they were deliberately tricked, Kid Colt pulls his guns and tells them to go and find out or face his guns. The posse, naturally departs to try and pick up Underhill's trail. Kid Colt however tracks down the young boy first and asks to hear his story. Smokey Joe tells Kid Colt that it happened a few years ago in his hometown of Bedrock Creek. He had just returned home from delivering money for his father from their ranch they sold. Shortly after returning home Sheriff Dick Glover came to the ranch accusing Jim of robbing the bank and shooting the banker dead. Joe's father tried to stand up for his son and was shot by the sheriff. Joe managed to escape by jumping out the window and has been on the run ever since. Finishing his story, Joe tells him that the only witness to the murder is dying and wanted to see him before he died. Kid Colt agrees to follow him to meet the man. When they arrive at the house, Joe goes in while Kid Colt stands watch outside. The sheriff and his men get the drop on Kid Colt and go into the house to take Joe prisoner. When they go inside they are just in time to hear the dying man who frame Joe confess that it was really Sheriff Glover really killed the banker. Hearing this, Kid Colt fights off the posse and with the help of Joe guns them all down, Kid Colt killing the sheriff in the process. With his name cleared of crimes, Joe thanks Kid Colt for his help, and the hero rides off back to his lonely life as a roving outlaw./(Smoky Show-Down!) - Crossdraw Fanshaw and his men ride into the town of Jericho, deciding to stay and telling the sheriff that he can do nothing since they have not broken any laws yet. Fanshaw then sets up shop in one of the local saloons and sends out a call to the various ranchers in the area. When they come to visit he demands that they sell him their ranches at low prices. those who refuse have Fanshaw's gang come into the night and murders everyone on the ranch. Eventually, Zane Temple is called upon by Fanshaw to the saloon and he takes his son Lance along with him. Fanshaw offers to buy their ranch for $1000, Lance finds this price ridiculous but Zane tells Crossdraw that they will think about the offer and the outlaw gives them a day to come to a decision. When they go outside they run into the marshall and ask what he is doing about Fenshaw and his men, the sheriff tells him that he cannot prove that Fenshaw and his men are responsible for the murder of other ranchers. While Lance tries to convince his father that they have to do something, Zane insists on maintaining his peaceful stance and tells his son that they should leave it to others to handle. When they return home they find a note from their old friends Emilio and Red Hawk had been. Lance decides to go out and find them, secretly taking his fathers guns. Going to Hidden Valley where he gets his horse Thunder and changes into the Texas Kid. Riding out to find Emilio and Red Hawk he comes across the sheriff and his men trying to tame a brush fire. At the scene he finds a match that has been broken into three pieces and keeps it as a clue. He eventually catches up with Emilio and Red Hawk and explains what is going on they agree to help him catch Fanshaw and make him pay for his crimes. Texas Kid, Emilio and Red Hawk ride into Jericho where they gun down Fanshaw's gang outside the saloon. The Kid goes in alone to confront Fanshaw alone, but when his men try to outgun him, Emilio and Red Hawk shoot them down from an open window. The Texas Kid then guns down Fanshaw. When the marshall arrives, the Texas Kid notices how the marshall breaks his match sticks into three pieces and realizes that he was involved with Fanshaw and his men. The marhsall is then gunned down and his plot ended. Later, after Zane is brought out of the path of the fire and it is extinguished, Emilio and Red Hawk assist in rebuilding the Temple ranch. Zane finds it odd that the only thing to survive the fire were his own guns, but Lance suggests that they survived because they are symbols of justice and freedom.
  • Wild Western Vol. 1 #17 (Brand of Terror!) - The Black Rider pays a visit to his rancher friend Jim Vance and notices that his ranch is doing as poorly as the others in the area. Meeting with Vance he finds the rancher bed ridden and learns that cattle is not selling so well and that he cannot work on the ranch because he sick. The Black Rider offers to help Vance with his ranch since his other family members are not physically primed enough to deal with maintaining the ranch. Going out onto the ranch land the Black Rider notices a bunch of cattle that have different brands and realizes that the property might be used as a rustlers hiding spot. He also notices that the area is overrun with wild horses of no material use that are eating all the grass and that the area could use some foal killers to wipe out the invasive species. He returns to the ranch and meets with Jim's sister and father who thank him for his help but tell him that Jim's dreams of having a successful cattle ranch are in vein. Their talk is cut short when they spot smoke off in the distance and foreign foot prints. The Black Rider follows the trail and finds some rustlers trying to re-brand a cow. When confronting the rustlers, Jim's father is shot dead and the rustlers escape. Later after the funeral for Pop Vance, Jim is told by one of the locals is a Mustanger named Bronc Laswell who is coming to town and is offering to deal with the Mustang problem and is willing to work a 50/50 deal to use Vance's property to do the job. The Black Rider cautions him into allowing this for mere pennies, but Jim is despirate for money with the mortgage coming due. The Black Rider convinces Jim to make a deal. Returning to the ranch, Black Rider cautions Jim to trust a stranger on his property who could steal his cattle, but Jim' sister insists that they at least listen to the proposition at least. The next day the Black Rider goes to the local saloon where Laswell is signing contracts with the local ranchers. The Black Rider, recognizing some of Laswell's men as the rustlers who shot Pop Vance tells the other ranchers that they are being foolish to trust Laswell. A fight breaks out, but the Black Rider wins and once more cautions the ranchers not to trust Laswell. Suspecting that Laswell must know something, the Black Rider sends a telegram off to the World Meat Packing Company asking about the price of beef. He decides to convince Jim to move his cattle to the railroad to sell. Meanwhile, the telegraph operator is shot dead when a telegram comes informing that the price of beef has gone up. When the local ranchers notice that some of their cattle have gone missing. When the locals discover the dead telegraph operator and the telegram addressed to the Black Rider, they blame the Rider and Jim for stealing their cattle. They then try to route the cattle heading for the train. The Black Rider tries to talk sense of them but Laswell tries to convince them that the Black Rider is responsible. The Black Rider points out that the cattle purchasers can verify that Jim's brands have not been altered and that Laswell hasn't killed a single Mustang. When Laswell and his men try to shoot the Black Rider, the hero guns down the outlaws. Laswell tries to escape, but the Black Rider ropes him up and turns him over to the authorities. In the aftermath, the locals learn that the Black Rider was speaking the truth and apologize for not trusting the Black Rider and destroy the rustlers brands./(Trapped in Rustler's Canyon!) - Outlaw Wyatt Kune and his gang are riding through the range heading toward Rustlers Canyon in Apache territory. Their travel is witnessed by the Apache Kid who recognizes the outlaws. He rides out to Fort Gregory and informs Captain Bill Gregory. Gregory fears that Kune and his men will rob and murder around the area and hole up in Rustlers Canyon where they can hold off the authorities. The Apache Kid gets the assistance of Red Hawk and his Apache tribe to assist the US Army in trying to smoke out Kune and his men. While the Apaches and army surround the canyon cave, Kune has it's protection. Unknown to all, Kune has already escaped the canyon and is riding into town. At the Pony Express a shipment of gold has come in just as the Apache Kid -- in his alter ego of Alyosius Kare -- arrives to keep an eye on things just in case Wyatt Kune might try to steal it. Kune arrives and shoots out the light in the post office. Caught in the dark, Kare and the post master are helpless against Wyatt who can see like a cat in the dark. Kune demands that they give him the gold, Kare is more than happy to oblige and tosses them at Kune, catching him off guard enough to attack. However when the post man comes out to cheer Aloysius on but gets in the way and is shot dead. This allows Wyatt to escape with the gold. Some of the locals come out and accuse Kare with shooting the postman and stealing the gold. Before they can stop Aloysius, he breaks free and races after Kune. Changing back into the Apache Kid, the hero catches up to Kune and tackles him as they get near Rustler's Canyon. He then takes Kune at knife point and forces his men to surrender. With the thieves turned over to the authorities, Apache Kid has Kune confess to killing the postman so that Aloysius Kare's name is cleared of the crime./(The Madman of Tumbleweed Flats) - The San Marco prison in Arizona is where the outlaw Crazy Cahill is being held prisoner. When the sheriff goes to check on the crazed killer Cahill reaches out and kills him with his bare hands and uses the keys to free himself. Armed with a gun, Crazy Cahill vows to get revenge against the sheriff who put him in jail. Arriving in the town of Rock Ledge, Crazy Cahill guns down some men for mocking his size. When some local trouble makers come out of the saloon he gives them the option of joining him as a posse of outlaws or die. Sometime later, the Gunhawk rides into the town of Tumbleweed Flats and learns that it is under siege by Cahill and his gang. The Gunhawk goes to see the sheriff and learns that he is too afraid to deal with Cahill. When he asks Gunhawk for his help, Red declines telling the sheriff that he only uses his guns when he is forced to. When Gunhawk leaves the sheriff's office he spots Crazy Cahill's men giving trouble to the young boy who warned him of the towns situation. This angers Gunhawk enough to get involved, he beats the goons senseless and when Crazy Cahill comes out and challenges the Gunhawk to a draw but looses and dies in the draw of the Gunhawk's guns.
  • Apache Kid Vol. 1 #8 (The Challenge!) - The Apache Kid and his horse Nightwind help Captain Bill Gregory and the US Army in capturing a gang of outlaws. In the aftermath of the battle Gregory thanks Apache Kid for his help, but the Kid attributes their victory to the assistance of Nightwind. Riding behind the rest of the army, Bill asks Apache Kid to tell him the story about how he found Nightwind. Apache Kid recounts his origins, how he was a white boy whose family was attacked by Apaches. Instead of being killed by the Native Americans, their leader Red Hawk decided to take in the boy and raise him as an Apache and use to drive the white settlers from their land. However the adult Apache Kid determined that Native Americans and the settlers must live in peace and developed his alter-ego of Aloysius Kare so that he could act as a hero to both peoples and maintain the peace. He then goes on to explain the origins of how he found Nightwind and made the black stallion his steed: One day four years prior, the Apache Kid was changing into his alter-ego of Aloysius Kare when he heard something in the bushes. Fearing that someone might have discovered his double identity, Kare drew his gun only to be bowled over by the black stallion that would soon become his faithful horse. The two gazed at each other in mutual respect until a pack of wild horses passing by prompted the stallion to leave. As Aloysius watched the horses gallop away he was ambushed by a gang of outlaws let by Buck Kraig who demanded to know when a gold shipment was leaving out of town. When Kare refused to tell them, Buck's men then stripped Kare of his shirt and tied him to a tree and left him under guard while he roasted in the sun. Thinking himself doomed, Aloysius was surprised when the black stallion returned and chewed through his bonds unseen by his captors. Kare then pretended to want to talk and when the outlaws got close enough he attacked them. Taking some guns, Aloysius Kare gunned down Buck and his gang. The black horse then rode off, and Kare had a feeling that he would someday see the horse again. Weeks later, as the Apache Kid, Kare assisted Red Hawk and the Apaches in chasing some outlaws. At risk of losing them across the state line, they were surprised when a herd of horses led by the black stallion blocked their path leading to the outlaws capture. Later that night he spotted the horse watching over the Apache village. Later still while out grazing his horse as Aloysius Kare, the Kid was attacked by a band of renegade Native Americans. His flight was stopped when they killed his horse, forcing Kare to defend himself. Aloysius was given a hand when the horse and his herd came to his rescue, forcing the renegades away. Seeing that Kare's horse was dead, the stallion then came to Kare and allowed him to be his pet. Aloysius then named the horse Nightwind. Finishing his story, Apache Kid bids Captain Gregory farewell./(The Half-Breed's Treachery) - Bacardo Al, an outlaw of mixed race is chased out of town by the sheriff and his posse but manages to escape into the plains. Among the posse is Aloysius Kare, and when the others continue their hunt, Kare slips away to hunt for Bacardo Al on his own. Meanwhile, Al has come across some Native American nomads travelling across the plains. He kills the last man in line and uses the dead man's shawl to disguise himself and hopes his disguise will allow him to slip away. Shortly thereafter, Kare comes across the dead Native American and changes into the Apache Kid. Seeing the nomads footprints he realizes that Al is posing as one of them when he sees his boot marks in the dirt following the procession. Seeking to catch Al in a trap, Apache Kid approaches the nomads and asks to join them. They allow him to join their pilgrimage so long as he does so in peace. As a token to this end, the Apache Kid agrees to leave all his weapons behind as he follows the band of nomads in their travels. Al becomes determined to try and find a way of eliminating the Apache Kid without blowing his cover, while the Apache Kid must quietly determine which of the men is Bacardo Al and not act until Al tries to take his life. Singling Al out in the group, the Apache Kid purposely puts himself between Al and the rest of the procession. When Al tries to stab the Apache Kid in the back, and the Kid stops him. The leader of the nomads then orders both of their deaths for disrupting their peace. The Apache Kid tries to speak reason, but Al drops his cover and pulls out his gun and threatens to kill them all. However, the Apache Kid had kept a single arrow hidden in his pants and uses it to disarm Bacardo Al of his weapon. Taking the outlaw into his possession the nomad thanks the Apache Kid for trying to use peace before conflict and allows the hero to go his own way./(The Cougar Strikes!) - The village of Apaches led by Red Hawk have had their livestock attacked and killed by what appears to be a cougar that has been stalking their lands and so the Apache Kid is sent out with a hunting party to track down and destroy the beast. However as night begins to fall they stop their hunt for the night and begin to return to their village. As they arrive home they hear the screams some of the women including White Swan. Questioning a woman named High Cloud they learn that her mate has been killed and that White Swan has gone missing. Searching the area, the Apache Kid and Red Hawk find cougar tracks near White Swan's teepee. The Apache Kid decides to go out and hunt the cougar alone and rescue White Swan if he can. As the Apache Kid follows the backtrail he confirms his suspicions: Whatever this cougar is, it stalks on two legs instead of four. In a nearby cave, the cougar who has kidnapped White Swan is a Native American man named Black Cougar who has fashioned weapons out of the paws of a cougar. He explains to White Swan that he was exiled from their tribe years ago for trying to oust Red Hawk as leader of the Apaches and that he has now come to get revenge by killing Red Hawk's son the Apache Kid. However it is not the Apache Kid who arrives at the cave, but his alter-ego Aloysius Kare. Unaware that Kare is really the Apache Kid, the Cougar demands that he drop his guns and become his prisoner, promising to let White Swan go in exchange. White Swan tells Kare to go warn Apache Kid and Red Hawk of the Cougar but Kare doesn't listen. Tossing down his guns, Aloysius turns himself over to the Couger who is true to his word and lets White Swan go. As it turns out, Black Cougar recognizes Aloysius Kare as the Apache Kid, remembering the time when Red Hawk took him in as a boy. Kare then surprises the Cougar by causing the cave to collapse, killing his foe with a ton of rocks. Leaving the cave, Aloysius tells White Swan to return to the Apache camp and tell the Kid and Red Hawk not to worry about the Cougar, as he will menace the tribe no more.
  • Arizona Kid Vol. 1 #4 (Nuggets of Death!) - Some men trespassing on Apache territory are killed under the arrows of the angered Apaches. As a result of Apache aggression the mayor of Klamath Falls calls in the Texas Rangers. Major Cullin arrives in town with the Arizona Kid, Happy Hicks, Cliff Macklin and his daughter Nan. When they arrive in town Major Cullen talks to the mayor and learns that the army are unable to help and that he wants the Apaches wiped out before they can attack the town. Arizona Kid then pipes up and suggests talking to the Apaches as a war would not benefit anyone. The mayor agrees and offers to put up Nan while the Rangers go up and speak with the Apaches. They go up with an group of locals. When the Arizona Kid and the others get close to Apache territory, the Kid sends up a smoke signal informing the Apaches that they come in peace. When the Apaches arrive, one of the townspeople starts shooting at the Apaches to avenge his brother who was killed by the Natives. The Apaches fight back but eventually they pull back from the superior fire power. Suddenly someone from town arrives and informs everyone that the Apaches have also attacked the town and that Nan has been kidnapped. In light of this, the Arizona Kid decides to go to the Apache camp along to try and free Nan. He rushes past the Apache guards and into their camp. Spotting a brave trying to force Nan into a teepee, he rushes at the man and pulls Nan onto his horse Arrow. They try to ride out of the camp but are snared in a trip wire and captured. Arizona and Nan are brought to the chief whom the Kid petitions to stop his fight with the white folk as a war would not benefit either side. He learns that the Apaches are angry because white men have been trespassing on their land since it was discovered there was gold on the land. The brave who kidnapped Nan refuses to let her go and so the Arizona Kid agrees to battle the brave to decide if there will be war. If the Arizona Kid wins the Apaches agree to cease their attacks and let Nan go. Arizona Kid battles Big Buffalo, the warrior who wants to keep Nan as his bride. During the fight, Big Buffalo falls onto his own knife blade and dies. With the battle over the chief of the Apaches agrees to make peace. Meeting with the Texas Rangers and the mayor of Klamath Hills, a peace agreement is agreed upon as long as the white men stay out the Apache's hunting grounds. In addition, Arizona Kid convinces the locals that there is no gold on Apache land in order to eliminate the temptation of others to go searching for it./(Cactus City Showdown!) - Near Cactus City, the Arizona Kid and the Texas Rangers set up camp for the night unaware that they are being watched by outlaws who do not want their interference, they rid off and inform their boss. The following Cliff Macklin asks for permission to go and visit his brother in town along with his daughter Nan. Cullen agrees and Cliff and Nan head to town along with Happy Hick and the Arizona Kid who are sent to get supplies. In town they are unaware that they are being watched by the outlaws who seek to make the Rangers look bad using Cliff's brother Kent as a means to an end. As the Rangers head to Kent Macklin's place they hear a shot and rush to the house. Inside they find Kent has been murdered and before they can do anything, the Marshall arrives and accuses them of killing Kent. Trying to reason with Marshall Sam Forbes leads nowhere and the Kid and Cliff are knocked out. When they wake up they find themselves in the local jail. As the Arizona Kid tries to think of a way to get out, they are visited by Happy Hicks who comes to the bars of their window. Happy warns them that the locals have been worked up into a frenzy and are organizing a lynch mob to kill both Cliff and the Kid. Arizona tells Happy to help free them, but when Hicks tries to go around to the front of the jail to free his friends, but he is caught by Forbes and his men who lock him in with Cliff and Arizona. Worried about Nan, Cliff watches helplessly as Nan is nabbed off the street by some hardcases. When a guard comes to give them their meal, the Arizona Kid jumps him and gets out. Leaving Happy and Cliff behind, the Kid goes to rescue Nan. They escape as a lynch mob comes out to deal with Cliff and Happy. The Kid sends Nan back to the camp to get Major Cullen. With Cliff and Happy being taken off to be lynched, the Kid gets his horse and causes a stampede to break up the mob. The Kid gets guns for Cliff and Happy and they hold off the mob until the Rangers arrive and break things up. In the aftermath, the Marshall confronts the Rangers and explains that Cliff is accused of murdering his brother. However the Arizona Kid speaks up, pointing out that he spotted the Marshall's tracks around the house implicating him of the murder. The Marshall tries to draw on the Arizona Kid, but the Kid is a faster draw and guns him down. Back at the camp, Nan thanks the Arizona Kid for rescuing her. The romantic moment is ruined when Happy accidentally dumps water on the Arizona Kid. The Kid chases Happy across the yard./(The Kill Crazy Caballero) - A crazy Mexican outlaw named El Chivato has treed an entire town of San Antone, killing its sheriff. Some of the locals seek out the Texas Rangers and ask for their assistance. Cliff Macklin is sent out but is wounded and brought back to the Ranger camp. Major Cullen is about to organized a squad to eliminate El Chivato but the Arizona Kid speaks up and asks to go after the outlaw alone. Unwilling to lose his best scout, Cullen orders him to stay at camp, much to the Kid's chagrin. Unable to join in the hunt for El Chivato, the Arizona Kid decides to get around Cullen's orders by going on a supply run for Happy Hicks, Happy plays along so he won't get in trouble with the Major. Riding into San Antone through a short cut, the Arizona Kid confronts El Chivato who has teamed up with another outlaw named Black Luis. When Luis attempts to draw on the Kid, Arizona is able to draw his knife faster and kill him. The Kid then challenges El Chivato to a draw. The Kid is a faster gunslinger and manages to shoot the guns out of El Chivato's hands. The Mexican outlaw then begins begging for mercy and the Arizona Kid cannot bring himself to kill an unarmed man. When the Kid tries to take El Chivato into custody, the outlaw pulls out another gun. The Kid is warned by a local and manages to whirl around fast enough to gun Chivato dead. Later, when Major Cullen and the others arrive, Cullen informs the Kid that the doctors believe that Cliff will be okay. Hearing the reason why the Arizona Kid "disobeyed" his orders, the flustered Major Cullen cannot think of any sort of punishment to give the Kid, given that he wiped out two dangerous outlaws alone.
  • Black Rider Vol. 1 #16 (First story) - TBA/(Three-Cornered Feud) - TBA/(Mass Murder In Montana) - TBA
  • Kid Colt Outlaw Vol. 1 #16 (No Time to Die...) - Kid Colt is fleeing from a posse outside of the town of San Jacinto when he is struck by a bullet. Wounded, the outlaw manages to race out of sight before passing out. As Steel races on, Kid Colt is thrown off the horse and sent tumbling into the brush as the posse races on. Steel goes back for his master, but Kid Colt believes he is done for and sends the horse away while he passes out from his injuries. However, Steel rides past a young woman named Pam who is out riding. Steel leads Pam to Kid Colt and she loads the wounded man onto the horse and takes him back to her fathers ranch where she begins nursing him back to health. Pam's father, the local sheriff, comes home after hearing that she brought in a stranger. Hearing that Kid Colt has been spotted in the area, he takes a look at the wounded man but does not recognize him as Kid Colt and leaves. Days later, Kid Colt comes out of his coma and as he heals he spends plenty of time riding with Pam. When he is well enough the Kid watches as the ranch hands practice their shooting and gives them advice on how to shoot better. When the Kid begins showing off his shooting skills, he is seen shooting by Pam's father who realizes that he is really Kid Colt and gets the drop on him. Having been caught off guard, Kid Colt surrenders and is taken to the local jail despite Pam's protests. However, no sooner is Kid Colt locked away is the sheriff alerted that Durango Jake attacked his ranch, stole his herds and kidnapped Pam as a hostage. The sheriff rushes off to rescue his daughter leaving the Kid alone in the jail. Kid Colt manages to knock his guns off a nearby peg by tying his boot to his bed sheet and using it as a crude snare. When the sheriff arrives at his ranch he finds that Durango Jake and his gang are using Pam as a hostage. While they are focused on the sheriff they do not notice Kid Colt climbing onto the roof of the ranch. Kid Colt gets the drop on the gang and shoots them all dead. In thanks for saving his daughters life, sheriff agrees to allow Kid Colt to go free./(Kit Lander's Vengeance!) - In the Wyoming rangelands, Kid Colt spots a ranch house on fire. Riding down to see if he can help. There he finds a young boy named Kid Landers crying and asks him what's wrong. The Kid is disturbed to learn that someone posing as him had robbed the ranch, set it on fire, and shot Kit's father, and that he was rushed into town to get medical attention. The young boy tells the stranger that when he grows up he plans on getting revenge against Kid Colt for shooting his father. Getting a physical description of "Kid Colt", the Kid offers to ride into town and find the man who robbed Kit's father and shooting him. When they ride into town, Kit recognizes the attackers horses tied up in front of the local saloon. Kid Colt goes into the saloon and demands the man fitting "Kid Colt's" description to return the money to the Landers. When they refuse, Kid Colt tips over their gambling table and draws on them. Keeping the outlaws under the gun he forces them to give over all their money. When Kid Colt turns to leave the outlaws pull their guns, but the Kid is faster on the draw and shoots them all dead. Leaving the saloon he gives Kit the money and rides off. When the sheriff arrives, he informs Kit that the man who helped him was the real Kid Colt and the outlaws gunned down Jake Blackwell and his gang, much to the shock of Kit./(The Man from Back East) - Aboard a train along the Santa Fe line passing through Arizona, an eastern gambler named Shad Clayburn brags about how he and his associates are going to clean up gambling in the west. When he is warned that the locals cannot be scared easily, he proves that he has as much guts as a "primitive" westerner by shooting his gun out of the train, knocking the hat off a man on a horse the train is passing by. Unknown to Clayburn is that the man whose hat he shot belong to Kid Colt who does not take too kindly to being shot at. The Kid races after the train on his horse Steel and hops onto the train. Aboard he looks for the man who shot him and finds his shell on the floor. Confronting Clayburn for shooting his hat, Kid Colt punches the eastern cardsharp in the face. When Clayburn's men pull their guns, the Kid shoots them out of his hands. Kid Colt warns Clayburn to cross him again but Shad tells Kid Colt that he will write his name on the outlaws tombstone. Kid Colt then leaves convinced that Clayburn did not learn a thing. Eventually Clayburn and his men settle in the town of Indian Bluff and set up their gambling operation. They milk the town until the locals are angry enough that the sheriff orders Shad and his men to leave town. Clayburn complies and so the cardsharp and his men travel from town to town, bilking the locals out of their money and then skipping town. Eventually in one town, Shad comes up with a more ambitious plan when they enter the town of Lodestone. Kid Colt happens to the area days later and runs into a gold prospector who is frightened of the outlaw. Kid Colt learns that Shad Clayburn has accused Kid Colt of robbing his gambling house and the local bank. Furious by being frame by Clayburn, Kid Colt rides into town and then forces the sheriff and his men into the town jail so he can confront Shad uninterrupted. Kid Colt bursts into the local saloon and guns down Shad and his men then leaves town, tossing the jail keys and informing the locals to let the sheriff loose.
  • Rawhide Kid Vol. 1 #26 (Trapped by the Bounty Hunter) - TBA/(Shoot-out in Scragg's Saloon) - TBA/(The Bullet-Proof Man) - TBA
  • Texas Kid Vol. 1 #5 (Paid in Full!) - After wiping out some outlaws terrorizing Caliber City, the Texas Kid heads back to Hidden Valley to change back into his alter ego Lance Temple. Along the way he comes across a man who has been shot and left for dead. Taking the unconscious man with him to Hidden Valley, Lance quickly changes out of his costume, but the man comes around and catches Lance in the act. The man introduces himself as Sam Bender a member of Coley Welch's gang. He explains that he was gunned down by a deputy who recognizes him when he was sizing up the express office for their next robbery. Stuck with the fact that this man has discovered his double identity, Lance cannot bring himself to murder the man to keep his identity secret. Bender suddenly passes out from his wounds. Lance decides to take Sam back to his fathers ranch. There he turns the wounded man over to his father. While Zane Temple treats Sam's wounds, Lance quietly returns his fathers guns. After days of treatment, Sam comes out of his coma while Lance is feeding him and is surprised that the hero nursed him back to health despite the fact that he knows his secret identity. Sam then surprises Lance by telling him that Coley Welch and his men are planning to settle in the area and are planning to eliminate the Texas Kid. Bender explains that Coley has made a Texas Kid costume and plans on robbing the express office in order to frame the hero. Lance rides off and changes into the Texas Kid to deal with this plot. The Kid rides into Welch's camp and his mistake the Texas Kid for their boss and are gunned down as a result. When the rest of the gang flees, Texas Kid goes off to town to stop Coley, but changes into Lance Temple in the process. Meanwhile, Coley has successfully robbed the express office in his Texas Kid disguise. As he flees he runs into Lance Temple, knocking the young man off his horse and knocking him out. Coley then dresses Temple in his Texas Kid disguise. Ironically, Lance is captured by the law and unmasked and sentenced to hang. A young boy rushes to the Temple ranch to tell Zane temple what has happened. Hearing this, Sam also decides to do something to help the Texas Kid. Sam takes a horse and rides off to Coley's camp where he catches his former leader and both men fatally shoot each other. Both men are seriously wounded, and Sam takes Coley prisoner. Changing into a Texas Kid costume, Sam arrives with Coley as his prisoner informing the locals what really happened, clearing Lance of the crime he has been accused with. After the "Texas Kid" rides off and Lance follows after him. He finds Sam in Hidden Valley. Dying from his wounds, Sam is happy that he was able to do some right before he dies. In order to honor Sam's sacrifice, Lance buries him in Hidden Valley./(Mexican Man-Trap!) - Learning from Red Hawk that their friend Emilio has been wounded, Lance Temple rides out to Juarez, Mexico to help his friend out. Along the way he spots vultures circling in the sky. Going to investigate what they are flying over he finds a party of Mexicans who have been driven from their homes by a local tyrant named Don Carlos. Continuing on his way, Lance finds the hut where Emilio us hiding out and finds that he has been healing well. Emilio explains that Don Carlos has forged land claims and has been forcing the locals off their lands. Running for governor, Don is doing this in order to drive out the people who would vote against him. Lance decides to get involved and changes into the Texas Kid. The Texas Kid then forces himself onto Don Carlos' mansion and attacks him and his conspirators as they discuss their plan. However, Texas Kid is knocked out. The hero is then tied up and tossed into a bull pen to be trampled to death. However the Texas Kid whistles for his horse. Thunder rushes into the pen and keeps the bulls at bay long enough for the Kid to break free of his bonds and escapes the pen. When Carlos' men surround the Texas Kid they are stopped from killing the hero when Emilio arrives with a band of resistance fighters. As the resistance battles with Don's minions, the would-be governor is gunned down by the Texas Kid, falling into his own bull pen. With Don Carlos dead, the Texas Kid and Emilio burn down his mansion along with his all of his forged deeds./(Hooded Terror!) - When drought forces a settlement of people to relocate they begin settling in the open land around Caliber City as nesters. These newcomers prompt local ranchers to meet. While some of their number of the ranchers believe that the nesters should be driven out, both Zane Temple and the sheriff agree that the nesters have a right to settle there and that there is plenty of land to go around. When it's suggested that locals will take the law in their own hand, big time rancher Clay Battick cautions the others against vigilante justice. However as the ranchers leave and talk spreads town, talk of forming a vigilante group continues despite warnings that they might have to deal with the Texas Kid. Soon a group of hooded men calling themselves the Vigilantes appear and attack one of the local ranches slaughtering the family living there and lighting the ranch on fire. A young boy survives the massacre and flees to the Temple ranch and tells Lance and Zane Temple what happened. Soon some of the Vigilantes storm the house and attack. When Zane protests against the invasion, they easily overpower the blind man and whip him to teach him a lesson and leave. Lance and the boy take his father inside and Lance leaves the boy to care for him. Lance then goes to Hidden Valley and changes into the Texas Kid, vowing to get revenge against the Vigilantes. The Texas Kid tracks them down to another nester ranch that is being attacked. Before he can act, the Kid is surrounded by members of the Vigilantes who take him prisoner. He is brought before their leader, but before they can deal with the masked hero his friends Emilio and Red Hawk arrive with guns blazing. As they gun down the masked me, their leader escapes and the gun fight soon ends. Unmasking the dead the Texas Kid and his friends learn that the Vigilantes are local ranchers and saloon toughs. They find one of the men alive, but before he can tell the Kid who their leader is he is shot dead from afar. Suspecting that the leader might be a rancher named Kyle, who was vehemently against the nesters; the Texas Kid, Emilio and Red Hawk ride to the Kyle ranch. They arrive just as Kyle is gunned down by the leader of the Vigilantes. The three heroes get the drop on the last of the Vigilantes, and the Texas Kid unmasks the leader, revealing him to be Clay Battick. Surrendering Battick confesses that he was greedy and wanted to seize the land. After the Texas Kid turns the Vigilantes over to the law he changes back into his alter ego of Lance Temple and returns home with Emilio and Red Hawk. There Red Hawk uses Cheyenne medicine to treat Zane's injuries.
1874[]
  • Wyatt Earp Vol. 1 #1 (Where the Buffalo Roam!) - In September of 1873, Wyatt Earp had gone back to hunting buffalo with his new assistant "Fuzzy" Forks. They hunt a herd of buffalo "Indian style" but the don't catch as much good buffalo meet and furs and are forced to sell at a lower price. Deciding to abandon the "Indian style" of hunting, Wyatt decides to use the modern method of using a rifle on crossed stick (like a tripod) to gun down the beasts, as they don't usually detect the danger of long range shots provided that the buffalo don't smell the hunter or the blood of his kills. Wyatt succeeds in this when they find their next herd until the buffalo smell the blood of their fallen and charge at him. Trying to flee on horseback, Wyatt is denied when his horse runs off in a panic before he can get to it. With no other choice, Wyatt risks his life by grabbing hold of one of the passing buffalo, then manages to wrangle him self up into a tree to safety. The commotion has also attracted a tribe of Comanches who attack both Wyatt and Fuzzy who flee in their wagon. When the leader of the Comanche war party gets close enough, Wyatt pulls him into the wagon and easily defeats him in battle and forces him to order his men to retreat. In defeating Chief Black Eagle, the Comanche leader tells Wyatt that his people will not trouble him if he ever hunts on their land again. Wyatt does so until the winter of 1874 when he decides to give another shot at getting into the cattle business and heads off to Wichita.
  • The Gunhawk Vol. 1 #17 (Blood in the Plains!) - Somewhere in Arizona, two masked men meet with a man named Fuller to sign a deal to hunt for buffalo even though it's against local laws and would not be tolerated by the local Crow tribe. Fuller and his men begin hunting the buffalo and when some braves from the Crow tribe confront them about their hunting, Fuller and his men kill them and leave. Later that day the Gunhawk rides through the area and comes across the dead Crow braves. He begins examining the area and finds evidence that they were killed by white men who then fled the area. Before Gunhawk can investigate things further he is confronted by a party of Crows who initially accuse him of killing their warriors. He convinces them that he did not kill the braves by pointing out the evidence but the leader of the Crows orders him taken prisoner anyway, as Gunhawk has not convinced them that he is not involved with the murderers. Red is tossed into a teepee at the Crow village to await execution, but one of the Crows believe that Red is not a murderer and secretly frees him. With the Crows about to go to war against the white settlers in a nearby town, the Gunhawk rides into town and warns the sheriff and asks for help capturing the real killers. Spotting two men riding into town, Red recognizes the hoof marks being made by one of the horses. They follow them and catch the two men in an attempt to betray Fuller. Fuller is gunned down in the cross fire and his two co-conspirators are captured and are sentenced to hang for their crimes./(The Girl Who Hated the West!) - In the town of White Boulder, some locals make fun of the elderly man named Saddlesoap, causing him to lose his temper. Gunhawk arrives and calms him down, and he is upset that they make fun of him for being a gentleman. He explains that he is waiting for the Kansas Express because his employer Bill Random from the Square R is expecting his niece, Kitty Random, to arrive on the coach. When she arrives, Saddlesoap becomes tongue tied and is incredible clumsy around her, earning her ire as she berates him for being a western savage with no eastern sensibilities. She refuses to accept Saddlesoap as an escort back to her uncles ranch. When she gets splashed by a passing wagon, Gunhawk tries to lift her up onto his horse. She is not impressed by this either and demands to be escorted by a gentleman. A man named Earl Sinclair presents himself and uses his charm to convince Kitty that he is a gentleman unaware that Sinclair is a shifty cardsharp. She accepts a ride to her fathers ranch with Earl, but soon finds that the cardsharp intends to hold her ransom instead. However, before Sinclair can abscond with the girl, Gunhawk tracks him down and guns down the gentlemanly rogue. Having been saved by Gunhawk helps convince Kitty that her preconceptions of westerners turned out to be wrong./(As Ye Sow, So Ye Shall Reap!) - The Pasco clan were a family of religious zealots who lived in the mountains of Wyoming. By 1868 there were only four left: Judas Pasco, his wife and his two sons. Judas and his son Ishmael are out hunting in the mountains one day when they spot a ram which Judas believes is the fabled Ram of Babel. Judas is angered when his son uses two rounds to kill the ram, but the insane elder Pasco quickly changes his mood and they both return home with their kill. When they get their Judas' other son Simon informs them that his wife is ill. Believing that the ram was a bad omen he goes to see his wife who is dying of some illness. When his wife eventually dies, Judas buries his wife and believes that prophecy has dictated that they go out into the world and slaughter the philistines. When they reach the civilized world they begin a reign of terror tha makes them wanted outlaws. One day while fleeing from the law, Simon's horse wipes out forcing Jacob and Ishmael to flee without him. However, the Paco's use dynamite to blast open the prison wall where Simon is being kept prisoner and help him escape. While riding the range they come across the Gunhawk as he is gutting a deer that he just killed. Ishmael is sent to ask for some meat, while Red is willing to help, Judas and Simon try to attack him from behind. Gunhawk is fast on his feet, but is still knocked out. They tie up Gunhawk and leave a burning bundle of TNT and flee the area. When Red comes around, Gunhawk commands his horse Blaze to stomp out the wick on the explosives and then chew through his bonds. Gunhawk is determined to hunt down the Pascos and put them down like the mad dogs they are. After a few days travel, Gunhawk traces them back up to the mountain where the Pacos lived. By this time Simon has died. While Judas and Ishmael put his body to rest on a rock, Gunhawk gets the drop on them and guns them down. Gunhawk figures that this is a fitting place for them to die and rides off. As he leaves a white ram watches from a nearby peak.
  • Two-Gun Western Vol. 1 #10 (War Drums in the Badlands!) - Across the range, drums of war are played to call together the various Native American tribes in the region. A warrior named Cunning Fox meets with Red Hawk of the Apaches and informs him that Bald Eagle, the father of all the Native Peoples has called his brothers to arm to go on the warpath and force the white man off their lands. He explains to Red Hawk that since his people have been allies of the white men that they will be crushed if they do not side with Bald Eagle. Apache Kid attempts to talk them out of going to war, saying that both the white settlers and the Native Americans must learn to live in peace. However, Red Hawk agrees to do what Bald Eagle commands and orders the Apache Kid to stay in their village. When Apache Kid refuses, Red Hawk orders him restrained. However the Apache Kid easily escapes. Before the Apaches can go after them Bald Eagle arrives. Ignoring Cunning Fox's demands that the Apaches be wiped out, Bald Eagle instead decides to take the Apaches prisoner. Hearing this, White Swan rushes off to inform the Apache Kid of what has happened, while Bald Eagle leads his army to attack. Spotting White Swan fleeing the area, Bald Eagle sends Cunning Fox after her. Meanwhile, the Apache Kid changes into his alter ego of Aloysius Kare. He arrives at Fort Madison and warns Bill Gregory of the impending attack. Spotting White Swan riding toward the fort, Kare rides out after her when her horse trips over a gopher hole. He manages to rescue her and pull her into the safety of the fort just as the armies led by Bald Eagle begin their attack. White Swan tells Aloysius how the Apaches have been captured and that they will be put to death after the battle is over, however with the Natives attacking the fort. However, Red Hawk is far from helpless as back at the camp he leads a revolt and easily take out the warriors left to guard them. Red Hawk then leads the Apaches on the counter attack and slays Bald Eagle, ending his attack. In the aftermath of battle, Bill Gregory thanks Red Hawk for allying with them again. With the battle over, Kare tells White Swan that he is going to tell Apache Kid that it's okay to come out of hiding, taking delight at her frustration toward the saddle tramp and her unawareness that he is really the Apache Kid./(The Accused) - Near the town of Limestone Rock, Kid Colt has setup camp unaware that he has been observed by an outlaw named Spooky Martin. Martin decides to take the heat off himself by informing Sheriff Jack Harris to bust Kid Colt. Spooky goes to the sheriff and offers to give up Kid Colt in exchange for the $5000 reward for the outlaw's capture. Harris pays Martin, but then locks him in a jail cell to make sure that Spooky isn't trying to trick him. Harris goes to the location where Spooky said the Kid was hiding out and catches the outlaw off guard by roping him up in a lasso. Although Kid Colt pleads his innocence, Harris still intends to bring him to town and hang him. However, as he is leading the Kid back into town, Harris' horse trips over a gopher hole sending the sheriff sprawling and knocking him out. Unable to help his nature, Kid Colt has Steel chew through his bonds. After recovering his guns Kid Colt then revives the sheriff with water. Pulling his guns on the sheriff, Kid Colt explains that he has stared down many guns in his life and that every man gets a chill when they are looking death in the eye. When the sheriff says that if he survives he will continue to hunt Kid Colt. Kid Colt surprises Harris by turning his guns over to him. Surprised by this show of mercy, the sheriff then decides to let Kid Colt go. The Sheriff then returns to town, takes back the money from Spooky and tosses him out into the street pretending as though the outlaw sent him on a wild goose chase./(Blind Justice) - Zane Temple has hired a new foreman named Radcliff to help around the ranch and sell some cattle. Unknown to the blind man, Radcliff is seeking to rip Temple off by taking more cattle along with him. However before they can get moving they are confronted by the Texas Kid who overheard Radcliff and his men plotting to rip off Zane. When they offer the Kid a cut and he refuses and gives them an ultimatum: return the cattle to the Temple ranch and leave or die. However Radcliff has deduced the Texas Kid's secret identity and threatens to reveal to Zane that his son Lance is really the Texas Kid. However, the Kid refuses to bow down to blackmail and orders them back to the ranch. Radcliff complies but is intent on telling Zane who his son is. Left alone, the Texas Kid realizes that if he gives into blackmail that Radcliff can continue using the knowledge of his double identity as leverage to continue to steal from his father. The Kid decides to own up and tell his father the truth before Radcliff can. Changing back into his alter-ego of Lance Temple, the Kid returns to his fathers ranch. As Lance is starting to explain the truth to his father, Radcliff arrives and is about to tell the secret when suddenly someone arrives in the Texas Kid costume and interrupts the confession before Lance's secret can be compromised. When Radcliff tries to flee, this Texas Kid impersonator kills Radcliff and his men, keeping the identity of the real Texas Kid a secret. Going to Hidden Valley, Lance finds that it was his old friends Emilio and Red Hawk who got him out of his jam. Having overheard Radcliff blackmailing Lance, Emilio disguised himself as the Texas Kid in order to help Lance keep his secret.
  • Wild Western Vol. 1 #18 (The Secret of the Apache Kid!) - The Apache Kid has called a secret meeting with his father Red Hawk and Captain Bill Gregory to discuss rumors that illegal gambling equipment is going to be shipped into the area. Not knowing who the mastermind behind the plot is, Red Hawk suggests to the others that Apache Kid look around in his alter-ego of roving cowboy Aloysius Kare. They are unaware that they are being watched and that the spy has overheard the secret of Apache Kid's double identity until the spy tries to leave, alerting them of the spy's presence. However, their efforts to capture the spy end in failure. With the possibility of his double identity being revealed and hampering his ability to fight for justice, the Apache Kid changes into Aloysius Kare and follows the spy's tracks into town to try and find them. As Kare passes by Nellie Green's dance parlor, Miss Nellie offers Kare a job, and suggests that if he's not interested maybe the Apache Kid would take it. Realizing Miss Nellie was the person who discovered his double identity, she points out quite the bind: That the great Apache Kid could not bring himself to kill a woman, and that if he does not take on the job she will tell everyone his secret identity. With no choice, Kare accepts and Miss Nellie goes around back to get ready. Before Aloysius meets up with her he passes a note to a soldier to give to Bill Gregory, telling him to come to Gulcher Pass alone for a showdown. Having doffed his Aloysius Kare identity, the Apache Kid joins Nellie and her gang to pick up the gambling equipment. Nellie threatens the Kid to do just as she says or she will reveal his identity. However, when the equipment is turned over to Nellie and her gang, the Apache Kid jumps at her, calling out to Bill Gregory to help. While Gregory shoots down Nellie's men, the buck wagon carrying Nellie and Apache Kid runs wild and careens off a cliff while they struggle. While Apache Kid manages to grab hold of a branch, Nellie and he